Cornil
Cornil
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- Cornil
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The original 3 killers in Dead by Daylight (Trapper, Wraith, Hillbilly) have noticeably lacking Memento Mori's compared to killers that were released less than a year after the game's launch, like Nurse or Hag. Part of the reason probably being the lesser importance of a killer's Mori back in the early development of the game, especially when compared to other more pressing gameplay matters that0 comments 31 views last activity
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As Jason currently stands, he has a ridiculous amount of potential to be one of the most fun and interactive killers we've ever had enter Dead by Daylight. However, the state of his kit is fairly overtuned. The power trivia on his wiki page looks like a full length novel, which is not a good sign to anyone researching how to play as him or against him for the first time. If we are to assume tha71 comments 1,272 views last activity
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If there's one thing that annoys me more than power-creep in games, its inconsistent design philosophies. When you start to do something one way, and then contradict it shortly after. Whether its not giving it a full measure, leaving the job half-way done. Or if its singling out one part of the problem, never solving the other parts. All in all, it always gives me an itch that I can't seem to scr0 comments 141 views last activity
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I've played hundreds and hundreds of matches since the DC penalty was added, including the "giving up" penalty if you AFK or purposefully get killed as a survivor. I've found that in both my killer and survivor games it hasn't reduced the amount of people disconnecting at all. In fact, it seems like there are more disconnects in my matches than ever before. If BHVR refuses to balance the game pr60 comments 1,634 views last activity
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Currently the game feels like a vicious cycle of similar matches over and over. 1 in 4 of my survivor matches this week has had a teammate disconnect, either in the first chase or once they saw what map they were playing. 1 in 6 of my killer games has had a survivor disconnect, sometimes the entire team. Perhaps the cause is just monotony? Idea 1: Allow survivors to personally ban a kil4 comments 65 views last activity
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Title. Been tunneled out at game start in at least half of my matches as survivor. And ones I'm not tunneled out in, I always watch one of my teammates get tunneled out instead. Anyone else experiencing this? I thought it was just me but now I'm convinced its been enough of my matches that it has to be widespread. Killer players just given up on playing normally with the event modifiers? Because28 comments 601 views last activity
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New anniversary, its the 10th, huge milestone. One new killer, its dollar tree Jason, not even Friday the 13th license. Okay, could be worse, at least his power is cool! Nevermind, his power is so overtuned I haven't won a single survivor game against him. That's fine, maybe his perks are good? Nope. New survivor cool? Kinda, a couple of gimmicky perks that just help bully weak killers. Alright a12 comments 451 views last activity
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So I just played my first game against Jason, killer decided to tunnel out the best player, it took him 4 and a half gens to do so, teammates refused to reset/heal so we ended up losing at the last half a gen. No big deal, I brought a hatch offering for killer's shack. Stealth my way over to the shack while my teammates are on hook, manage to make it there past Jason, get in the locker. Like, 1553 comments 1,949 views last activity
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I genuinely can't tell when the game will or won't let me scamper, he feels buggier than houndmaster and maybe even on par with Twins whenever a survivor drops a pallet mid dash, because it either makes me vault it in the middle of their vault animation, doesn't let me vault it and i hit the pallet with my knife, or the third funniest option is that I vault it unintentionally in the middle of a c0 comments 31 views last activity
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Image should be enough said, 10/10 design. Double god pallet on gigachad Hawkins lab. Now I can be stunned twice in the same spot to give survivors 4 minutes of distance with sprint burst vigil decisive strike dead hard finesse, combining to 8 minutes of potential distance in one match, mhmhm. Praise the sun! ๐ What other new cool spots have you guys fou27 comments 641 views last activity
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Probably sounds like a dumb and blunt title but in essence this has to be changed for the health of the game. Currently, with the way that the last 2 years of the game's changes have been moving toward, the old problems like perks and addons are now gone. Funny perk combination that makes you unkillable in niche or rare scenarios? We now have diminishing returns and perk reworks, like for haste b8 comments 161 views last activity
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Title. Not sure why adding a killer that is basically a nurse with remote injures and 110% movement speed was an idea that got past paper, let alone a PTB and now in the live game. The funny thing is comparatively very few people seem to actually play him, he's maybe one in every 30 matches I get. He currently sits lower in pickrate than Myers, Springtrap, and even Nemesis, assuming you take publ19 comments 736 views last activity
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SUMMARY OF THE ISSUE : When Bubba is chainsaw sweeping, it seems he can at the right timing get the pallet break animation on a party pallet (and likely the new fragile pallets being added in the upcoming Walking Dead chapter via a survivor perk). PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED : Be within pallet-break distance during a chainsaw sweep, have the survivor thr0 comments 31 views last activity
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SUMMARY OF THE ISSUE: The Lara Croft perk Hardened is supposed to give 5 seconds of aura reading upon instance when you would scream. I have had the perk activated in 4 matches now, one of them against a Nightmare with the new Phantom Fear perk. The perk is suppressing screaming just like Calm Spirit, but doesn't give the 5 seconds of aura reading as it should. One of the 4 matches was against a0 comments 31 views last activity