The Knight is Unable to Create Patrol Paths Down the RPD Main Hall Stairs

SUMMARY OF THE ISSUE: If The Knight attempts to draw a patrol path down the main hall stairs in RPD, the path will get blocked as if it were a drop-down point. He is consistently unable to summon Guards down the Main Hall stairs.

PLATFORM: PC (Steam)

STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

  1. Play The Knight on RPD
  2. Go to the top of the Main Hall stairs
  3. Attempt to summon a Guard patrol that goes down the stairs

VIDEO:

https://youtu.be/CA_Mjq76sWo

PLAYER LOGS:

There was an error displaying this embed. DeadByDaylight.log
Tagged: Under Review

Comments

  • This bug has been reported several times. It happens most of the time when you try to strafe while drawing the path of the guard and there is change of height of the surface where you try to draw or its the edge of the tile. You can reproduce this in several maps RPD, Gideon Meat Plant, Ormond Mine etc. It rarely happens if you don't press "A" or "D" to strafe but has happened even while drawing straight. It seems to be mainly happening because minor elevation change or between two map tile edges like on Gideon. The easy way to know its the same bug is because of the not getting through the spot, being able to move side ways still while not forward and the sound that happens little bit after you get stuck.

    Old reports:

    @Lem0n_Shark said:

    SUMMARY OF THE ISSUE:

    When in The Knight's Guard Summon Mode, there are specific areas where The Knight cannot continue moving forward. Almost exclusivly occuring on the bottom level of the geedeon meat plant, there are certain areas if you move forward the game will block you as if there's a dropdown when in reality there is not - additionally sometimes it appears as if there's an invisible wall. This occurs OFFTEN when moving through open metal doors, or large doorways that have a track on the ground as a texture.

    PLATFORM: Steam

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

    when creating a guard patrol path through the bottom floor of gideon's, pass through one of the many large doorways near generators or staircases. The path will stop as if you have hit a wall or ledge (elevation change). You will then need to back up and move left or right to go around the problem. The size of the 'wall' changes and can vary. I have also noticed a large number of mini 'walls' that cause you to bump and slide around them, as they aren't big enough to bring you to a full stop.

    VIDEO:

    https://youtu.be/umUHK_wK_eE?si=APQQDudO5WbPqmXT

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/DY11VA05XRL2/deadbydaylight.log

    @XD_Bisping said:

    SUMMARY OF THE ISSUE: Sometimes when trying to set up the patrol on the knight's guards, there's an invisible wall blocking you from setting up the patrol.

    PLATFORM: PC

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I simply sometimes just run into an invisible wall when activating power as the knight. It happens no matter what guard you use.

    https://us.v-cdn.net/6030815/uploads/5PUQMJ4MA47K/medaltvdeadbydaylight20250511121545-1746958687.jpg

    VIDEO:

    PLAYER LOGS:

    • Player logs are required from PC players only.

    @SHADERS said:

    SUMMARY OF THE ISSUE: When in The Knight's Guard Summon Mode, there are specific areas where The Knight cannot continue moving forward. I want to preface that these are areas that clearly should not be blocked. Effectively, when you begin creating a Patrol Path in certain areas if you move forward the game will block you as if there's a dropdown when in reality there is not - additionally sometimes it appears as if there's an invisible wall. This is most common on Lery's main building (the TV room) and the Ormond Lake Mine's main building (moving up the main ramp or the door directly beside the bottom of the main ramp).

    Both examples provided were recorded on the live release's second bugfix (8.7.2) and the Lery's and Ormond examples are the most consistent ones (with recordings below). However, there are other areas that are slightly less consistent where this issue still occurs (for example, the street curbs on Haddonfield).

    PLATFORM: Steam

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

    For the most consistent results:

    1. Load into a match as The Knight on the Ormond Lake Mine or Lery's map.
    2. Move to the main building (on Lery's this is referencing the "TV Room")
    3. If on Lery's attempt to send a Guard through the center area. There is a high likelihood The Knight will be blocked and unable to pass through even though the area is normally travellable. If on Ormond Lake Mine, go to the main building and use your Guard Summon Mode to try to summon a Guard either up the ramp (less consistent, but more likely if you summon on the right side of the ramp when going up it) OR alternatively send a guard through the door closest to the bottom of the ramp and there is a high likelihood you will also be blocked from moving through the door (or hit an invisible wall before you even get there).

    VIDEO:

    https://youtu.be/s_MDqxoRhQE

    PLAYER LOGS:

    https://us.v-cdn.net/6030815/uploads/NHF4SN302F04/deadbydaylight.log

    @SigrunAeterna said:

    SUMMARY OF THE ISSUE: Under certain circumstances

    PLATFORM: PC

    STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:

    VIDEO:

    https://www.youtube.com/watch?v=EUtAndIeDfk

    https://www.youtube.com/watch?v=1LVhKHXXaME

    This would be nice to get fixed as its been around for a while now but you can work around it by not strafing while controlling the guard summon path.