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tyantlmumagjiaonuha

tyantlmumagjiaonuha

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  • The location of the skill check will be random, but it will still be visible, so the player base that has been playing Survivor to some extent will generally be able to get through it with no mistakes. This is why this perk and overcharge, and by extension the doctor, are rarely used.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3713686#Comment_3713686

    No offense but that just sounds like you are quite new to the game and don't know what to do against the killer...

    Don't most killer get nerfed like this? Survivor does not know what to do vs the killer. BVHR nerfs the killer.

    I think the recent trend of killers is that they either do too well in PTB and are nerfed in the main implementation, or they do not do well in PTB and are buffed in the main implementation but are nerfed in a few weeks because "survivors can't handle it". Especially Chucky. He was nerfed in the main implementation for some reason despite his terribly long ability cooldays and flaws against mobility.

  • @Tzimiscelord said:

    I have heard in youtube videos youtubers talking about it or saying tha tthose 3 players are swf and i dont know what it means, what it does or how can i know if they are swf.

    Probably because english is not my main language.

    The easiest way to determine if someone is a SWF is to use Franklin's Demise. After one of us is attacked and the presence of the perk is known, our friends who are connected to the VC will place items near the Gen and so on. This is a technique to prevent the effect of the perk from depleting your gauge and to allow you and your companions to utilize the medikit and toolbox as needed.

    If you are using another stealth killer such as Michael or Ghostface, even if you are not in a competitive SWF, you can simply yell, "Whoa, Michael's looking at me!"will make the rest of your teammates more alert and make it tougher for them to get around you from then on.

  • I am surprised that this phenomenon continues to exist even as the game approaches its eighth anniversary. At least the inexcusable mistakes caused by Aim Dressing have existed since 2018, especially afflicting PS4 players.

  • This phenomenon has already existed since at least 2018 when I started playing the game and has been neglected for a long time. Is it a problem because the survivors are getting away with it?

  • If I remember correctly, he has been this way since the end of last year. It's been too much of a glitch for too long to be in the top 5 worst used. Maybe BhVR is no longer capable of fixing the glitches they have caused?

  • @epi said:

    As the title says. It's too short that the Doc can just spam spam and spam.

    He's too op in his current state. Not only can he spam it, he can find us so much more quickly due to static blast, his illusions. I feel there really isn't any counters to him. You can't hide cause of the illusions and static blast, and then you can't really loop cause of the shock therapy. But right now I think shock therapy really needs a longer cooldown. I play Doc a lot and it's fine playing him but even I feel he's too much.

    I am truly concerned about you, and I suggest that you try another position or think about it once in matters that you are dissatisfied with, not just DbD. Why don't you try the doctor or ask your friends who play Killer about his reputation?

  • Now all killers have to worry about healthy survivors running up around them right after taking someone down, FTP combos, grenades, flashlights. All wasting your few dozen seconds of chase.

  • When I played with players from different continents, I was forced to play with a much worse ping than I have now, but otherwise it was generally good and more comfortable than the current rubber banding-by-daylight. The downside is that many killer players close the queue if there are two or three survivors here with flashlights or multiple legacy skin holders, and you are forced to watch a long, long match waiting screen each time.

  • It can do many things, but all of them have been nerfed, resulting in a killer with specs that are lacking in everything. As with all killers in recent years, I would like you to seriously rethink the design of what only he can do.

  • The problem of low volume in Huntress is corrected in less than a month, but the problem of low volume in Ada is left unresolved for over a year. Is it allowed because it is only one killer player who suffers from the glitch? Or is it a non-issue because the survivor is getting away with it?

  • It has been clearly stated by the management that the use of external tools that do not rewrite the game program does not constitute abuse. Yes, just like Discord. It even exists in official BhVR support.

  • @Rawrbot5k said:

    Doctor literally can't keep up in the current meta. New and reworked old killers have hinder, move speed increases, or insta downs and therefore the survivors have adapted and started using perks to give them bonuses against these styles of game play. The Doctor is just outshined in every way these days mostly due to being impeded by his own ability. Please increase his base move speed, give his shock a stun/slow mechanic, or reduce the slowdown while charging his abilities. His only real strong mechanic (2 seconds of not being able to interact) is annoying at best but the amount of ground you lose in a chase for using his abilities doesn't make that viable outside of low level gameplay. Doc is no longer threatening just annoying.

    In fact, he is a typical low tier killer with major problems in chasing and mobility, but what is surprising is that even in this state, his base kit capabilities have only recently been enhanced: ......

  • You are right not to play it because you will either be offended by the survivors who use gridges on the maps and perks, or you will be offended by your gridge-using allies.

    Be that as it may, playing DbD on Switch is insane due to performance issues. You should maturely switch to PS5 or PC version.

  • Past interactions between community managers and users
    Q: Hex Park is disabled too quickly and its effects are too weak. What do you think about management?
    A: Hex Park is too powerful, so we must prepare countermeasures.

    This perception has been going on for years, so their countermeasure is to create totems where everyone can see them.

  • @Coffeecrashing said:

    Someone from BHVR just redirected people to this thread, and said "As already mentioned, the Team is aware of and working on this."

    How are we supposed to know "as already mentioned" and "the Team is aware of and working on this"?

    1. I don't see where BHVR "as already mentioned" they are working on this issue? It's not in this thread, and I have no idea where the "as already mentioned" is?
    2. I don't see a "the Team is aware of and working on this". All I see is this thread is "under review", which I thought means "we're not even sure if this problem is happening"? I thought the status would be ACKNOWLEDGED if BHVR confirmed the bug is occurring?

    Although they say they are aware of it, they probably don't know how to fix it or do a kill switch. Or perhaps they have decided that there is no problem because the survivors have been able to escape. That's ridiculous. Until this issue is resolved, I can't even play Survivor because I don't want to get banned all together because I'm seen as a teammate with Survivor who abuses Glitch.

  • Hey BhVR!!! Why can't Unbreakable Pallet Map or Portal Energy be kill-switched! Why is it that normal gameplay is definitely being interfered with? Is it a problem because the survivors are getting away with it?

  • In the past, I had a goal of rank 1 for both Killer Survivors, but not so much since the rank system virtually disappeared with the introduction of skill rates. There was a time when I was trying to maintain top 100 stats for my favorite killer, but I haven't done that since I gradually decided to just use Nurse and Bright. Now I'm just passionate enough to occasionally play SWF with friends and practice when I feel like playing a killer.

    However, for the last month or so, I have stopped playing both Killer Survivor due to the possibility of getting caught up in Endurance-related (mainly OTR) glitches and Portal Energy & Toolbox glitches, and while I plan to return to it when that is fixed, I have been thinking about the possibility of further epilepsy-inducingI've been thinking about returning to the game, but I'm still having a hard time playing the game properly due to bugs that can cause further epilepsy and create areas on certain maps where the killer can't follow the survivor.

  • As a result of the obsolescence of all the perks on the agenda in the last 6 months, could they be nerfed because even CoB is one of the killer decent perks and 70% of players are bringing it in?

    ps: CoB has been weakened by past nerfs to Gen Regression Spead from 200% to 125%, poor perk given a 75% weakening by a "small numerical change" according to BhVR.

  • For a long time, this game has been about four VCPTs overrunning one mediocre killer with a variety of stumpers and flashlights. Not surprisingly, the game has been around for a long time.

    The M1 killer was dropped to an even lower position by the obsolescence of Butcher, STBFL, and buffed DS (by the way, have you forgotten BhVR's argument about Enduring being able to mitigate or not?)By doing this, you will only see Nurse and Bright above a certain rate band. Other than that, it's no wonder there are now too few playable killers.

  • Scratch has gotten worse with every major update since I started playing this game in 2018. The older players who have been playing killers for a long time will feel it more, when using a killer like Spirit, where scratch is important, perks to aid beginners like predators are practical, no joke.

  • Community Manager "It doesn't matter (if there is a bug that is detrimental to the killer) because the survivor is getting away with it."

  • I can't believe it hasn't been fixed yet. I've reported it multiple times and been told over and over that it's being watched and a duplicate topic, but how long are they going to let it go! I haven't been able to play it for weeks now, just like the epilepsy bug.

  • A killer player who just bought a new PS5 and created a PSN account, and when he goes to his first match, the god management matches him up with an opponent who has 4 perks and all have items. pretty good job so far.

  • Hillbilly has been bugging out for 7 years. She can be at the same stage if she continues for two more years.

  • Reducing one survivor early remains the most effective strategy, so tunneling will be the optimal solution depending on the situation, even if DS is buffed (the map is large and difficult to patrol, you didn't bring Gen Regression Park, etc.).

    By the way, what do you mean by saying that enhanced DS will have a positive impact on the killer playing experience?

  • @Mandy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3707289#Comment_3707289

    It does look a lot to do with the engine upgrade, I don't know any game which is Live and has made the switch to not have problems. I can assure you that the team is doing everything they can to try to resolve the issues as quickly as possible, it's definitely not a pleasant situation for anyone, and one we'd rather not have.

    We appreciate players patience whilst we work to resolve all this <3

    Why didn't they fix the fast gen glitches with portal energy in this bug ridden patch? When you say you are keeping an eye on it, are you really just looking at it?

    If it was just a fatal bug in killer or its perk, I can still live with it because I can just avoid using them and play killer (meditate on the slow matching). However, if a fatal survivor-related bug occurs, I will hesitate to start the game because of the risk of my teammates exploiting it and becoming accomplices when I play as a survivor.

    I have not activated the game for almost a month now because I do not want to be an accomplice to the portal energy glitches. Why is it that such a fatal survivor bug has been left unattended for such a long period of time? (And while we're at it, what about the fact that Ada's voice is so muffled that there is no advantage to using any other survivor but hers?)

  • I haven't used it yet, but I think it would be useful to have an equalizer when using killer chase background music, such as hug, which is very loud. If there is voice chat, the equalizer should be allowed since it is not directly modifying the game file.

  • @jamally093 said:

    Overall playing survivor is boring because of it. Every match. Pain Res, Pop and Corrupt sometimes Surge is in the mix. Yes I get the meta is the best perks in the game at the moment and yes I get killers use it because they don't want gens flying in their face. But as a survivor with my matchmaking gens rarely go flying unless the killer is extremely unlucky. Most times a match is a guessing game like how if you see a Hex totem your going to break it you don't know what it is though. Basically I've done this thing where if I get the same killer multiple 4+ in a row or basically constantly without a breather to face someone else I play a different killer so I can feel like I'm giving survivors a taste to play someone else same with the meta I know some people will get bored facing the same killer build for the 10th time today so why not have them fave something new?

    Ruin,Ilaption,Surge,Thanatophobia...... have been weakened or rendered useless, so there are almost no perk options for killers to interfere with Gen. Furthermore, the PoP you mention has been weakened in the majority of cases, and Painless has been weakened where it was originally a peaky perk that depended on map generation and whether or not the opponent was a VCPT.

    Does the diverse match you want mean that the killer will give up 4k and just chase content? Or is it a match where each chase lasts 2-30 seconds and 11-12hooks are completed before the gen is completed?

  • So I could not use Spirit in killer play at that time and I avoided survivor play as much as possible. Even then I thought it should be fixed or killswitched in an emergency patch immediately. This time it is a survivor perk and the impact is worse than that because I can't be bothered to play killer play myself.

  • It was easy to use except for the fact that it changed to aura display and is now counterplayed by distortion.

    I wish Whisper and Crow, which are not used at all, would be buffed to at least this level to have more park options for killer play (BhVR there! I'm talking about the current environment where you see only PoP and Painless because you made Regression Park too weak.(I'm talking about the current environment where Regression Park is so weak that all you see is PoP and Painless!)

  • Neither defending Gen nor reducing the number of people by concentrating on one survivor and targeting them is allowed in the Jeff or Survivor's Rulebook, and the killer seems to be considered a device just to chase and make the survivor happy.

    If you want to get 4k consistently, it is better to use nurses or brights so that each chase takes 2-30 seconds.

  • It is not uncommon for a game to give the illusion that one of the survivors is using a lag switch. Why are you trying to fix bugs and glitches that result in other things growing out of them? This is not the time to add a new skin for Huntress.

  • It is very interesting to me that this perk is treated as if it were Tier 1 on the North American servers (and the EU?). On Asian servers, it is treated like NOED, "a toy that is only triggered after the match is almost over, and is only useful in rare cases", and is rarely useful in solo situations, even if the adrenaline carrier can effectively last chase or body block in VCPT.The "toy" is not a "toy" at all.

  • Jeff & Matthew's favorite, and it's not a problem because the survivors are able to escape.

  • If regressions such as pop, painless, surge, etc. are exempted, I think it is fine to reduce them, but otherwise, the number of times the limit should be relaxed. It is not uncommon for some parks to reach the limit, even when they are not currently locked in 3gen.

  • Once, when a trapper add-on or something was buggy and didn't make sense, the Japanese community manager who pointed it out said, "Survivors are escaped, so it's not a problem.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3704156#Comment_3704156

    They very rarely killswitch perks. There was a glitch with Merciless Storm last year that took about 2 months to fix, whereby missing a skill check took the gen from almost finished straight down to 0%. It wasn't killswitched.

    Yes, I did. I stopped playing Survivor during that period. As for playing Killer myself, I'm still good enough to remove the perk that I suspect is buggy and glitched.

    The current buggy situation with the survivor perk makes me hesitate to play because even if I play survivor, I could unfairly benefit from the abuse of the glitches. To me it is more serious than the killer park bug.

  • No matter how BhVR is, they should have done an immediate kill switch on the Glitches with Potential Energy and Endurance bugs. Are the survivors who are exploiting these bugs to increase their ranks blameless?

  • If the killer can't even defend the gen, and tunnels to try to get one of them out first are forbidden by the Survivor's Rulebook, what else is allowed but a chase if the hook can't even defend itself?

  • Don't worry, you are not alone. Killer plays are very unstable and disturbing.

    When you fail the first search and one gen is completed before the first chase begins. When map generation reveals powerful window and pallet connections; when multiple people use DH on you while you are using the M1 killer; when one mistake is a geographical killer like Death Slinger.

    To begin with, sometimes a single mistake in a killer play can increase the chase time by tens of seconds, and against a team of survivors playing decently, that can be enough to make the board difficult to turn around. If you are tired of playing Killer Play, playing Survivor is easier because there are fewer times when a single mistake you make becomes a locality, and there are fewer restrictions on your play style compared to Killer Play. It is better to spend your time on other things to begin with.

  • Well, it has been over a week since this bug occurred. When I play as either Killer Survivor camp, I see one survivor in every 5 or 6 matches who takes advantage of this phenomenon and goes towards the Killer to set up multiple body blocks, but this is a "cool technique" and raises the chances of the survivor being able to escape, so is this a problem?Is this a "cool technique" and is it OK because it increases the survivor's chances of escape?

  • The decrease has existed since 2018 when I started DbD, but I must say that it is getting worse every year, along with the scattering of scratches. When playing survivor, you can avoid multiple attacks in empty terrain by swinging your body from side to side at random or spinning in front of the killer's eyes, I can only assume that BhVR knows this and leaves it as a "technique".

  • Today, while playing Survivor, I witnessed a moment when an ally exploited this bug to escape and T-bagged in front of the gate, which is very uncomfortable. It should be promptly kill-switched. Or is this not a problem because the survivor is able to escape?

  • @Laurie268 said:

    I had a hacker help me out once against a tunneling nurse who had both recharge addons and had already hooked me twice at 5 gens. We both clicked our flashlights at her (which had infinite batteries) for the entire match and I still have zero shame about it. So I guess it depends on the killer. If it’s an M1 killer like ghostface then yeah, I’ll probably feel bad and give him the kill but against a nurse or blight? 0% chance

    In my opinion you are a cheater who cheats against those you don't like. You should be ashamed of your actions.

  • @Rudjohns said:

    This is Coldwind, just look for them

    they have nowhere to hide

    According to the Survivor's Rulebook created by people like him, this case requires one of two types of responses.

    1. go along with the survivors' game of hide-and-seek. They are playing to see how far they can go in stealth, with moderate action to keep the crows from flying. You don't know how many minutes and hours they will be satisfied, but the killers are employees of the attraction and have no right to refuse to work.

    2. Move closer to the edge of the map so as not to scare the survivors and let them complete the gen. They are scared of the heartbeat you make.

    You decide which scenario you want.

  • The PTB twins are definitely broken and definitely need an increase in hardness time after an attack, etc. However, it has been a few days since the update implemented infinite endurance on the live server due to OTR and other effects. If this bug(?)may be a message from BhBR that this level of strength is needed if it is to become a spec.

  • In East Asia, only a few non-streamers play DbD to begin with, and the number of killer players has been on the decline since the HUD implementation and basekit BT came along. Survivor queues can last 10 minutes or more depending on the time of day, while killers can start a match instantly even with 0% incentive, and there is probably no other area more convenient for those looking to make BP with bots.

  • @WolfyWood said:

    Every now and then I'll get a killer that super respects Dead Hard and then humps/headshakes without fail.

    I'm just confused as to why the perk is still so hated that it triggers this reaction often enough to be noticeable.

    Should the perk be changed again?

    On North American servers, the number of DH users is very small even at present, but on Asian servers, it is so popular that one out of two people still bring it. Even with stricter activation conditions, once you succeed in the "right place", it has the power to move a match in a big way. Feints to activate it first are still rampant, as multiple hits with it will almost always end the game for killers other than Nurse and Bright.

  • Is Ada's volume and moaning low a bug? I have inquired about this and have received an answer that it is not. This means that there is a Pay to Win. In fact I have not used any survivor other than Ada for the past few months.

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