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Junylar

Junylar

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Junylar
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  • Except Badham, probably. Anyone else noticed it? Just look at it: Haddonfield - no comments. Gideon - indoors trash, was even worse before the rework. Hawkins - indoors trash, joke pallets and hard to find gens. Midwich - hallways of doom and gens hidden behind 7 seals. RCPD - no comments. That is why I'm afraid of the next licensed chapter, which will bring one more abomination of level
    36 comments 492 views last activity
  • I encounter this more and more lately. All these hits through a pallet, hits through window and pallet vaults, hits from a great distance, misdirected hits which should have missed but still hit even though they were directed to the opposite side. I guess more and more killers start finding out that having a high ping as the Killer in this game is beneficial due to how the netcode and hit validat
    49 comments 1,042 views last activity
  • Is it even possible? Every time I play against someone with a flashlight I constantly get pushed out of my power and become a helpless M1 killer. I resort to simple lobby dodging, but do I really have to dodge every lobby with flashlights? Is there any counterplay to flashlights for poor Wraith?
    13 comments 221 views last activity
  • To all those who constantly complain about facecamping: it literally takes longer to charge chainsaw than to approach a hook and unhook a survivor. So facecamping someone with Bubba is technically impossible after Bubba's rework. And if Bubba was the strongest facecamper, that means facecamping doesn't exist as some people describe it. Any camping can be countered by a single Borrowed Time with n
    17 comments 161 views last activity
  • Will this problem ever be addressed by the devs? She could be a decent high tier Killer, but instead she is weaker than Wraith because you just can't hit anyone with her power, even though you clearly see that you hit and poured quite a lot.
    4 comments 51 views last activity
  • We all know there is this "competition" element in the game, where survivors have to compete with each other for certain goals. On the one hand, it adds some depth to the game, but on the other hand all those aspects ruin teamwork, since we don't only have a survivors vs killer conflict, but also survivor vs survivor competition, which sometimes becomes even more violent than fighting against the
    7 comments 131 views last activity
  • Two times today I've seen the same chain of events in different games with different people. I get matched with 2-man trollish SWF party. At first they play ok, but then the whole team gets destroyed, and the game turns into the Hatch Game. The situation goes like this: only 2 survivors remain, me and one of the SWF trolls. His friend spectates me and tells my exact location, so that the remainin
    0 comments 11 views last activity
  • They haven't said anything about it, but I might have an idea why exactly DS stays unchanged. It's because it's just hard to use. I have 400 hours in the game and still can't consistently hit that skillcheck. And there is nothing more frustrating in the game than missing DS while the gates are open. So this perk is like a Nurse of survivor perks: it's strong, but will take a lot of time learning
    36 comments 761 views last activity
  • Is it even possible to escape for both survivors in this situation if the killer is not a potato? What about 2 or more gens? If the killer finds and hooks one, and the other comes for the unhook, now the killer knows where both survivors are and it's an ez 4k for him. So whenever that happens, I just start looking for the hatch and wait for the other guy to die, as it's the only chance to escape.
    20 comments 241 views last activity
  • After the DC penalty was introduced, there were many people complaining about getting punished for "lost connection to the host" error, as that was not their fault. Devs responded that even in the case when the disconnect is not the player's fault, the player will still be punished and it will stay like this. So the idea of punishing people for having unstable connection is fine with the devs, an
    0 comments 41 views last activity
  • How come there are several "second chance perks" for survivors and none of such for killers? For survivors we have: Dead Hard: whenever you screw up, just press E to instantly "unscrew" yourself and try again Unbreakable and DS: get one extra life for the trial: use it wisely Adrenaline: one extra life for completing all the gens Borrowed time: one extra life for baiting the killer or unhoo
    41 comments 1,081 views last activity
  • Not so long ago I started realizing something. According to Otz, if the Killer kills/sacrifices one survivor before the 4th gen is done, it's an assured victory for the Killer. So in order to win, it's enough for the killer to remove at least one single survivor from the game, and do it as soon as possible. What does it tell us? It shows, that plain tunneling of a single person is actually the mo
    29 comments 1,401 views last activity
  • Whenever I try to camp a pallet (ie wait for the killer to approach me and stun them with the pallet) the killer either respects it or hits me through the pallet or before I even drop the pallet in some mysterious way. When I play as the killer and try to do the same, ie hit a survivor who is obviously camping a pallet and waiting to stun me, I almost always get stunned without the hit being regi
    7 comments 361 views last activity
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