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Gahbage

Gahbage

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Gahbage
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  • It feels like the map pool is getting bloated at this point. Chapters keep getting dumped with new maps with hosts of problems, and then there is missed opportunities of killers(Sadako) releasing without a map. Problematic maps should just be removed until they get touched up and issues the community has with them addressed. Some maps are swing in the favor of one side too much, Shelve it and fi
    0 comments 11 views last activity
  • It's way to common for a to survivor find themselves spawned right next to a lit totem, and with how the game spawns the players the killer runs into situations where they don't have a chance to stop it from being broken even if it's the first thing checked. The survivors are looking around the map at the start of a match for a generator, that's the time they are more likely to spot a totem or c
    5 comments 91 views last activity
  • It's amazing how many wreaths and flower offerings you get, and yet there would never be a chance to even use most of them. Just put the BP bonuses on already existing offerings and the bloodweb becomes less clogged with junk. For survivor. Altruism with luck and coin offerings. Objectives with shroud and blueprint offerings. Survival with hook and fog increase offerings Boldness with fog re
    3 comments 51 views last activity
  • This perk irritates me, its weird and needs to be reworked to fit the huntress. She was the first killer to be released with a lullaby, there is no way in the game to reduce ambient sounds(Breathing, lullaby's and moist dredge sounds). Lullaby killers gain almost nothing from being undetectable. -Rework- Your lust for a kill is so intense that your connection with The Entity is momentari
    7 comments 81 views last activity
  • Spending 15 minutes using the bloodweb it dawned on me how barebones the offering system has remained since 2016, A bulk of the offerings have been retired, leaving some players with a page full of useless items. There is so much gameplay that could come from the system instead of being just a tool for SWF to abuse most of the time or event fodder. 45-55% of every web is mostly offerings,
    0 comments 11 views last activity
  • Not sure if this is intentional design, Devour Hope was cleansed about 2 seconds after I hooked a suvivor. I still got the speed boost 10 seconds later.
    0 comments 21 views last activity
  • Add a new status effect, Blood Drenched. "When the killer downs a survivor that has been recently unhooked(30-45 seconds) they become Blood Drenched, the killers view is filled with dripping blood and a red hue for a time(1:30 to 2 minutes is ideal). The survivor being healed or performing conspicuous actions will cause the killer to not be blood drenched." This mechanic would put
    37 comments 491 views last activity
  • Was just watching a replay against a TTV, I was using mirror myers. He was hugging the hook close behind cover so I decided to see if I could hide and get a slap when he unhooked. I moved a little and the insidious stinger played. As the wiki says. "As soon as a stealthy Killer starts to move again, thus cancelling the Undetectable Status Effect , a loud sound cue titled "Stinger" pla
    2 comments 251 views last activity
  • Can we come to a middle ground. When in Killer 's terror radius, Spine Chill activates, the icon begins to pulse. (Make the edges of the perk pulse along with heartbeat intensity, keeps the accessibility for those hard of hearing. ) If the Killer is with 16 meters and looking at you with a clear line of sight the icon lights up, you benefit from the following effect: Increases your Ac
    1 comments 51 views last activity
  • Yea hes overall fine. Just spitballing a buff idea I had. Power - Make infected survivors attract zombies making them slightly faster and getting their attention from a slightly longer distance. This applies pressure on survivors for remaining infected and rewards nemesis even if his target runs away. Zombies - They should self destruct if they haven't moved in 10 seconds, and Field C
    0 comments 11 views last activity
  • Exit gates regress when not interacted with. If a survivor is downed near the edge of the exit gate area give a mini-blood warden. Enough time to pick the survivor up. All items need to start losing charges when the Endgame Collapse starts. Ramping up.
    4 comments 71 views last activity
  • I keep running into situations where I can see a survivor on a gen far away, it pops and the gen powered explosion covers the area, happens at corridors and looking through doorways, the direction they go becomes a 50/50 gamble. Not only have I already lost a gen but to add salt to the wound I can't see them? Even if it was 2 or 3 seconds. It should be the same as giving survivors BT base.
    1 comments 21 views last activity
  • Power: Ancient Magicks When used it slows the killer down briefly as he casts a curse on those inside his terror radius. Each ancient curse is cycled to the next(Smoke->Shadow->Blood->Ice->Repeat). Each cast of Ancient magicks only affects one survivor. If they are injured they suffer additional effects. Smoke Rush - Makes the survivor
    0 comments 21 views last activity