NotJared
NotJared
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- NotJared
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In this PTB, the Store has been sorted so that the default sort option is most common to least. I think this is a bit offputting, as the least interesting cosmetics (default cosmetic recolors) are now placed at the top of every character's Store page. I think the sort order should return to descending order before PTB goes to live.0 comments 10 views last activity
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I've been enjoying the player intent wheel! My largest feedback is that I want more Slots, or a second page. I want to be able to use all of the phrases made because all of them are super useful! I hate that I have to decide between choosing informative, gameplay/action-driven phrases like "Hex!" and "Boon!" or "Gate!" versus friendly social phrases like "Thanks" and "Nice". I would love to se5 comments 93 views last activity
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Judgment should NOT have gotten buffed again. I say this lovingly as someone who has exclusively been playing Judgment since release. I have been absolutely steamrolling every game before the buffs, now Judgment is totally uncounterable in the hands of a decent player. There should NOT be a curve window outside of Zealous! This completely ruins Judgment's identity as a killer that powers up.13 comments 313 views last activity
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After Judgment's been out for a week, I do think that bringing the "you're getting sniped" VFX is necessary. One of the most common scenarios this Killer puts Survivors in is hitting people that the Judgment wasn't trying to hit, since it's such a long-range effect. Or, it's being hit from a snipe that came from so far away you couldn't tell it was coming for you and react in time. Players are8 comments 60 views last activity
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I think Hex: Two Can Play severely needs a buff so it can be viable without being forced to run Enduring as a combo with it. If Searcher's Skull can safely blind Heretics for 2.5 seconds, why not also Two Can Play? 1.5 seconds of blindness isn't even long enough to exit the Stun animation and take advantage of the perk.1 comments 30 views last activity
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Setting the duration of the Zealous bonus control duration to 0.3 seconds on Judgement is impossible to get any use out of. It doesn't make Zealous feel very powerful or worth getting. Please consider increasing the Zealous bonus control duration to its PTB maximum duration0 comments 20 views last activity
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Each generator takes 68 seconds in this game mode, thanks to the bonus 20% gen speed and 5 charges head start on each generator. As Killer, if you spend 30 seconds looking for your first survivor, you have 30 seconds to finish the chase before THREE generators pop. Since Lanterns give Survivors perfect information on where resources are in the dark, this completely removes the need for Genera0 comments 50 views last activity
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The way that Fruits of Your Labor is currently worded, it's completely impossible to tell whether each token increases the strength of the Haste or the duration of the Haste, or both.1 comments 30 views last activity
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In yesterday's community stream, the Exiled status icon was revealed. This icon looks WAY too similar to the Escaped icon, and in my opinion, does not immediately communicate to a player's teammates that this player someone is in an alternative hook state or that they're in danger and that you immediately need to act to save them. If anything, it almost gives the idea that they are in safety.0 comments 40 views last activity
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I don't think it's really appropriate that recolors are being added to the paid section of the battlepass. Especially when these "recolors" are almost NO different from their original versions?! The Trickster body cosmetic is no different from the original. This is a little egregious.1 comments 71 views last activity
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I do not mind any of the Survivor mechanics introduced into this Black Banquet event. But what, really, is there for Killers to do? Being able to Poison Survivors is actually really cool! I LOVE the Poison mechanic! But being able to Poison Survivors and only sometimes get value out of it hardly feels equitable for Killers compared to the tremendous amount of constant new mechanics being thrown17 comments 321 views last activity
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My friend, who's playing DBD for the first time, read this tooltip and asked me "So Mangled Survivors heal others slower?" I think the "Mangled" tooltip should read "Mangled Survivors are healed slower" because its current phrasing implies Mangled Survivors heal others slower6 comments 91 views last activity
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The 10th anniversary has been a lovely event, and everything has been very exciting! Except for one absolutely appalling and abhorrent behavior that's resulted from it: Ice Nine Kills has been copyright striking ANYONE who watched the 10th Anniversary Livestream. Streamers who have never gotten a single copyright strike in years, suddenly have blemishes on their track records and have been trac4 comments 191 views last activity
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Jason's Eye Goop addon is WAY too strong now. It basically allows Jason to be perma-undetectable on-demand. It's easily his best Addon right now, by a long shot, and it also synergizes too well with a power that allows you to teleport constantly. 9 seconds of Undetectable every time you walk past a Hook was already really strong on PTB, I don't think it should have been changed at all.0 comments 41 views last activity
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I am really disappointed to see that custom powers never made a return past reskinning Houndmaster's Dog. While it is incredibly cool, I do fear that the Houndmaster skin faltered a little bit because Houndmaster is so bug-broken that nobody wanted to play her for a year (and still continues to be infuriatingly buggy to play as). (Not to mention the skin was accidentally released for free with S0 comments 1 views last activity
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In the newest Anniversary teaser that hypes up The Entity, while everyone is busy theorizing on Pennywise, I had a different takeaway: In the widescreen format of the teaser that was only visible on specific Creators' channels (thanks to their direct early access by BHVR), a street sign appears that reads "Twisted Deam." Is the Twisted Dream the replace0 comments 22 views last activity
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Considering Lessons from Krasue: Re-Add Manual-Use Scamper into Chucky's Kit, Using It Ends Hidey-HoI think Scampering, as currently implemented in Chucky's kit, is fairly useless, and there's no way to buff it without making it overpowered. I do miss the old implementation of Scamper because it felt very thematic, and without it, Chucky as a character feels a little flat. I don't think it would be harmful to re-add the Scamper back into Chucky's kit, IF using the manual Scamper immediately e2 comments 31 views last activity
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The BetaHub's generative AI is incredibly frustrating to work with. It is infuriating that a generative-AI large language model, which has no real concept of Dead by Daylight, is automatically flagging my unique bug reports as duplicates of slightly similar but distinctly different bugs, without my permission. I wanted to share my feedback that I love the BetaHub, everything about it is amazing3 comments 121 views last activity
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For the last 9 months, I've reported probably over a dozen blatant cheaters. I've submitted in-game reports, then followed up with player tickets where I take the painstaking trouble to record my game footage, capture my logs, and submit the ticket. Brazen, blatant, obvious cheaters. And NOTHING is happening to them. I have received no status updates on any of the cheaters I've been reporti7 comments 221 views last activity
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It's been revealed that The Judgement is no longer going to be able to enter the Hopeless Exile and deliver judgement themselves. I think this defeats the entire reason why almost everyone voted for the Hopeless Exile. Honestly, without Killer interactivity, I think the Hopeless Exile is going to be an immensely hated mechanic in its current proposed state. As it stands, the Hopeless Exile is o0 comments 101 views last activity
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In today's patch notes, Worldbreaker is now paused during phase 2 during pickups. I understand that this may be the original design intent, but considering that one of the most-cited complaints about The First is that Worldbreaker lasts too long, I'm not confident this change was necessary? Worldbreaker is almost constantly active, which makes the clocks feel like a futile busywork mechanic fro6 comments 242 views last activity
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It's almost impossible to play a full match of Killer in Dead by Daylight anymore since Survivors have been granted the ability to disconnect if they've been downed twice. It is genuinely awful and kills my desire to want to keep playing, because Survivors are taking advantage of it to use it like a free disconnect button. No matter what I do, Survivors will quit over the slightest inconvenienc15 comments 342 views last activity
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On the DBD Beta Hub, as public members we have access to being able to change the severity and status of bug reports. Not sure if this is intentional but it does not feel so.10 comments 452 views last activity
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Is there any confirmation on how MMR works in Map Showcases, and what Game Mode stats they count as?I'm interested to know if Map Showcases have the same MMR as regular trials. MMR certainly seems to be turned off for seasonal events and 2v8, or at least significantly widened the matching pool. I'm also interested which of the game categories on the official DBD stats tracker that Map Showcase matches count towards, if any.6 comments 401 views last activity
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If Any Means Necessary can grant an infinite +500 BP for Picking Up Pallets (which is an interaction exclusive to this perk and they can then be immediately thrown down and picked back up again for more BP), I think it's fair if Human Greed grants BP for closing chests. If not, remove the bonus BP from Any Means Necessary since we've been on a years-long campaign of being told bloodpoints should7 comments 81 views last activity
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SUMMARY OF THE ISSUE: I loaded into a match and the audio was severely messed up. Directional audio was missing, I couldn't hear the Killer or my power, I couldn't hear Survivor movement but I could hear Survivor breathing, I could hear music, all audio was muted, I could hear any audio near me, thru walls, thru floors with no audio occlusion blocking it resulting in me being able to hear gens0 comments 191 views last activity
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Please delete this post. I did not mean to hit send3 comments 71 views last activity
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SUMMARY OF THE ISSUE: Before this bugfix update, while drawing Patrols, The Knight's camera was WAY too loose and free-spinning, which made it very imprecise tricky to draw paths in tight areas. This update lowered the sensitivity, which was great because it helps me be more precise, HOWEVER it's way overdone and over-tuned-down and now it feels like it's a quarter of normal camera sensitivity0 comments 31 views last activity
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SUMMARY OF THE ISSUE: The Match Details screen does not consistently display the correct images, text, or data for Killer powers and Addons. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I'm unsure of what exactly happened. This is what I did: I opened the game I immediately loaded into a Killer match as The Knight At some point, I checked the Match Details scr0 comments 11 views last activity
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SUMMARY OF THE ISSUE: When The Knight is Stunned by a pallet ( other stuns are untested ) while using his power, he will fall underneath the map and become unplayable for the rest of the match. This is consistently reproduceable 100% of the time that the conditions align. It has happened to me every time I attempt to do it, and I've seen it happen to others. IMPORTANT NOTE: This bug will occur0 comments 31 views last activity
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It was announced on the Community Stream today that Original Pain is going to live as it was on PTB. It now does the EXACT same thing as Greasy Black Lens, but better. One of these addons NEEDS a new effect entirely. The version going to live will see Original Pain duplicating the effect of Greasy Black Lens, which is the SAME rarity, except now it does the effect several seconds longer and in5 comments 111 views last activity
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SUMMARY OF THE ISSUE: After opening the "Play as Killer" or "Play as Survivor" menus FROM the outermost layer of the main menu, if one quickly opens the character roster and begins scrolling, within a very quick moment the scroll bar will be yanked back to wherever its original position was when the menu was opened. This results in the character select roster changing positions to somewhere tha0 comments 21 views last activity
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SUMMARY OF THE ISSUE: If The Knight attempts to draw a patrol path down the main hall stairs in RPD, the path will get blocked as if it were a drop-down point. He is consistently unable to summon Guards down the Main Hall stairs. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Knight on RPD Go to the top of the Main Hall stairs Attempt to summon a Guard pat1 comments 51 views last activity
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SUMMARY OF THE ISSUE: The Knight's Guards get stuck in a specific corner on RPD's main hall, near the downstairs vault, very consistently. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Knight Summon a Guard (usually Jailer) around the area in the main hall with the downstairs vault Have a Survivor be detected around the corner where the door leading into0 comments 21 views last activity
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I wanted to give a moment of feedback on the Haunted by Daylight merch, and merch in general: Ignoring the fact that the Haunted by Daylight Collection was supposed to stay up until 12pm EST today and there was a big countdown timer with time left on the clock, but the drop closed several hours earlier than it was advertised to (why post a specific time that a merch drop ends if you're just gonn0 comments 21 views last activity
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Hi! I had thoughts on the PTB announcement and wanted to get some thoughts out into the community early. Likely like you all, I was really excited by the announcement of Scratch Mark customization. This is a great feature! I wanted to get ahead of the PTB and share some additions I believe this feature could have and I'm confident would be used, based on how the developers have shared they inte3 comments 201 views last activity
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SUMMARY OF THE ISSUE: The secret Chests on Nostromo Wreckage and Silent Hill are intended to guarantee a purple -rarity (Very Rare) Item. Since the Key rework making keys guarantee minimum rarities out of chests, using Keys on these secret Chests forces items of blue -rarity (Rare) Items to spawn instead. TLDR: Using keys on Secret Chests overrides Item rarity and makes lower-value Items spa0 comments 21 views last activity
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SUMMARY OF THE ISSUE: When The Knight enters The Void in Haunted by Daylight, after exiting he can permanently see the aura of all 3 guards in the last location they were at at all times, even after they've despawned. This bug is not only incredibly annoying visual clutter, but also gives the Killer a competitive advantage by being able to see the last location a guard was chasing somebody, long1 comments 52 views last activity
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SUMMARY OF THE ISSUE: The Xenomorph cannot use the Haunt projectiles in the Haunted by Daylight game mode when used while in Crawler Mode and moving forward. This is because The Xenomorph's collider when in Crawler Mode extends forward a bit, and so the Haunt projectile will collide with The Xenomorph and immediately despawn whenever used while The Xenomorph is also moving forward. UPDATE: I ha2 comments 71 views last activity
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SUMMARY OF THE ISSUE: Sometimes when Houndmaster rapidly uses her Chase command, she'll become bugged and will be permanently slower than Survivors unless unknown certain conditions align to un-bug it, which may not happen. (This is a pretty consistent problem, it happens in most of my games as her and is making her nearly unplayable) PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE11 comments 401 views last activity
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SUMMARY OF THE ISSUE: When Hex: Third Seal is used on Killer, it will Blind the Killer instead of (or in addition to) the Survivors. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was playing Wesker with Third Seal I hit a Survivor with Virulent Bound I became Cursed and Blind until the Third Seal totem was cleansed VIDEO: Note how I have the Cursed status, th4 comments 611 views last activity
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SUMMARY OF THE ISSUE: Felix Richter's name is misspelled in the "Felix Ritcher Figurine" charm. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go to charm customization Search for "Felix Richter" You won't find the charm because it's misspelled VIDEO: PLAYER LOGS: DeadByDaylight.log0 comments 11 views last activity
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I've heard a lot of talk about the auto-aim, and I wasn't quite grasping exactly… HOW strong it is. Until I saw this video. This is, well. Insane. https://youtu.be/dNPJH40tCHs The projectiles literally bounce backwards against logical physics to magnetize to Survivors, you don't even have to try aiming. This Killer has had all skill expression totally and utterly ripped12 comments 311 views last activity
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While it's very early to say for sure, Krasue has been severely overbuffed from PTB to live. Her skill expression was removed and she was made effortlessly free with the inclusion of a built-in hugtech (which should not be a thing). All of the buffs from PTB to live need to be reverted immediately. On PTB, she was already INCREDIBLY oppressive, competitive players were already saying she was S-7 comments 312 views last activity
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Don't get me wrong, I'm happy the 'Kidnap Tech' was removed, but that was only a small corner of the Ghoul's oppressiveness. Ghoul is absolutely miserable to face as a Survivor, and it would be very nice to see him changed. Practically every other match I play, I get a Ghoul. 90% of those matches, a player gives up and kills themselves, or disconnects. Players are having so little fun playing a18 comments 493 views last activity
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SUMMARY OF THE ISSUE: The Knight's Deep Rift head for the Vanquished Destroyer outfit has lost its red Deep Rift coloring, and appears just like the normal version. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select The Knight Equip the Death Mask (Deep Rift) head cosmetic VIDEO: PLAYER LOGS: DeadByDayl0 comments 31 views last activity
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SUMMARY OF THE ISSUE: While I was playing 2v8 on Greenville Square, Wesker threw me into a rock that had somehow spawned 2 rocks inside of each other. After he released me, I was stuck inside of the rock and could not move for the rest of the Trial, and he could not reach me, either. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play as Survivor in 2v8 Was in 2v80 comments 21 views last activity
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SUMMARY OF THE ISSUE: Occasionally when versing Krasue, perhaps after being unhooked, Survivors will be missing the "Eat Glowing Fungus" animation. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I've done extensive testing but I'm not entirely sure what exactly causes the bug to trigger. This is what I did: Play Survivor against Krasue Take a Glowing Fungus Become0 comments 11 views last activity
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SUMMARY OF THE ISSUE: While near the twisted tree on the Borgo Realm, in both Forgotten Ruins and Shattered Square, being near the twisted tree or inside of the bushes at the tree will push the third-person camera inside of players - whether playing Survivor or Killer. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play any character with a third-person view Play on0 comments 21 views last activity
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SUMMARY OF THE ISSUE: After depleting an item (such as a Fog Vial), when a Glowing Fungus (or perhaps Special Item? This may work with any Special or Killer item) is picked up and either used or dropped, the depleted item will receive input context on the Survivor's HUD as if it could be used again. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play as Survivor vs K1 comments 42 views last activity