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Leatherbilly

Leatherbilly

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Leatherbilly
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  • Introduction Hello everyone. I'm here to address the fundamental problems of DBD's current design. The primary issue is not and has never been camping, and this misdiagnosis of the problem has been a significant red herring for a long time. I plan to address why the balance is so bad, what the Killer meta's response has been, and how to improve things. In this post, I have created titles th
    34 comments 692 views last activity
  • If Survivors burn a map offering for a map like Mount Ormund then specifically combine Boil Over and Breakout, there are parts of the map that are guaranteed to be impossible to reach a hook as the Killer no matter what you do, even with no sabo/bodyblock or interference of any kind. You simply cannot ever reach a hook, and they will always run directly to this safe zone, forcing you to slug for
    34 comments 802 views last activity
  • TL;DR The Cannibal no longer tantrums on objects, but does tantrum if you finish your chainsaw attack without hitting a survivor/pallet Introduction Hello everyone. My IGN and forum name is Leatherbilly, and as you might've guessed, my overwhelmingly most played Killer is the Cannibal, Bubba Sawyer, more commonly known as Leatherface. Juxtaposed to Hillbilly, his chainsaw has inferior mobil
    11 comments 201 views last activity
  • Pretty much what it says on the title. Remember Me: Exit doors now rapidly regress in progress when not actively being used by a survivor. Pretty easy to justify, as right now the perk is utterly useless and outclassed in every conceivable way by No Way Out, which gives: Prevents the doors from being powered instead of extending it (takes 60 seconds of waiting then 15 seconds to open, givin
    17 comments 321 views last activity
  • Territorial Imperative: Perk border now glows when active. (Whenever you're 32m+ away from the Basement with a hooked survivor, add the glowing border effect to Territorial Imperative to indicate whether it's active, glowing and will trigger or dull and you're too close.) This doesn't actually buff the perk in any way, just gives greater transparency on how it actually works. Ambiguity on whe
    4 comments 71 views last activity
  • I've made hundreds of posts, several threads and countless comments on dev streams to get Leatherface some meaningful buffs, and they've finally happened on the PTB going live on the 7th. Thank you to all BHVR members who've kept contact with us and who were responsible for these buffs, it's been a long time coming for a lot of us here in the Basement. Leatherface main Discord (The Basem
    3 comments 91 views last activity
  • The bottom line of DBD is that survivors can win in 3 and a half minutes, 4 and a half minutes through pressure, and the Killer cannot. There's no counterplay to needing 9 hooks in 5 minutes. Each hook requires 2 hits plus a pick-up plus a slow walk to a hook plus hooking, nine times, through BT/DS/SB/DH and a ton of second chances, semi-infinites, pallets, jungle gyms and every other stalli
    4 comments 41 views last activity
  • Doesn't harm anyone but us to DC, and it doesn't actually discourage us from leaving maps like Crotus Prenn, Haddonfield or Coldwind Farms. It just unnecessarily bottlenecks matchmaking.
    Mod
    20 comments 231 views last activity
  • Heard if EAC for some reason picks up that you toyed with a perk icon and get auto hammered you're SOL as far as BHVR is concerned, is this something that can actually happen? Would really like to replace a few icons for the memes but I'm not looking to lose 1,000 hours of progress.
    Mod
    10 comments 4,151 views last activity
  • Introduction I'm Leatherbilly, and I have 1,000 hours on Dead By Daylight; since virtually the beginning, I've mained the Cannibal. I am the owner of the Basement Discord for Leatherface mains, and I have the extensive experience necessary to elucidate the problems with this killer's performance. Leatherface is an incredibly predictable killer as well as in impotent one; if he revs up, he
    54 comments 4,391 views last activity
  • Introduction For those unaware, the Cannibal is slated to eventually receive attention. In light of this, I thought I'd discuss the add-on issue of Leatherface, because although his power is borderline useless without add-ons, the overwhelming majority of said add-ons do absolutely nothing. Categorical Breakdown Cooldown Reduction: One of the hold-overs from the Hillbilly, and he makes exten
    10 comments 651 views last activity
  • Are they going to be reworked at any point? Their powers just fundamentally do not work in their current iteration.
    54 comments 1,113 views last activity
  • I know this isn't a suggestion you like hearing, but this is the worst designed map in the game. Most killers just DC it, and the survival rate is disproportionate. It's not reasonable to automatically lose at any rank below 15 because you got Haddonfield and the Survivors didn't literally AFK.
    82 comments 3,223 views last activity
  • I bought it with Auric Cells because I had no idea I was going to lose out on a cosmetic. I plan to main this dude and now I'll never have a complete cosmetic collection :(.
    5 comments 72 views last activity
  • For those who don't know who I am, I am reputed to be quite critical of BHVR at times, and am incontrovertibly a Killer main. On the PTB, I was equally outraged at the egregious lack of strength Ghost Face initially had. Lastly, I agreed that Ghost Face did not need any nerfs. With all of that said, a Killer's power should NOT derive from the impossibility of utilizing their counterplay, suc
    51 comments 5,423 views last activity
  • After reciprocating their mating dance (a peculiar butt dance), I have seamlessly blended into their society. I will report all I learn back to Wraith in the next basement meeting.
    10 comments 262 views last activity
  • https://clips.twitch.tv/ShyAltruisticNeanderthalBrokeBack This is why the Emblem System has almost no correlation with how well you did. If someone's just cheesing players, they won't rank up and can continue to cheese players anyways.
    159 comments 4,085 views last activity
  • Badham Preschool (Complete) Mount Ormond Resort(Complete) Family Residence (Reduce clutter) The Game (Complete) Grim Pantry (Complete) Mother's Dwelling (Reduce size) The Temple of Purgation (Reduce size) Lampkin Lane (D̶e̶l̶e̶t̶e̶ ̶i̶t̶ Complete) Disturbed Ward (Complete) Wretched Shop (Complete) Wrecker's Yard (Size) Rancid Abattoir (Complete) Torment Creek (Complete) Fractured Cow
    27 comments 972 views last activity
  • It literally only exists to glitch out and stun him for 6 seconds and discourages cutting corners to catch up to people, which is the entire point of picking LF over HB. We don't need to wait for the LF rework to get this QoL change.
    25 comments 902 views last activity
  • You should need to actively look for my totems to deny me a perk slot, equivalent to 4 survivor perks, not just accidentally stumbled on top of it because it's literally not hidden in any way and is LITERALLY in the most likely area for a survivor to just walk into on their own. This goes doubly for free cleanses because you spawned next to my totem.
    0 comments 22 views last activity
  • https://media.giphy.com/media/135UX5vzfM65UI/giphy.gif + https://www.youtube.com/watch?v=qtuyMJfLYHA
    15 comments 442 views last activity
  • Hope this isn't intended because you didn't change them in any meaningful way whatsoever.
    1 comments 42 views last activity
  • Introduction The three pillars of my argument are the following: The Emblem System is a poor indicator of performance The Emblem System unsuccessfully strives to arbitrarily enforce certain play styles The Emblem System's purpose should be to assess skill The Emblem system is not indicative of performance Very frequently a killer can get 3 kills, have the 4th survivor dead on hook then st
    25 comments 412 views last activity
  • Short and sweet, just curious if the balance team considers the Cannibal to be as desperately in need of buffs as the community's consensus does. @Peanits Not sure if you'd have this information or not but it's worth a shot right? Can't blame a Bubba for tryin'.
    25 comments 842 views last activity
  • Introduction The Cannibal is among the least useful killers in Dead By Daylight, and a full-scale add-on rework is overdue; however, there are more pressing issues in the game right now, and in the short term a small buff would go a long ways towards making him less masochistic to play. Justification The unfortunate reality is that Leatherface moves at a lethargic 87.5% movement speed when rev
    22 comments 592 views last activity
  • Enumerating Leatherface's Grievances The Cannibal is distinguished from Hillbilly in that he has complete control over his chainsaw during his attack. Theoretically, he should be able to chase around props that the Hillbilly cannot chainsaw flick around. Unfortunately, he cannot leverage this control into such an advantage due to his lethargic 87.5% revving movement speed (27.5% penalty) an
    3 comments 111 views last activity
  • Opinion poll regarding Leatherface https://surveymonkey.com/r/2MZN5FQ Please Note The data from this poll will be used to create a Leatherface rework concept in the Basement Discord (Leatherface main Discord) to present for BHVR's consideration; all of the responses are anonymous. Discord Link https://discord.gg/brcf9fV
    16 comments 231 views last activity
  • I implore you BHVR, please do not release the Tinkerer gutting without compensating the killers that rely on it to function. You watered down Bubba's base kit due to potential abuse with stacking Tinkerer and it pigeon-holed him into a rev speed build to even get any use out of his power, homogenizing him and preventing him from using any other add-ons. Now, though, he'll just be deprived o
    27 comments 431 views last activity
  • Basically title, I'd love to have a Doctor cosmetic where he dons a fully sleeved white lab coat. There would be something very creepy and off-putting about such formal, professional attire on a deranged murdering psychopath, and he already has fully sleeved outfits with his business suit cosmetics, so it clearly wouldn't be out-of-character. Couldn't possibly take many resources to just ad
    1 comments 21 views last activity
  • Leatherface has one important statistic and one alone, and that is his rev speed. If he gets anything less than full Tinkerer by default, the freed up perk slot he receives is irrelevant because his power will fail to function, and whatever perk he equips instead cannot make his power functional. Reasons rev speed is so important: Breaks pallets faster Hits survivors before they get t
    24 comments 222 views last activity
  • Pretty frustrating that you can trap a narrow corridor dead center and still have survivors squeeze through like a rat. Just a small change would go a long ways in this regard. EDIT: Really hurts when they squeeze around your trap purely because of the placement bug.
    17 comments 421 views last activity
  • Summary/TL;DR Leatherface loses multiple instant downs and gets either unhindered movement speed while revving or faster movement speed while swinging (Test on the PBE) Introduction Identifying the Problems Leatherface is a much-maligned killer who has achieved the meme status through his notorious facecamping, achieved through his capacity to down multiple survivors instantly.
    47 comments 551 views last activity
  • Malicious already counts hits on survivors, the only addition Chaser brings is the punishment for long chases (which is largely out of the killer's control anyways). However, this is still redundant, because inefficient chases means you get fewer hits and fewer hooks, resulting in a poor Malicious score regardless. Chaser's woes are far more dire than merely being derivative, as it also punish
    0 comments 11 views last activity
  • Would be a much-welcomed addition to the shop, and considering the animation work and flair going into them, they'd probably be on the pricier side, too. I'd still love to buy a couple, especially for killers whose mori animations are currently awful.
    2 comments 21 views last activity
  • Instant down killers get short-changed in their Chaser emblems. This is so common, the second picture is literally the game immediately after the first. I got four kills and bronze Chaser. "But you probably just face camped, you're playing Bubba, more like Nubba!" Gold Gatekeeper/Malicious in both games. NOTE: Pig game ran MYC, Clown ran pinky finger.
    7 comments 131 views last activity
  • Suggestion If Leatherface taps M2 instead of holding it, he will feign revving his chainsaw for one second (looks and sounds as it would if he really were revving), but he will neither rev his chainsaw up nor be slowed down. The effect is purely aesthetic, and has a very brief delay before it will work again to prevent perpetual spamming. Justification This is lore consistent, as he cons
    8 comments 71 views last activity
  • I know the dev stream back a little while said they aren't kept together but alluded towards the possibility they can in fact reach one another on occasion. Where are they? What do they do while they're there? How long is it between trials, or is there no "time" between trials because "time is relative in the Fog" yadda yadda?
    57 comments 3,101 views last activity
  • Not sure if the devs read their forums or not, but I'd love to know because as a Cannibal main I feel pretty left out. Everyone else gets to have fun with their main's new toys and poor Bubba is just sitting here empty handed. I can't imagine the Leatherface license holders would dislike the idea of selling a Pretty Lady mask and getting more money, and I'd be willing to pay the premium of it
    14 comments 251 views last activity
  • Specifically instant downs and Trapper's Trap. The former only count as one hit for Malicious and Chaser, the latter doesn't count at all. It is impossible to balance around both without counting instant downs as two chases worth of hits for Malicious and Chaser. It's like the difference of Power A allowing you to hit twice in rapid succession and Power B instant downs, then rewarding Bower A
    12 comments 191 views last activity
  • I've created a Basement with which we can meet Insidiously: https://discord.gg/brcf9fV
    14 comments 311 views last activity