BasicDamine
BasicDamine
About
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- BasicDamine
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Discussions
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Hatch should have the chance of either spawning in Main or Shack. If the map doesn't have a main or shack, have it spawn in a main area of a map such as the lobby or safe rooms of RPD.1 comments 30 views last activity
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As the name suggests Hatch shouldn't spawn if all the gens get done instead of just relying on 1 survivor being in the trial for it to spawn. It would make it so Survivors have to leave through the doors and give the Killer less things to patrol in endgame when gens get done.4 comments 70 views last activity
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Any time I play a game of Killer or Survivor I see to many pallets on the map. There needs to be less pallets over all across every realm.3 comments 72 views last activity
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The standard time to finish a generator takes 90 seconds. This isn't completely bad (even though it should be 110 seconds, IMO) When 2 Survivors get on a generator at the same time (doubling gens) this gets decreased by an almighty 37 seconds! Mind you this is without perks that effect generator speeds such as Deja Vu, Prove Thy Self, or Friendly Competition. This is a huge problem and one of the8 comments 151 views last activity
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DS is already a problematic perk with people weaponizing it at every given chance, but did you know it doesn't deactivate when interacting with killer items such as Nemesis/Wesker's Chests or with Sprintrap's doors? This means people can weaponize these for unintended purposes Here's a clip of this very thing happening to me https://x.com/DBDXenomorph/status/1993556703389138979?s=202 comments 41 views last activity
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Hyperfocus and Stakeout have been plaguing the game for to long now cause gens to pop way faster than intended. Hyperfocus needs to get it's percentage halved and Stakeout needs to take longer in the terror radius6 comments 201 views last activity
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Something I want to do is improve as a Survivor in general but I can't do that in a controlled environment (not without other people). It would be awesome to have the ability to make Killer bots in Privates! It would work just like how Survivor bots are in privates. This obviously will take time to implement but I think it be a worth the time.0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Tome 4 Level 2 Challenge: Evil Omen, can not be completed. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select Evil Omen on Level 2 of Tome 4 - Conviction PHOTO: PLAYER LOGS: DeadByDaylight.log1 comments 31 views last activity
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In the description of Power Struggle says you can drop a nearby, standing pallet to stun the Killer and escape their grasp. But it never mentions that you need to MANUALLY do this with your action button. I feel like it should get updated to say: "press the action button to drop a nearby, standing pallet to stun the Killer and escape their grasp."0 comments 21 views last activity
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SUMMARY OF THE ISSUE: The Iridescent Remnant Add-On for the Animatronic doesn't last as long as what it is in the description, from testing I could find it only lasts for 8 seconds PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Animatronic with the Iridescent Remnant Add-On. VIDEO: GIF_20251022_113856_730.gif PLAYER LOGS:1 comments 31 views last activity
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The exit gates doesn't get blocked when a survivor has the axe embedded in them for that survivor unless you are running the Lootbag Add-on, This should be change. The Lootbag Add-on should then block the exit gates for all survivors if the axe is embedded in a survivor and have the effect last 10 seconds once the axe is removed. I mean Lootbag is a Rare Add-on it should be strong.2 comments 131 views last activity
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SUMMARY OF THE ISSUE: A specific challenge on tier 4 of TOME 19 is unable to be completed due to Streetwise's recent change. PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Select Tome 19 Challenge "Extra Batteries" on the 4th tier PHOTOS: 2025082.JPG0 comments 51 views last activity
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About 70% of the maps are big or down right huge, making them quite a hassle traverse for both sides. Making the maps smaller would over all be a healthier as it encourages interactions with The Killer and Survivors5 comments 121 views last activity
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I love Springtrap but his chase and menu music start to give me (and others) headaches. It's to obnoxious and I feel as if it needs a change to be something different... I'd love for the theme to be more Spooky and Robotic then a weird carousel theme0 comments 1 views last activity
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The Purple Guy Poster Add-on is a worse I'm All Ears, I think It'd be fitting if instead of revealing the aura survivors who vault with the axe imbedded in them. Have it be it reveals the aura of survivors that in the axe's radius and have persist for 3 seconds0 comments 1 views last activity
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SUMMARY OF THE ISSUE: Springtrap's Add-On Iridescent Remnant does not last for the stated time in the description PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Playing Springtrap with the Iridescent Remnant Add-On. For some reason it does not last 12 seconds. More like 9 seconds0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Springtrap's chaser emblem is bug it's impossible to get Gold or Iridescent Chaser Emblem PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Springtrap in public matches PHOTOS: image-59.png0 comments 21 views last activity
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SUMMARY OF THE ISSUE: No deviousness from axe hits or grabs PLATFORM: All STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Springtrap and get no grabs from doors PHOTO: This was from one of my games and from one of my friend's games with his permission, this is just bad…..0 comments 61 views last activity
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I am a huge FNAF fan and while I do like the power there a few things off about it. Here's what I think, they need to make it so Survivors interacting with the cameras puts you in the office. So if Springtrap goes through a door he'll be able to jumpscare you off cameras. Giving it actual risk to use them. With this change, the doors now can only be accessible to Springtrap, but survivors need a1 comments 72 views last activity
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I've had numerous games where I was under a pallet with Flip Flop and Power Struggle didn't trigger even if the wiggle progression bar was clearly over 15% or even 50%1 comments 21 views last activity
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I made a doc for potential add-on changes, I want the add-ons to feel like they have a use and can counter the turrets effectively, some add-ons feel weak for their rarity. Also Xenomorph feels like they are a bit of a stealth killer, but the motion tracker in the flame turrets ruin this aspect of Xenomorph, I feel like while Xenomorph is undetectable Turrets are on their cooldown mood until they4 comments 21 views last activity
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This is on the live servers but I have noticed that sometimes when you get knocked out of power as Xenomorph due to a turret sometimes you'll get stuck and are unable to move or doing anything for a couple of seconds. You try to move but you'll get forced back into the same place this isn't rubberbanding btw. Has anyone else have had this happen to them?0 comments 11 views last activity