Forcing people to play doesn't work (and the anti-go next system seems overly complex)

We've been talking about this at the PTB. People are going to start throwing tantrums and sabotaging the team if they're not allowed to die on the hook. It's been happening before, with people forcing the one who wants to die on the hook to stay, and what they were doing was blowing up gens and throwing pallets indiscriminately. This isn't helping the game experience for the rest of the players. We warned about this at the PTB, and it's happening right now.

I don't know why the mechanic devs created is so convoluted. Is it so difficult for the game system to notice when someone is letting themselves die on the hook because they make their three attempts in the first phase and don't press two skill checks in the second, thus penalizing them?
I honestly think everything they did to force the player to "be forced to play the match" is very convoluted, complicated, and complex for what it should have been.

Tagged: Survivors

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