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Exerlin

Exerlin

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Exerlin
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  • Right now, the range you can match up with people expands as you search for a game. This is causing high rank survivor queues and low rank killer queues to be pretty long. Instead of expanding the rank range as a player waits in queue, my idea is to record the number of players in each rank that is queuing up and change the range for each rank individually based off of the number of players that
    0 comments 11 views last activity
  • Hello! I find it very annoying when I run a hex perk just to get absolutely no value out of it because of the unreliability of survivor and totem spawns. However, I understand that hex perks are too powerful to consistently be in play at their full power. Here is my idea: Once a lit totem is broken, the hex perk attached to it continues to be in play with a heavily reduced effect . This keeps t
    1 comments 41 views last activity
  • Hello! Old Tinkerer was a perk that would increase the effectiveness of charge speed addons, which caused some issues with killer balancing and resulted in things such as insta-saw Billy and insta-hatchet Huntress. It also had an issue with the perk's design itself, as running no charge speed addons would make the perk completely useless. Also, the perk was just completely useless on killers with
    1 comments 51 views last activity
  • I've been playing with new friend lately, and something weird has been happening. Since I'm rank 2, the game has been trying to match us up with red rank killers, but it has maybe done that once. Instead, we sit in queue for ~5 minutes and get matched with someone between rank 5 and 10. I've also solo queued a few times, and I still get matched with killers between ranks 5-10 all the time. It jus
    5 comments 151 views last activity
  • Just a simple question. I know that the last rift release was weird since it came later than expected, but we got fragments from experience earned after the day it was supposed to be released.
    2 comments 82 views last activity
  • Now that it's impossible to cheese the DW timer by "losing" chase, wouldn't it be fine to allow Legion to down survivors in Feral Frenzy in some way? It could be a simple change like building Frank's Mixtape into their base kit, or a big change that reworks Feral Frenzy by giving it some more counterplay than 'stun the killer with a pallet'. As their power is right now, it doesn't have much util
    5 comments 82 views last activity
  • Hello! I came up with a list of buffs to some perks that we rarely see used, and when used, normally aren't useful. Survivor: Saboteur - Increase sabotage speed without a toolbox from 50% to 75% Streetwise - Additional Effect: Used up items don't disappear. Instead, they remain unusable in your hand. Item breaks if dropped. Open Handed - Allow this perk to affect Boil Over and Maps.
    10 comments 92 views last activity
  • I've been having an issue where when I teleport to a trap, my camera jumps between the teleport location and my current location and causes me to finish teleporting a little later than I should. It is very frustrating since I easily lose people at windows if they vault through them, even if I teleport immediately and it's a medium vault (this worked just fine before). It would be great if this co
    0 comments 42 views last activity
  • I double vault killer shack window into the killer's face, I hesitate at loops with blocked line of sight and get lucky if I can make it back to the pallet, and I can't seem to fast vault properly. I am terrible in chases against a competent killer 50% of the time. How the hell am I at rank 4 then? It's embarrassing when I get caught so easily and die first, and find out that I'm the only playe
    28 comments 512 views last activity
  • I'm talking about the time it takes for a match to start after you are matched with other players. Why bother throwing everyone into a 60 second lobby when you can just throw people straight into the game? If someone readies up, they should be prepared to play a game as soon as a match is found. Elongating the wait period by one minute is a huge waste of time in the long run, especially if you ge
    9 comments 52 views last activity
  • Let's say that over the course of a normal, 16 second heal, you have a 50% chance of getting 1 skill check. If I were to equip Botany Knowledge and speed the heal up by 33%, would I still have a 50% chance of getting 1 skill check? I'm asking because I'm curious about the interaction between BK and Autodidact and whether or not there's an anti-synergy when they're combined. Basically, do you hav
    0 comments 22 views last activity
  • Now that we have another perk that can get rid of blood (although temporarily), I think No Mither should be looked at. In it's current state, it only offers the permanent no bleeding, a partial (and fairly useless) Iron Will, and a reusable, slower Unbreakable. All of this with the downside of being permanently injured and signalling to the killer that you have this perk. No competent killer is g
    7 comments 103 views last activity
  • Owners of exclusive items that later became easier to get got Artifact versions of the item. For example, if you got a streamer's cosmetic by using a code, it would look exactly like its counterpart in the Charity Case except for its unique purplish rarity that only you can see. I can easily see this being the case for all of the exclusives everyone else is going to get soon, but I can also see p
    27 comments 292 views last activity
  • There are two main reasons Legion is seen as a really bad killer. Their power can't be used to help down a survivor Hitting an injured survivor with their power barely has any effect I'd like to suggest something for the second point that would make Legion's powerful more useful: Double the time it takes to mend when Legion inflicts deep wounds on an injured survivor. This could also apply w
    15 comments 132 views last activity
  • I keep hearing stuff about Spirit's shards glowing or glittering, but when I tried observing her in a KYF match, I couldn't spot a single difference. I'd really like to see a video of this is someone has it, or at least some screenshots.
    13 comments 1,041 views last activity
  • I recently bought Ash, and I'm trying to think of ways I can get MoM to be useful. Does anyone have any builds or playstyles that help make it work?
    7 comments 51 views last activity
  • Why didn't they change this? This has the exact same issue that Urban Evasion had before its buff. It's a pointless requirement, and it's going to cause a lot of people to completely neglect the perk, myself included.
    3 comments 51 views last activity
  • The fact that this perk only reduces grunts by 50% has been bugging me a lot. Running iron will alongside no mither feels redundant, and running no mither without it makes the no blood effect nearly useless since the killer can still track you easily with their ears. I'd really like if a dev could fill me in on their policy with buffing no mither. I remember them saying a while ago that they di
    25 comments 631 views last activity
  • Hello! I thought that I would create a small list of potential uses for each perk. If you think of any other uses, feel free to share! Babysitter This can be used when you're making a safe rescue and you want to avoid the killer from chasing the person you unhooked. This can help prevent the killer from tunneling a survivor out of the game quickly, and in turn can help everyone finish generat
    4 comments 111 views last activity
  • It really bugs me that survivors are essentially skins. The only things that are unique to them are their perks, but even those can be taught to the other survivors. I know that this has been suggested multiple times before, so I'm going to go in depth and describe why I chose the passives for each character and why I think they are balanced. Here is the list: Dwight : 5% increased coop act
    12 comments 102 views last activity
  • Hey, I recently thought of a really dumb build that includes no mither and mettle of man, but I wasn't sure if getting hit counts as a protection hit when you're running no mither. Does anyone know if you can get protection hits with no mither? (for those interested, the full build is No Mither, Tenacity, Mettle of Man, and Decisive Strike)
    0 comments 91 views last activity
  • I've been playing a lot of hag this season, and this is the first time I've been going for rank 1 with her since the new emblem system came along. The problem I'm having is that even though I've been killing three or more survivors almost every game and almost never letting them get all the gens done, I keep black pipping. I'm rank 7 right now, and the last 8 or so games have all been black pip
    5 comments 51 views last activity
  • I just got absolutely demolished and bullied as hag by a group of survivors with two flashlights. Almost every trap was destroyed, and I felt like I was playing a 110% speed M1 killer. I felt like ######### after the match because I had to camp pretty hard to kill anyone, and the end game chat almost made me cry, making me feel even worse... What am I supposed to do in this situation?
    17 comments 922 views last activity
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