Lavoonus
Lavoonus
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- Lavoonus
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Before I detail my proposed changes I do want to note, I think releasing the changes as they are and letting them mix things up for a bit would be more than fine. However, I wanted to make a list of how I would adjust the ones I think will end up being too weak or problematic, and see how they'll stack up once things have gotten a chance to play out. Killer: Bitter Murmur Minor Ad2 comments 34 views last activity
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BHVR has finally given Shoulder some much needed attention, since its pretty out of hand in its current form. However they've twisted themselves in knots trying to solve the issues with it without addressing the main problem: Despite being able to serve as one, it's not an anti-tunnel perk. So what if we just made it one instead? When a Survivor is hooked twice in a row, this perk activates. Whi5 comments 50 views last activity
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When it comes to the event gamemodes, I tend to see them as more proofs of concepts to iterate upon rather than completely set in stone, so despite the particularly wild imbalance I find the mechanics of the Black Banquet pretty interesting. The phases of the Banquet feel like a much more eloquent form of the Masquerades' temporary modifiers, and I really appreciate the attempt to vary things up5 comments 161 views last activity
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With the lack of a midchapter coming before we get Chorus of Sin, I'm personally feeling pretty starved for balance changes, and I'm sure many people are feeling the same. So to sate myself I started putting together balances changes I would like to see, that eventually spiraled into a 6.1.0 sized update containing 2 killer reworks, 40+ perk changes, and a bunch of addon changes. Let me know what2 comments 81 views last activity
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Over the years BHVR has explored many different types of perks for killers, whether it be slowdown, chase, stealth, information, anti healing, anti altruism, etc. It's to the point where some of these perks arguably rival the capabilities of certain killers (Looking at you, Skerchant). However something they've never even attempted exploring is the idea of map traversal perks. While many other3 comments 92 views last activity
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Some quick ideas to buff the weakest killers of the roster while hopefully not making them too godawful to face: Trapper Starts with all 10 Traps Basekit Iri Stone Escaping a Trap is guaranteed, but now takes 10 seconds. Traps within 10 meters of a hooked survivor will not automatically rearm. Skull Merchant Survivors now gain Claw Traps after 2 scans (Was 3). Drone radius indicator is0 comments 31 views last activity
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SUMMARY OF THE ISSUE: On both West and East RPD, there is now a section of the map near the outside stairwell where The Singularity's Biopods cannot be placed on previously valid surfaces. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Play as Singularity Start a match on either RPD map Go to the area near the outside stairwell and generator Attempt to place Biopods on5 comments 61 views last activity