Hypothetical Mega-Midchapter Concept

With the lack of a midchapter coming before we get Chorus of Sin, I'm personally feeling pretty starved for balance changes, and I'm sure many people are feeling the same. So to sate myself I started putting together balances changes I would like to see, that eventually spiraled into a 6.1.0 sized update containing 2 killer reworks, 40+ perk changes, and a bunch of addon changes. Let me know what you think.

Game Wide Changes

  • Once all gens are completed, Unhook Protections are reduced to 10 seconds (Was 15).
  • Survivors are now granted Elusive while Unhook Protections are active.

Killer Updates

THE SKULL MERCHANT

  • Stealth Drones Reintroduced
    • After 15 seconds of not being interacted with by Survivors or the Skull Merchant, Drones now enter Stealth Mode
    • Drones in Stealth Mode have both their Scanline and their radius indicator hidden from survivors.
  • Number of Scans needed for Survivors to gain a Clawtrap reduced to 2 (Was 3).
  • Visibility of recently Scanned Survivors on Radar increased to 15 seconds (Was 12).
  • Undetectable duration after recalling a Drone increased to 15 seconds (Was 8).
  • Various Addon Changes.

THE HAG

  • Base Movement Speed increased to 4.6 m/s (Was 4.4).
  • Range limitation on teleporting to tripped Phantasm Traps removed (Was 48 meters at base).
  • Base Trap setting speed increased by 10%.
  • Phantasm Traps tripped while carrying a Survivor are no longer Destroyed.
  • Phantasm Traps can no longer be placed within 10 meters of a Hooked Survivor.
  • When hooking a Survivor, Phantasm Traps within 10 meters are now Destroyed.
  • Various Addon Changes.

THE ARTIST

  • Survivors are now unable to enter Lockers while Swarmed.

THE NURSE

  • Now gains Blindness while charging a Blink.

THE SINGULARITY

  • Survivors now lose Slipstream when downed.

Perk Updates

Survivor Perks

  • Apocalyptic Ingenuity: Requirement reduced to unlocking or rummaging through 1 Chest (Was 2).
  • Better Than New: Bonus applied to blessing, cleansing, healing, and unlocking increased to 50% (Was 16%).
  • Boon: Illumination: Secondary effect reworked, now blessing a Totem gives a 100% speed bonus the next time you begin blessing or cleansing a Totem (Was 10% while a Boon Totem was active).
  • Clean Break: Timer to heal reduced to 40 seconds (Was 60).
  • Cut Loose: Activation window increased to 12 seconds (Was 6). Cooldown decreased to 25 seconds (Was 45).
  • Fogwise: Now also activates when hitting a great Skill Check while Healing another Survivor (Was only repairing).
  • Ghost Notes: Increased recovery rate from Exhausted to 55% (Was 10%).
  • Hyperfocus: No longer activates while repairing with a Toolbox. Maximum tokens reduced to 5 (Was 6).
  • Invocation: Treacherous Crows: Broken is now removed on being downed by the Killer (Was for the rest of the Trial).
    Effect Reworked: Now reveals the Aura of the Killer to all Survivors when a Survivor disturbs a Crow within 10 meters of the Killer (Was when Killer disturbed a Crow with a Survivor in their Terror Radius).
  • Invocation: Weaving Spiders: Broken is now removed on being downed by the Killer (Was for the rest of the Trial).
  • Lithe: On activation, now gain Exhausted for 60 seconds (Was 40).
  • Plot Twist: Activation now considered a Conspicuous Action.
  • Potential Energy: Tokens are now only lost when Hooked (Was when losing a Health State).
  • Rapid Response: Killer aura duration increased to 4 seconds (was 2).
  • Resurgence: Heal Progress gained reduced to 50% (Was 70%).
  • Rookie Spirit: Now grants a 2% Repair Speed bonus per Regression Event the Generator being Repaired has experienced.
  • Scene Partner: No longer interrupts Unhooking actions.
  • Second Wind: Requirement reduced to completing 1 Healing Action (Was healing for 100% of a Health State).
  • Shoulder the Burden: Now requires a Survivor to be Hooked consecutively to activate. Reveals your aura to all other Survivors when activated and notifies them of the perk.
  • Sprint Burst: On activation, now gain Exhausted for 60 seconds (Was 40).
  • Tenacity: New Additional Effect: When at maximum recovery progress, allows you to pick up another Survivor out of the Dying State at the cost of resetting your recovery.
  • We'll Make It: Activates for 30 seconds after unhooking a Survivor (Was 90).
  • Vigil: No longer reduces the duration of Exhausted.

Killer Perks

  • Dead Man's Switch: Cooldown increased to 50 seconds (Was 35).
  • Dissolution: Now requires Survivors to be within 16 meters to activate instead of within Terror Radius.
  • Dying Light: Obsession no longer gains 33% faster healing and unhooking.
  • Eruption: Explosion on activation no longer counts towards the Gen Regression limit.
  • Hex: Nothing but Misery: Reduced Basic Attacks needed to activate hex to 4 (Was 8).
  • Hex: Overture of Doom: Now curses the first Generator to gain 25% total Progress (Was farthest). Effects now last until Generator is Completed or Regresses to 0% (Was 30 seconds).
  • Hex: Scared to Death: Activation requirement reduced to hooking 1 Survivor (Was 3). Hinder Duration increased to 4 seconds (Was 3).
  • Lethal Pursuer: Aura reveal at start of Trial reduced to 7 seconds (Was 9).
  • Leverage: Healing reduction increased to 50% (Was 30%). Duration reduced to 30 seconds (Was 60).
  • No Quarter: Activates at 60% Heal progress on all Healing Actions (Was at 70% on Self Heals).
  • Nowhere to Hide: Now only shows Survivors within 24 meters of the Generator (Was of your current position).
  • Rampage: Now gains tokens from all breaks (Was only basic-breaks).
  • Ravenous: Required Unique Survivor hooks reduced to 3 (Was 4). Duration reduced to 45 seconds (Was 60). Tokens now reset after activating.
  • Save the Best for Last: Increased Basic Attack cooldown reduction per Token to 5.5% (Was 4). Reduced max Token count to 6 (Was 8). Reduced Token Loss when damaging Obsession to 1 (Was 2).
  • Septic Touch: New Secondary Effect - Downs with Basic Attacks reduce charges of Survivor Items by 25%.
  • Unbound: After injuring a survivor, now remains active until your next basic vault (Was for 30 seconds).
  • Undone: Rework - Now each time you kick a Generator for the first time, gain a Token. For each Token: You basic-break 9% faster and deal 1% additional Regression when basic-breaking Generators.
  • Whispers: Radius reduced to 28 meters (Was 32). While Whispers is not active, now gain 20% haste.

Addon Changes

The Skull Merchant

  • Adi Valente Issue 1: Now increases Radius of Drones in Stealth Mode by 15%.
  • High-Current Upgrade: Survivors are tracked for 5 additional seconds (Was 1).
  • Low-Power Mode: New Additional Effect - Increases Radius of Drones by 15%.
  • Supercharge: Extends Clawtrap Battery Timer by 20% (Was 15%).
  • Infrared Upgrade: Now reveals Survivor's aura for 8 seconds when they gain a Clawtrap.
  • Loose Screw: Now Survivors are Exhausted for 5 seconds when Scanned (Was after gaining a Clawtrap).
  • Advanced Movement Prediction - Now reveals aura of Survivors with Clawtraps for 5 seconds when Scanned.
  • Prototype Rotor: Now when a Survivor enters the Dying State, all Survivors within the radius of an Active Drone scream and are tracked on the Radar for 10 seconds.
  • Shotgun Speakers: Now after hacking a Drone, Survivors suffer from the following effects for 30 seconds:
    • Skill Checks have no warning sound.
    • Success zone for Skill Checks reduced by 25%

The Hag

  • Dead Fly Mud: Increases time for survivors to wipe away a Phantasm Trap by 2 seconds.
  • Dragonfly Wings: Triggering a trap inflicts Survivors with Exhaustion for 10 seconds.
  • Cypress Necklet: Increases the Maximum Phantasm Traps you can have out at once by 2.
  • Dried Cicada: Now grants 5% haste for 1.5 seconds after Teleporting.
  • Rusty Shackles: Now inflicts Survivors with Incapacitated for 8 seconds after tripping a Phantasm Trap.
  • Mint Rag: Now reduces base Move Speed to 4.4 m/s. Cooldown increased to 20 seconds.
  • Waterlogged Shoe: Movement speed increase reduced to 5% (Now grants a movement speed of 4.83 m/s)

The Ghoul

  • Red-headed Centipede: Changed to only trigger while not in Enraged Mode. Block increased to 16 seconds (Was 10).
  • Yamori's Mask: Now only affects Healthy Survivors.

The Singularity

  • Nutritional Slurry: Reduced to 1 additional Biopod (Was 2).
  • Denied Requisition Form: No longer increases printing time for first batch of EMPs. Now reduces max Biopods by 1.

The Nurse

  • Catatonic Boy's Treasure: Reduced to -50% (Was -65%).
Tagged: KillersPerks

Comments

  • I love pretty much all of this esspecially the Artist one, i mean its pretty easyto dodge the crows anyways so that you no longer could hop in a locker would actually reward cross map plays i would love it

  • @AlphaYandere said:

    I love pretty much all of this esspecially the Artist one, i mean its pretty easyto dodge the crows anyways so that you no longer could hop in a locker would actually reward cross map plays i would love it

    Yeah, like I know she's not really that weak balance wise, but I feel a change that encourages Artist players to go for riskier, high skill plays is better for everyone.