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IrisLP

IrisLP

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IrisLP
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  • I've been on this game for 8 years and now I quit. And I don't know how I've put up with it for so long. Out of ignorance, I suppose, or maybe I just didn't want to see it… but I quit. I know I said I was going to stop playing in December, but I moved up my decision. The game is in a deplorable state; there are bugs everywhere, almost no structures to loop as a survivor, soloq is hell, I see ma
    20 comments 511 views last activity
  • 3 month ago: Old video Today: New video I talked about this 3 months ago... And today I found a video of someone else showing the exact same thing. If they changed this for hooks (before you could only unhook from the front, now you can do it from different points of the hook), why don't they do it for cages?
    1 comments 141 views last activity
  • Am I the only one who feels like all these changes are only helping swf and that solo queue continues to be crippled? Many would think the syringe is a big change, but honestly, only swf will think that. In solo queue, I use the medkit on my teammates, and the pixel I save for the syringe I use for two things: If someone is being tunneled, I give it to them so they can quickly regain health (w
    24 comments 471 views last activity
  • As we all know, anti-tunneling and anti-face camp will be put to the test in the next PTB. But all they'll do is provide speed to basic-hitting killers. So, we could say we can actually continue tunneling and forget about the speed "incentive" with the next list of killers, since practically all of them benefit from their own power, such as speed, dashes, or TP: Ghoul Krasue Animatronic Dredg
    5 comments 101 views last activity
  • I play on low graphics. My reasons are related to the fluidity of the gameplay. Despite having a good graphic card with a good processor and a decent ethernet connection, if I increase the graphics quality, the game lags and the hitboxes become horrible. This is the only way I can play the game smoothly. Anyway, as I said, I play on low graphics and tho
    0 comments 21 views last activity
  • You can see the video here This person didn't troll just once; Meg did it with several people throughout the match. Including the Feng in the video and me. And the anonymous Meg player was the only one who escaped. Needless to say, Meg was just touching engines to avoid the AFK crow and then simply leaving the area (as shown by her score). Several survivors have done this the past two weeks,
    10 comments 232 views last activity
  • So... Since the anti-facecamp bar was implemented, I'm still waiting for it to be visible in the HUD. I'm a soloq player, and it's incredible how many times killers camp and the bar doesn't fill up because teammates run to save the one in the hook, unaware that the killer is camping. A SWF doesn't need to see the HUD to know that they're camping their teammate; the teammate will simply warn them
    0 comments 41 views last activity
  • So, yesterday I was trying to get my adepts of the new survivors, but in the three games where I could have had a chance to complete my challenge, the killers decided to disconnect when they realized they weren't going to be able to "win*" and we were about to open the gates. Three games where I tried hard to get the adept, and I couldn't get it just because the killer decided to disconnect. In t
    23 comments 561 views last activity
  • I understand that all killers already slug and tunnel to win. I understand that all teammates only care about blessing event totems and opening chests instead of repairing and unhooking teammates. So, if I'm going to be a victim of that kind of behavior, I at least ask that everyone redeem point offerings. I don't understand why in a points-based event where you might be tunneled or rushed, you'
    3 comments 111 views last activity
  • We've been talking about this at the PTB. People are going to start throwing tantrums and sabotaging the team if they're not allowed to die on the hook. It's been happening before, with people forcing the one who wants to die on the hook to stay, and what they were doing was blowing up gens and throwing pallets indiscriminately. This isn't helping the game experience for the rest of the players.
    0 comments 71 views last activity
  • This is the second time this story has happened to me.The randoms are letting themselves die anyway, bringing a lucky offering (or using slippery meat) and killing themselves on the hook. What happened? I'll narrate one of the games. Situation: We were 3 left with 2 gens. The map: Forgotten Ruins. I finished a gen (1 gen left to repair). There's a survivor hanging below, but he's already givi
    19 comments 431 views last activity
  • I'll get straight to the point. The Go Next prevention measure isn't going to work for several reasons. First you have to know that most of the people who do Go Next are NOT playing to generate Blood Points. In fact, they don't care about BPs; what matters for them is winning the match (many even have the mentality of simply wanting to humiliate the killer, they don't even care about help the te
    66 comments 1,833 views last activity