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silvio00

silvio00

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silvio00
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  • SBMM as a whole is a fail in Dead By Daylight, this isn't a competitive game.

    If they really cared about the player base they would have added a competitive mode shortly after SBMM. The player base is mostly casual so they wouldn't be "splitting their players" much at all.

    Slow at addressing in game issues.

    I started playing dbd in 2018 I have 6k+ hours. And this petty garbage they're doing is so sad.

    I wonder how long until the game dies🥲

    Just random thoughts that popped in my head :)

    I really enjoyed Dead By Daylight over the past 3 years. But within the past 6 months they've managed to push away a lot of players.

    It's just not fun anymore.

    I hope they listen to the community instead of ignoring constructive criticism.

    This isn't constructive criticism but more of a disappointing rant.

  • @sizzlingmario4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668850#Comment_2668850

    Sounds like they messed something up then. Maybe make a video of it and post a bug report.

    Alright thanks! I didn't think of doing that😅

  • @silvio00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2668726#Comment_2668726

    I gave thousands of hours on her, somethings messed up. There's no way I'm going from 4k every game to barely getting hooks today. The second I started phasing I noticed the visual change towards when survivors dissappear and re-appear. I can barely hear survivors now and the sound itself doesn't even seem correct. They'll sound like they're infront of me yet they're a lot farther than it seems. It's significantly harder to tell when they're doubling back and I can't even hear footsteps correctly anymore.

    They did something.

    There's also a visual change on the survivors side when Spirit phases. Up close Spirit will stop moving entirely when phasing (which is fine) I just wish they would say the changes instead of leaving it as a surprise.

    Also I meant have not gave in the beginning of rhe other message.

  • @sizzlingmario4 said:

    If you mean last patch then she has directional phase audio now and you can’t fake using your power anymore (no stand-still mindgame). Also a lot of her addons got changed.

    If you mean this patch just today, then nothing. They did some performance optimizations; her mechanics didn’t change at all.

    I gave thousands of hours on her, somethings messed up. There's no way I'm going from 4k every game to barely getting hooks today. The second I started phasing I noticed the visual change towards when survivors dissappear and re-appear. I can barely hear survivors now and the sound itself doesn't even seem correct. They'll sound like they're infront of me yet they're a lot farther than it seems. It's significantly harder to tell when they're doubling back and I can't even hear footsteps correctly anymore.

    They did something.

  • @eloise said:

    It's unfair for spirit because she can't see the surviver, so I think you need to change when you use her power you can also see and heard the stepfoot

    I've been a Spirit main since her release. I can promise you this won't "ruin" her. The only thing I do wish is they buff her cooldown to 12 seconds from 15 seconds.

  • @VEGASes_Fynest said:

    Psn: VEGASes_Fynest

    I looked ur tag up but got nothing from it.

    I wrote my gamer tag wrong my bad. I fixed it

    I'll add you

  • @1miko said:

    https://forum.deadbydaylight.com/en/discussion/271665/scratch-marks-bug

    Yeah, since last patch sets of scratchmarks have been spawning with a bigger delay and became really inconsistent, as in scratchmarks will spawn on walls but not floors, sometimes scratchmarks keep going past a doorway when they really got in, whilst the first set of scratchmarks on that doorway didn't even spawn when you checked due to the bigger delay. I have been spamming the game since Twins release playing mostly killer and the change is pretty noticeable to me. I don't know why this isn't being called out by many more people appart from two or three threads about this. Maybe it's rig related or something when on PC.

    I play on PS5 and a tiny bit on PC. It's very noticeable on both yet no one says anything about it.

  • @_kostas_pap_207 said:

    That's how scratch marks work

    I see that you are new here so you probably didn't know about it

    But you can ask anything you want here

    I have over 5,000 hours 😅 I probably should of started with thar lol

  • @QwQw said:

    Agreed. I hate Dead Hard with a passion rivaled only by Ds+Ub.

    Explain to me why killers have such an issue with Dead Hard, DS, Unbreakable. Dead hard doesn’t even work a lot of the times and is easily predictable, most survivors don’t use DS as an. Aggressive perk just to prevent tunneling, unbreakable isn’t a big issue either. But then again I am a Spirit main so I’ve never cared about most perks

  • The problem lies where this killer can tunnel and camp like no other killer can. They literally made a killer specifically for tunneling and camping

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/comment/1378216#Comment_1378216

    Survivors should ? What about killers? Also then tell me what is the purpose behind the cages?

    Ok what about killers? The purpose of the cage isn’t to give the killer a free way to tunnel. It’s to save him time from having to go hook a survivor. But instead they’ll rush to the cage and tunnel the survivor without hesitation

  • @Milo said:

    Yes, Yes it is. (except Adrenaline that should technically work)

    How are ANTI TUNNELING perks too much? I’m genuinely curious. I’m not a survivor main either, and why shouldn’t I get WGLF stocks when killers get there 2x bloodpoints like it’s nothing

  • @Demonl3y said:

    https://forum.deadbydaylight.com/en/discussion/163823/reasonable-pyramid-head-nerf

    How will you know ,,they only meant to save time"?

    Besides that, getting survivors tormented can take way longer than hooking.

    Also just because some players use it to tunnel, it doesnt mean he deserves a nerf. That like you would want to nerf leatherface because he can camp too easy.

    Bubba needs a REWORK not a nerf, survivors should get their hook perks to activate when they’re in the cage since it counts as a hooked state. I don’t care about him being able to see the aura, but no adrenaline, ds, bt, WGLF is kind of trash since they typically tunnel anyways

  • Thank you! it becomes frustrating not being able to hear a survivor on the floor

    mid chase the survivors will make no noise, the GIANT issue I have with it is that I play Spirit so I literally rely on the sound

  • I absolutely enjoy the teachables you gave Rin.

  • The Spirit is my favorite killer in this game, I always wished for them to add Rin Yamaoka as a survivor. I read all four parts I enjoyed it so much. I've been dealing with a lot of physical pain and this helped take my mind off of it.

    You did an amazing job.

  • as a survivor I never find NOED a problem and as killer I rarely find DS to be a much of an issue as well.

    Yes I'm playing as rank 1 on both sides.

    You don't want NOED to activate then please do totems when you have 1 gen left.

    You don't want to get stabbed then go after another survivor. I am aware there are times multiple ds's will be active at one time. It's just a matter of remembering who has ds active.

  • @Awakey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1229136#Comment_1229136

    Yeah, this is wrong. Like wrong on so many levels.

    I'm a Spirit main as well. I don't run slowdown perks, however I slow them down with my momentum build. A no-perk no add-on Spirit is unable to do that well at rank 1. I've tried.

    Maybe I'm lucky and just get bots🤷🏽‍♂️ but either way it's not wrong. Just because you can't do it doesn't mean it can't happen. There are gonna be bad games but it's not that bad knowing I do my best running only 1 or 2 perks😛

  • @BigBrainMegMain said:

    Wanna slow gen times?

    Corrupt Intervention - Pay.

    Dying Light - Pay.

    Thrilling Tremors - Pay.

    This game is pay to keep up with survivors.

    Not pay to win.

    I actually only run bbq, or Strider, sometimes no perks at rank 1.

    I use Spirit (no add ons) I don't find there a need to run perks most of the time. It all depends on the killer you're using and your play style.

  • @Katzengott said:

    I think they're on a good way now balance-wise. Please don't stop there.

    There're still things what need to change so both sides can have more fun:

    • Keys/Moris, NOED and Hatch need a rework
    • Huntress IRIs need a rework
    • Survivor Second chance Perks need a limit per Survivor (DS, BT, Unbreakable, Adrenaline)
    • SWFs need a action-debuff per SWF
    • 99% gates need a rework (make it so it decreases like gens do with Ruin)

    3 of those perks are to counter the tunnellers, they don’t need a change, Adrenaline us whatever tbh

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198955#Comment_1198955

    Because the gen speeds were out of control and there actually were infinites for some killers? I imagine you believe DS and SWF is balanced.

    if you seriously think DS needs a nerf thean you’re delusional, it’s an ANTI TUNNELING perk. Easy don’t tunnel then

  • @Reborn2020 said:

    Dont get caught. You wont be camped.

    Bro’s a legend😮😮😮 alright all survivors we finally found the secret to stop killers from camping🙃

  • @Chaotic_Riddle said:

    Borrowed Time and DS.

    Killers will STILL tunnel you after that even in the red ranks

  • It happens to me on PS4 as well. I had found my friends in a real game and afterwards they told me it looked as if I was lag switching because every time I would swing it come out of phase it would cause their game to hiccup.

  • I’m not sure if it’s supposed to behave this way but the same thing happens to me. Then my character will end up glitching on the floor as if they’re having a seizure.

  • @FireHazard said:

    @silvio00

    Unfortunately sounds in-game, especially for Survivors when playing as the Killer, are a bit buggy at the moment in some areas. This doesn't happen ALL the time, in-fact it's quite rare if you play a lot, but it still happens from time to time. The issue sticks out the most because this game is very dependent on sounds (especially as the Killer), so you'll naturally notice an issue when you suddenly stop hearing a Survivor mid-chase around a high-walled loop.

    Many players have already reported sound issues in-game, and BHVR is well aware of this issue as well, but you can always report it to the Bug Report sub-forum OR find a report on the Bug Report sub-forum and support it. If you're interested, than I can link you to it below.

    As for what you can do about it, there isn't really much you CAN do about it... It's just something that happens in-game, but it's not as common as some players make it out to be. Some players get it MORE than others, while other players (like me) rarely have that issue happen at all during a long session. It really depends to be honest.

    here's the link to the bug report sub-forum

    https://forum.deadbydaylight.com/en/categories/bugs

    It happens to me every almost every game. But it gets very confusing because one moment the survivor doesn’t emit any type of noise, but the next time I chase them I can hear their moans. It’s a constant on and off and it’s making playing Spirit kind of confusing since she relies on sound.


    Thank you so much for your help! I will check the bug forums.