Killer shadow generated from 1st person model

• Platform: Steam, but probably all platforms

• Description of the issue: The game uses the killer's first person model to render their shadow, rather than their third person model, which leads to very strange shadows from their POV, thanks to the distorted limbs used to get their weapon into their FOV.

This is obviously an oversight, but I still believe that this should be fixed, especially since other games show that it's very much possible to tell the engine which model to use to render shadows.

• Steps to reproduce: Play killer on a newer map that creates shadows.

• How often does this occur: Always

• Example from Reddit:

https://www.reddit.com/r/deadbydaylight/comments/mypo31/michaels_shadows_haveproblems/

Tagged: Pending

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