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JimmyCasket

JimmyCasket

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JimmyCasket
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  • I'm making this because of how many times I see stupid behavior in this game... Rule 1- If you are hit near the hook, and no one else is there for the save, try to trade, you're getting downed in the next 10-15 seconds regardless anyways. Rule 2- If you know someone was just unhooked, DO NOT LEAD THE KILLER TO THEM! They will leave you yes, but because they will go tunnel them. Rule 3- If s
    6 comments 191 views last activity
  • I have the Yellow Glyph challenge equipped, and even when I hit the skill checks, the glyph will close. I don't know why this is happening, but the challenge needs to be fixed, or replaced, it's impossible to complete as it is now. When the glyph is opened, it stutters a lot, and it's not a lag thing either, because it's counting the skill checks, the noise proves it, it's just randomly closing
    6 comments 261 views last activity
  • As it stands, the match making lock only punishes players for repeatedly D/Cing... Or, it's suppose to. If you lose connection, or occasionally D/C, you still accumulate time, when it should go down a tier for ever other match you play. I played 6 games today, explain how my lock time went UP!? I had 6 hours, and now I'm at 24h, and I've not played in over 2 days prior, this game is going downhil
    4 comments 51 views last activity
  • If you're playing on a map that is balanced, or favors your side even, sweating on top of that should be bannable. I've played 3 survivors games, sending us to Crotus Prenn, Autohaven, and Macmillan, and all 3 killers sweat, and won with 2-3 gens remaining. It's BS that you literally cannot be kind in this game because the other side will just walk all over you and act like they are better.
    Mod
    5 comments 61 views last activity
  • Ever since the addition of Eerie of Crows, the devs have released back to back bangers. The Garden of Joy fills you with Dread, and the Forsaken Borgo is aptly named, because you're not winning that unless the survivors throw. They've fixed eerie for the most part, shrinking it and making some of the God Tier loops not appear anymore, but Garden of Joy and Shattered Square are just atrocious. Vis
    3 comments 81 views last activity
  • Idk why my old post was closed, and after I made a comment on it, with the comment being deleted, so I'll just make a new post. As many of us are aware, the game is in a bad state right now. Survivors gen rushing killers, killers tunneling and camping, so I think there is an easy fix to this. At the start of the game, gens take 150 seconds (I know, big scary number), and as the killer gets hook
    10 comments 181 views last activity
  • Athlete: You are well versed in fitness and know how to control your steps and breathing. Reduce the sound of footsteps and breathing by 25/50/75% . When not in a chase, or the killer's Terror Radius, you have a 10% Haste Effect. Commando: You know a think or two about stealth tactics, and use strange methods that are high risk but high reward. When crouched, press the Active Ability 2
    6 comments 71 views last activity
  • Hi, I was wonder why Killer cannot see the hook tallies on survivors as of today? If a killer wants to tunnel, they don't need tally marks, they will know who they are tunneling and just focus them out. But for killers that play nice, or fair, it would be nice to know how many hooks you have on everyone so you don't accidentally kill someone on death hook. If a killer is tunneling, the tallies w
    4 comments 141 views last activity
  • When you ready up, possibly when you have a matchmaking lock, will cause your game to bug out, and flash a warning over and over until you kill the game with Task Manager. Ready Up Bug.zip
    1 comments 41 views last activity
  • I had an idea on how to buff The Jailer, as he is the absolute weakest Guard in chase, and is only good to lock down an area. For 90% of the time, this buff will be useless, so I see no reason to not add it. When the Jailer gets a hit, it applies the Incapacitated status effect for 20-30 seconds (Devs could decide how long). It makes sense, because the Incapacitated icon is a hand in Shac
    18 comments 251 views last activity
  • Seeing how a Black Ward cannot be countered in any way, it's a bit bs that a White Ward can be countered by not only Franklin's Demise, but several annoying Killer Add-ons. So, I propose a simple rework to the White Ward to counter this unfair mechanic. White Ward: When played, will allow the survivor to maintain their item and add-ons in the even they lose it, by any means. So if they die with i
    5 comments 321 views last activity
  • It seems when Ada Wong uses perks like Iron Will or No Mither, her grunts get LOUDER, if only slightly. Not sure what's happening there.
    0 comments 11 views last activity
  • Firstly, I wanna state how I believe the gen regressing in your face isn't intended. Secondly, the meat of the matter. If you let go of a gen before someone gets down, Eruption will still proc on you, although without a scream. So the killer knows where you are, but you don't know they do until it's too late. Thirdly, while fixing this bug, PLEASE NERF THE INCAPACITATED ON IT TO 15 SECONDS. Being
    Mod
    1 comments 31 views last activity
  • Oni has a bug currently where they get double blood orbs, sometimes even triple blood orbs. The add-ons to increase orbs do not function either. Scott Jund has made a video about this, and since then, people have started to realize this is a thing. It's been like this for months, and it's not been fixed. Oni is way too strong to have a bug like this, it needs to be fixed ASAP. Link to the Vid
    16 comments 451 views last activity
  • Does anyone else thing this new update is bad for the game's health? I love the perk changes tbh, but the changes to gens and killer animations and cool downs, plus the nerfed hit speed burst? It's all just a bit too much. The game is even more unfun to play than it was prior to the update. Killers are suppose to kill, I understand that, but when you can't even trade hooks because the killer, AT
    3 comments 181 views last activity
  • 1 I had a Nemesis soft camp me by patrolling the edge of the 24m range. I was in a corner, so he easily forced me to die on first hook. The range requirements need to be upped if this perk is going to be balanced. 2 Sometimes when you struggle on hook, the animation won't play. Idk if it's client or server side, so unsure if your team can still see you wiggling or not. 3 BP incentive shou
    2 comments 121 views last activity
  • I wanna start a thread where people can suggest perk reworks for underused/useless perks. I'll start off with 2 I have. This Is Not Happening: While injured, skill checks have a 50% increased chance to appear, and the Great Success Zone is increased by 50%. This makes it have synergy with perks like Auto-Didact and Solidarity, as well as a real reason to run it with Resilience. Lightweig
    1 comments 81 views last activity
  • I just had a realization. Rin and Kazan are both Japanese, and yet their surnames are last? They are Rin Yamaoka and Kazan Yamaoka, but according to traditional Japanese naming, they would be Yamaoka Rin and Yamaoka Kazan. Just curious if anyone has a reason for why they are flipped about, like most of the world's names are structured, instead of the way their homeland names them?
    2 comments 281 views last activity
  • I think the ready up lock is a good thing, preventing players from unreadying after 15 seconds prior to the game starting. But I think they would let people READY UP after that point, up to the starting 5 seconds, since it auto readies after then anyways. It's so frustrating being tabbed out, and tabbing in to ready up, only to see it hit the 15 second timer, and you have to sit for another 10 se
    3 comments 31 views last activity
  • I don't know if DBD can delink the need for Steam to be online for you to play, but if they can, they need to. I get so many temp bans because steam will randomly lose connection for a whopping 30 seconds... This is ridiculous, I shouldn't be penalized for 3rd party interference!
    7 comments 72 views last activity
  • Why is there a chat filter in a game rated M FOR MATURE? The answer is because people who play this are NOT mature. This should be removed, since the game's rating states those that are under 18 should not be playing it. It's also very broken and censors random things. If people can't take angry/trash talking in the post game chat, play Animal Crossing then.
    22 comments 1,455 views last activity
  • As I hope most can agree, the current ranking system is terrible. The emblems are still broken as all heck, and the MMR is making people tryhard for some reason. As I hope some of you have seen, Scott Jund made a review vid a few years ago, that mentions a return to BP based ranking, but upping the requirements to 20k, instead of 10. 30k would obviously be a double pip. Under 10k would be a de-p
    5 comments 71 views last activity
  • I just had a cool idea on how to buff Nemesis' Tier 3 Mutation. Right now, he only gets +1m range and a new animation that makes you think it's shorter. So what if we made him unique, just like Myers can be with his tombstone? Mutation Tier 3: In this mode, The Nemesis can lunge with his Tentacle strike for a 12m attack, easy to dodge because of how far you'll be, but makes easy window vaults mo
    9 comments 301 views last activity
  • Anyone else notice that if you look at your Add-Ons, you have flat number now, a change they mentioned... Yet they left offerings vague AF? How thick/thin are we making the fog? How close/far are the hooks spawning? How lucky are we? Yes it's on the Wiki (I think), but why do an Add-On update and leave the offerings in the past?
    8 comments 111 views last activity
  • Hi, I've been playing this game for years, and minus time I had no internet, I've clocked nearly 2k hours. I've noticed as of late, there's almost always one of two problems. 1) Killers that are doing poorly get Gen Rushed. 2) Killers doing very well stomp the survivors and leave them with no chance. So I have devised a great solution, I'm just not certain how feasible it is in coding
    14 comments 162 views last activity
  • So, I found this bug when looking at the "The Mordeo" skin, not sure if it's only with that skin tho...
    1 comments 61 views last activity
  • I experienced this on PC, I was dead, but what if this happens when alive?
    1 comments 31 views last activity
  • I have noticed that whether you quit or lose connection, you still get a matchmaking lock. So even if you didn't quit the game due to something unfair or what not, and you simply lost connection because of a random error, you get punished. The lock only hurts your game, because there are less people playing it. Now in a game like CoD, where you can kill your team and then leave to avoid a friendl
    55 comments 4,012 views last activity
  • 1) Doctor has default Music instead of his custom one. 2) Spirit has her sound effects audible when phasing, like her breathing and such. 3) Objective point Tome Challenge doesn't register any points collected from sources other than "Gen Repairs", so co-op actions do not contribute to this. I found this out after 2 games using Prove Thyself, and noticing my point total was only about 300
    2 comments 82 views last activity