Hypothetical Mega-Midchapter Concept
With the lack of a midchapter coming before we get Chorus of Sin, I'm personally feeling pretty starved for balance changes, and I'm sure many people are feeling the same. So to sate myself I started putting together balances changes I would like to see, that eventually spiraled into a 6.1.0 sized update containing 2 killer reworks, 40+ perk changes, and a bunch of addon changes. Let me know what you think.
Game Wide Changes
- Once all gens are completed, Unhook Protections are reduced to 10 seconds (Was 15).
- Survivors are now granted Elusive while Unhook Protections are active.
Killer Updates
THE SKULL MERCHANT
- Stealth Drones Reintroduced
- After 15 seconds of not being interacted with by Survivors or the Skull Merchant, Drones now enter Stealth Mode
- Drones in Stealth Mode have both their Scanline and their radius indicator hidden from survivors.
- Number of Scans needed for Survivors to gain a Clawtrap reduced to 2 (Was 3).
- Visibility of recently Scanned Survivors on Radar increased to 15 seconds (Was 12).
- Undetectable duration after recalling a Drone increased to 15 seconds (Was 8).
- Various Addon Changes.
THE HAG
- Base Movement Speed increased to 4.6 m/s (Was 4.4).
- Range limitation on teleporting to tripped Phantasm Traps removed (Was 48 meters at base).
- Base Trap setting speed increased by 10%.
- Phantasm Traps tripped while carrying a Survivor are no longer Destroyed.
- Phantasm Traps can no longer be placed within 10 meters of a Hooked Survivor.
- When hooking a Survivor, Phantasm Traps within 10 meters are now Destroyed.
- Various Addon Changes.
THE ARTIST
- Survivors are now unable to enter Lockers while Swarmed.
THE NURSE
- Now gains Blindness while charging a Blink.
THE SINGULARITY
- Survivors now lose Slipstream when downed.
Perk Updates
Survivor Perks
- Apocalyptic Ingenuity: Requirement reduced to unlocking or rummaging through 1 Chest (Was 2).
- Better Than New: Bonus applied to blessing, cleansing, healing, and unlocking increased to 50% (Was 16%).
- Boon: Illumination: Secondary effect reworked, now blessing a Totem gives a 100% speed bonus the next time you begin blessing or cleansing a Totem (Was 10% while a Boon Totem was active).
- Clean Break: Timer to heal reduced to 40 seconds (Was 60).
- Cut Loose: Activation window increased to 12 seconds (Was 6). Cooldown decreased to 25 seconds (Was 45).
- Fogwise: Now also activates when hitting a great Skill Check while Healing another Survivor (Was only repairing).
- Ghost Notes: Increased recovery rate from Exhausted to 55% (Was 10%).
- Hyperfocus: No longer activates while repairing with a Toolbox. Maximum tokens reduced to 5 (Was 6).
- Invocation: Treacherous Crows: Broken is now removed on being downed by the Killer (Was for the rest of the Trial).
Effect Reworked: Now reveals the Aura of the Killer to all Survivors when a Survivor disturbs a Crow within 10 meters of the Killer (Was when Killer disturbed a Crow with a Survivor in their Terror Radius). - Invocation: Weaving Spiders: Broken is now removed on being downed by the Killer (Was for the rest of the Trial).
- Lithe: On activation, now gain Exhausted for 60 seconds (Was 40).
- Plot Twist: Activation now considered a Conspicuous Action.
- Potential Energy: Tokens are now only lost when Hooked (Was when losing a Health State).
- Rapid Response: Killer aura duration increased to 4 seconds (was 2).
- Resurgence: Heal Progress gained reduced to 50% (Was 70%).
- Rookie Spirit: Now grants a 2% Repair Speed bonus per Regression Event the Generator being Repaired has experienced.
- Scene Partner: No longer interrupts Unhooking actions.
- Second Wind: Requirement reduced to completing 1 Healing Action (Was healing for 100% of a Health State).
- Shoulder the Burden: Now requires a Survivor to be Hooked consecutively to activate. Reveals your aura to all other Survivors when activated and notifies them of the perk.
- Sprint Burst: On activation, now gain Exhausted for 60 seconds (Was 40).
- Tenacity: New Additional Effect: When at maximum recovery progress, allows you to pick up another Survivor out of the Dying State at the cost of resetting your recovery.
- We'll Make It: Activates for 30 seconds after unhooking a Survivor (Was 90).
- Vigil: No longer reduces the duration of Exhausted.
Killer Perks
- Dead Man's Switch: Cooldown increased to 50 seconds (Was 35).
- Dissolution: Now requires Survivors to be within 16 meters to activate instead of within Terror Radius.
- Dying Light: Obsession no longer gains 33% faster healing and unhooking.
- Eruption: Explosion on activation no longer counts towards the Gen Regression limit.
- Hex: Nothing but Misery: Reduced Basic Attacks needed to activate hex to 4 (Was 8).
- Hex: Overture of Doom: Now curses the first Generator to gain 25% total Progress (Was farthest). Effects now last until Generator is Completed or Regresses to 0% (Was 30 seconds).
- Hex: Scared to Death: Activation requirement reduced to hooking 1 Survivor (Was 3). Hinder Duration increased to 4 seconds (Was 3).
- Lethal Pursuer: Aura reveal at start of Trial reduced to 7 seconds (Was 9).
- Leverage: Healing reduction increased to 50% (Was 30%). Duration reduced to 30 seconds (Was 60).
- No Quarter: Activates at 60% Heal progress on all Healing Actions (Was at 70% on Self Heals).
- Nowhere to Hide: Now only shows Survivors within 24 meters of the Generator (Was of your current position).
- Rampage: Now gains tokens from all breaks (Was only basic-breaks).
- Ravenous: Required Unique Survivor hooks reduced to 3 (Was 4). Duration reduced to 45 seconds (Was 60). Tokens now reset after activating.
- Save the Best for Last: Increased Basic Attack cooldown reduction per Token to 5.5% (Was 4). Reduced max Token count to 6 (Was 8). Reduced Token Loss when damaging Obsession to 1 (Was 2).
- Septic Touch: New Secondary Effect - Downs with Basic Attacks reduce charges of Survivor Items by 25%.
- Unbound: After injuring a survivor, now remains active until your next basic vault (Was for 30 seconds).
- Undone: Rework - Now each time you kick a Generator for the first time, gain a Token. For each Token: You basic-break 9% faster and deal 1% additional Regression when basic-breaking Generators.
- Whispers: Radius reduced to 28 meters (Was 32). While Whispers is not active, now gain 20% haste.
Addon Changes
The Skull Merchant
- Adi Valente Issue 1: Now increases Radius of Drones in Stealth Mode by 15%.
- High-Current Upgrade: Survivors are tracked for 5 additional seconds (Was 1).
- Low-Power Mode: New Additional Effect - Increases Radius of Drones by 15%.
- Supercharge: Extends Clawtrap Battery Timer by 20% (Was 15%).
- Infrared Upgrade: Now reveals Survivor's aura for 8 seconds when they gain a Clawtrap.
- Loose Screw: Now Survivors are Exhausted for 5 seconds when Scanned (Was after gaining a Clawtrap).
- Advanced Movement Prediction - Now reveals aura of Survivors with Clawtraps for 5 seconds when Scanned.
- Prototype Rotor: Now when a Survivor enters the Dying State, all Survivors within the radius of an Active Drone scream and are tracked on the Radar for 10 seconds.
- Shotgun Speakers: Now after hacking a Drone, Survivors suffer from the following effects for 30 seconds:
- Skill Checks have no warning sound.
- Success zone for Skill Checks reduced by 25%
The Hag
- Dead Fly Mud: Increases time for survivors to wipe away a Phantasm Trap by 2 seconds.
- Dragonfly Wings: Triggering a trap inflicts Survivors with Exhaustion for 10 seconds.
- Cypress Necklet: Increases the Maximum Phantasm Traps you can have out at once by 2.
- Dried Cicada: Now grants 5% haste for 1.5 seconds after Teleporting.
- Rusty Shackles: Now inflicts Survivors with Incapacitated for 8 seconds after tripping a Phantasm Trap.
- Mint Rag: Now reduces base Move Speed to 4.4 m/s. Cooldown increased to 20 seconds.
- Waterlogged Shoe: Movement speed increase reduced to 5% (Now grants a movement speed of 4.83 m/s)
The Ghoul
- Red-headed Centipede: Changed to only trigger while not in Enraged Mode. Block increased to 16 seconds (Was 10).
- Yamori's Mask: Now only affects Healthy Survivors.
The Singularity
- Nutritional Slurry: Reduced to 1 additional Biopod (Was 2).
- Denied Requisition Form: No longer increases printing time for first batch of EMPs. Now reduces max Biopods by 1.
The Nurse
- Catatonic Boy's Treasure: Reduced to -50% (Was -65%).
Comments
I love pretty much all of this esspecially the Artist one, i mean its pretty easyto dodge the crows anyways so that you no longer could hop in a locker would actually reward cross map plays i would love it
Yeah, like I know she's not really that weak balance wise, but I feel a change that encourages Artist players to go for riskier, high skill plays is better for everyone.