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Alionis

Alionis

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Alionis
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  • I couldn't believe my eyes when I read that you are going to nerf that addon. I'm a Nemesis main and the one addon I always run every single game is Mikhail's Eye, because it's the bare minimum to make the zombies potentially threatening and actually getting in a hit or two, otherwise they usually don't. While I love the zombies as a mechanic, they are unbelievable frustrating at times and usele
    1 comments 21 views last activity
  • Platform: Steam Description: Dwight is missing his glasses in the tally screen (maybe same issue as Wraith's missing weapon a few weeks back) when using the Lunar Rat Cap. It might apply to other cosmetics as well, haven't tested that. Steps to reproduce: equip cosmetic and play a game How often does this occur: every game
    0 comments 11 views last activity
  • Platform: Steam Description: I was healing myself using someone else's Boon: Circle of Healing, when that survivor disconnected. My survivor stopped healing, but the blue HUD overlay remained for the rest of the trial, nothing would get rid of it.
    0 comments 1 views last activity
  • Matter of fact is that basement bubba has become a very popular playstyle amongst the type of players that just enjoy making the match miserable for select individuals. These people do not care that basement camping will most likely cost them the match, that they will most likely not grade up, that they will most likely not get many bloodpoints. They just do not care. So it would be nice if my f
    56 comments 851 views last activity
  • After over 5 years and 4000 hours of playing DbD as both killer and survivor, even through the darker times of DbD, I'm quitting killer and unless the balance issues are addressed, I won't come back to it. That decision was prompted by 4 hours of playing killer with exactly zero progression on the challenge to kill 15 survivors by any means. I'm not kidding, I played about 20-25 games and I coul
    39 comments 821 views last activity
  • • Steam • Cenobite's lunge doesn't work as intended, any change in momentum (such as lunging around a corner or trying to counter a survivor's 360) robs him of all further momentum, turning any such lunge into essentially a quick attack with a longer cooldown. • see above • always
    0 comments 31 views last activity
  • Right, I completely forgot that each Survivor also has a daily, that makes my original argument mute. However, I still think they need a rework, now that we have archive challenges which are essentially the same thing, but better.
    5 comments 21 views last activity
  • This observation ties into frequent complaints here on the forum, such as "killers are playing sweaty" or "killer players are always using the strongest killers/addons". Over the past few weeks, I've made an observation while playing killer that leaves me just two choices, if I want to win my matches: either camp/tunnel more and go for fewer hook states or play stronger killers. I like playing
    16 comments 191 views last activity
  • This weekend has put a new definition to misery. For whatever ######### up reason, the SBMM kept me at a high level, matching me with survivor group beyond my skill, regardless of the killers I chose. I haven't won a single match in the last 72 hours as killer, always with 3-4 survivors escaping, but the game apparently refused to rank me down, continuing to give me the same strong survivors agai
    0 comments 11 views last activity
  • I think Oni's passive blood orb gains should be increased, making him less reliant on just injuring survivors and keeping them injured for long periods of time (so that they spawn blood orbs in the environment). Currently, according to the wiki, he passively gains 0.2 charges per second. To put in perspective how pathetic that is: his power gauge tops at 98 charges for the passive gain, meaning
    0 comments 1 views last activity
  • Obviously I'm joking, but they do behave ghostly. When I play Nemesis, I notice that used supply crates appear closed at a distance, then magically open themselves when I approach, unfortunately with the sound effects. In cases of me not having line of sight to the supply crate, this has fooled me a bunch of times into thinking a survivor was around, when there wasn't. • Platform: Steam • Desc
    0 comments 11 views last activity
  • • Platform Steam • Description of the issue After playing through the tutorials (not sure if that's the trigger, but that's when I noticed it, all characters were reverted to their default cosmetics and their charms were unequipped. • Steps to reproduce (if possible) (Probably) play the tutorial. • How often does this occur Unsure.
    0 comments 31 views last activity
  • • Platform Steam • Description of the issue The charm in the first slot has no physics and its position is disconnected from the actual body. • Steps to reproduce (if possible) Equip any charm in the first slot. • How often does this occur Always.
    1 comments 11 views last activity
  • Seriously, whoever comes up with these needs to take a dictionary and look up the definition of fun, because this isn't anywhere close to that. I'm talking about challenges that require specific circumstances to exist so that they can be fulfilled, which we have little or no control over, especially when they require other players to behave a certain way. Examples are the challenge for Plague t
    5 comments 81 views last activity
  • This path saves 12 nodes. Unfortunately, it's not possible to save all master or glyph nodes while at the same time maximizing the number of them. Red is the main path to get to the end node, green are secondary paths.
    3 comments 61 views last activity
  • Since the increased terror radius while carrying is about as useful as a pensioner's erection that secondary effect could be changed to an increased pick-up and hooking speed. This makes perfect sense with the main use of the perk.
    6 comments 41 views last activity
  • Has there been some aim-dressing tech survivors are abusing these days? For the past month or so, more and more survivors start to wiggle side-to-side just when I am about to lunge and then aim-dressing yanks my camera around and causes a miss. I can assure you guys that I wouldn't be making this thread if something about this didn't raise my suspicions, as I land hits on survivors not doing tha
    21 comments 261 views last activity
  • I was in a lengthy discussion in the chat with a bunch of survivors who kept telling me that tunneling is not part of the game and that I shouldn't do it. I heard a lot in my time playing DbD about tunneling, but never that it outright isn't part of the game. I got disconnected from the server before I got a conclusive answer, so my curiosity remains piqued: is there a convincing argument of why
    77 comments 1,381 views last activity
  • • Platform: Steam, but probably all platforms • Description of the issue: The game uses the killer's first person model to render their shadow, rather than their third person model, which leads to very strange shadows from their POV, thanks to the distorted limbs used to get their weapon into their FOV. This is obviously an oversight, but I still believe that this should be fixed, especially si
    0 comments 11 views last activity
  • The title is referring to the new Rotten Pumpkin add-on Demogorgon will receive in the PTB. I just don't see the point in crippling your power for some lousy bonus bloodpoints, it doesn't make sense. And the devs' reasoning for creating them is just sad. Sorry, bhvr, but bribing me with 200 bloodpoints isn't worth destroying my portal after teleporting through it. I see just as little reason run
    15 comments 191 views last activity
  • Platform: Steam Description: When switching survivor after having been queued into a lobby, that survivor will be shown in their default outfit, regardless of what cosmetics you have equipped. The customization menu will still show the selected cosmetics. Steps to reproduce: see above How often: probably everytime, I usually don't switch characters, so I don't know.
    2 comments 31 views last activity
  • Platform: Steam Description: title, the debuff icon only appears once the survivor is asleep Steps: play against Freddy using that add-on How often: always
    0 comments 11 views last activity
  • We used to have some great events in the past, all of which featured new objectives or alternate ways to play the game: Winter Solstice, Summer BBQ, Hallowed Blight (1st one), Moonrise, Howling Grounds, etc. Many players, including me, desperately miss those events, despite the issues some of them posed for the general gameplay due to balancing issues. For the major part, they were great fun. C
    2 comments 31 views last activity
  • Platform: Steam Description: By fixing the 1st generator piston moving abnormally fast, you introduced the opposite as a bug: it now moves abnormally slow and that for 1-25% of generator progress. As soon as the 2nd piston starts moving, the 1st pair kicks into the proper end speed. Steps to reproduce: Repair a gen How often: every trial
    3 comments 61 views last activity
  • The problem was caused by a read-only GameUserSettings.ini file. Platform: PC, Steam Description: the settings mentioned in the title keep resetting to 100% when I launch the game. I keep having to set them back to my preferred 85% Steps to reproduce: self-explanatory How often does this occur: every time I start the game
    0 comments 121 views last activity
  • Some of you might remember that Myers used to be able to stalk all survivors in his FOV simultaneously, which would increase the speed at which his power gauge would fill. This made him much more dangerous when survivors grouped up in trials and it was a strategy amongst survivors to keep dispersing when he started stalking them. It lead to a more engaging and diverse playstyle in those days and
    Mod
    18 comments 201 views last activity
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