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Dpooly

Dpooly

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Dpooly
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  • https://youtu.be/nEMPsvtuOIs It's been sought after by many as a new mode for as long as I've played this game and would really breathe some life into this game. Look how much fun they're all having!
    18 comments 461 views last activity
  • These maps are terrible, they're huge and all the gens are so spread out that high mobility Killers are the only ones that can actually defend the gens without sweating their ass off. Think this realm should be looked at before Coldwind honestly.
    10 comments 161 views last activity
  • Really want to practice with Nurse but I get rushed every time. Any tips or suggestions on builds/strategies? She seems very map dependant.
    8 comments 91 views last activity
  • I need to ask this question because I get people that specifically hunt me down and face camp me while sending toxic messages. I would rather dodge these lobbies and get into a match with people that don't hold grudges because I looped them for 4 gens.
    23 comments 371 views last activity
  • Hey People of the Fog, just wanted to put emphasis on an issue I see alot in-game. If you are being chased by the Killer and there are still 3 or 4 Survivors left, DON'T run to a hooked Survivor and proceed to loop around it. It really seems like a common sense thing, but I see it alot and I don't get the logic behind it...more teammates means more people to heal you and get gens done. How can so
    0 comments 41 views last activity
  • Does NOT mean unhook everyone right in the Killers face...you're just asking for that person to be tunneled out. The perk was designed as an anti-camping measure, not 'farm your teammates'.
    9 comments 231 views last activity
  • Is it possible to incorporate this? I think it would help get more even matches, especially with how flawed the emblem system is and with the monthly rank resets as well.
    Dev
    37 comments 591 views last activity
  • What if you could blind the husk and stop her phase wherever she was at? It would require risky teamwork, but I think would be an interesting change that adds to the 'is she faking' mindgame.
    12 comments 131 views last activity
  • Corrupt Intervention: Killer activates it after gaining 6 tokens, gain a token by hooking a Survivor. Once used, it's disabled the rest of the trial. Does not affect generators being repaired.
    0 comments 21 views last activity
  • While I get it would mess with queue times a little, I also feel it could improve the overall health of the game. Some people just play super toxic when others just want to play a good competitive round and it kinda stinks when you get repeatedly matched with the same toxic person over and over again.
    32 comments 641 views last activity
  • This game has seriously devolved into a toxic dumpster fire...I remember when I first started playing Dbd thinking, 'There's no other game quite like this' and having fun win or lose (mostly lose lol). It seems nobody plays this for fun anymore, it's just one side trying to end the round as quickly as possible with no regard for the other side whether it be Survivors pounding out gens in 4 minute
    43 comments 1,791 views last activity
  • Hope you all have a wonderful day! ๐Ÿ˜
    5 comments 41 views last activity
  • I'm not saying he's OP, just think giving him a slowdown while using abilities (like every other Killer) or slowing his base speed down slightly (since he can Teleport) would make him a far more engaging Killer to face and more on par with the other Killers. As is, he already has way more in basekit than anyone else, but throw on BBQ and PGTW and it's pretty much a boring, one-sided match.
    33 comments 371 views last activity
  • After reading the Archives Lore and picturing Meg in a supervillain outfit, I think it'd be cool to have this as a cosmetic, anyone else? I see it kinda like Marvel's Daredevil suit but black/white and way more tacky.
    0 comments 41 views last activity
  • No one likes be farmed off the hook, especially when the Killer is breathing down the 'savior's' neck. Can we add a command to kick away their greedy farming paws so you don't get downed the second you're off?
    5 comments 61 views last activity
  • Would it be difficult to make it so Survivors can see which perks each other are using? Would this be game-breaking? I'm thinking either have their perks by their status on the HUD or just in lobby would work too. Definitely think this change could really buff Solo queue
    0 comments 31 views last activity
  • I'm nowhere near well-versed in ASCII coding, but I saw this anniversary quote and KNEW it had to mean SOMETHING. It says "A Winner Is You.", whether there's something deeper behind that or not, I have no clue but thought it was cool and worth sharing in case anyone else was curious.
    6 comments 121 views last activity
  • My vote is for Mikey; he is the ONE Killer that has the most gameplay variety with addons, he can be countered by loops and mind games as well as have a huge power spike leading to snowball potential. Please devs, don't touch him as he's perfectly fine. What are your thoughts?
    65 comments 832 views last activity
  • I'm seeing if it's worth adding this perk to my build that consists of Tenacity, Flip-Flop and Unbreakable and switching Boil Over out for Soul Guard. My question is with the synergy (if any) of SG and Unbreakable, say for instance, you get slugged (and the Killer chases someone else) while Haunted Grounds is triggered and you pick yourself up. Will that consume the 'once per trial' stipulation o
    Dev
    5 comments 151 views last activity
  • Just kidding, he's actually pretty awesome! I'll admit his perks aren't the greatest, but he's still a terrifying addition to the Killer roster. The new map is insane and I really love the graphics overhaul! Died laughing at being chased by the new Legion skin too, nice job guys!
    7 comments 411 views last activity
  • I've noticed alot of people think that it's a good idea to loop the Killer right by a hooked Survivor, Red Ranks too! You're not only preventing someone else from the rescue, but making it very easy for the Killer to capitalize on a completely avoidable situation. If you're being chased, run the hell away!
    8 comments 101 views last activity
  • The Jockey from 2 would be hilariously creepy and awesome to see in DbD; have the ability to leap walls and get into 2nd story windows...pull people into disadvantageous areas but could be stunned of course. Instead of the TR, you'd just hear him cackling maniacally. Haven't put much thought into perks/addons yet though. Can't really do Smoker, Spitter, Boomer, Tank or Witch..maybe Hunter or Char
    7 comments 91 views last activity
  • 1) Is there a cap to charges on items? 2) Do 'Tremendously', 'Considerably', 'Moderately' stacks have a limit?
    3 comments 11 views last activity
  • I don't know about anyone else, but I find it annoying when everyone is either dead or escaped but there's that ONE person who has to sit there at the exit gates teabagging and waiting for the Killer to show up. I think it'd be cool if when you're the last one left and are inside the gates, you have a brief timer to leave or be sacrificed. There's no other reason to hang around at that point othe
    12 comments 131 views last activity
  • Lately been pushing Spirit to P3-50 and had some matches end almost instantly when I paired Hex: Retribution and Hex: Haunted Ground if they manage to break the latter first. Any thoughts on perks for the other two slots?
    10 comments 891 views last activity
  • Title pretty much says it all, but to elaborate, just thought it'd be cool to add such an incentive to rank up. I know there's been word of them reworking the MMR system but this is the best way to incentivise moving up instead of throwing matches or farming to get that BP fix...thoughts? Please leave toxicity at the front door ๐Ÿ‘
    3 comments 51 views last activity
  • Am I the only one sick of this lazy ass excuse for a killer? 75% if not more of the Wraiths I encounter do the same thing: hook and walk 15 feet away and wait for the rescue attempt. You're not playing a game, you're being an entitled bully with zero skill required....STOP IT!!!
    13 comments 631 views last activity
  • Nemesis, Dark Devotion, Rancor and Dying Light (although STBFL or PWYF work too) is a pretty fun build I just discovered. Especially with Oni ๐Ÿ˜ˆ Thoughts or recommendations on this build?
    0 comments 11 views last activity
  • Just was thinking how it could be reworked or buffed, now hear me out...While working on a generator, all current effects are the same. But additionally, if the Killer M1's them they get the deep wound status. It's high risk-high reward really, they can tough it out and finish the gen or possibly get grabbed. Thoughts?
    6 comments 71 views last activity
  • Not trying to start any wars here, just wanted to emphasize that it was changed to take a serious look at gen times and see if they needed adjustments (baby steps, people). It's hard to take a thread seriously when 90% is concerning the change. Let the dev's do their jobs, after all they made this game ๐Ÿ˜๐Ÿ‘
    3 comments 51 views last activity
  • This is an assymetrical survival/horror(?) game where each side has either items or add ons to shift the tide their way and depending on how the circumstances resolve...you live or die. Either way, complaining is just a beacon to your saltiness; you can't win em all and just wanted to say this is just a game, so quit lighting torches for YOUR views of an unbalanced effect and move the eff on to y
    0 comments 11 views last activity
  • This is an assymetrical survival/horror(?) game where each side has either items or add ons to shift the tide their way and depending on how the circumstances resolve...you live or die. Either way, complaining is just a beacon to your saltiness; you can't win em all and just wanted to say this is just a game, so quit lighting torches for YOUR views of an unbalanced effect and move the eff on to y
    7 comments 141 views last activity