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CL4P_TRAP_ER

CL4P_TRAP_ER

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CL4P_TRAP_ER
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  • Been making Chapters for a while figured I'd share. The Raven “ A new evil lurks in the shadows. This man has a pet raven. But this raven is not like the others. It seems more sinister behind it’s eyes. I have to be more aware of my senses in order to evade him before he finds me. They haven’t fail me so far. ” Lore: Calvin Mitch was a quite child growing up with 2 brothers and a sister.
    3 comments 82 views last activity
  • I know we just got some new perks for the recent killer but some of them aren't great. But not focusing on that, I'm curious on which of these perk ideas would you want for DBD?
    15 comments 142 views last activity
  • Gonna be honest, haven't played the game since Apex so I've lost track of the current killer tier list so leave me the WHOLE current killer tier list .
    38 comments 883 views last activity
  • Now there are a lot of good things and A LOT of bad things about this chapter. Mainly some of the strong perks (Breakout/Any means Necessary), Legion nerf, and Kindred rework. People are probably going to grill me for the survivor perks so he's my defense. Having the ability to bring back downed pallets means killers have to break pallets more often. Which isn't a problem but now killers have to
    19 comments 272 views last activity
  • Offerings are pretty simple. You use them to either get a slight advantage during the game or get more Bloodpoints. But the current offerings are a bit stale and I think DBD should add more/different ones. So which of these would you choose?
    8 comments 92 views last activity
  • I've come up with a couple of perk ideas that could be pretty good additions to DBD. But I'm curious what you guys/gals think. Now if you want to add to one of these ideas or have an idea of your own, you can leave your ideas down below.
    12 comments 132 views last activity
  • We all like when Dead by Daylight changes things up with it's holiday events. The Hallowed Blight, The Scorching Summer BBQ, The Moonrise. It's when Dead by Daylight throws in a wrench and gives us additional objectives. So that got me thinking about other game modes they could do. So my question is this. Which of the following game modes would you play?
    18 comments 191 views last activity
  • Lightborn is a good perk againist flashlight saves and flashlight pallet breaks. It doesn't counter them majority of the time but it is a good perk to have to be ready for that kind of thing. But, as I said before, it doesn't counter them a majority of the time. Sometimes it feels like the blind resistance is sort of pointless. Not because of the perk itself, but because survivors who use flashli
    4 comments 221 views last activity
  • Slippery Meat isn't in the best place right now. Why? Because this perk is only good in two situations and even in those situations, this perk doesn't help much. This perk does give you 3 extra escape attempts but Deliverance is a much better option. Plus you only have a 4% chance of it working. Majority of the time, the odds aren't going to be in your favor much. Also the 25% chance of getting
    4 comments 41 views last activity
  • Now the main problem about Insidious is it's a camping perk. Which most people are going to get into the hook camping debate but that's not what this is about. Insidious is a perk that promotes camping in one spot. Which is pretty useless for a majority of situations. Some people may like current Insidious but majority of other people don't. Now if Insidious was reworked, which of the following w
    5 comments 81 views last activity
  • Thanatophobia is a good perk. Well sort of. The purpose of Thanatophobia is to injure everyone in the game. So that way you don't tunnel the same person. However, this perk doesn't do a good enough job to be noticeable. The perk was even nerfed making it even lower on the perk scale. Don't get me wrong, I'm still a fan of using Thanatophobia for fun. But the perk's name leaves other opportunities
    7 comments 101 views last activity
  • We can all agree Monstrous Shrine is probably one of the weakest perks in the game right now. When you hear the perk name Monstrous Shrine, you think of an intimidating type perk. To be honest, I'm surprised it hasn't been reworked yet. However, if Monstrous Shrine was reworked, which of the following would you prefer?
    5 comments 61 views last activity
  • No mither is a perk that technically is a meme perk. It puts you at a disadvantage right from the start. The purpose of the perk is to be able to revive yourself a unlimited amount of times. Or use injury perks right from the beginning. The first part of this doesn't work because the killer knows your running No Mither so he/she won't leave you on the ground to revive youself. Now if No Mither w
    14 comments 121 views last activity
  • This post is mainly to clear up any confusion or mixed messages about End Game Collapse. This is also to summarize what End Game is going to be. If you have any questions that you still have after reading, let me/us (The community) know down below and we'll answer it. (Hopefully with no toxicity) Anyhow.. End Game COLLAPSE Once an exit gate is opened or the hatch is closed, a 3 minute timer c
    0 comments 92 views last activity
  • Original: Your fervent care of the Hooks found in the Basement has aroused the Entity interest. The Basement Hooks are granted the following bonuses: 3/6/9 % faster Entity progression. 5/10/15 % increased difficulty on escape attempts. 3/6/9 % increased penalty to escape fails. Rework: Basement hooks are granted 15% / 20% / 25% faster Entity progression when you are 32 meters away fro
    3 comments 42 views last activity
  • Original: You are affected by the Broken Status Effect for the duration of the Trial. Your thick blood coagulates practically instantly. You don't leave pools of Blood. Grunts of pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State. Rework: You no longer can receive hemorrhaging and bleed 50% / 75% / 100% less while in
    53 comments 553 views last activity
  • Slippery Meat- Original: You have developed an efficient way to get out of Bear Traps and Hooks. Grants up to 1/2/3 extra escape attempts on the Hook. The odds of freeing yourself from Bear Traps are increased by 15/20/25 % Rework: When you’re in the killer's grasp, your struggle bar progress starts at 20% / 15% / 10% and lose 5% of this progress every-time you leave the killer's grasp. You a
    4 comments 62 views last activity
  • Thanatophobia- Original: Their courage fades in the face of their undeniable mortality. All Survivors receive penalties to Repair, Healing and Sabotage speeds for each Injured, Dying or hooked Survivor. 1 Injured, Dying or hooked Survivor: 4/5/6 % reduced action speed. 2 Injured, Dying or hooked Survivors: 7/8/9 % reduced action speed. 3 Injured, Dying or hooked Survivors: 10/11/12 % red
    5 comments 92 views last activity
  • I made a post similar to this one called: "Questions about locker buff...". This is a sort of continuation of that one but focusing on one major problem. (Besides Legion.) Lockers and Object of Obsession: For those of you who don't know, lockers now don't revel a survivor's aura to the killer. However, the survivor in the locker can still see the killer's. And there's one perk that really hel
    10 comments 1,051 views last activity
  • Will you be able to use Object of Obsession while in a locker? I didn't test this out in the PTB so I don't know if you can do this. I really hope it isn't because that means survivors can see the killer but the killer can't see them. Making it so survivors have unlimited UAV online. SWFs can tell each other where the killer is going and what he's doing. I just hope it isn't a thing. If your i
    31 comments 511 views last activity
  • So I've been working on killer concepts for over a year. I've made killer concepts that were very close to some of the killers we have today. I'm also getting my degree in game design, so I know a thing or two about what makes a game fun for everyone. But enough about me. If any devs are reading this, then I am open to any of your criticism or taking any of this ideas to the team. Anyway, feel fr
    0 comments 51 views last activity
  • What I mean by a Survivor Tier List is playing the Survivor with all three of his/her perks and no other perk for the fourth slot. Is that survivor good or bad with their perk set. From 1. being the best and 14. being the worst. Here's my list: Dwight Claudette Meg Feng Nea Detective Tapp Laurie Strode Adam Francis David King Jake Kate Quentin Smith Bill Ace Fo
    3 comments 151 views last activity
  • This thread is mainly going to be a theory on what the New killer's power is, what his/her lore could be and what the map could be like/play into the new killers lore. Killer's Power Now ever since this killer has been teased I started doing research on them. Now as everyone has noticed, there are multiple people that you see in the mirror of the killer. I put a picture of the killer and
    0 comments 151 views last activity
  • We all know that Monstrous Shrine is a pretty weak perk. It's also very situational. It only applies to survivors who are hooked in the basement. I feel like when you hear the name of this perk, it shouldn't just apply to basement hooks. It should apply to the whole basement. That's why I present this buff: Original: Your fervent care of the hooks found in the Basement has aroused the Entity's
    1 comments 41 views last activity
  • I really like the recent perk reworks the devs made. It made a lot of weak perks more fun. However, there are a couple of other perks that I think need a rework. But give your opinion wither these are good or bad reworks. Surveillance - Original: Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's / 2 regressing Generators'/ 3 regressing Generators' Aura(s)
    7 comments 111 views last activity
  • I really like the recent perk reworks the devs made. It made a lot of weak perks more fun. However, there are a couple of other perks that I think need a rework. But give your opinion wither these are good or bad reworks. Surveillance - Original: Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's / 2 regressing Generators'/ 3 regressing Generators' Aura(s)
    0 comments 21 views last activity
  • I really like the recent perk reworks the devs made. It made a lot of weak perks more fun. However, there are a couple of other perks that I think need a rework. But give your opinion wither these are good reworks or bad. Surveillance- Original: Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's / 2 regressing Generators'/ 3 regressing Generators' Aura(s) are i
    0 comments 21 views last activity
  • Now I've played Dead by Daylight on PC, PS4 and Xbox One. Prestige'd both all killers and survivors on all of them. And I can now give a definite opinion on which gives the better experience. Now I'm going to breakdown my review in sections starting with FPS. Frame Rate : Now some people are already going to agree with me on this. The main difference between console and PC is the FPS. On PS4
    14 comments 3,251 views last activity
  • Feel free to skip lore. Been working on killer concepts for over 8 months. Here's one of my ideas. The Locksmith “ I’m starting to question the power of the entity. I walked up to a chest and found it locked somehow. I tried everything to open it. Then I saw ‘her’. A long-haired woman staring at me waiting for my next move. I noticed the same lock on the chest was on her waist belt. She can l
    4 comments 81 views last activity
  • I know we've all had that game as a killer. The game starts and a couple seconds later your Hex becomes cleansed making your perk slot wasted. However, I don't want Hexes to be unfair to survivors. But Hexes are luck based wither or not they spawn somewhere good. That is why I have been thinking of ideas for over 3 months on how to make hexes easier for killers to use and fair for both sides. H
    14 comments 151 views last activity
  • Trapper: • As always, put bear traps after vault points, pallets and doorways. Pallets especially. Survivors love to get a stun in before running from you to get some distance, but vault points are important for this too. Pallet loops are the main way high ranking survivors like to waste your time so others can fix gens. That's why trapping main pallet areas is a smart thing to do. • Always
    12 comments 6,581 views last activity
  • I've been searching everywhere for clues of who the next killer might be and I've found the answer. Ever since not_queen said that "The answer is out there, have a closer look." I started my search. And after awhile, I found the next killer is: The Teacher. At first, I, like many other people, thought there was a hint in the quote. After a lot of searching I found nothing. But while reading fu
    54 comments 14,651 views last activity
  • I really like the recent perk reworks the devs made. It made a lot of weak perks more fun. However, there are a couple of other perks that I think need a rework. But give your opinion wither these are good reworks or bad. The Bold parts are the reworks . Surveillance - Original: Unlocks potential in one's Aura reading ability. The last 1 regressing Generator's / 2 regressing Generators'/
    16 comments 201 views last activity
  • The Warden Feel free to skip the lore “ I saw a violent cruel beast chase someone today. His physique looked strong for a man his age but I guess that just says more about the entity’s power. I was walking through the woods when suddenly I saw an eye peering out of a wall. Suddenly I heard the man approaching from afar and ran away. Theses eyes oversee any actions that happen in front of
    1 comments 72 views last activity
  • The Brutalist “ An evil brutish man nearly grabbed me. I was running away from him and then noticed a wooden plank on the ground. I threw it at him to slow him down and instead it put him into a hideous rage. He wouldn’t stop screaming. The screaming was terrifying. I can still hear it echoing in my head. Luckily I lost him. It’s best not to get this beast mad or else pay the major price..
    1 comments 22 views last activity
  • I usually post killer concept ideas on to this section. I've been working on 10 killer ideas for over 6 months. But for this, I just want to know about the killer's perks rather than their ability. (Not to sound narcissistic) But some of these perks are really good ideas that I think should be taken a look at by the devs. Others I'm not sure about. That's for you to decide. Now not all of these p
    0 comments 32 views last activity
  • I've been working on 9 Killer concepts for the past 6 months. The Torturer was the first idea I made. Hope you enjoy. Feel free to skip the lore. THE TORTURER “ I saw a man with many scars while I was walking through the fog. He looks like he had undergone much pain in his previous life, but also loves to inflict it. It’s very curious to see a man cause as much damage as he’s received in h
    0 comments 41 views last activity
  • Who would be the strongest killer in real life? Not in the entity's realm. In every day life, like Jason, Myers, Freddy, etc.
    11 comments 511 views last activity
  • I have been working on writing 9 killer concepts for 6-7 months. This killer concept is my favorite idea. I've gotten a lot of feedback on this idea much like my other ideas but this one was my favorite. I hope you guys/gals enjoy. Feel free to skip the lore. The Warden “ I saw a violent cruel beast chase someone today. His physique looked strong for a man his age but I guess that just sa
    0 comments 52 views last activity