Nemesis Tier 3 Rework
I just had a cool idea on how to buff Nemesis' Tier 3 Mutation. Right now, he only gets +1m range and a new animation that makes you think it's shorter. So what if we made him unique, just like Myers can be with his tombstone?
Mutation Tier 3: In this mode, The Nemesis can lunge with his Tentacle strike for a 12m attack, easy to dodge because of how far you'll be, but makes easy window vaults more challenging. He can also perform grab interactions with a normal strike if the survivor it hits is doing an action, and is contaminated.
Imagine, a contaminated survivor is working on a gen, and if you don't act quick, they'll pop it in your face. So you pull up the tentacle and grab them off of it. Or you grab them off a hook save, or a window. They don't need to be injured for a tentacle grab, since contamination is already more than most grabs require. This would make him more of a threat at windows and make people not pop gens in his face, save in front of him, ect.
If you guys have feedback, be nice about it. Idm criticism, but not if it's rude, too many reply in a rude manner, and it just starts an argument, instead of a discussion.
Comments
Actually it also increases your move speed to 100% while charging a tentacle
Tier 3 is so bad, no one but you knew this xD
I've seen people discuss his power, no one mentions a movement speed increase, lol.
It was in a patch notes don't remember which patch or the exact buff is on the speed increase. Get extra movement speed while holding M2 with the +1 range it already has. Any further buffs can make it too oppressive.
Maybe 1 buff I can think of. Tier 2 let's you destroy pallets and walls so maybe tier 3 can let you damage gens, but keep it from being too strong at that it'll always be treated as a basic stomp so gen stomping perks will never trigger, maybe a slightly longer fatigue and can't trigger at all if a survivor is currently working on the gen.
idk what you are talking about. T3 is actually a huge advantage in chases. You are able to get hits around loops that you litreally cant do in T2, in terms of chase Nemesis is one of the best anti loop Killers in the game.
He only sucks in map pressure thats it, there is no reason to rework something that is not needed at all. You maybe wanna get more playtime on this Killer before you try to make suggestion, not trying to be rude here.
the 1 meter increase is already insanely good, i dont understand people saying it's bad/useless, it makes you able to get so much hits you wouldn't get otherwise
Ok, it would be really cool if he could grab someone with the tentacle.
As the grabs work right now, you would also not see it very often.
I don't know why, but many peeps have some miss conceptions about Nemesis' power, like it's weak and deceptive, but its actually just 0,1s faster then a regular pallet destroy action and that it gives survivors a third actual health state.
All this stems from miss information and false conclusions. Yes, the tentacle whip is just slightly faster then a normal pallet destroy action, but you can frigging MOVE while doing it, instead of being locked in animation. You can keep up your chase and can't easily be juked while looking down.
And the survivors don't get a third health state every time, but only once, unless they use the vaccine. So if they heal up between hooks their health pool go up from 6 to 7,but with all the added pressure of the whip from 5m away, turning every window or pallet into a dangerous gambit for the survivors.
Tier 3 is a big deal for Nemesis, not as big as Tier 2 but still a massive advantage. 1 meter is a drastic change in hits you can get vs. hits you would miss in tier 2.
What Nemesis needs is his dumbass Zombie Ai refined so they don't get stuck on stuff all the time.
Yup also keep in mind that you can fake with the tentacle at a dropped pallet, you just pull it out, the survivor will obviously think you are going to destroy the pallet and already starts to leave the loop but then you just put it back and here you have a survivor off position and you saved alot of time and distance.
You can also destroy pallets with the tentacle from angles which means you dont HAVE to walk up to the pallet and stand infront of it, you can just zone a survivor and then destroy the pallet at a favorible position for you.
Also you cannot get blinded while destroying the pallet since you are... you know not in a animation.
And keep in mind this is JUST about destroying pallets. There are SOO many more advantages Nemesis has with the tentacle whip that so many ppl dont even realize or know about which is just sad. That is why I say dbd doesnt need more Killer because ppl dont even know HALF of the ######### current Killers have so why do we need more and newer stuff that ppl are anyway just gonna take in half way through?