theblimp
theblimp
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- theblimp
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Comments
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@Halloulle said:
... You're still missing the point.
What is the point you are trying to make, I understand that boons and hexes are different but why should a boon placed in a strong spot like the top floor of a building be infinitely repspawnable, that's what I want shattered hope to be basekit for
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@Halloulle said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3373392#Comment_3373392
Does the killer need to spend 15 seconds to snuff a totem then?
(in case it's not clear; I'm trying to make the point that boons and hexes are very different from each other and the only common aspect they have is which interactable asset they are tied to)
15 seconds for the whole team to have strong perks is not much of a trade when it can be infinite respawn.
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@Halloulle said:
Do we make boons map wide then tho?
Make them single use than yes, otherwise you get at least 5 uses in different spots on the map, and if the killer does not break the totem more
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It just needs to be changed so it doesn't work within 2m of a pallet to force a lose-lose situation for the killer. 2m should be a small enough distance not to affect other aspects of the chase.
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Bubba, insidious, camp hex totem
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I should have said that neither tombstone addon has appeared, that's why I asked if they were removed,
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@Lost_Boy said:
https://forum.deadbydaylight.com/en/discussion/comment/3163074#Comment_3163074
That doesn't make sense. If you have the pallet in your vision but can still clearly see ground space between yourself and the pallet then you shouldn't be stunned by it.
I know they sorted out hitboxes for pallets ages ago and I haven't really played consistently for a while now, but the hitbox feels larger than it did before.
Sorry that was a joke. But yes it does feel like the pallet hitbox range has been increased
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If you can see the pallet you can be stunned by the pallet
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@dugman said:
Just FYI if you hit the survivor in front of the hook they lose collision and you can move in to make the hook. Most of the time if you do it right you've gotten a free hit on the block and still gotten the hook anyway.
And by the time you have hit the couple survivors doing this you eat the stun and they all escape.
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That must have been it
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@hiken said:
u may be talking about the Game, the only map where that happens it has around 26 pallets. the rest have around half or a little bit more at best. and then you have shelter woods with less than 10 every match.
Nope eyrie of crows every possible spawn point had a pallet
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Eyrie of crows with a pallet every 5 steps let's go
@Aven_Fallen said:
Shelter Woods with 4 Pallets, lets goooooo.
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@Hex_Ignored said:
https://forum.deadbydaylight.com/en/discussion/comment/3003694#Comment_3003694
Because dredge can't go through walls instantly
Doesn't need to with the ability to leave a husk to teleport back to and still move around as well as the amount of lockers there are
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@SimplyPixelated06 said:
Uhh sure.
We've got dredge moving at normal speed and can teleport why not
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@Wampirita said:
nope, she's 3.8 without movement speed addons
Must have been a bug then
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@Mooks said:
Yeah spawns seem to be bugged right now with pallets (and also hooks) spawning too close to their own kind..
That explains it
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2981029#Comment_2981029
You aren't solving the issue.
It doesn't really matter if the addons cause him to drain less, the addons will still be problematic not forcing Myers to have to stalk multiple survivors.
30% from each means you have to stalk all 4 survivors
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@Crowman said:
As long as addons like Tuft of Fur or Tomestone Piece exist this could never happen.
Just change those addons to only get 30% from each survivor.
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@Mooks said:
he should have terror Radius as long as he tiered up from Evil Within I?
but he also had tinkerer (perk) equipped so anytime a gen reaches 70% he gets into undetectable status without terror radius!
tinkerer has a time limit though this was the entire match
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@ThatOneDemoPlayer said:
Because that'd make every Boon useless
How so the killer still has to go and look for the totem and with my suggestion take time to destroy it.
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And not being able to use your power when on a different level of the map
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Don't forget cooldowns
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Couldn't tell with the ridiculous amount of slowdowns and stuns twins have to deal with
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No it's not toxic.
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Can you make it so you have to hold the attack button a little bit longer for lunges maybe
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boons just need to be able to be destroyed permanently instead of the worthless snuff mechanic.
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Sabo is fine the way it is
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@IlliterateGenocide said:
Save the best for last. at full stacks is 35-40% i think
Cool forgot about that perk
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@SuzuKR said:
The omnidirectional-unhook is specifically to prevent killer from bodyblocking the only possible unhook direction.
I understand that part im asking why killer don't get the omnidirectional hook
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Or have the entity turn it
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@Raptorrotas said:
As far as i remember, when they added the rotating hook, they reasoned that it'd look weird if the hook turned to that direction by itself.
Doesn't it look weird when survivors do it then
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What's the reasoning behind giving survivors the ability to unhook from any direction while only allowing killers to hook from the front?
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They should deactivate ds and bt after generators are done free escapes because of these perks feels the worst. Dead hard doesn't bother me anymore
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Add the ability to down insta down in frenzy
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Boon totems.
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Boon role reversal
1000% Boon area of effect
survivors can instant mori the killer
Survivors gain 200% running speed
Survivors are invincible
Or maybe add a perk called killer b gone where the killer can not be within 100m of you when you run it
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@VanitasRyuzaki said:
Not in thr pick up, but you can somehow avoid being stunned but still blind. I've had it happened where I get blinded but I didn't drop the survivor.
Must have got lucky I always seem to get stunned and blinded
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@VanitasRyuzaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2605602#Comment_2605602
Best way to avoid being blind is to look up or quickly look the opposite direction, but looking up is much faster or run the perk light born.
I dont think you can look up while in the pickup animation
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@VanitasRyuzaki said:
A blind is normally aimed at the face of the killer, side blinds are rather uncommon but some are able to do it. The blind along the middle face of the killer or something. I never really understood how sideblinding I'd possible if it's not right in the face
So how do you avoid getting blinded if you can be blinded from the side
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Any team with a cheater on it
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@Aneurysm said:
I still think killers should have the ability to break totems if they don't a boon being used in that area. Bhvr would probably reject that idea on the basis that killers might just go around destroying every totem at the start of the match, which I guess they could but it'd be a pretty big waste of time.
I would do that
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Tried to start a game as killer the doctor had the infinite load glitch on normal ps4 with crossplay on. Got past the matchmaking lobby and was waiting for the match to start I gave it 5 minutes turning it off
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@legacycolt said:
I can’t believe we’re even discussing this. Jesus christ…
This went a lot further than I thought it would
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@PsychoSe7eN said:
Good. ######### you killer campers. I'll answer your question by asking another. If survivors get penalties for camping, why can't killers get penalized too?
Like slowly blind the killer camping hooked survivor. Once they are fully blind, survivor is auto unhooked and undetectable for 20 seconds.
Or for camping, killer refunds the hook count, the survivor is freed and reverse that hook count too.
Where did camping come into this im talking about survivors standing in the only spot a killer can hook from
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You can unhook from any direction as survivor. The killers should also be able to hook from any direction. I don't have a problem with bodyblocking on the way to the hook but you should not be able to block the hook once the killer gets there just by standing in font of it.
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@jesterkind said:
Obviously not, it's a terrible idea on the same level of "just delete them lol".
What is the reason for this being a terrible idea.Both sides lose a dull totem.
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So what's the counterplay to these perks
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Which perk