NotJared
NotJared
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- NotJared
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PLATFORM : PC (Steam) DESCRIPTION : Both of the 2 Void growths on the MacMillan water towers appear to be spewing void particles in an orientation that does not locally rotate with the orientation of the water tower structure; instead, they consistently blow in the default Rotation direction, while still originating from both the correct location on the larger and smaller growth pustules. Bel1 comments 81 views last activity
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The 4-man slug bleedout playstyle is absolutely miserable, and there is no reason for enabling it. Experiencing matches like this is easily one of the top 3 reasons many gamers quit, hate and stay away from this game: Basekit Unbreakable would be busted, as proven before, but please at least try another solution in a PTB: If EVERY remaining surv10 comments 171 views last activity
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Platform: PC (Steam) (probably happening across all?) Description: There is MAJOR server desync on Hawkins, and Survivors and Killers become desynced towards the back side near the furthest-back stairs on the first floor. Because of this desync, Killers can swing at Survivors from anywhere that they appear to see them, down them, and then teleport Survivors over to them! The following clip is f1 comments 61 views last activity
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Personal Hooks in Charm Preview from Killers that had Maps Re-Released in Preexisting Realms MissingPlatform: PC (Steam) Description: The new update made it so that previewing charms in the Store will display the charms on the Killer's own personal hook style. If a Killer's associated map was a re-release within an existing realm, their personal hook will show the Default Hook from Macmillan Estate. AFFECTED KILLERS: The personal hooks do not show for: The Cannibal (Backwater Swamp (Gr0 comments 21 views last activity
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I absolutely adore everything about the new Huntress Were-Elk skin! However, it makes her quieter in every aspect because of the lower pitch, and also I think it's just quieter. The lullaby is incredibly hard to hear, and the noises she makes when she raises a hatchet are also really difficult to hear. This makes the new skin a little more difficult to play against as Survivor, because it's har0 comments 412 views last activity
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Platform : PC (Steam) Description of the Issue : When The Knight is using Iridescent Company Banner, if a Hunted Survivor collects the Standard to escape the hunt in Endgame, only half of the Exit Gate will become unblocked for the Hunted Survivor (the left side). Entity Spikes WILL NOT appear on either player's end; instead, the exit gate will act like an invisible wall is blocking the Exit2 comments 171 views last activity
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Slugging is definitely a hot topic in DBD, I recognize that: it’s unfun on the receiving end, but there are definite strategies and reasons to do so in practical use in normal matches. However, in the new My Little Oni April Fool’s game mode, half of the matches I played as Survivor, I got slugged to death by killers that were determined to 4K every match. As they put it, “It’s the only way to 42 comments 41 views last activity
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I wanted to take a moment to appreciate how the new game mode fits in perfectly with the lore of Dead by Daylight: For years we've been reading about all of the horrifyingly bizarre and wacky realms within the Entity's domain; the My Little Oni game mode shows us how greatly these kinds of game modes expand on the overarching lore of Dead by Daylight as we explore the many realms of The Entity.0 comments 21 views last activity
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Platform: Steam (PC) Description: On Knight, I drew a Guard patrol and the Guard stood still. https://youtu.be/3WxQvlndimQ Steps to Reproduce/How Often Does This Occur: I don't know; this is the first time this has occurred to me, but Guards do interesting things sometimes... like sometimes they'll just start running to the opposite side of the map while on patrol. Here0 comments 11 views last activity
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Platform: I'm on PC (Steam) Description of the Issue: On RPD West Wing, it is impossible for Killers to pick up Survivors that are downed in this exact location, on the edge of the stairs to the basement. (I've been unable to test if this happens on East Wing's basement, the opportunity has not arisen) https://youtu.be/GPa924C_AG0 How often does this occur: This is0 comments 11 views last activity
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Platform: PC (Steam; I think any, though) Description: Since her rework, when Sadako teleports, there is some bug that random survivors that are nowhere near a TV will gain stacks of condemned. Often times, I will teleport, and a Survivor on the complete opposite side of the map will become fully condemned (they are not taking tapes, either.) None of the addons they're running should be affecti1 comments 31 views last activity
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Hex: Ruin was nerfed to deactivate upon a survivor dying because Ruin made tunneling survivors out even stronger, because then there are even less survivors available to cleanse totems, and anyone looking for totems cannot progress the game. This makes Killers who are able to defend totems incredibly strong once one person is tunneled out. I've been getting a bunch of games since the re-buff wh7 comments 151 views last activity
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Reactive Healing will instantly heal ALL nearby survivors running the perk for a full health state when a nearby survivor is grabbed out of a locker. This is easily abusable to instantly heal full teams, it may need killswitching. Reproduction steps: 1) Run Reactive Healing 2) Have another survivor within Reactive Healing’s effective range enter a locker, and get grabbed by the killer I have1 comments 281 views last activity
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I feel that one week is an incredibly short time for a Game Modifier to be live. One modifier "every few releases" - one week every 6 months or so? That's incredibly short - they should be on either for weeks at a time or enabled in Customs! It's very disappointing that the most requested feature since the beginning of DBD is only going to an INCREDIBLY short limited-event. Especially consideri0 comments 11 views last activity
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I feel like it's a very reasonable ask to de-couple playing anonymously from removing licensed music. They're two completely different things! Having a setting to remove licensed music with the upcoming Iron Maiden and Slipknot collabs makes sense! However, there's a lot of players who harass each other in this game, that's no secret, and a lot of people don't use Anonymous Mode as a Streamer6 comments 811 views last activity
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Recently, Cenobite was changed so that any open chain portals while solving the box would hang pending while the box is being solved, rather than interrupting the solve. Now with this change, a seeming unintended effect has come into normal gameplay: If Cenobite chooses to approach and hunt a person solving The Lament Configuration with these pending portals, the Survivor working on the Box will2 comments 121 views last activity
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Platform: Steam Description: On top of Toba Landing's shack, I discovered a floating white square visual artifact on top of the building. Reproduction steps: Play on Toba Landing, get a vantage point or play a killer who can change their camera's PoV like Cenobite. How often does this occur: Every time Toba Landing is the map0 comments 11 views last activity
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A massive pain point that I experience (and that I see a lot of other players experience) with Singularity is opening his cameras while standing too close to a hooked survivor causes an anti-facecamp mechanic to trigger: upon closing the camera, he's extremely sluggish, and can't interact with his power or even use a Basic Attack for at least 6 seconds. This anti-facecamp mechanic is incredibly0 comments 21 views last activity
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Edit: Please disregard/delete; I made an error0 comments 11 views last activity
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Platform: Steam Description: I believe I (could have been my teammates, though) experienced a few moments of desync. During these moments, I got picked up by the Killer (Wesker via dash). After that, a ton of... weird and unexplainable things happened. As if the game wanted to believe I was still being carried, even though I'd been unhooked. It stayed this way for the rest of the match until I0 comments 21 views last activity
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I think Wesker's hindered is excessive and unnecessary. It only guarantees downs as an eventuality due to the fact that survivors sheerly can't run away anywhere because of how slow they are, and that feels incredibly awful to play against. Wesker's dash is incredibly strong as it is; the instadown from full infection is threatening enough. The only practical purpose the hindered serves is to5 comments 81 views last activity
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When submitting player reports, if the player you're reporting has disconnected and been replaced by a bot it is impossible to determine what their name is without previous footage. You can see the name of the player in the REPORT menu, but after that there is no way to determine the player's name - not even in the Match Details screen. This is an issue, as if I had video evidence to submit1 comments 62 views last activity
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Platform: PC (likely all) Description: The Deep Rift weapon cosmetic for Oni's new Dreadful Assailant (Deep Rift) / Playtime Collection outfit bears none of the unique, signature stylistic black+blue Deep Rift colorization, and is in fact exactly the same cosmetic as the regular Slaughter Blade. Here are the two for comparison:0 comments 121 views last activity
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The Skull Merchant, with her new changes, feels much better both to play as and against. However, one outdated aspect of her reworked kit is not necessary anymore now that her drones can be used to slow down survivors: The stacking haste effect no longer has a part in her kit. She can remotely injure survivors, and there is nothing skillful about the way she can rush down survivors for simply g21 comments 442 views last activity
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Platform: PC Steam (possibly all) Description: If the new Mori Preview section in the store is rapidly opened and closed, the lobby background could have all of its assets permanently removed. (Opening and closing the mori preview does not solve the issue) Steps to reproduce: Click on the "Play Mori" button and spam the Escape/back button as fast as possible. https://youtu.be/ED0 comments 21 views last activity
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Platform: All Description: Visual issue where The Knight's new Head cosmetic "Burning Sight" doesn't have a neck/chest, causing it to create some massive visual holes between the Body and Head when paired with certain other Body cosmetics.0 comments 32 views last activity
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I'm not sure if this is a bug, but I found it incredibly odd that you cannot equip the Halloween event's "Huntress Werewolf" charm on Huntress because it is only Survivor-assignable. You cannot equip the new event's Huntress charm on Huntress. Why? The Trap-o-Lantern can't be equipped on Trapper, either. Role-locking ambiguous cosmetics like this feels too incredibly arbitrary and paradoxical5 comments 141 views last activity
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Platform: PC Description: Knight's Guards can only be Ordered to Kick some generators from one specific side of many generators. Reproduce Steps: Begin summoning a Guard as the Knight. Approach a generator with progress while in Wisp form; to kick it, you must be facing a specific side of the generator. The prompt to Order should not show up, despite the selection ring highlighting the Generato1 comments 41 views last activity
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Platform: PC Description: Normally Loud Noise notifications such as rushed vaults, pallet drops, Deception, Diversion, fast locker entry/leave, and unhooks would trigger a Guard Hunt while you're within its detection range. Instead, at the moment on Live servers, triggering a loud noise notification while within the Detection Radius does not aggro a Guard and begin a Hunt at all. This issue oc1 comments 71 views last activity
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Platform: Steam Description: When multiple nodes are purchased on a Bloodweb - i.e. when the end of a Branch is clicked for purchase (NOT autobuy), if the node that was clicked on for purchase is consumed by the Entity before the purchase can reach it, the entire purchase will stop and be cancelled up to that point. (Admittedly, not sure if this is a bug but I don't remember the Bloodweb functi0 comments 11 views last activity
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Platform: Steam (at least) Description: When the killer is running Dead Man's Switch and a Survivor lets go of a gen after a hook, the red debuff icon that is supposed to appear in the lower-right of the HUD while the debuff is active no longer appears. Logs: DeadByDaylight.log0 comments 21 views last activity
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Survivors use disconnecting as a punishment against Killers that they don't like, or to just skip a round. Killers shouldn't be forced to play out matches when there are no players left in the trial: Give killers the option to disconnect with no penalty (and let them know this option is available) when there are no humans left in the game. If I wanted to be playing against bots, I'd be queuing29 comments 762 views last activity
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The solo Mech weapons are awesome! Genuinely incredible cosmetics! They leave me wanting to see complete Mech outfits for the Killers they came out for! I would love to see a full Mech-Knight or Mech-Blight, etc.0 comments 1 views last activity
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I enjoy the changes to Sadako, but the changes feel like an overbuff, and the math kinda shows it. Doing the Math: Assuming no one is taking tapes, and the Onryo teleports every time her TP is off cooldown: Since lowering the teleport cooldown to 10 seconds, that means every 40 seconds all survivors gain 3 stacks of condemned. By 100 seconds , any survivor who has not taken a tape has re4 comments 181 views last activity
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I don't think any perk in the game should increase the maximum base movement speed without any other requisite than something that happens naturally in every chase (be injured), and gaining a whole extra meter every 8 seconds is making any chase at already extremely-strong loops with strong vaults like LT walls, main buildings, or god pallets a game-losing chase. That 1 extra meter per 8 second29 comments 1,091 views last activity
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I'm very happy to see Overcharge and Call of Brine got nerfed, but for killers that can traverse very quickly or put pressure in multiple places (Skull Merchant, Wraith, Twins, Hag), these perks are still very strong and significantly unfun to go against. I don't think any perk in the game should give faster passive generator regression/reward Killer objectives without the Killer having to forwa19 comments 661 views last activity
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Platform: Steam My game has been constantly freezing, either immediately after boot up or usually shortly after loading screens or interacting with advisors. I have to open Task Manager to close it. It's not crashing and sending Unreal reports. If there is a way to get my logs, let me know (as I am unaware), but the game is nearly unplayable for me, having to restart it almost every other raid2 comments 21 views last activity
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This is a nitpick on advertising rather than the actual game, but it goes hand in hand. I’m genuinely a bit confused with what’s going on with the campaign advertising things that are currently impossible in the game, as these are also things players have been asking for. I understand the point of the Harvester is a “key to fairness” to guarantee levels can be beaten. However, with players askin8 comments 141 views last activity
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Currently, if I want to activate my outpost, deactivate it, refill its genmat, or set it to a Social raid, I have to load up the entire level, wait for the loading screen, toggle the pause menu, select the activation status, then exit the outpost, sit on another loading screen, and wait for the Sanctuary to load. If I have more than one outpost I want to change, this time multiplies exponentiall4 comments 31 views last activity
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Generally speaking, my outposts have been struggling to get raids unless they're selected to become a Champion outpost. I spent six hours building my first Outpost since launch a couple days ago, set it to active, and by the time it had depleted, I had only gotten 2 raids, and one of them didn't even give me any accolades. I reactivated an outpost I had slapped together in 30 minutes during the11 comments 191 views last activity
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The most common feedback about Skull Merchant at the moment is that her ability to keep pressure on 3 generators is not only unparalleled, but also extremely uninteractive for Survivors. With the sheer amount of precise information she has, Skull Merchant can focus entirely on throwing all 3 of her drones on generators, protecting and chipping away at them with her life rather than taking (and fi2 comments 51 views last activity
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I know this is by no means a new discussion, but I think it's past the time older an older killer is updated to match new killer design standards regarding camping the hook with your power - specifically, Bubba. We all know how excruciatingly unfun it is to be facecamped by a Cannibal (or the rarer Hillbilly), as there is absolutely nothing anyone can do about it. Sure, the killer will "lose" the2 comments 31 views last activity
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I've not been able to play the Beta as every time I attempt to start a level, Unreal crashes on the loading screen. I started one level, and I had a major issue with invisible blocks everywhere and blocks not loading/rendering, and the game became laggier and laggier until it crashed. Since then, I've been unable to play any levels without Unreal crashing. I've been submitting these crash repor0 comments 11 views last activity
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Platform: PC/Steam Description: As a survivor is taking a tape out of the TV, if The Onryo teleports to the television THE MOMENT the Retrieve Tape interaction is finishing, she can still teleport AND the survivor will receive a Tape, thus gaining 2 stacks of condemned in an instant. Steps to reproduce: Not sure if this is relevant, but was on Midwich. Onryo was running Iri Videotape and Bloody0 comments 42 views last activity
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Steps to Recreate: As the Knight, start summoning a Guard, go to a breakable object like a wall, pallet, or generator in Path Creation Mode, and press the Break button to command the Guard to break the object. As you reach the object, spam the button multiple times both before you reach the object, and spam the button after you've pressed the command. The item you're looking at should be broke3 comments 51 views last activity
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Platform: Steam Description + Steps to recreate: I was playing on Sanctum of Wrath and was the first one downed. I became cursed by Hex: Plaything. I checked all totems on the map and ran to over every square meter of the map and not a single one was my Hex totem, and the aura of my totem never revealed itself to me. Other survivors' totems began spawning, but not mine. I don't believe this0 comments 21 views last activity
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I'm very glad that how long gens take to get done was upped, but generators taking five minutes is quite frankly incredibly unfun to interact with. Thanatophobia + Gift of Pain + Jolt + Pain Resonance or Overcharge or Dying Light or whatever gen regression you could throw on there is severely miserable to play against. I do wish that the new gen speeds were taken into account when the slowdown an4 comments 91 views last activity
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I might be jumping the gun a little bit, but seeing now as almost all (but notably not all) of Guardian's effects have been either made base game or placed into No One Left Behind, I'm just a little confused as why to decide running it over other perks, or vice versa might be. I get that it still has some unique effects, but it just seems like it has a lot of explicit overlap with other perks/mec2 comments 31 views last activity
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Personally, the main reason I prestige characters isn’t for the bloody cosmetics but for the increased chance of better add-ons and offerings. With this in mind, I’m curious if anything could be shared about how this prestige incentive may work in the prestige system rework? Will it still be there? Will rarity stop increasing at P3 or will it continue becoming rarer? If anything, I’ll at least g4 comments 61 views last activity
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Putting so many hooks at the top of the library of RPD, while well-intended, has made the game literally unwinnable as survivor. If a killer stands in the middle of the staircase, nobody can pass the killer. I've been getting game after game after game on RPD where half of the survivor team is dying on first hook because they are put on the two hooks on the second floor of the library. Then the k8 comments 101 views last activity