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@conradoo said:
Object of Obsession is supposed to offer a strategic advantage through aura reading. However, against stealth killers (like Ghost Face, The Shape, or The Wraith), it often works against the survivor. Instead of being a "perk," it becomes a debuff, revealing the survivor’s position while giving nothing in return.
I propose a simple and fair adjustment:
If the survivor is not seeing the killer's aura, then the killer shouldn't see the survivor's aura either.
This ensures the perk is neutralized—not overpowered, not underpowered—when the killer is undetectable, rather than becoming a liability. This is not a buff, just a fix to stop the perk from punishing players in specific matchups. Survivors shouldn't be penalized for using what should be a strategic tool.
Stealth killer is almost dead in this game. Usually, they are already weak. Until many killers are still so dependent on map rng, no reason to change one perk that’s not popular.
I mean, Myers can keep his undetectable until like 1 tier or with specific perks. And most likely he will have wh with mirror anyway, I just don’t understand the point of the complaint
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That’s why I don’t like to play against Twins. But the existence of these killers (as well as Oni, Knight) only proves that slug is not a bug or a flaw in the system, but that it is part of the game mechanics. No matter how annoying it may sound. The only solution I see to make it easier to counter slug in solo, where regardless of the level of the players they will suffer due to the lack of information and bad positioning in 50% of their time. Just provide the ability for all survivors to see each other's auras if one survivor is downed and to slow down the bleeding timer when the killer camps a slugged body.
I don't see the point in strictly banning slugs completely, because sometimes that’s the only way to win in the endgame. At least, until hard sfw and genrush exist. Killers are doing their objective and they shouldn't be punished for it. The best solution is just to provide more tools for survivors which encourage skill and make it possible to counter. (Unbreakable is hardly doing this. That's just 2nd chance that works against a killer trying to wisely put pressure for some comeback, not when the whole killer playstyle is bleed everyone out just because u can use it once)
New DLC perk already trying to deal with it, but I still feel the only people who’ll be able to execute it well are skilled sfw, not solo or mid teams who usually suffer from such playstyle. The game needs some tools for survival to outplay this in the core mechanic, not weirdly designed perks or nerf of the specific killer.
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@pvq said:
Its too strong in now live server.
surviver's plays is very well, Particularly chasing.
Now, the UI display allows any survivor to take the best action at any given time. Therefore, the killer's chances of winning depend on how quickly he can end the chase. However, FOG VIAL has too great an effect on special attacks that have a large gap. For example, Nurse's blink attack and Bright's charge attack can be easily nullified, so these killers are not amazing at all. The reason these killers are stronger than other killers is that they require a lot of practice compared to normal attack killers. Even if you practice hard, it is too unfair to lose the opportunity easily due to items, and it is not worth practicing. I am very concerned that it will lead to a loss of motivation. In fact, I am seriously considering retiring.
On the other hand, I am aware that these killers are overpowered for beginners. In order to ensure fair matching, beginners should always be able to use this item. By the way, I have no intention of bringing this item when playing as a survivor. This is because this item takes away the thrill of the game.
This item is too environmentally destructive and takes away the exciting game experience from both camps. If a better survivor uses it, they will be able to escape more easily than ever before without ever feeling in danger. At least in Asia, that's the game balance. Very sad.
Without stacking vials and iri addon that hides aura this addon is kinda mid.
I think the logical solution would be to just make it limited use if the item has an op addon, and forbid stacking
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970241#Comment_3970241
It can also backfire really badly for killers where they will have increased amount of matches that feel very comparable to SWFs that use discord, other sources or vc comms.
Not to the exact scale but generally speaking lets say the matchmaking gets 2 randoms and 2 friends in a team, they will be able to see those 2 random perks and then those 2 friends will match the random perks to make like a hybrid 4 swf thats not necessarily a full stack but a half stack since now those 2 friends wont run dupped perks and get more value out of it.
Majority of my wins and im not ashamed to admit consists of how rng plays a heavy role in matchmaking where people just simply bring same duplicated perks and lose because they lose a lot of value compared to 4 stack of friends which can cycle perks like one guy has his perks slots designed for that and then 2nd guy for that and so on and they cycle in synergy and killer literally cant do anything about that.
I am sorry but i did write a post that if it ends up being like that they will have to make it so bringing 4 of same perks that can stack will lose value and if bringing same items they lose value if worked on same gen, or healing.
Like survivors are literally at this game state navy seals with their rapid healings and gen rushing , it will get 2x worse once u can see random perks and then stack according to them
As killer main, I’ll prefer make solo buffed by info so devs will see how actually game is survivor sided is, and will start to balance game around actual picture. Now we have op sfw and solo queue that just feels miserable.
I want the old eruption, scourge, noed, penti, killer buffs. But the developers and survivors will always remind me that it is impossible, because there is solo and they are always in pain. But the bad state of the meta simply does not allow me to have a chance to adequately fight to opponents who interest me and I want to play with them. Wins due to bad random should not be another reason for some people to say "playing on killer is so easy."Just add some banmaking for repeating perks and addons if info will result sudden killrate drop... Like, no more than one sprint burst in lobby. If the perks are repeated, they can make a voting system or give preference to a random roulette. So swf will be nerfed and can’t abuse 3 syringes or 4 headons/decisive strikes. I genuinely don’t find it really bad for killers, and in long running distance that will make a big reason for buffing low tier ones.
I don’t really enjoy the fact that another solo q lost not because of my skill on killer, but because they didn’t have enough info to play like actual team… Or I lost because people have for ds, dh, and flashlight, while I don’t have anything good for huge comeback. And that devs find it reasonable to continuously buff sfw… because the best way to utilise heal and genrush meta now is playing with friends only
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@angel_pellegrino said:
I have mixed feelings about the possibility of seeing other people's perks in the loading lobby. On the one hand, I'm always looking for ways to be a better teammate. And knowing what other play styles other people are going to be using would help me to better understand them in the match. It would also give me a better idea of the tone of the match going in. Or I could equip a perk like botany if I see that no one has any health perks and it's a weak spot of the team. Or if someone is bringing a boon set up I know not to run around cleansing totems. Likewise, if someone else is bring a boon, I could also bring the same boon to get better overall map coverage.
On the other hand, DBD being the highly competitive game it is, I feel like there is the potential for lobby dodging, extended killer wait times from all the dodging, and more of an avenue for teammate sandbagging. Players already dodge lobbies based solely of what character a teammate chose or what cosmetic they're wearing. Imagine somebody loading into the lobby and seeing a "stevegull" build, an invocation perk, distortion, self care, boons, no mither, technician, or any number of other type perks. In a way, survivors would be inadvertently pressured to run more competitive builds, unless they want to get lobby dodged a million times.
Another likely outcome would be people continuing with the match and then trolling the person who's perks they dislike the most. Somebody has a boon? The teammate runs around and cleanses them all as fast as possible. Perk that requires opening a chest? Teammate runs around opening all the chests. Perk that requires cleansing a totem? They cleanse totems first. Distortion? Teammate equips bond so they can make sure to run the killer over to the "hider or rat." Somebody has a perk that requires unhooking people? The griefer makes sure THEY unhook the whole match. There are an endless amount of ways to mess with someone if you know exactly what build someone else is running. And if you think a salty teammate won't immediately take advantage of that in game, you're very much kidding yourself.
If we actually consider not doing great things for balance because of toxic players, we are so cooked. I mean, the only thing that will change for sandbaggers is that they able do it earlier. But it’s in their nature, they’ll do it anyway. So showing perks can literally save many games, like protecting guy with deliverance from first hook and let him rescue, don’t heal on 100% person with resilience and provide them medkit, let guy with balance landing do unsafe gens that are kinda safe for him.
Problem with people quit lobbies can be solved by letting survivors see perks only in menu in game. Like tgey did for offering recently.
It will encourage people more to run diverse builds or actually playing around perks. Trying to use max potential, play more conscious. Not forcing guy with gen build get off from gen cause he 2 meters closer than other for unhook rescue.
On the killer, this can also diversify the gameplay. The behavior of survivors will change, and you must acquire the skill to determine the type of players and choose priorities. And here, really, you will need skill. Such a solo buff will also help the developers to strive less for nerfs of killers and buffs of perks that benefit most from SFW and still trash on solo. This will simply help to more easily identify balance problems.
If u are afraid that this will be busted, game can forbid to use same perk in team more than twice. If u are afraid of people hate - well, it’s already enough hate in this game. But maybe, just maybe, this change will let survivors to work in solo more like a team and playing less selfish. And toxic players will lose all interest in the game because if they try to screw someone during a match, people will just be indifferent and keep excluding them from the team game until they die first from the beginning. Ten such losses in a row, and they are either forced to change their position or delete the game. No more excuses "I thought you had x perk", less miscommunication moments. Better then buffing simple numbers for perks, making them busted on sfw and keep them useless on solo. -
@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970210#Comment_3970210
yea im down with this idea, as long as the killer aura thingy is removed i really could see this being very helpful
instead of guessing if a survivor is going for the rescue or not we could have that but at the same time i could see it kinda of removing a bit of pressure from the killer side because now instead of the survivor guessing they would always know meaning they will stay on the gen instead of trying to rescue
Yeah. No need in killer aura read, cause it kills many stealth killer and ruin strategy. But letting survivors see each other is fine.
They also can give opportunity to see the aura of your teammate within 10 meters if you are injured. I faced with a lot of situations where I have to waste time to get attention from injured survivor for letting me heal them.
SFW will find each other and insta hill in second anyway.
If devs reduce the barrier between solo and sfw, by providing information, I think it will also help killers. Because the developers will not make false conclusions and once again buff the already strongest group of players, nerf killers, etc. The latest patch essentially has perks that are only useful when you play with someone, and this is a big mistake in my eyes….
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970208#Comment_3970208
artist had a bug where she could crash the server, she was literally kill switched a few weeks ago lmao
thankfully it wasn't for that long
That was for really short period of time. Definitely not like what happened with sigh poor Nemo. This boy like a magnet for bugs
Devs need hire new testers and ACTUALLY test game themselves before letting patches go. I don’t find it normal when the whole survivor is switched off on ptb -
@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969708#Comment_3969708
swf is probably the hardest thing to balance in this game, because nerfing them would nerf soloQ twice as hard as u mentioned and also the whole idea of basekit kindreded is not exactly need anymore, if the killer is near within the kindred range u will get anti camp no?
invisble walls and hitboxes within certain holes have been on the rise for no reason, its actually becoming a major annoyance when you play deathslinger or any killer that relies on those smoll interactions
and i agree im very sure spirit is bugged, i been playing her a lot lately and beside the fact that survivors go mute sometimes, scratch marks also tend to dissapear even if the survivor is still running (can track them from grass )
I think kindrered have to be base kit. For sfw there are no value from this, they already have info, but for solo it’s kinda of information we lack of. And I’m talking about this as killer as well. Just remove killer aura reveal, and let survivors see each other when one survivor downed/hooked. That also helps to point on teammates who were doing nothing and then trying to defend themselves in endgame chat
As killer, I don’t find it bad. More chances for better positioning for those who already have a lot of issues with this….Definitely no dejavu base kit. Survivors already have enough gen efficiency, and if u good player u don’t let 3gen by lack of info anyway. This perk is vital on gen rush build or for new players only. Otherwise, make corrupt intervention base kit as well
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I still remember ghostie bug with invisible camera for monthes. Now struggle with audio bug that I’m sure survivors hear as well. This noise district u a lot…
Almost every killer is bugged. I feel, maybe artist are the only ok killer. Houndmaster, Ghoul, Springtrap makes me crying usually -
Before 4% adjustment half of my games were people killing themselves on the hook because I was playing Pyramidhead. Many people don't like him as well, cause he has a free tunnel opportunity. Even if I don't use it lol. Or keep it until like 2 gens left, so they always have potential for a comeback.
Now people either DC now, or, with what I’m happy, they are at least trying to play. Tbh I never understood the reason to DC just because you hate Killer. Or put your emotions on the person who was playing them. Same with killers. Bully squads are bully squads, that’s part of their charm even if I don't find it fun facing against them. Just accept the challenge and try your best! Who knows, maybe later you will destroy the killer/sfw you hate with all of your heart. Balance don’t let do this usually, but when my phenomenal efforts were actually worthy I really love DBD in such moments.
Their frustration shouldn't make you give up on playing a character you genuinely love. Doesn't matter who are u playing. If you don't play him by slug and hard tunnelling, or using meta perks in 100% of your games, no reason to hate you
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He was nerfed enough for not getting unfair second hit, and he is rare type of killer that encourage other playstile and not simple shift w. And he is not range killer, that will like… actually zone you without giving any chances.
But he is hard to play against. U need to manage sources, don’t create dead zones. Don’t let him bodyblock. Him + dead zone just means instadown. Should be really careful on open space for same reason .
The only problem when he gets hit where it would seem it shouldn't happen, that’s why I really dislike kaneki (same with springtrap, but that’s another story) From survivor's pov there is no clear tool to understand whether you will get hit or not, the ghoul's movements look pretty weird. I just don't understand whether he will hit or he just randomly miscalculated leap. I wasted my sprint many times because of this. Or dead hard, when thought he will make a leap for cutting distance and making a hit, but it turns out player decided to use his ability.He is low key fun to loop. U need to think how put yourself in position where he won’t zone you. Change loops in right moments, cause he shortens the distance pretty well. Yet in close distance he is basically m1 after you take a hit. TL walls against ghoul without bamboozle are kinda funny even. Indoor map completely counters him, so he is not overpowered. He's like a buffed legion, with more annoying scream and mobility to match today's meta. Definitely not nurse or blight level, just more annoying cause of less skill involve. I hope devs will make more clear to realise are u getting hit or not in future
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@ChuckingWong said:
At this point OP you are just engaging in targeted harassment.
Its one thing to disagree with someone but this back and forth exchange with you including:
•Profile diving my twitch and bringing up years old videos as ad hominem attacks not related to your thread.
•Lying and misrepresenting posts people make.
•Cherry picking peoples opinions that dont align with yours and invalidating them, rather than disagreeing with them.
•Accusing others of a certain play style to discredit what they have as an opinion
•Assuming other peoples MMR to discredit what they have as an opinion
•Assuming what people "main" or play or dont play to discredit what they have as an opinion
•Telling others you dont "want to hear from people like you"
•Passive aggressive misquoting of someone with things like "bluh bluh not my problem"
•Admitting that you dont want to engage in good faith with this quote "Do you really think after this I willl try to actually have decent arguement with you? "
•Refocus your thread entirely on one person rather than moving on with a simple "I disagree" type of post.
You are just on a one man smear campaign doing everything you can you invalidate someones opinions.
All the examples I gave for a reason for not showing everything to people on this forum; you have done towards me in this thread.
You are EXACTLY why noone should reveal too much because no matter what is shown to you, you will shift goal posts much like your redefining of tunneling above and silly micro, false and lying by the way, critiquing of footage given.
And you will do it for multiple pages.
I dont need to answer how many hours I play what and what role to give my opinion.
I dont need to answer what my builds were and what killer I played to give my opinion.
You say you have ~600 hours in this game?
I have more hours just in the killer role ALONE than your total hours.
Should I discredit everything you have to say like you are attempting to do with me?You literally talking one thing in post, like it was true, and then call it harassment when it turns out people actually watch “proofs” you provided yourself?
No one asked about providing your own twitch here
No one saying that this SM experiment was essential for proving your opinion. You decided yourself, cause when people asked about giving simple screenshots or reveal blurred part, you said no and insisted you already have enough.
Don’t you want to question yourself why only you was getting such attention from me, while other people with respectively same opinion are fine? Maybe because they didn’t lie in their post or at least did it in a way I can’t realise it? Maybe they are at least honest, saying it’s simple only when you doing unfair strategy towards survivors? Games on killers indeed easy, until the only gameplay to actually win now looks like this. It was in the very beginning of my discussion .I’m genuinely sorry, if you decided my words crossed your gamestyle and suddenly decided to focus on personality. All of that time I’m trying to be actually respective and don’t touch personality of yours, even when you tried to picture me as evil person who discriminate the whole side on this discussion only because I wasn’t agree with you. I don’t really understand how making screenshots from streams you literally provided yourself by linking it should be considered as harassment .
I don’t know why some people decided I somehow support making life of sirvivors harder. I literally play survivor myself. I like gameplay on them. I still don’t get why people like to fight between each other, demanding nerfs or imposing unnecessary rule. Don’t genrush. Don’t tunnel. Don’t bring second chance perk. NOED is no skill involved. Toxic survivors. Salty killers. UghI didn't understand why it was so popular at first. Now, seeing how someone starts to claim one thing under my discussion, but in reality everything turns out to be completely different, the situation becomes generally depressive. You also consider revealing it as harassment. I'm not even offended by your eternal accusations of trying to defend your own position, I'm just sad that someone has any motivation to behave this way in this game. As if admitting that you are tunneling is a taboo.
Now you trying to defend yourself by pointing out how many hours I have. Well done…. At first, you still didn’t show killer stats about how many hours you have on killer. Second, does it matter how many hours you have, if your first post stating one thing, while on actual footage u playing absolutely different way, taking advantage of every of their mistake and tunnelling person out on 5 gens just cause his inexperienced teammates unhooked her close to you?
I honestly don't want my gameplay to look like this... when I have the same amount of hours as you. At least I don’t want my opponents doing primitive mistakes on the begging of the match.
You also had chance to finish all of this by either providing simple screenshots , or saying “I don’t need anything to prove”. Instead, you said u already proved enough (even more than any other person here, and was trying to analyse my words without any need. And I just checked what proofs you already have and compared it to posts you commented here.
Accusing others of a certain play style to discredit what they have as an opinion
Your opinion on first post litteraly playing without need to do what included your actual playstyle. Certain play style really matters in this discussion. Especially when instead of showing simple stats person hide it and put their stream with pure game style as valid “proof”
Assuming other peoples MMR to discredit what they have as an opinionYes, because you yourself a lot of times considered me as new player. Yes, because MMR actually defines how simple game is. Yes, because you hide it. No need to assume exact MMR, cause SM stream the only showcase of your MMR on specific killer, and survivors there was giving you free pallets after taking hits, brought you to injured and hooked teammate, or unhooked in front of you. You yourself told it’s their fault, but if whole lobby plays like this, it actually reflects your MMR.
Admitting that you dont want to engage in good faith with this quote "Do you really think after this I willl try to actually have decent arguement with you? "Yes. Because you build the whole image of your game style and it was a lie. Why people have to provide good faith when they were deceived and told they try to discriminate? You already put me in blameful position only because I was doubting your truth. And it was pretty emotional statement about how disappointed I was realising who I was trying to argue with all of this time.
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As soon as she was unhooked 2nd time you chased her. When 3 hooks from total of 4 is dedicated to one person is simple tunnelling.
Idk how u can justify it by hooking one guy in between. Like, if u slugged 3 and hooked one it doesn’t exclude slugging. If two survivors are injured and u choose chase unhooked one - it’s tunneling. Not hard tunnelling so, but still tunnelling.
You're right there is no need. Its not the required to leave an opinion in an open discussion on the forum.
But you did it anyways. Multiple times even.Because you put your opinion along with “statistics” and assumes that “you provided the best argument on this discussion ever” . No it doesn’t matter somehow, cause turns out stats are weird if hiding main picture.
That’s actually something. Switching from “I already prooved enough” to “I don’t need to prove you anything”.
This is a clear ad hominem attack on someone. I linked my skull merchant matches from the other night, not my pig matches from over a year ago to a thread asking about
CURRENTkiller state.
I put as an example of cases how you behaved in game before year ago and still does. Still slug, still tunnels. And after this try to justify it “I didn’t tunnel, I was spreading hooks, or they were doing simple mistakes, it’s their fault I tunneled them”
Indeed, their fault. But this doesn’t cancel fact you took advantage of this and gave them no chance. If that’s it, I didn’t tunnel myself at all as well. As well as majority of killers. Hardtunneling are much rare now, devs helped enough.
Here you probably also didn’t tunnel, leaving survivor slugged until chasing the only person who already have 2 stages, cause he was rescued less than 30 seconds ago. Literally you had free hook stage on other person, decided to commit chase to other
She just so happened to be back there. Thats not my fault. You want me to ignore a down? And then call me a tunneler?You may be surprised, but yes. You could easily give a hit to steeve, down (he was in dead zone) and then hook stage, but u dropped everything to commit a chase to person who was already hooked. It wasn’t intentional tunnelling, but still
tunnelling.
Went back as soon as unhook happened and downed her while u were in chase both with her saviour, who also was injured and guaranteed easy down.Finally:
They saved in my face for her final hook thats not my problem x2. I have no info perks, the map is stupid small, and they were impatient on the unhook. Which I let the person in end game chat know.
You said killer role is so easy, why to find any excuses for “bluh bluh not my problem”. So, how it cancel tunneling? That u had opportunities for hooks/downs/hits but commited to chase survivor in already vulnerable position, and after this messaging “Easy no tunnel or slug/camp”?
I can justify what happened on video, but definitely not when this actions is made by person who saying the role so easy you don’t need to do x thing, but anyway commits it. While complaining on poor survivor side.If u play in lobbies where people do unsafe rescues, doing mistakes like this and you yourself justify tunneling cause “it’s them, not me”, no wonder why you find killer role so easy.
Soft tunnel, but still tunnel. Slug out of necessity, still slug. Definitely not “easy no tunnel or camp” . -
@Moonras2 I don't feel anything against people who even ocassionaly farm. You can get more bloodpoints without making life of your teammates harder. You cannot imagine how many games onevents finished on 5 gens cause my teammates 'wanted to farm" on event. That's why I quit this.I didn't play events on these screenshots so they even have less excuse for doing this.
If you farm and put others on the level of yours why they tried to play and you didn't - thats weird.
First time see someone who tried to justify farming, when killer is basically in afk state or survivors actually spoiling game for your teammates. No one would be happy if they see teammate cleansing empty totem instead of healing guy on the death hook or do some gens. Especially during event. Come one, I have 1 million bp by actually playing today, for what god reason I need farm? -
So people who just farm should be matchmaked with p100 masterming or tryhard lobby? If springtrap was just farming, then why he tried to tunnel steeve and was playing on endgame?
It still doesnt correspod to mmr safety mechanic, if u get lobby like this. Just attempt to find an excuse of another lose and put a blame on specififc side -
@Moonras2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968423#Comment_3968423
I just wanted to come in and ask what you are trying to show with these screenshots. I'm not arguing them or anything like that. I'm just not sure what the intent is or how it is connected to the safety in place for mmr.
If it's the prestige levels, the Mikaela could be someone with many hours who just now acquired the character or started playing as her. Survivors share the same mmr as far as I know. They may even be doing an adept achievement.
The spring trap could be the same. Someone may have just picked up the killer. They clearly aren't new with the perks they have.
Mikaella played like she was actually new to the game. Or I cannot explain why she tried to get back on a gen after getting hit infront of killer face. Springtrap actualy got three hooks in game only and it was easy chase aginst him. U can define level of the survivor by their map knowledge and how they playing around. If killer playing on rpd and doesn't know shortcuts to catch survivors, or can not play around semi safe pallete, is this is good?
I also experienced it myself. Week ago I saw offering from 4th anniversary first time in my life. Person had around 9k hours against my 600. Doubt it was sfw, but I ended up with one hook only. They weren't some cheaters, they just were actually good.
And I see such situations at least twice on a day, from both sides.I simply dont believe in safety mechanism after having 9th game on spirit in my life with -2 gamma challenge from my friend and still somehow getting easy downs.
If I decided to tunnel someone here, they would be dead (considering I lost devour on 5 gens). Doing such terrible challenge on killer I'm new at, and survivors there have poor understanding of play. I don't want to call them bad players. Probably, they were just unexperienced
I need to add that sometimes this mechanism works, but from my experience trying new killers it was only three cases (from 20 killers)I was doing random perks challenge, on unknown. Was so confused with his power xd so spend half of the trial to make a hit using his ability. Survivors there was on level I am common with. But still, same happened on me only when I was playing booba and nurse. Other cases…. free kills while I dont even got the main point of power yet.
So just look on Nancy whose team died on 5 gen with zero tunneling or slug. I'm pretty sure she stopped to believe in any safety mechanisms after this. And I stopped to believe half of my killrate is fair
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968402#Comment_3968402
I literally played on singularity first time yesterday, and there 0 prestige on survivors or they put pallets down after taking a hit. Worst mistake ever. MMR on every killer is unique, and u’ll 100% get more casual and simple players on the first time. The highest kill rate usually if u cracked on your main or it's relatively fresh mmr killer.
Again, there’s a safety mechanism in place when you play a killer for the first time, you don’t start at 0 MMR. It places you slightly below your actual MMR to avoid smurfing. (if you have played another killer that is)
None of this is required in order to share an opinion on the state of killers.
Noone knows their MMR and it doesnt matter in the end.
From your own OPI would like just hear opinion of others, either it's survivor or killer, —→with more or less experience in game as me. ←—
I’m glad to hear some team beat you. Few posts ago you told that’s so easy. Play more to deal with it, what I supposed to do with that information if you put stream as an example of your point and survivors in 70% of playtime doing primitive mistakes and literally wasting time in a loop until they lose health state by the drone? I see what I see, no wonder why the game was so easy
My experience with Skull Merchant is just one example. I’ve played other killers too, and my point isn’t based on just one session. It’s based on consistent experience over time.
I included gameplay out of good faith, not because I needed to “prove” anything, but to participate meaningfully.
NOED was joke. If u know noed worked on her long time ago and seeing her with this perk is basically a meme. I played 2v8 as ghostie, I know her special attack are useless on exposed status.
NOED on nurse was about…. over 2 years ago. And I dont know why it was said, and it was never popular anyways.
None of which is relevant to leave an opinion on the state of killers. Or required.
Same thing can be said about whatever "hex blight" even means. Did not ask, has no relevancy to your thread.Maybe I didn't brought anything “new” to discussion, as well as you brought nothing to this particular discussion. Only some play on SM against fresh players and weirdly used it as argument of easy killer play. Congrats?
Theres no maybe. This discussion has revealed itself to
not be
"Leave an opinion everyone on the state of killers"
To
"I dont want to hear killer is easy, and if you say it is I will do everything I can to dismiss everything you have to say, by guessing your MMR, what type of killer you play, how many hours you play, what kind of main you are, and scrutinizing everything you have to say or show"The conversation seems less about genuinely sharing perspectives and more about filtering out views that don’t align with the idea that killer is hard.
Rather than acknowledge my opinion with a simple "I disagree but to each their own" type of response; we have a full 2 page audit of everything I have to say or show. Culminating in guessing my MMR, my hours, my main, my other killer players….
Pretty much everything I put into my bullet points on why hid information in the post of what the killers I played were or what build YOU went ahead and did.
Here they are for reference:https://us.v-cdn.net/6030815/uploads/MOT2OBMUVHEH/image.png
All unreasonably asked because the thread was never about freely expressing opinions in the end. Instead it was finding every avenue to dismiss and pick apart opinions that dont align with killer being hard. Its just unfortunate.If safety mechanism exist, why this mikaellla was there?
or springtrap here:
Or even me having situations like this:(they were all being knock down in a few seconds). Someone posted here about "people don't want to take screenshots as an arguement only because it despises by killer mains. Indeed, not because half of them was blurred and person dont want to tell why.
That’s consistent experience u don’t want to show, and according to your streams from last year, u block survivors if they escape u and type cheeky messages on endgame , or u slug until someone dc as pig on rpd if players shows some resemblance of skill level. I’m sorry, but streams u posted aren’t about facing insanely good survivors…. They working against you. Where u play as merchant on rpd tunneling claudette and got other hook only by camping in endgame. No one will actually believe in your insane experience with such way.
I don’t want to hear killer is easy from people like you, who hides part of their stats and show mid gameplay without actually sweaty lobbies on stream. Other people here proved in a better way. Other killers said it in other way. And they don't hide they are using unfunny strategies
The only consistent thing u are in, I’m sorry, trying to play around my words. Like, I commented about nurse and noed 4 post ago, two times told u it was humorous comment and u still “don’t know why it was said”. Like, I two times in a row told u why, stop being clingy to insignificant words and answer the question directly. Show your consistent experience in reality by sharing hours of gameplay. Come on. Or u’ll try to catch up by one phrase again in search of deep meaning, hiding your true consistent experience?No tunnel/camp/slug.
U told about this and yet somehow on streams there are games where 4 hooks and three belongs to already dead person. Don't get me wrong, opinion about killer side game is absolutely valid, until you dont hide killer stats or post in comments one thing, while actually doing another. Just question yourself why you are the only person I put myself in arguement with and realise sth, while about 5 people replied 'killer is so easy' and I'm fine with their pinion
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968394#Comment_3968394
Okay classic dismissal response. Didnt actually have an answer for anything, and in the end showing you just want to "critique" gameplay through dismissing people.
You have managed to not really bring anything new to the forums in terms of honest discussion sadly.
I doubt you watched the team that beat me in the… 10 minutes it took you to respond to me.
As well as any part of the stream you said didn't exist that is 2 hours+ long, that you somehow are now watching.
Some advice:
MMR doesnt 100% reset down to 0 when swapping to a new killer there is a safety mechanism in play for that. Your mmr goes just below what normally have on your other killers and then normalizes after a handful of matches (5-6 depending on wins/losses).Do you have a nurse hiding there with NOED
Nurses dont use NOED because special attacks dont work through expose. It requires a basic attacks. NOED is a useless perk on nurse.
Blink attacks are special attacks.I literally played on singularity first time yesterday, and there 0 prestige on survivors or they put pallets down after taking a hit. Worst mistake ever. MMR on every killer is unique, and u’ll 100% get more casual and simple players on the first time. The highest kill rate usually if u cracked on your main or it's relatively fresh mmr killer.
I’m glad to hear some team beat you. Few posts ago you told that’s so easy. Play more to deal with it, what I supposed to do with that information if you put stream as an example of your point and survivors in 70% of playtime doing primitive mistakes and literally wasting time in a loop until they lose health state by the drone? I see what I see, no wonder why the game was so easy
NOED was joke. If u know noed worked on her long time ago and seeing her with this perk is basically a meme. I played 2v8 as ghostie, I know her special attack are useless on exposed status.
As well as hex blight, cause he doesn't need it to win and one of the best killer to use dms + surge. I don’t know why I have to explain it…
Maybe I didn't brought anything “new” to discussion, as well as you brought nothing to this particular discussion. Only some play on SM against fresh players and weirdly used it as argument of easy killer play. Congrats?
Now instead of normal discussion and direct answers to questions I asked long time ago we have aggression here and an attempt to find someone else's mistake when they point out their own. I don't want to be banned from this forum because of senseless insults, I also don't want to communicate with a person who can't stand an opinion that disagrees with him and instead of direct arguments uses off topic :/ Have a nice day
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968389#Comment_3968389
1) You havent been on the forums long enough, people doubt no matter what.
2) Yes I did and yes it is, page 2 halfway down the page. Right there linked.Complete 10 match vod
https://www.twitch.tv/videos/2518187040Sable squad/RPD gang vod beating me
https://www.twitch.tv/videos/2518276119
3) In 3 pages you have had 2 people say they play survivor more than killer.
Where are all these survivor mainers you are talking about?
Why does this matter on "your opinion on the state of killer"?
4) Again why does MMR matter? Why do I need to give you a MMR in order to have an opinion?
How does MMR and "your opinion on state of killer" connect?
How do you know your MMR?
How do you know mine?
Why do I need to play a number of games specifically with SM to have an opinion that matter?
Why do I need to play a number of games specifically with killer to have an opinion that matter?
Do you think I havent played any other killer in the game?
Why does any of this matter to have an opinion on the state of killer in the end?
5) Again I dont need to provide anything to give an opinion on this forum. That is all just extra from someone who is willing. You're extremely lucky to have someone like me or anyone post stats to show their perspective on things.I will repeat the question: why are you hiding any data of killer matches and the total number of hours besides SM, while talking about the easy position of killers.
I have already answered this question.
Why does it matter what hours I have to answer "opinion on the state of killer"?I would like just hear opinion of others, either it's survivor or killer, with more or less experience in game as me.
This is a direct quote from your first page.
Why do you need to know any of these things to answer this?Cause on lower MMR playing killer incredible simple.
Nevermind, I already watched your streams. Survivors there really on.. sad level. No wonder why u say it's easy, maybe the cause in region differences or you indeed new player on SM.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968370#Comment_3968370
I'll explain it again: your specific opinion is not supported by anything.
3 things
1) My opinion doesnt need to be supported by anything. Open discussion is open discussion.
2) It is supported by more than anyone here.
I gave matches as evidence; I dont come at this from one angle, as well as a 2 hour + stream. Show me someone who provided 2 hours+ of game play to justify their opinion? Anyone?
No-one but me here did. Lets keep things truthful here.
3) I didnt have to post any of this to have an opinion. You are very mistaken if you think this is a requirement to have an opinion on the forums.Other surv mains provided at least something valid that supported their opinion. Or their opinion did not require support at all, because it is an abstract position. I replied to different comments including various people, and as you noticed, only you received message about “so sad half of the people are just manipulating by other side”. It was a hint. Unfortunately, used as a way to get away from the topic that for some reason you cannot provide complete screenshots (while accusing people of mistrust).
Again I dont know how you know who is maining what. Unless someone is telling you this, you are just assuming this. And ultimately it doesn't matter. Its not relevant to this discussion.
Im not accusing others of mistrust, these are direct things that have been said to me, not just in this thread, but multiple. Theres no accusation of these things on this forum. These are real responses that are even in your own thread.
And you even do it at the end of your statement here with the "hex blight" and "NOED nurse" comment. Which ill touch on below."Manipulation" is not only distorting numbers or misrepresenting words. It is hiding part of something. And then, the most amazing thing - to accuse of weird culture is actually weird.
What?
I said the culture on this forum of dismissing others and questioning them based on unrelated topics is wierd.
And you literally do it at the end of your discussion, by accusing me of playing blight or nurse. But it gets so much worse with the nurse accusation because you attached a perk she would NEVER run.Showing a game on SM, on which you obviously do not have much experience playing, and using this as an argument for an "easy game" is manipulation.
A game? It was 10. And there were multiple hard ones in there, one of which I lost. You make it sound like I have 0 transferable skills from playing killer for several years onto SM.
Yea I dont understand her power fully, but I definitely know how to play a stealth killer.Because, obviously, my discussion asked about the general situation, and not ten games on the killer where the mmr is unknown.
You dont know the MMR of anyone that responds to your thread. Why is it important what MMR someone has now? Does their opinion not matter if they dont have it high enough?
Do you have a nurse hiding there with NOED
Okay …. yikes.
I think its probably best that you stick to your topic rather than worry about all these other things. The discussion is about "your opinion about current killer state"
Someone is freely able to leave what they believe, they dont have to justify it with anything either.1) You can comment however you want, but people will not have fewer doubts from this.
2) You certainly did not provide more data than anyone else here. The only evidence is the match history results, where everyone except SM is blurred. Stream was dedicated to SM also for sure. And the statistics on survivors (and again, we return to the weird culture with off topic posts you mentioned ).People will draw false conclusions and accuse, this cannot be changed.3) People in the comments themselves stated that they are survivor mainers. They themselves stated this or that, and the only assumptions that are built from me are around you, because "the only one who provided the best data" has referred to a couple of screenshots and a stream, which is not even linked to general discussion. Others have evidents from their screenshots, statements and words. Other killers provided either detailed statistics of their hours played, or a history of matches with a wide variety of killers.
4) Your evidence is literally the history of matches on SM, which you tried out of enthusiasm. That's all. This does not reflect the picture of MMR. This does not reflect the picture of the general situation. This doesn't reflect my question of general killer state. It's a big off topic where u just decided to play considered low tier killer, where at the start you’ll always have chill matches. At the same time, you make statements like that the whole side of the game is incredibly simple. Your stream, your games simply reflect the first games on main, which you are not used to. Since each killer has an individual MMR, and you yourself said that you are not an experienced player on her, ten games are not able to reflect reality, no way.
5) If you do not want false conclusions to be made for you, first, start giving a complete picture and not pretending to provide it, do not make loud conclusions or do not try to draw conclusions for people yourself. This simply becomes rude communication, because any attempt by me to directly ask the question "why can't you give full data" turns into rudeness, attempts to latch on to certain phrases and already move on to accusations of "you're probably new to the game,yikes” when I make humorous assumptions about what you are hiding.
I will repeat the question: why are you hiding any data of killer matches and the total number of hours besides SM, while talking about the easy position of killers. If instead of a direct and simple answer there will be another "what I want, that's what I say" or another attempt to turn my own words against me, I will prefer not to answer at all. Because there will definitely be no adequate dialogue. It’s already become aggressive, to be honest.
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@ChuckingWongI'll explain it again: your specific opinion is not supported by anything. That's why I was ready to take my words back if it was supported by enough experience playing on the killer. Other surv mains provided at least something valid that supported their opinion. Or their opinion did not require support at all, because it is an abstract position. I replied to different comments including various people, and as you noticed, only you received message about “so sad half of the people are just manipulating by other side”. It was a hint. Unfortunately, used as a way to get away from the topic that for some reason you cannot provide complete screenshots (while accusing people of mistrust).
"Manipulation" is not only distorting numbers or misrepresenting words. It is hiding part of something. And then, the most amazing thing - to accuse of weird culture is actually weird. Showing a game on SM, on which you obviously do not have much experience playing, and using this as an argument for an "easy game" is manipulation. Because, obviously, my discussion asked about the general situation, and not ten games on the killer where the mmr is unknown. This whole argument can be resolved with simple screenshots of the full picture, but you refuse to provide it. It is your right and I’m fine with it. It is only my right to say that in this case the position is absurd . What is the idea of hiding data from other matches? Do you have a nurse hiding there with NOED or hex blight? Why hide data on the total number of hours played on the killer if your whole point is that it is very easy to play? You do not give an explanation for this, and when a person makes limited conclusions, you are offended and accuse him with choosing preferred sides.
Killer doesn't have abnormal kill rate. Only two killers have av kill rate above 60%, and only because it is hard for new players to understand their power. 10 of them below 50%. Mostly killer has av kill rate less than 55% This is clearly lower than what the developers stated about “having av 60% kill rate is fine.
So yes, nothing with the strength until it is not nurse or blight with hillbily. Survivors losing by killer taking advantage of their miscommunication usually. Or they got unfair mmr lobby.
I really don't understand why ghoul is still so deadly after nerfs. Cause he is now basically better legion with higher mobility and more annoying scream. I will assume only because he can counter shift w, while it is still the most popular way to play
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@ChuckingWong I don't forbid people to reason, and most of the comments here from surv mainers from the position of a killer are absolutely acceptable. As you can see, I didn't write anything to them and didn't even try to dispute their opinions, because they don't even raise doubts. But that's only because they don't try to hide some of the statistics, make big statements like "specific side is so easy I don't need to do *this*" and then blame people in weird culture for not being able to trust your opinion.
Everyone has the right to express their opinion and I trust them, as long as they don't refuse to give a detailed argument and start manipulating data. The person who says that 4k shouldn't be pursued by killers and that it's toxic has a clear position, and there's no point in blaming him for that, even if I don’t agree. He wants game being fun for both and he has right for this. Other survivor mainer who also has p100 nemesis also has an opinion that would seem completely disadvantageous to me, but I agree with him because his position is consistent and supported by his stats and valid arguments.
But I'm sorry, there's zero trust in your point because your statements are unambiguous, they appeal to statistics that are partially hidden and the only explanation is "I've already provided enough, but evil people don't trust me." You are literally the only person on discussion I don't completely agree with.
I'm very happy with most of the comments. It helped me come to the conclusion that the game is really killer sided. But the reason is not the killer's strength, but in a terrible solo, which ghoul nerfs will never help, while hard sfw don’t leave chance to you. In fact, a strange mmr system and an attempt to balance the game by limiting both sides leads only to an limitation of a challenge, while the outcome of the game is quite clear. Is this the fault of the killers? Unlikely. Do they continue to nerf them? Yes. Does this help make life easier? Regular players never. Maybe for sweaty sfw only
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@cogsturning said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968285#Comment_3968285
First of all, most teams aren't coordinated. The game doesn't even have voice chat. Many people play soloq and have to deal with absolutely useless or selfish teammates.
Saying good game after tunneling and slugging is about the same as an insult. I've never taken that as anything but sarcastic when people do it to me. It wasn't a good game for someone who got tunneled out two minutes in or spent their time lying on the ground. When you down someone, you're supposed to hook them. It never even occurred to me to leave them there until I started playing surv and people did it to me. It's an exploit. They wouldn't be trying to address it if it wasnt an issue.
And really, what is the point? If you give the team no chance, why even play? You ever play surv? You might gain some empathy if you did, and you can see just how good those games are.
I play as surv as well and I don’t understand why killer should have emphaty to other side. Don’t be toxic in chat writing gg ez and don’t do killer alternative of tbag is enough for me. If they wanted to win, they would take it anyway. No reason to impose “u should put yourself in my perspective”.
Another point to divide mmr on two sides where people care and don’t care to have 4k
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@ChuckingWong said:
Oh and the 50/50 thing yea I never claimed I evenly play both sides. Or why that would be relevant
Your post is titled "the state of killer"
Doesnt really have anything to do with survivor.
Unless this is another dismissal tactic where you want to see someones hours on killer and survivor and then say something like "well you only play X hours on killer, so your opinion means nothing"
To which I would say "I just played two days straight of killer and streamed one of them, can I play the other role please?"
not to mention a lot of killer is just waiting in que nowadays. These skull merchant matches have like 2 survivor matches worth of time between them.In end of my post I asked both survivors and killers, that's true.
But I thought it was quite logical to conclude that it is much wiser for a survivor to share their experience of playing as a survivor against a killer, rather than changing positions. It is also strange, as when killers say that they rarely tunnel solo/the meta for survivors is too strong, and in order to prove their position they move from their chair of experience in the form of 7k hours on a killer and go to experience a crystal new MMR on survivors, where they are against killers with a much smaller understanding of the gameplay. I do not like when killers think that it is unfairly easy for survivors, and as arguments they cite their rare matches on survivors. I do not like the opposite situation as well, because playing true 50/50, I understand perfectly well that this is a substitution of concepts. I was convinced of this live, when at first I watched the gameplay of my friend for a killer (he is a killer mainer) and for a survivor. The level of play is often opposite. He was dying because of his inexperienced teammates, but in the chase with the killer, the killer felt quite helpless.
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@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968303#Comment_3968303
Cause it’s easy manipulate by match history. I could easily say “look, my rebecca escaped so frequently , means it’s so cheesy to play survs”. Of course not. It’s just a solo queue where my teammates wasn’t complete potatoes. And killer failed at tunneling even. I put my average stats just as way to provide more clear image. My phead showed great results yesterday as well, but it doesn’t reflect my actual killrate and that I still learning:
Yea the difference comes though in my case when I, make public even, a several hour stream of what happened. I also post constantly on this forum of clips, other matches, so people generally have a good idea where I land on loadout and "skill" I suppose.
As well as playing both sides.
Average screenshots though can be manipulated just as badly.
Just on my survivor alone. Youll take my word for it, that I havent just been giga hiding, bringing a key every time, dropping it in basement and using clairvoyance to escape more often. Sandbagging my teammates in the process.
But then you wont take my word when I dont show you my killer loadouts. For my matches.
Gotta be equally vigilant about these things. Both are just as easy to manipulate.
A hint to some of those matches I whited out though. Some of them are carryover from last night. I literally whited out skull merchant win matches that even have film behind them 😂Does this mean ghostface killer is stronger than pyramidhead? I heavily doubt…
Your kill rate differences between your killers can have a lot of reasons. But the only thing you can really say is
"I have a higher kill rate on ghostface than on pyramid head"
Thats all those numbers mean.That's why I tried to create such discussion, to see less manipulation of number and hear actual opinion of surv/killer mainers, but somehow half of the comments is seemed full of people who playing other side, but commenting other. Maybe it was naive for me that survivors mains would talk about survivors and killers mains about killers. If you are a 50/50 player, just show it and I am ready to apologize and take back my words, cause I don't want to insist being “abs right”. I still don't even deny that solo queue is terrible, I just don't think it's the killers' fault and that their role actually easy.
This is right and spot on about why many of us hesitate to show everything, we've seen how it plays out.
There’s a consistent pattern on this forum, pretty much a culture actually, where anyone presenting evidence or experience from one side gets hit with a barrage of assumptions:
Heres some of mine:
•“You probably tunneled.”
•“You were playing Nurse/Blight” (even when I have footage showing I am not LOL)
•“Those were low MMR survivors.”
•“Matchmaking is broken.”
•“Show your stats, but I won’t show mine.”
•"Oh the survivors were just bad"
•"Insert unfair critique here"It's a problem. No matter how much someone or I shares, the response is often shifting goalposts or outright dismissal, without any willingness to provide counter evidence. It becomes a one way conversation. With you putting yourself out there, and then nothing in return.
At some point, you gotta realize that showing enough is the only reasonable approach, especially if the other side won’t meet you halfway at all and just question everything.
It’s frustrating, but unfortunately, there's a weird culture on this forum around it.
Good faith conversations are a two way street.And again, everything leads to the point “Game is killer sided until u have lobbies where at least one person is a huge burden for others or they ”cheese”.
What "sided" the game is, isnt really relevant to your discussion.
The post you have going though is the state of killer. And I believe its about as easy as it can get currently. Even with low tier killers.
With that though:Multiple things can be true:
•The game can be super easy for killers, easiest its ever been (in my opinion)
•Skull merchant needs attention badly
Just because I think the state of killers is generally easy, doesnt mean I dont think specific killers need work done to them.
For the matchmaking thing though its just another form of dismissal.Saying that killer is only easy because matchmaking is broken is wayyyy oversimplified.
Using that as a blanket excuse to dismiss why killer feels easy or hard is just not realistic. Matchmaking is broken for everyone, not just one side or person. It's not like one player is getting perfectly balanced matches while the other is dealing with massive problems. Everyone has to deal with this horrific system they have.
This can all be solved with a simple screenshot of general statistics. Since your profile is private, the only thing people see here, especially in this discussion, are limited screenshots, where even on them some information is hidden. Why refer people to streams when you can show the number of hours played in one screenshot and not blur (why) part of the rest? Especially when you notice that people are already looking for a reason to doubt your success. You can simply not give room for doubt and from the outside such people will sound absurd.
It is not surprising that people will draw false conclusions or not trust. Everyone choose what to show and what not. The problem is that some people consider it a weird culture that people do not trust limited pieces of information and speculation, especially online.
Opening this discussion, and even confirming that my original intention is dedicated to the oddities of mmr and the illogical fight against the consequences, and not the cause, led to a dispute around SM and her kill rate. Obviously, you don't main her, and your first hundred games will be easy. The match history is not able to reflect the real state of the game, and you just hid the other killers. Most will doubt such a position, and that is… adequate. We still respect the position and opinion, we do not erase it or devalue it, but limited data encourages less faith. It is like that everywhere on the every forums
You already said my killrate and match history can have many reasons to look like this. Who knows, maybe I’m just a noob player who is angry that he can not tunnel that easily…
But why it doesn't works for your statistic as well? Especially on this discussion, where screenshots you posted already limited.
If anyone is curious about my playstyle, I can easily contact them later on Discord. But I can give one simple screenshot showing the total number of hours right here, without any difficulty. I am okay with people doubting me because this is the internet and many people's paranoia is justified
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@oecrophy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968290#Comment_3968290
I actually enjoy the “sweaty” matches — I like it when neither side holds back. But 2 kills are never really the result I’m aiming for. Not because I need that 4K on the end screen (though let’s be real, pulling it off against a really strong team does feel kinda sexy) — but because that’s simply the expectation. People ask for it. At least from the groups I usually end up facing.
https://us.v-cdn.net/6030815/uploads/RJDI5AIUJ4WH/endscreen.jpg
Killers learning.
Next time, maybe I skip the meme build with Devour. And you better bring Shoulder of Burden, David, 'cause your Marigold sure didn’t carry this and wasn´t that good.
https://www.youtube.com/watch?v=56v5mBzZd7w
But..yupp:
I’m with you. When you go all-in as a killer, a lot of solo queue groups just fall apart. Same with most casual players. One bad or unfocused player is enough to turn the whole team into an easy snack. (My kill rate is like 80-90%, (even on M1, so I’ve seen it firsthand.) (I’ve shared my kill rates here (yesterday?), but umm, I don’t think kill rates say much anyway.)
And i still think: It’s not that the killer roll is broken or OP, it’s just that solo queue is still a mess, and having even one bad or inefficient player in the game can lose you the whole match as survivor-team. DBD isn’t like it used to be where one person could carry everything. Not anymore.
Most rounds, especially with weak killers, are won because survivors don’t pay attention to their macro gameplay, even if everyone is solid in chases. They chase without thinking, (rip important gens) work on generators without thought, and position themselves poorly because “oh, the killer can’t catch me anyway — and I’ve still got my ds/dh/otr”
Or they just won’t admit that someone on their team needs to be sacrificed. (a lot of strong SWFs just break because they refuse to accept giving up on one teammate.)
It’d be great if lobbies were better sorted, and the MMR was actually decent. As a killer, you just don’t get a chance and time to figure out how good the team is early on. You get into a situation like “oh crap, one guy’s dead and 4 gens still up” and then maybe you could chill a bit. But then survivors notice you’re playing softer, maybe drop their item or throw you that cute hex:babypanda look. And you’re just like: Yeah, great. RIP me. And you’re just standing there like yish, ######### now, killing them now would feel even worse.” But farming feels lame too — if I let these guys go too much, I end up stuck in an MMR range I don’t want.
So you just do it quick and painless.
It’s not the killer’s job — it’s on BHVR to fix the MMR.
Kills and escapes alone were never a good way to measure who’s winning. They could’ve improved the old emblem system so much better. BUT: I feel like before they keep tweaking balance — nerfing killers, buffing survivors, etc — they need to fix matchmaking. The system kind of works, you get sweaty groups most of the times, but a lot of the time it’s just random mismatches with backfills or casual players getting thrown into games they don’t belong in.
So yaipp, I always wonder what’s the point of all the balance changes if matchmaking’s still this bad? I see it in my games too. Doesn’t matter what perks or buffs you give some people, they’d still die. And that’s totally okay! You can play super chill, casual, just enjoy the horror stealth vibe without needing to master every perk or map detail.
But those players should be in different lobbies
And only then—when players of roughly equal skill consistently end up in the same matches—can we even start to judge the state of the killer role and what balance changes Dead by Daylight actually needs.
I also enjoy more sweaty matches. My killer isn’t builded for being friendly (poor him, he even can’t nod), and his power is like… means to be nasty and tunnel.
Before I was too kind and chill (consequences of being ghostie main), and after significant kill rate drop, more sweaty lobbies and zero kindness to me (like, I really doubt u ever think to be kind to killer, so a lot of people message gg ez or toxic slurs/staff if they win, while killer was actually being chill and didn’t try to make your life miserable) actually forced me to reconsider priorities. Interaction with survivor are too limited for actually wanting to be friendly (the guitar is cool, but it's not that original, and most likely person took it in a combo with perks for genrush)
I also realized that my skill... well, to put it mildly, I overestimated myself :₽ And playing always nice and giving survivors time to breath doesn’t let you improve as killer main.
I still have fun moments. I still let sometimes people go. But when I leave with one kill and three escapes cause “oh, they are so bad in chase, I shouldn’t be too persistent and mean” I start to question myself. Maybe I changed my mind if it was more encouragement for friendly interactions, but now it’s only rare occasions when survivors have good sence of humor or some accidental switch in my head where I feel I have to follow imaginary rule book. The game on killer is litteraly meant to win. On survivor idc until I have good chase and sacrificed my life for poor Bill who was hiding in the bushes because he got carried away into the lobby of p100 mastermind, while he is barely started to understand the game. -
@ChuckingWong said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968295#Comment_3968295
No real reason to show it. Was stated before in a previous answer to someone whos not with us anymore it seems.
30-day survivor screen though: Not sure what day I am on.https://us.v-cdn.net/6030815/uploads/QEUVS2GSHNS2/image.png
The difference for survivor is though you can crank as much as you want, if you have a weak link on the team, you just lose and most likely wont escape.
No matter HOW hard you try, its just too bad so sad.
You can do some real piece of poo stuff like bring a key though and stealth it out to like "inflate" your stats though. Me personally I dont do that.
Your escape rate and win rate are very VERY different on survivor. While on killer they are more in line with eachother, different but less deviated from eachother.Cause it’s easy manipulate by match history. I could easily say “look, my rebecca escaped so frequently , means it’s so cheesy to play survs”. Of course not. It’s just a solo queue where my teammates wasn’t complete potatoes. And killer failed at tunneling even. I put my average stats just as way to provide more clear image. My phead showed great results yesterday as well, but it doesn’t reflect my actual killrate and that I still learning:
I can go further and provide another manipulation by stats showing this:Does this mean ghostface killer is stronger than pyramidhead? I heavily doubt…
So same with other kinds of stats. It’s so easy to manipulate by any kind of numbers (and that’s why we still don’t have a decent MMR). The most brutal killers by av stats are nightmare and Lich. Does it reflect the actual state of the game and meta? Surely not.That's why I tried to create such discussion, to see less manipulation of number and hear actual opinion of surv/killer mainers, but somehow half of the comments is seemed full of people who playing other side, but commenting other. Maybe it was naive for me that survivors mains would talk about survivors and killers mains about killers. If you are a 50/50 player, just show it and I am ready to apologize and take back my words, cause I don't want to insist being “abs right”. I still don't even deny that solo queue is terrible, I just don't think it's the killers' fault and that their role actually easy.
That's why it’s important to show kill rate and total hours (and not blurring other killers), cause even with such stats we still never get an actual picture of the situation. Tbh the only person who provided some resemblance of clear killer stats is oecrophy. And oecrophy was pretty honest saying that their killer tunnels, slug, etc. And yet, they considered that their stats weren’t good for showing actual pictures during matches.No one doubts your skills, but to think "there is no reason" to show the full picture is partial manipulation. If you have many hours on killers and even on high mmr you easily win without tunnelling or camping - my congratulations, you are actually a top player. No reason to hide it
Your survivor rate is impressive as well, and I actually believe in it. Especially if consider broken matchmaking, “easy killers”, and that you don’t cheese on them by playing selfish. Others here pointing on survivor e rate as below 40%.
And again, everything leads to the point “Game is killer sided while u have lobbies where at least one person is a huge burden for others or they ”cheese”. -
@ChuckingWong said:
Yea killer is just so easy compared to survivor. These days you just constantly get 3/4k and dont even need to have anything really going for you.
Can even be on a bad map or low tier killer, the lowest even, and just win constantly.https://us.v-cdn.net/6030815/uploads/JQ3GKM1G2IVK/image.png
https://us.v-cdn.net/6030815/uploads/YSDRCZTAZP9Q/image.png
https://us.v-cdn.net/6030815/uploads/2656FUAXM2KT/image.png
Its just too easy on one side of the game.I was just wondering why other options are hidden besides SM and you didn’t show killer play hours yet? Results are impressive anyway ! What builds do you usually use?
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@francesinhalover said:
My opinion on Killers...
Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS Pain res/surge + DMS
Also blood favor, forced heaitation.
Survivor winrate 33.3%
surge +dms is the easiest combo to counter, if u feel killer have it. Just don’t touch hot gen when killer is about to hook. If the killer has no mobility and no information about the generator state, you have enough opportunities to finish everything. When I run in solo queue and see this combo, I also trigger dms on cold gen so that my teammates working on the hot generator do not lose progress. If it’s not ghoul, nurse, blight, singularity or others with insta mobility, by the time they come to protect the gen it will be completed.
My escape rate is usually between 40-45%, and I’m playing hard solo usually or duo. I’m also a pretty altruistic player as a rebecca main and always try to save people in the endgame or sacrifice myself. I can give 4k to killer because I’m too lazy to look for a hatch. And I’m not that good at looping! My ping loves to spoil everything. So, I’m not tryharding on survivor. If I played more selfishly, I think it would not be hard to ensure a higher win rate as 50% or above. I watching few Russian streamers, and all of them have 60-65% escape rate. They don’t comp players and really chill people
Last screenshots is an example of solo queueMy first main was cheryl, so low escape rate kinda reasonable there.
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@oecrophy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968266#Comment_3968266
Ok. I tunnel. I camp. I slug.
Does that automatically make me a dick? Just because I play the game the way it was designed — a 4v1 where I’m on my own against coordinated teams?I've never insulted anyone personally and I usually always type GG at the end. So how exactly does that qualify me as an bad person? :/
I guess I just have to get used to it — suddenly I’m the Big Bad Evil reincarnation of ultimate evil, just because I play a bit more efficiently as killer to win. Like that instantly ruins everyone’s fun and makes me the villain in this PvP fairy tale. Meanwhile, I’m really just trying to do what the game expects of me: do my job, killling.
It’s completely fine to play “for fun”, I just wish mmr system will finally divide people who actually trying to play from people who don’t want to be too bad and they fell “2 kills are actually good result “.
Only when these two worlds separate in both the game and the discussion, and people stop judging each other for simply wanting to win/have fun, maybe then we will be able to see whose side the game is on. Right now it is impossible, because a large percentage of the "high" kill rate is from killers due to weird mmr and a large percentage of survivors who are willing to ruin the game for everyone for their own fun. And I am not kidding.
Two nea and meg with aggressive flashlight clicks were enough for the team on gideon to lose to me in a nutshell. Yesterday another nea disconnected on 5 gens, they tried to gen rush me, but I just killed the bot and they had no chance. And I watched in the chat as a frustrated Lara blamed others for the loss. I myself encounter situations on survivors where my teammates are more toxic/silly than the killer, and I don't see a solution to the problem through nerfing the killer and transferring balance. Because it's artificial . Such teams with Nea and Meg above will always lose, while the killer will have fewer and fewer chances against normal players. Even otz said that the game is difficult only when the survivors themselves want it. Solo queue is terrible, because they can throw a potato into your lobby who loves farming and try hard killer. And here the feeling that the killer has all the tools in the world to win. If this were true, there wouldn't be a situation in the game where, against a strong team, your maximum would be 4 hooks for the whole game.
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Inconsistent mmr can be caused by “being too nice”. Cause I was like this on first 500 hundreds of play until found a killer I actually want to be good at and show impressive results. And well, only after this tryharding I saw that the game is quite favorable to survivors, if they themselves try to play normally and have a decent level (and u still keep moral principles, not tunneling or doing nasty strategies) If we talk about random lobbies where people play for fun, of course playing in such a game will not be difficult for a killer.
Game can be killer sided, but somehow average stats from nightlight dropped down compare to the winter season when I actually started to play
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/451647/your-opinion-about-current-killer-state
Well I play huntress in the event mostly at the moment with lethal, bbq, iron maiden and floods of rage. Even tho the people I play against have a great variation between a few hundred to sometimes up to over 5k hours (I have, 3,1k to comprehent) I think it feels pretty okay at the moment. (Regarding to speed of the games)
Obviously I play the event with remote-hooks so it's very time-efficient and therefore boosting my killrate, but even without that I would've 60% maybe more killrate like this (I have 70 at the moment) - that's pretty much balanced like bhvr intended and feels good for the most part. (Regarding to the amount of people I'm able to kill).
I don’t want to count event, cause from my experience it is heavily killer sided. And when I played solo on survivor, my teammates were behaving like silly potatoes, doing primitive mistakes or sandbagging others. Sometimes I feel half of participants on event are considering bp the most important part of the game, so it’s worthy to die on 5 gens but get +10k points by doing constant sabos, totems or opening chests.
I’m actually happy that I don’t attend event anymore, cause people are less toxic as well. One person accused me in tunneling and wished a lot of bad stuff while I chased and hooked his rescuer, and he was healed by syringe. Other when I played as survivor spend whole minute for hiding to do flashlight save, failed it, but when I accidentally missed the timing of pallete save (just not used to ghoul grab animation still) dced and also said few funny words for goodbye. People on this events are so …. weird. Not all, but a good half. If I get 4k on event, I usually heavy doubt that this is my skill and not some survivor spoiling game for others three
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967586#Comment_3967586
Yeah, when there were 10,000 pallets, multiple god windows, a room so dark you couldn't see etc etc. It was Garden of Pain. Now? Just kinda Garden of Ass. Not enjoyable for either side.
Hawkins is a three lane map with bad pallets and few windows.
The Game has a lot of good pallets, but good luck against stealth Killers or Killers who ignore pallets.
Garden of joy has one of the safest main building, where thanks to the windows and zero breakable walls u can win a lot of time for the team. Really strong loop nearby cars with another window and connection to the decent jungle gym, etc. Kinda actually safe and good map.
When running on Hawkins you have actually a lot of palletes that are actually good. Few big rooms have safe loops in 100% situations. U can run unsafe pallets connecting them to the walls (like use loop to run around outer side of the room to inner.
The only problem on Hawkins is bad communication between survivors that can’t find a generator and that some killers get benefits from closed map. Yet, a lot of killers actually suffer on this map, e.g. artist, huntress, deathslinger, ghoul, weak m1 killers. On blight and nurse every map is fine.I don’t agree with options of deleting or reworking this maps ( cause we have maps like farm for example, everything should be balanced), but no need to consider this maps terrible on survivors. I love them when I get spawned there
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@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967693#Comment_3967693
I don't know why you only answered to my comment out of everything, but it just sounds like you want better MMR.
Yes, better MMR and actual work on improvements of mechanics that will help solo queue, instead of nerfing killers (like what happened with knight on ptb stage). The game on this stage now feels extremely fun usually if u playing with your friends only.
I only replied to your comment because it was at the very end of the thread at that moment. The others are saying the same thing, I don't see the point in replying to everyone -
@BorisDDAA said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967507#Comment_3967507
I got confused with another dude that posted stats. 5 hours this month is reasonable, with how long killer queues are.
The question is in proportion of playing. Compare stats of 80 hours against 8 isn’t actually good idea. Another person with 19 k matches had more decent way to prove his point
I can get overall opinion of “everything is fine”, but unfortunately the main point of my discussion was missed. Like, it’s harder and unfair for killer only against actually good sfw, where game balance rarely give any chances for kille comeback, yet solo queue still feels miserable. I’m confused cause every changes on killer feels like a huge nerf but still somehow solo queue keeps suffer, and that builds actually wrong picture of what game is actually sided. Game is killer sided only by the reason of poor mmr system where team will lose anyway cause they can get 8k guy in a lobby but others two have barely 100 and this basically makes them a burden and easy target.
I don’t feel any satisfaction to play games where survivors can’t do anything against me. But I also don’t really enjoy feel the need to tunnel or doing other dirty strategies against lobby of full genrushers or players which skill is way higher to me. It hits especially different cause responsibility of lose on survivors is shared while on killer doesn’t, and wait time is way higher, making u actually want to play “sweaty”. I can keep losing on survivor and feeling good (cause other 3 escaped or I had good chase), while on killer… nuh, I don’t feel good after losing usually.
Cause again, people around keep saying “this isn’t fair”. I agree, this isn’t, but it's just paranormal that the skill on survivors and the higher mmr of the opponent forces you to use unfair methods condemned by the community. In many situations this will be your only chance to win. And I don’t find this as way of showing low skill.I’m pretty sure after few more hundred hours of playing on pyramidhead my killrate will improve significantly, and from 56% it will be much higher. . He has a complex ability and terrible synergy with many perks, while me still having only 50 hours on him overall. So I'm not going to whine here about "my kill rate is terrible, so this game is on the side of the survivors". But I will not get rid of the feeling of a killjoy moment, where I get an unfair 4k simply because someone on the team gave up or acted silly, or where I get 0k despite all sorts of efforts, simply because the team of survivors who understand the rules of the game are unlikely to leave me a chance to fight back. I don’t want to play against lobbies of people which decisions ruin entire teamwork, and I also wish to be able having more chances to win by skill against good sfw rather pursuing one poor guy or slugging them.
At the same time, it seems that the eternal struggle between the two sides is overlooking the real solution to a problem that has been troubling many for a long time. As someone who plays 50/50 both solo survivor and killer, I feel sad in both cases












