BigChapAlien21
BigChapAlien21
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- BigChapAlien21
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Discussions
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Xeno vents are usually extremely helpful for the Killer, but some of the vent spawns for certain main buildings (Eyrie, Gas Heaven) are complete jokes. Vents like this are both awful for the Xeno player, as it removes any element of surprise the vents usually lend without a Turret, and awful for Survivors, as it0 comments 41 views last activity
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Was going through some DBD videos when I came across a video saying "BHVR fix this ASAP!" At 1:20, I instantly recognized what the problem was. https://youtu.be/ZfFIqAaMbqM?si=ZNNuV14Nxiwy3hNO There were no hooks in the stairwells or upstairs for the player to use. Now, usually a hook spawns in one of the stairwells, but I myself have had problems with hooks being really far away, or ju0 comments 21 views last activity
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I've been loving Xeno so much and there's plenty more skin potential for it, but I'm wondering how many skins from the licenses themselves BHVR can actually use for cosmetics. Due to the many different castes of Xenomorph, I feel like there could be tons of fun Xeno skins. The Warrior from Aliens, the Runner from Alien 3, the Predalien, the Neomorph...the list really goes on, so just curious if t5 comments 151 views last activity
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When playing as Xeno, Survivors are sometimes invulnerable to the Tail Attack when setting up a turret, towards the end of the animation. This can bug can have a lot of impact on Xeno, as usually when this occurs, the Turret immediately flames the Xeno and forces it out of its power. Video example below, please don't mind my friends in the back ๐ https://streamable.com/lac6zf0 comments 21 views last activity
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I see this argument all the time, especially with anti-loop Killers, and it very often feels like it's the lowest hanging fruit possible for someone to have a real reason on why they want something changed, regardless of if it needs any actual change at all. Obviously there are times where it's a fair point due to a lack of interaction for both sides, such as the recently addressed facecampin25 comments 441 views last activity
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Every time I see a map offering in the offerings screen I know it's going to be a rough time. I don't think I'd mind them so much if Sacrificial Wards were more common but map offerings outway SacWards WAY more. Getting taken to a map the Survivors/Killer wants because they know they have a frustrating gameplan specifically for that map isn't fun and I can't believe they haven't been touched upon11 comments 111 views last activity
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I play about the same amount of Survivor and Killer and one thing I feel is that unless I die very early I almost ALWAYS pip up as Survivor. Maybe it's because I just autopilot to gens but I get a pip for almost every Survivor match I play, even if I die. But as Killer I feel like if I'm not sweating for 12 Hooks then it's hard to pip up. If I 3K then I get a pip, but if I don't 4K with 12 ho0 comments 11 views last activity
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Been playing a lot of Xeno and a lot against Xeno, and while I know the tail is huge discourse right now, personally I don't feel like I have any problem with it as a power. I've been treating it the same as most strong anti-loop tools and have found some decent success with it. I DO think that Turrets need some QoL changes to make the counterplay to Alien more fluid. For example, it is REALL0 comments 21 views last activity
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As said in the title, if you stop repairing a generator, install Blast Mine, then go back on the generator, you can desync your Survivor from your camera. Your Survivor is stuck repairing the generator, but you can teleport your Survivor by pointing or waving which moves your hurtbox. Luckily, you can't repair generators while in this state, but the animation always shows you as repairing. You ca3 comments 81 views last activity
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Xenomorph can get stuck on a vent if a gen is placed on this small platform. You can free yourself with some wiggling but it feels like a bug or oversight. Posted the video in the link below. https://streamable.com/359kay0 comments 21 views last activity
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Loving Xenomorph so far! Played a match on Midwich and realized pretty late in that 3 vents spawned really close together though. It was pretty funny, nonetheless. Would there be any way to get an equal number upstairs and downstairs?3 comments 71 views last activity
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I really want to like playing Killer but I'm always reluctant to do so because it feels like every time I play, I get one or two decent matches (For example today I got a 2K which I was pretty happy about) and then for the next 4-5 games I just get destroyed if I'm not sweating super hard and tunneling to the fullest. I know I'm not incredible at the game nor am I entitled to win every game,10 comments 171 views last activity
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Decisive Strike shouldn't be base kit. Borrowed Time shouldn't be base kit. Corrupt Intervention shouldn't be base kit. Pop Goes The Weasel shouldn't be base kit. Not even less devastating perks like Kindred or BBQ should be base kit. I'm so, so glad Patrick swatted this idea down when it came up during the QnA. I think there is an altruistic group of people who ask for things like this b23 comments 251 views last activity
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I decided to make this because I've been having a rough day today and seems like this board could use it to contain a lot of the similar frustrations most Killers tend to feel. ------------------------------------------------ Decided to play Pyramid Head today and I've spent roughly an hour and a half trying to get out of Ash II because I just suck too much at Killer. If I get a couple wins, I48 comments 941 views last activity
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Not sure if it's just me or the maps I play have a pallet at nearly every tile. I vividly remember a Dead Dawg Saloon game where there was both a pallet right outside main and one right outside Killer Shack less than 15 feet from each other. Just played a game on Eyrie of Crows and I think there was only one tile without a pallet too. Maybe I'm just bad but it feels really difficult to play a6 comments 671 views last activity
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I'm still kind of in disbelief that Nemesis and Twins received what I assume are going to be some pretty significant nerfs to their best addons in this upcoming mid-chapter. I don't think anyone thought these Killers were overbearing. Maybe a bit boring to play against but not overbearing. So why the nerfs to their strongest addons? Personally, I think the problem comes from BHVR focusing pri11 comments 161 views last activity
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Was playing a map perfectly fine recently, but then I suddenly started having terrible rubberbanding...but only when I was about to hit a Survivor. https://streamable.com/t8qw0p Is this a case of just super unfortunate lag or can cheaters effect your connection now? This happened any time I was about to hit any of these Survivors. Fun getting a 5 minute penalty for som1 comments 61 views last activity
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Been having a lot of fun and some decent success between Haunted Grounds on Pyramid Head and Devour Hope on Nemesis. I feel like these perks might have a place in the meta nowadays honestly? Being able to skip the second part of the chase, prevent Dead Hard from having a real influence, can't heal from COH or escape chase from Shadow Step because insta down, especially if the exposed perk tri14 comments 251 views last activity
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Had 10k iri shards so I used em to buy Mikaela and grinded out the boon totem teachables in a night. Now, I don't know what MMR I'm at, so I'm not going to pretend I'm high or low or whatever. All my experience comes from whatever matches I played. With that said, Holy moly these perks really are ridiculous. I don't know why you'd really want to run any of the other healing perks over COH alo13 comments 211 views last activity
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I have a pretty strong PC build and this map is freezing like crazy even on Low settings. Anyone else been having freezing issues on this map?0 comments 11 views last activity
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If you're running a Hex with Undying it's usually no big deal on which is which but people like me who run Ruin with Haunted Grounds, I'd really like to be able to know which totem is which so that I can actually defend Ruin.2 comments 21 views last activity
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Anyone else ever start experimenting when they felt the meta perks weren't cutting it for them? I often found that I was getting frustrated trying to run hardcore meta builds or builds recommended by other players instead of trying to feel out what suited how I played Pyramid Head. Recently, though, I felt I've found a build that feels both strong and fun. Ruin/Haunted Grounds/All Ears/Nu8 comments 81 views last activity
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Once a match your Killer gets to utilize a really crazy power to shake the game up or as a last ditch effort to seize control of the trial. For Pyramid Head, I'd give him an Otherworld Transition. Just like the Silent Hill games, sirens blare as the world transitions from one of Fog to a dark world with pitch black skies, rust and rain. The torment and guilt of the Survivors has temporarily s24 comments 231 views last activity
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Between today's earlier thread on Survivor queues getting longer, the below reddit thread and my own experience as Survivor as of late, it is clear that there is a greater lack of Killer players in the community, and most of the people who prefer to play Killer typically point to the same thing. https://www.reddit.com/r/deadbydaylight/comments/qzk55b/where_did_the_killers_go/46 comments 1,091 views last activity
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We need a retail store map. Any time the survivors or killer try to do anything, they get interrupted by impatient customers.6 comments 121 views last activity
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I don't know why but I loved the title narration from the RE chapter. It was so much fun! "DEAD.....BY DAYLIGHT!" Anyone else miss it? ๐5 comments 41 views last activity
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One thing I noticed about Boon Totems is that when the Killer disables them, it doesn't destroy the Totem. In theory, unlike Hex totems, this means Survivors can get their perk back whereas Killers have their perk deleted for the remainder of the Trial. Knowing this, will Boon Totems be as strong for Survivors as Hex Totems are for Killers? Pretty concerned about this.0 comments 11 views last activity
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I want to run some fun builds on Survivor, and my two Killer mains, Pyramid Head and Nemesis. For Survivor the big one I wanted to try was a build centered around being as difficult as possible to put on a hook when the killer is carrying me. For the two Killers, ik Otz made a build for PH that was Enduring, Nemesis, I'm All Ears and Nurse's Calling. Anyone know any other funny builds fo25 comments 621 views last activity
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Platform: PC Description: It seems the animation of Rites of Judgement has been slowed significantly. It doesn't even match up with the audio cues anymore and makes Pyramid Head much more sluggish in chase. Steps to reproduce: Just load into a game and use Rites of Judgement How often does this occur: Any time you use the ability. Here's a video demonstration of it https1 comments 61 views last activity
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Rites of Judgement feels SUPER slow compared to how it was pre-patch. I took about a month break from killer, but I know it wasn't THIS slow. Is it a bug? I didn't see anything indicating a Pyramid Head nerf in the patch notes.13 comments 291 views last activity
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Today was probably my roughest day as killer. I wanted to ask for some tips on how to improve as Nemesis since I just cannot seem to get a grip on how to succeed with this killer. I know I need to work on tentacle aim and make better use of my perks but I got very frustrated from these games, so I'm looking for some advice on how to improve. It seems a lot of what I'm lacking comes from being goo7 comments 212 views last activity
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Whether I'm Killer or Survivor, usually near the end of the game whether I 4K or escape the trial depends entirely on finding the hatch before the other player. I know about the hatch equation (iirc its Remaining Survivors + 1 = Number of Generators that need to be completed for hatch to spawn) but is there any rhyme or rhythm as to WHERE it spawns? I know it is largely random, but are there17 comments 361 views last activity
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I feel like I always get super smart SWFs on this map and lose horribly even though it's one of the most Killer-sided maps on the game. I lose people super easily among the grass and never feel like I can defend gens effectively. What's worse is that even with Pyramid Head or Nemesis, who usually ignore loops, I just can't seem to quickly catch survivors. Any Killer mains have advice?24 comments 301 views last activity
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I currently run Ruin/Tinkerer/Discordance/Nurse's for my Pyramid Head build. It's sweaty but it lets me run around like a maniac and have fun. I see a lot of people pair Undying with Ruin, but personally I've been getting a ton of mileage out of Nurse's on PH so I was curious if it's ok to run Ruin on its own? Obviously it sucks if you lose it early but I'm wondering if my other perks can h31 comments 411 views last activity
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Hey all, new here to the forums but have been enjoying DbD a lot in the past couple months. I was wondering if BHVR had ever entertained the notion of allowing players to buy old main menus and use them as a sort of main menu customization thing? I main Pyramid Head so I'd really love to have the Silent Hill main menu as my default. I know mods can let you go back to certain old menus but I h11 comments 562 views last activity