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DeathwingDuck

DeathwingDuck

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DeathwingDuck
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  • I'm actually hoping this is the plan in some form if/when 2v8 is added as a permanent mode, but I can't see why the chase music on the killer end still can't be the killer's own unique chase music if they have one, as you would never hear your teammate's anyway. On the survivor end, it'd be cool to have new unique music for the mode, but of course, doesn't change based on killer, much the same a
    0 comments 51 views last activity
  • There's always been a problem to the point where people say Huntress hits you with MAC Trucks, and it's the main reason why I don't particularly enjoy going against her, but I just went against one (with no indication that the server was lagging, but I also don't think any foul play like cheating was involved either) where it seemed like she was throwing aircraft carriers at me this time around.
    0 comments 21 views last activity
  • I'm sure I'm not the first one to probably even post this, but with the amount of killers and survivors we have in this game a good quality of life change for the lobby menu would be to allow us to mark killers and survivors as favorites so they appear at the top of the list and we don't have to keep scrolling all the way down to play who we want if it's someone at the bottom a majority of the ti
    2 comments 31 views last activity
  • https://www.twitch.tv/videos/1924864460 This clip is showing the worst one yet. It died just when I was sacrificed but before I hit the result screen. The killer and I both got screwed over. I'm not sure about the Chris, he might have hit the result screen before the server crashed. It's been happening at least once a week since about 3 weeks ago. I have never seen it happ
    0 comments 11 views last activity
  • you know what'd be nice to see? If people when they use the report feature to "give props" that you could actually read the message they give. Whether or not this feature actually does anything I still sometimes use it on people who were really fun to go against, even if I lose against them. If I ever got it in kind I would love to read what people say. You could make it a toggle at the very le
    3 comments 31 views last activity
  • I didn't see it on the 1st page. Not sure if this bug is well known but Pain Resonance effected the gen I was working on right as I finished it, however the gen wasn't finished but I couldn't work on it. My friend who I was playing with could actually work on it. No eruption in play and it wouldn't have happened at that time anyway obviously. While it's situational it can be a problematic bu
    0 comments 41 views last activity
  • As it stands just simple bloodpoints and getting 4 kills isn't enough. You're barely rewarded considering you're forced into ranked mode with potentially competitive players. If I'm going to care about winning or even playing more at the very least there could be some additional reward like cosmetics you can only get based on how high your MMR is, assuming we can actually see our rating at some p
    9 comments 191 views last activity
  • Platform: PC Description: There is a rock on Sanctum of Wrath where if there is a chest that spawns next to it, a survivor can break the collision and get up onto the rock. They claimed in end game chat I could get up there as killer. I highly doubt this as you see in the highlight I tried a few times. Even if possible as killer, it's likely harder to accomplish and gives survivors an unfair adv
    0 comments 11 views last activity
  • The strings on his hoodie grow comically large during a match. Cosmetic is called "Denim and Dawn" in the Denim Ember set.
    1 comments 31 views last activity
  • Playing both sides, I actually think they've been doing a good job with the map reworks. Not great, but not bad. Ormond might be a little too tuned to killer now and there's some really weird RNG decisions with dead zones, but those were the roughest edges I found. Totems also occasionally spawn in way too open areas, especially on the hills in autohaven and macmillan. The looks of the maps are
    2 comments 41 views last activity
  • The only thing I've seen about them in the patch notes were that their FOV when using frenzy was fixed, not that the movement speed and lunge during frenzy was fixed? Is this the case or did I miss something?
    Mod
    10 comments 371 views last activity
  • Had it set, Earned 2 golds, an iridescent, and a bronze emblem . The challenge said Silver quality or better. I earned nothing. Count is still 0 when it should be 3 right now.
    2 comments 21 views last activity
  • Just happened on a match in Asylum, Nurse's map. I nearly picked up the Bill I downed when he tried going for felix, only for him to scoot under felix on the hook, preventing me from grabbing him on either side. I wasn't streaming when this occured but I do remember this happening before, after they initially fixed this. Seems to occur less but the problem is still around. Looked like you just ne
    0 comments 11 views last activity
  • I can't understand the logic behind how her hatchets actually hit. I think hit validation has gotten so much worse against her lately. I'm getting hit way more frequently from behind walls, see more hatchet impacts that are several feet to my left and right and at times above my head far removed from my character model. And now I'm getting hit when the Huntress' character model is facing literall
    2 comments 21 views last activity
  • I find myself using it a lot since his rework. I've been pretty good with Billy and after making him my main way back he still is part of my killer rotation a lot of the time. Seems to catch survivors off guard a lot, especially if I'm using something like nemesis or tinkerer, or even just monitor and abuse. I'm not the biggest fan of his rework but this add-on in particular does change t
    2 comments 31 views last activity
  • I'm currently sitting on 2/3 and I've fallen from a great height for the last one like several times now. I just finished a game on Hawkins falling from the 3rd to the 1st floor and I still didn't get it. Platform is PC.
    8 comments 301 views last activity
  • This is also true for the survivors in those DLCs (Yui, Steve, Nancy). The game considers me not owning them. I paid for all 3. I'm actually quite furious right now. Please tell me how to get them back. I've bought all these DLCs practically on day 1 of their releases. Update: I didn't catch the message at the top of the page until after I posted. "Abo
    0 comments 62 views last activity
  • Or at the very least get rid of the "Great Walls of China" that frequently appear on it. There should never be a fence that covers at least half the side of an entire tileset. It's not fun for either side. I honestly can't believe between all the complaining I've been seeing, from both survivors and killers, that this map wasn't given priority to change in at least some capacity. Pretty obvious
    3 comments 251 views last activity
  • This is just an interesting observation I've noticed. Playing at red rank survivor lately I've noticed a lot of the killers I go against (these are killers at red ranks I'm talking about, not the random yellow or green ranks I'll still end up getting sometimes) are only wearing default cosmetics or at most one of the really old DLC cosmetics. I'm curious why. There's probably numerous reasons an
    8 comments 141 views last activity
  • It's getting increasingly frustrating having to compensate for the games persistent issues, especially with the desync brought by dedicated servers. On the killer side I have to deal with false hits, survivors teleporting, stuttering movement, hit detection that makes no sense, survivor crashes, either me or my opponents getting stuck on random spots on the ground (seems like every time one of th
    1 comments 11 views last activity
  • This needs priority since maps have now been addressed. It's still effecting a bunch of killers' powers (Myers has been plagued with problems since servers went live). But lately it seems desync has been getting worse. I've had matches, even just today, where everything seems so delayed to register on servers that constantly show 40 ping to me. Just now I left a match because I somehow got blin
    0 comments 31 views last activity
  • I'm not talking we hide our rank from other people. What I'm talking about is a toggle that allows us to hide either our personal ranks or ranks in general from our own viewing. I realize that in the leaks there was something about ranks being hidden in the post game lobby and of course that's also not what I'm talking about, nor would I ever want that. What I'm talking about is something that i
    0 comments 21 views last activity
  • I feel the nerf to Freddy's 3 slowdown addons didn't really address the main issue with the "forever freddy" build, and that was mainly that they could be stacked. The numbers to the 2 rope addons were nerfed so hard to the ground they're useless on their own. Swing Chains in it's current state is pretty bad but still viable due to how it works. The Green and Yellow addons are so bad, however, t
    0 comments 22 views last activity
  • Because survivors can literally run right through me during my frenzy vault repeatedly and waste my frenzy. Not many have picked up on it yet, but this was something Behavior pointed out that they were going to remedy once Legion went live. As far as I'm concerned they didn't fix anything. Feels like the vaulting distance is unchanged. In fact some of the PTB bugs like survivors skating along
    4 comments 71 views last activity