sanki
sanki
About
- Username
- sanki
- Joined
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Comments
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/1005356#Comment_1005356
Just a correction, OoO is actually capped, I was asking about Windows of Opportunity. :)
Really?How many meters is The object of obsession capped?
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TBH, I still have a lot of questions about the math in DBD.
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Maybe you can spend your time on something else during the waiting time, like ...watch TV.
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Will the devs allow the killers to place their hex totem by themselves in the later patch?
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I do know the devs want to do something to change the situation.
But if the devs have to nerf the Ruin in this way, please compensate the killers some ways to protect the gens equally. Maybe some perks can let the killer see the progress of the gen by the color of the gens' aura.
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@Scorp721 said:
lol I can just see all the Bubbas dropping their totems in the basement.
LMAO. what a clever bubba!
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/978721#Comment_978721
Even without a "gen rush squad". All of the games I played were just four solos, no fancy toolboxes or anything, doing generators normally. Ruin did basically nothing in any of those games.
oh, that is out of my expect.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/978670#Comment_978670
To say the least. Basically, from what I can tell, new Ruin is practically useless outside of its synergy with Surveillance.
Well, that is true when you face with gen rush squad.
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@BigTimeGamer said:
or just fix totem spawns, i still spawn next to them lmao
LOL I think we did pretty good job so far.
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@Fibijean said:
I've just played half a dozen PTB games, some using Ruin, some against a killer using Ruin, and I can assure you totem placement is not the issue. Survivors don't even bother searching for the totem, because the effect it has is that tiny, even in the late game.
that means, the Ruin is not as strong as it used to be.
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/978611#Comment_978611
I mean, that's precious time to go and place your hex.
True. but no pay, no gain.
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@LemeTheMeme said:
Or we could just fix maps and totem placements. Never should a totem spawn in the open (asylum), nor should it ever spawn in an L T wall.
that is also cool, but if let the killers make their own choices, nobody will complain anymore.
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@DWolfAlpha said:
Better idea. They get to assign the hex totems. All totems begin play as dull totems. Killer sees them as white aura (if they have a hex perk). Interact button to assign a hex to it. Haunted ground still random for second totem.
Heroes think alike
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@[Deleted User] said:
So trapper players will place the totem in a place put 5 bear traps in front of it making it impossible to cleanse? No thanks
I don't think that using 5 bear traps to protect the totem is a clever idear.
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Really? I don't hate meg. Different player with different fancy.
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All right, now I'll call the devs for help.
so, @Peanits @not_Queen sir, are you there? plz do something to those pips, what are they mean exactly?
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/960072#Comment_960072
That's why I said oh right. Not everyone on here is rude and sarcastic.
OK, I feel warm becauz of your words(^~^)
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/960054#Comment_960054
Oh right you only see the color lol
Actually, you can't tell the tier exactly by the color😂
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/960000#Comment_960000
Lol, it's more that i try to select my build too fast to get into a game asap
Though you might have a point
I once mixed up dead hard and no mither as well xD
WOW. that is really cool...in some way. It is so hard to mix up those perks, but you did it!
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/959966#Comment_959966
what is this image lol
I stole it from other forum. Actually, I don't know what it is, just feel funny.
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Lmao. Maybe you are just too tired to play DBD. You need to relax😂
BTW, if you are always in trouble with these small problem, you'd better care for the Senile dementia, I'm seriously.
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Neat answer. I like it.
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/116685/have-u-ever-noticed-the-pips-of-the-buff-icon
I noticed but it don't says the perk tier
Well, it used to be. So what do the pips mean now?
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Good news. Hope I can play this game for many years.
"I think we did pretty good job so far !"
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/938800#Comment_938800
DS is a 5s stun, which 1s of them is an animation of getting out of the killer hands.
And btw it is bugged on some killers like freddy which reduces 1s of the DS stun...
so enduring would decrease it by 2s (like it was before)
So 5-3
2s of stun?
No thanks, and this is why devs make it to dont affect Head On or DS.
why don't we just allow the Enduring to have two kinds of reduction rate for the different situations? one is for the perk stuns, and the other one is for the pallets.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/928556#Comment_928556
Enduring is rather weak. It doesn't work on DS or Head On stuns, so it really only pairs with Spirit Fury. To the point where if you run Enduring by itself, people assume you have it and drop the pallet early, making the bonus less useful over time.
Exactly, you are totally right. But what I want to say is how did the Enduring work in the past...It was used to counter the DS and the other kinds of stuns. So maybe we can pull back the past Enduring.
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@supersonic853 said:
I put a post about customizable maxed out perk colors no response but it would be really cool.
Could you give me that link? I'd like to have a look.
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...That depends on how do you think about respect, right?
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Agree. But equally, we need to call for the grey perks.
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@Peanits said:
You only need to be on the generator while it's completed, not do the whole thing by yourself. I'd suggest tossing on a perk like Bond to help you keep track of the other survivors. If you're working on a generator with someone else, you're less likely to miss out on one going off.
Shh, don't tell them. Or they will finish all the challenge.
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Nice topic. but posting this discussion here can't get enough attentions.
your idear is not bad. but still, I want to give some suggestions. this perk is a bit difficult to activate successfully, and once you get down during the healing count down, you will waste all the time spent on this perk. So I hope the second wind can guarantee healing one health state, even you are in dying state.
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@xCarrie said:
Survivors who I’ll let go
- Feng
- Baby dweets
- Jeff
- David 🥵
Survivors who’ll die :)
- Nea
- Blendettes
- Laurie
- Quentin
The rest it’s how they act in the match.
why David got such a terrible emoji 🤔
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@FancyMrB said:
Meh, I am at the point where I pretty much have all the perks but I remember finding it frustrating when blah perks were in the shrine when I was new.
Now I just use them to get tasty blood points ^^
Using shard to buy many blood points? oh no, maybe the devs do well in business, but you ...OK I am just kidding.
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oh, those idears are just so cool, but I think the devs will feel overwhelmed. LOL by the way, I like that idear about the saboteur.
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man, you said so many words about DS. why don't we just focus on the Enduring...
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In short, you still need to pay a lot to use that perk, oh no.
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If you can't avoid those awkward troubles, just face them. I mean you can't refuse them,why not just take the DS.
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Isn't that a kind of backward? Just like the NOED, that was a time-limited perk. The better way is to make a new perk that can keep the hex totem for more time.
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hYpE nOt aT AlL!
I have plenty of end Final exams need to prepare.
hope you guys will have fun in the fog.
😢
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/858561#Comment_858561
Was there something wrong with the Mad Grit page?
nope. I just said something truth about that Wiki.
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that Wiki didn't update the contents for many weeks...
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finally, it changes to a motor racing game. good, now we can loop on bike!
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If I say my favorite is MOM, you guys won't laugh at me, right? It just looks awesome, I mean that lcon of the perk.
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how does he get his job done with that awful outfit, LOL
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Oh, seriously? I've got something super cool for you, let me show you my brand new flashlight with odd bulb, I guarantee you will like it~😘
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@Peanits said:
The general rule is: Positive modifiers are additive, negative modifiers are multiplicative.
So to take Vigil as example, if you're under the effects of four Vigils at once, you would recover from status effects 80% faster. If you want to apply that to a 40 second exhaustion, it would look like this:
40 / 1.8 = 22.22 seconds
Negative modifiers, on the other hand, are multiplicative. This is what stops something like Coulrophobia, Self Care, and Sloppy Butcher from making your healing speed negative (since it would be -50% -50% -20%). These modifiers are multiplied together before affecting your action speed. So a Self Care with those perks would look like this:
16 / (1 - 0.2)*(1 - 0.5)*(1 - 0.5) = 80 seconds
Wow, now I have the official standard answer! Got it, sir. Thanks!
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@PolarBear said:
I know for one that Vigil and Streetwise do count themselves so with 4 Streetwise you'd be getting a 68% reduction on charge consumption rate (If I still know how to count).
thanks for your answer, man. I just ask those problems out of curiosity.
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maybe I should ask the devs for help...
so @Peanits , how do those perks work?
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to be honest, I am not very interested in Christmas outfit. I do care about the new patch more...
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@Mochan said:
I've always wanted to see a Streetwise 4 Stack but I've never been in such a game.
Maybe you can try that in custom game, but I can't get 5 people together to test those perks.
