CursedPerson
CursedPerson
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- CursedPerson
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Discussions
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Survivors just do not use the security doors to travel. The risk is too high vs the time saved crossing the map. I think that it should be lowered to one time or also add the hatchet grab to the jump scared tracker. Ive been trying to get these for a while and i think its kinda impossible to earn legitimately5 comments 61 views last activity
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11 comments 231 views last activity
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3 ideas Road Life While injured, not Broken and repairing a generator, gain 1/1/1 token for each regular great skill check success. When you have 6/5/4 tokens , spend all tokens and gain 300%/300%/300% healing speed until you stop healing. Lose 1/1/1 tokens when you fail a skill check or While injured and repairing a generator , each great skill check heals you for 8/9/10% of yo3 comments 71 views last activity
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Most of the boons spawn at the the edge of the map and I believe boons were forgotten about with the updates to killer actions/recovery, survivor speed bonuses, gen time increases, and weaker & farther tile generations. The radius could use a bit of bump to the effective area considering the time investment required of finding and setting up a boon. T27 comments 281 views last activity
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Fantastic job and a great way to show off the new skins. Actually killed it here.3 comments 31 views last activity
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This has been something going on for a while. Adding restrictions to weak perks just seems backwards to me. I do not understand this at all. Wake-up - why did it need survivors to be alive- your punishing the survivor using the perk for teammates dying. calm spirit - why is there unnecessary downside to have totems take longer Cut loose - How are you even supposed to use this perk with the num36 comments 552 views last activity
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6 comments 142 views last activity
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of all Survivors within 32 metres of your location are revealed to you while Stalking . this could make him more fun to play and possibly get an early hit before he has to power up. Considering he doesnt have hyper mobility or teleports hes essentially an m1 only killer1 comments 51 views last activity
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For a perk that requires a full game of set up you should not just lose it if you get downed from full health After triggering your third Protection Hit , Mettle of Man activates: While injured, Mettle of Man shields you from going down the next time you take damage. to the Killer whenever you are farther than 12 / 14 / 16 metres from them. Mettle of Man deactivates the next29 comments 764 views last activity
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DBD had become such a massive game grind wise 38 killers and 45 survivors just getting the perks is an absurd grind. Estimate prestige 3 all characters 3 mil(1mil per prestige if cheapest items)(could use actual data for avg bhvr) 3mil x 45 survivors + 3mil x 38 killers = 249 mil… I'd probably bump it up to 280 to account for people buying good add=ons and offerings. Lets say killer averages a8 comments 101 views last activity
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Let the players duke it out for best map designs. Would probably be more efficient for them in the long run.14 comments 171 views last activity
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Just had the pleasure of some nurse bleed the last survivor out for 4 mins then gloat in chat saying we suck.8 comments 181 views last activity
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I really don't know how to play this map. I lose probably 95% of my games on this map. 6 out of 7 generators are on half the map so theres no need for the killer to even go near the theater when you can see all the gens in the middle of the forest. not to mention most of the pallets are very unsafe. I think its their worst designed map.1 comments 31 views last activity
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I think you could experiment with having less survivors like anywhere between 4-6 survivors and having some potential buffs like less gens, more hookstates, or faster actions.2 comments 141 views last activity
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9 comments 181 views last activity
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Keys and Map rework Keys by default can now see the aura of survivors within 24 meters when using it Broken key is now fixed and provides 10 seconds charges Dull key now provides 20 seconds of charges instead of 5 Eroded token now shows aura of gens within 24 meters Scratched pearl increase aura range by 24 meters (was 12) Gold token now increase range by 36 meters(allowed to se1 comments 31 views last activity
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How do you tell them "oh yeah if we play survivor together we are supposed to lose most of our games, its by design"51 comments 873 views last activity
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It completely kills any viability for any perks focused on losing chase with the killer. Not to mention how many nurses I run into that just get free wall hacks24 comments 381 views last activity
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0 comments 31 views last activity
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The changes havent even gone through yet and she would probably even still do fine. Maybe not 70% kill rate but in no way is this going to kill/gut her. I think she need more nerfs but they didnt want to overnerf her so well have to see what the kr is after48 comments 1,081 views last activity
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0 comments 11 views last activity
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bug seems to happen when they get hit after being unhooked(aka tunneling)1 comments 61 views last activity
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I have no reason to buff the killers lung range by 100% when the survivor buffs are negligible.3 comments 61 views last activity
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https://streamable.com/o7ukbb1 comments 501 views last activity
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7 comments 51 views last activity
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Everytime someone starts using that perks someone on the team disconnects and becomes a bot4 comments 71 views last activity
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DeadByDaylight 2024-01-02 18-17-09.zip part of it could be visual bug but theres no way he could hit me and the barrel at the angle he was coming at1 comments 52 views last activity
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https://streamable.com/bhlnfa0 comments 31 views last activity
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So after a survivor gets grabbed trying to unhook the survivor on hook. The hooked survivor gets stuck in an animation for a few seconds and can't be unhooked during that time.1 comments 71 views last activity
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This playstyle is beyond stupid. Wow im going to start a match so I can sit in a corner and camp anyone unlucky enough to go down near the basement. All we need is to bring him in line with other killers who can't activate their power within 8 meters of a hooked survivor. There's no reason the power with the best camping potential just still be like this25 comments 801 views last activity
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The Generator regresses at 150 / 175 / 200 % of the normal Regression speed and its Aura is revealed to you. Each time a Survivor completes a Good Skill Check on a Generator affected by Call of Brine , you receive a Loud Noise Notification . Just a nightmare to deal with most of the time. Ive taken to running rookie spirit to help see where gen regressions are since almost every k9 comments 231 views last activity
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No you can't convince me hook grabs from healthy are fair hook_grab.gif18 comments 321 views last activity
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So I think they should buff the unhooked survivors to have no grunts of pain, no scratch marks, and no pools of blood for 20-30 seconds after unhook. Make it a conspicuous action too so less abuse. Hardcore tunneling is unfun for the survivors. This will help lower the skill floor for new players who don't realize they should be taking aggro to people who camp or come right back to the hook. Th1 comments 51 views last activity
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Hit through pallet https://imgur.com/a/WNiHC6H2 comments 51 views last activity