radiantHero23
radiantHero23
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3788113#Comment_3788113
What, nemesis buffs are bugged. he is suppose have 20% hindered for hits but he has 5% hindered.
i am not saying that the 4man comp squads with not limitations is not a problem
the problem is not limitation. it is that killer is too weak. i am not bothering into this conversation.
If you dont want to bother with this conversation, then why did you start it in the first place?
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@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787951#Comment_3787951
Ok, so now w are getting somewhere. The advantage it gives is SMALL. So how much of an advantage do we think is acceptable for a 3rd party program to give before it crosses the realm into a "cheat"?
I think seeing the red stain a second at most earlier is indeed a relatively small advantage. Especially when compared to what cheaters usually pull off. If anybody has encountered real blatant cheaters that want you to have a miserable time, regardless of the role your play, im certain one can agree on that.
I personally think that shaders give a smaller advantage than streched resolution gave to people (literally seeing over objects resulting in certain tiles not being mindgameable and countering ghostface´s power).
I do however think that people like Otz that just adjust the brightness a bit to make the experience more pleasant or that have problems with eyesight do not really use shaders to get a competetive advantage. Making the game brighter does usually not make scratch marks or red stain more visible as far as I know.
As I mentioned before, using shaders to make the red stain look like a block in front of the killer while the colours of the rest of the game look grey at best, is definitely done for an in game advantage and to these people I say the same as to the people that used streched res to do the same in the past: good riddance!
So to conclude. I think making the game a bit more bright is definitely acceptable.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787991#Comment_3787991
hellfire works like this. whatever is above middle sight-line of your hand, your pillars go through. if it too high up above middle of screen than fire-fissure won't go through it.
my experience is that he is fun killer to use but is not very good. I like his kit more then Vecna but his poor abilities making Vecna more appealing to play than him.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787989#Comment_3787989
shouldn't there be better balance to make this less of a problem? Currently their changes are making it more slanted for 4 man.
Im not saying that the 4man comp squads with not limitations is not a problem. Similarly im also against the top level nurse. These extremes absolutely should be looked at.
However, according to the stats behaviour put out recently, i can understand why this is not one of their main priorities right now. Killers seem to be doing well cross different stages of mmr.
I have to ask though. Why do you think that recent changes cater more towards the 4man kind of swf - side? Arent killers getting buffs a lot more frequent now? Just look at Nemesis. The big man just got multiple basekit buffs as well as incoporated addons. If this means to cater towards survivor groups, then I dont know. Maybe I misunderstood what you meant, so please clarify.
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@Nazzzak said:
I get that too lol just click the Dead by Daylight picture and follow through to Manage Twitch Drops, they should be there
Thx! Hope it worked!
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Isnt almost every killer getting destroyed by the 4man comp squad?
As far as ive seen, Dracula seems fairly balanced right now. Strong but not overtuned.
If this is your feedback, why not post it in the feedback section?
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787463#Comment_3787463
And horrible news for anyone with vision problems.
They can get rid of NVIDIA filters when they get basic display settings. Until then, reenable them.
Getting rid of them without so much as an announcement is a massive "screw you" to disabled players who bought the game with the confidence that NVIDIA filters were supported for the game (as listed on NVIDIA's website) and they could therefore play.
How about us going another route? Making a post in feedback about all the accessibility problems people have with the brightness of the game and try to tackle the problem inside the game rather than outside?
Dont get me wrong, I absolutely understand your struggle and Im all in for your cause. However, it cant be denied that the game is designed with a certain level of brightness in mind. If the vision of the developer is that the game is played at a certain level of visiblility, then the best we can do is offer constructive feedbakc to maybe change that level to create a more accessible gameplay experience.
I know that this might be a long process, but if the problem is really urgend a lot of people support the cause, Im certain that it will be looked at sooner rather than later.
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@JPLongstreet said:
Us consolers over here grabbing the popcorn and seeing how this plays out..... 🍿🍿
Give me some of that popcorn as well. This is streched res all over again.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787410#Comment_3787410
I wouldn't bother. They'll pull out some obscure clip of a Blight player with all colours muted except for red and then act like 99% of filters users do the same when in reality all most of us do is slightly alter brightness or contrast (within bounds that most modern monitors and TVs can too).
This is exactly what I was talking about in my previous post.
Its undeniable that certain software is used to gain a competetive advantage. Saying otherwise is plain wrong. However, as with most aspects discussed here, there are layers to it. Not all players that use shaders use it to gain a competetive advantage.
One example that comes to mind is Otz. When he streams, as far as I know, he puts a filter over the game for the audience so that the viewing experience is more pleasant. I presume many people do something akin to that.
On the other hand, you have other streamers, Im certain that most people know them that are invested into competetive dbd, that use different shaders for different maps to gain an advantage over others. This is what @Reinami is presumably talking about it here:
@Reinami said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787404#Comment_3787404
So should people who are deaf be allowed download a cheat as killer to show the aura of survivors because they aren't able to hear where they are? After all, they are doing it for accessibility purposes.
The advantage is often relatively small, especially when compared to the massive advantage streched resolution was able to provide in the past.
Similarly to streched res, however, nobody can convice me that making toba landing look like the desert from dune just to have the terror radius / scratch marks be flashing red on your screen is just to make the game "look nice".
- Making the game a bit brighter to have a more pleasant viweing experience? I dont think anybody has a problem with that.
- Using specific filters for each map to make crucial gameplay indicators easier to see or straight up earlier visible? That is where people take offense and I can honestly understand why.
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@syain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3787324#Comment_3787324
Sure. But you'd think such a drastic change in your game's anticheat (so much so that players are kicked out of lobbies by it for using a program that didn't cause any issues for over 3 years) should've been given more attention, no? At least a tweet? There's countless players who don't have NVIDIA graphics cards who use reshade and now just don't know if they're gonna get banned from the game and lose all their progress or not.
There are also players that play the game with the colour settings that the developers intentionally put in the game. Could this have been communicated better? Absolutely. However, I think reshade, or any kind of shading software for that matter, should have been looked at years ago. An earlier change could have prevented years of discussion and distasteful conversations.
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@CaulDrohn said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786313#Comment_3786313
Imo, with the recent basekit buffs, the addon is actually useful now, outside of indoor maps. Had a round a few days ago on gas heaven, were I played with the addon, and it allowed me to get some nice hits around the junk loops. So I wouldn't agree to the aura being bad. At least since her ambush got buffed, it can actually be used in a chase around (high) loops.
Still would prefer to use all traps instead of only two, thats for sure.
Im not saying that your wrong in any regard, however, the addon has to be looked at in regard to the bigger picture. Pig is a killer with no map mobility that relies on her build in slowdown to manage survivor generator speed.
Losing 50% of that slowdown (potentially mori) for a little bit better chase does not equal out at all. Especially for an iridescent addon.
You are correct though. The aura can come in clutch as can other addons / perks in this game. Believe it or not but even Huntress lullaby has won me games. However, with off the record and distortion being popular, the addons effect can be severely limited on top of having a huge downside. Thats why I say its not an effect that is that strong or particularly good.
Compared to other iridescent addons in dbd, this is definitely on the lower end. If it stays the same, the rarity should at least change to green.
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@theonryo123 said:
Self care use to be so common back then and the devs just nerfed it to the ground 😔. Same with circle of healing but you have to find teammates to heal each other. Strength and shadows isn’t too bad but sometimes going into the basement can be risky sometimes. If you had medkit with addons I guess that’s the luckiest you have.
Old healing resulted in injured states feeling useless to the killer side. A hit did only mean something if it was a down.
Of course, it was nice to be a lot more safe as a survivor. Too much safety is a problem though.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786313#Comment_3786313
Nah, I mean, I can see slower crouch as a possible downside instead of current pointless. But yeah, I completely agree. This effect is not that good to have any downside.
Crouching without medical file is already useless most of the time. Making slower crouch a downside would again make the addon super niche without much use outside of map offerings (Lery´s / Midwich / Gideon).
I personally really dislike the idea of map offerings and think that an addon, especially an iridescent one should be strong on its own.
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@doobiedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786311#Comment_3786311
3 seconds isn't different than permanent? That's not even mentioning the shorter range and much easier counter-play.
@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786159#Comment_3786159
No. it is worse in every way. the big nerf is 3 second duration. Weave attunement is unlimited duration. I really really hope they only nerf radius of weave attunement and do not nerf the duration to 3 second from unlimited. please don't kill perk to 0.
Didnt know about the 3 seconds. My bad. Weave was mostly good incombination with Franklins. The new perk doesnt even require that, so I thought, thats its better with less effort.
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786147#Comment_3786147
Yeah, I can understand slower crouch speed as downside on this addon, but how cut her slowdown in half is fair traid for this effect?
There is no slower crouch. The aura reading isnt good. Play with this addon for 5ish matches and you will know what I mean. As it is, I would call this a green addon. Even Johns medical file is a lot better than this addon.
Just remove the downside and the addon is worth the rarity.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3786159#Comment_3786159
Not quite. It reveals the aura of survivors who are within 8 meters of unopened chests for 3 seconds and allows survivors to open chests 50% faster. The killer can kick the chests closed but this aspect of the perk has a cooldown of 30 seconds.
I know what it does. This just feels like weave with even less effort to me.
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Isnt the new Dracula perk similar with even less effort and counterplay?
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Thats why I play the game less and less…
Its not even the game that is my problem. It is it´s playerbase.
Im sorry that you had this experience. Hope that you run into better people.
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Pig:
Videotape is fine.
Amandas letter: simple… Remove the downside. The aura reading is not that strong. Then its a good iri.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785670#Comment_3785670
Bubba never had an overheat mechanic. If you mean tantrum that wasn’t to deal with his (face) camping ability. What made Hillbilly lethal was that he had Bubba‘s strength and Blight’s speed. So when he’s nerfed again—and he will be nerfed again, the devs have already all but confirmed it—he’ll likely get some variant of the Overheat mechanic back.
So, when Bubba was able to 99% his chainsaw right next to the hook and that got nerfed where his tantrum meter goes up if he keeps revving for a long time, that was not an intended change to counter his face camping? Thought it was. thx for clarifying.
Why was it implemented then?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785451#Comment_3785451
it is not add-on, it is play-style. Billy min-maxes the meta strategies of the game. that is why he is strong. When billy's chase is strong, he's fanatic camp→ tunneler. When billy chase is weak, he is weak tunneller. The way they fixed billy proxy camp tunneling is they added new mechanic called overheat. the idea behind mechanic is that billy using his chainsaw to return the hook would overheat his chainsaw. this would put his ability on cooldown preventing from being used for a brief time. the mechanic that every billy dislike is same mechanic that kept his gameplay in check.
And they alsoo butchered all of his addons because they where deemed way too strong. Insta-saw comes to mind.
The mechanic you mention was also added too Bubba. Its was more of a general anti-camp - update for the chainsaw bro´s.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785476#Comment_3785476
isn't it wasted of bp considering she's going to get deleted?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3785456#Comment_3785456
knight is getting deleted this tuesday with his 30s assassin and SM will soon follow.
A character that people can and did pay for is not going to be deleted.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782214#Comment_3782214
i dislike playing vs billy because of his ability return to hooks and proxy camp →tunnel survivors out of the game. i don't have a problem with his chase. billy is like pre-nerfed blight. strong chase but oppressive proxy camping →tunnel out of the game. old billy had same issue. it is why he was originally nerfed and even rate to be strongest killer in the game at one point.
Wasn't that mostly because of his overtuned addons?
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I love the amount of coldwind offerings I've eaten through the years…
But for real. Just remove them already or rework them so that the map offering burned deletes the map from the rotation instead of basicly guaranteeing it.
They are literally just the 5th stone in the gauntlet of the optimization Andy that wants to win the easiest way possible.
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Can we just be happy for the people that like to play them?
Your making people feel bad, you realize this?
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@LadyOwO said:
I play survivor alot and I can tell you that this would just ruin the nurse. I really don't mind going against them seeing how hard it is to play her effectively
Achieving a good result as Nurse is not that hard.
There are a lot of killers, where the player has to put in a lot more effort to get a good result.
Mastering nurse is hard. Winning with her is not.
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@Akumakaji said:
Just today I had a lobby of a 5k player and his 2.5k mates. For a moment I debated if I should dodge this lobby, but then I embraced it as a learning experience an stayed.
They burned a map offering to send me to one of the most survivor sided maps. Why? You got like 10k+ hours in your team and you are still not convident enough to do good without stacking everything into your favor? Smh…
They are experienced enough to know, that in dbd, the loadout makes much more of a difference than personal "skill" in the game.
People usually don't want a very hard game. That's why they optimize their loadout. Sadly this results in more boring matches in my opinion.
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Absolutely not.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784446#Comment_3784446
vs swf, stealth doesn't work as well. ambush play-styles are weaker so mori gameplay has greater emphasis. gf has atrocious chase, pig has more control in the chase but is very loopable still.
Stealth work pretty well with somne aura perks and joohns medical file. This addon alone makes her stealth really vaible. I mean, of course, if you get sent to cooldwind against a strong 4man. Yes. Stealth will not work that much. Mori gameplay is rarely THE way to go. It always depends on the rng you get. This for the most part regulates the way you play out your match. If you get lethal rng like 1-3-4-4. Then its mori time. If you get something like 3-3-3-3 or 2-3-3-4 then thats more oriented towards slowdown.
I honestly enjoy the matches with slowdown a bit more because I genuinely like my matches going on for a bit longer than 6 min. Lethal rng usually makes the game faster and more stressfull, because I have to concentrate on a lot more factors.
To conclude. We are talking about a c tier killer here. Shes not this amazing killing machine. However, Amanda can definitely shine in situations, where other killers struggle a lot harder.
edit: did you not just say a few posts ago, that you cant play around your rng? Did I miss something?
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784347#Comment_3784347
Not what i said. I did not say tunneling is most optimal play-style. I said that her reverse bear traps encourages tunneling to be more effective. In other words, it enables tunneling to be more powerful.
Trying to understand your point, but I have to say I'm a little lost, not necessity debunking your point, just struggling to understand it. I watched numerous Pig guides while learning her, and tunneling headtrapped survivors is something commonly not recommended anywhere. It is also not particularly effective in my experience. If you're going after survivors who are doing their head traps, you're not making use of the slowdown those head traps give you to keep survivors off gens. This means that tunneling is less effective not more?
The scenario you want as Pig is to identify the headtrap pattern, and then apply pressure around that pattern. Sometimes the way to get that pressure might be tunneling, sure but its not a defacto rule in my experience. Ideally you always want a trap active at all times, you always want another trap lined up, and you want pressure so that survivors can't take the time to heal, do gens, make hooks saves, and search boxes; you want them to yield on something. It is possible with Pig to force the dead on hook player to be the spare player who has to make the risky save, pushing them into your arms? Is this the tunneling you mean?
Anyway this right time to apply pressure is why when 30s added to her RBT timer was proposed in the PTB, us Pig mains fought back hard, because that extra time removes this ability to apply pressure at the right time...
showcased for how easy it is to do against an above average comp team on garden of joy, no less which is fairely survivor sided.
In radiant's game, there was a player (Kate I think) doing headtraps on the 1,3,4,4 pattern, a player (David) on hook, a player (I dunno Zarina?) slugged under pallet and Nightlite trying to save the slugged player. Radiant knew in this scenario time is on his side, not the survivors side. By trying to save the slug, NL made it so the Kate had to let David go to second stage, or work on their trap. They chose the former (not realising the 1344 pattern), and that ultimately cost them too much time and killed them. This is what gave radiant the pressure needed to close out the game. (This was my observation/conclusion independently while I was watching the game, which I then discussed with radiant afterwards to learn off the master himself 😁. I was quite pleased when Radiant confirmed he had the same thought process himself in the game. 😄 )
notice that i am talking from perceptive of the survivor. I do not think there are many survivor main that enjoys being outskilled by pig's reverse bear trap mori. it is easily one of the most infuriating ways to die as survivor. Pig's traps are not fun for survivor.
You are right, survivor mains don't like it, but I believe that is because they don't respect the head traps, and see it purely as rng, and ignore the pattern, which I can't blame them, it's something you only really focus on if you play Pig regularly.
When I play survivor I pay attention to the time taken for my teammates to remove traps, the same way I pay attention as the Pig herself. If it is quick, I know that we're in a potential 1344 or 2244 pattern. These points are good habits in general, but are especially important in these kinds of scenarios: -
- If I can afford to, I 99 gens as long as I can to give the headtrapped survivor a head start.
- If I'm in chase, I might be a little more liberal with pallet use to try and ensure a gen is completed before I get a trap on my head.
- If headtrapped myself I don't take the time to heal or go for risky unhooks/gen completions in these scenarios, as I know time is not on my side. I may even deliberately give up a hook stage from chase in the corner of the map instead of wasting time trying to sneak it.
- I prioritise boxes in areas with already completed generators so that a Pig who does pressure me is getting the least value possible from doing so.
The macro around Pig headtraps is quite engaging as survivor to my mind, as long as you respect it, and don't think of it as just RNG bullshit.
What you need to remember is a good Pig will be watching for good headtrap patterns, and if the Pig identifies a good pattern, you need to account for it and react accordingly.
A true Pig-warrior! Have a BOOP🐽
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784329#Comment_3784329
Tunneling as pig is bad and is almost never the optimal playstyle. Spreading traps as fast as possible is in most cases the better play due to the game being slowed down more. If you tunnel one survivor and the others are unoccupied, they will just push through gens while you get youor one kill. Maybe 2 in end game.
Not what i said. I did not say tunneling is most optimal play-style. I said that her reverse bear traps encourages tunneling to be more effective. In other words, it enables tunneling to be more powerful. Slugging and hook trading is how you spread your traps as pig. Tunneling is how you capitalize off your traps. your suppose to ambush survivors that search boxes and those survivor tend to be survivors closer to death hook. The other way to use your traps is the mori.
If you find it cheap or not is your opinion. I personally like the strategic aspect of the pig. Its what makes her unique. Her power lies less in mechanical skill but in strategic skill expression. I personally dont care if a survivor applauds me for my gameplay.
notice that i am talking from perceptive of the survivor. I do not think there are many survivor main that enjoys being outskilled by pig's reverse bear trap mori. it is easily one of the most infuriating ways to die as survivor. Pig's traps are not fun for survivor. they might be fun for you as killer but they're not interactive for survivor.
I had 1-3-4-4. They didnt play around it. Simple as that
you can't play around it. that is my issue with pig. you can only minimize losses.
Of course you can play around your rng. What are you on about?
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3784289#Comment_3784289
I disagree. pig's power in fact encourages tunneling survivors with a trap. Pig power was not originally meant for mori purposes in my opinion. it was meant to slowdown game and create weak links in the team to ambush at pig box ambush points with her stealth.
it is just that player saw consistency in mori'ing survivors with her reverse bear traps and since her m1 game and anti-loop power were a total joke, her most accepted play-style was to mori survivors with the traps by soft-proxy camping boxes. the soft proxy camping of the boxes became even stronger when new scream perks were added to the game. you knew that one of your traps had to be 4-reverse bear trap search with new 12 search system, so as long you got 4 reverse bear traps on, you simply waited on the two closest boxes nearly guaranteed a mori as long survivor recklessly rushed generators which is common for like 99% of teams.
@radiantHero23 showcased for how easy it is to do against an above average comp team on garden of joy, no less which is fairely survivor sided.
I would be against the idea of making this scream build the strongest build upon her
Her strongest build was never scream build. it was stacking 4 gen defence perks and soft camping boxes. Scream build was a build to encourage a more active play-style for her mori. It encouraged chasing survivors and pressuring them, then at precise moment, activating a scream perk to interrupt them for the mori kill.
From personal stand-point, i don't like pig's mori because I think the mori traps are rigged in pig's favor. there is not healthy interaction between survivor preventing the mori and mori being successful. It is mostly on pig's skill level for whether the mori works or not. the new change that hides aura from boxes hides away the problem because it makes harder for pig to exploit the rigged traps but those traps are still rigged. in my personal opinion, i think pig's reverse bear traps need rework where they have same consistency to mori but the survivor has more counter-play in preventing their effectiveness. right now the reverse bear traps are like automatic free value in term of game-delay and the mori when you get mori as survivor is perceived as cheap kill. I highly doubt that any survivor that get head-pop goes like, "well played pig". the response is more like, "Nothing I could done to change outcome".
I WAS SUMMONED!
Have to disagree however. The match you point out was not against a full comp team. It was against knightlight who played with some of his viewers. The only thing this match showcased is how a few mistakes can cost a team the match if the right rng is in play. I had 1-3-4-4. They didnt play around it. Simple as that. I did not tunnel a survivor with the intent to win the game. I tunneled the survivor in thew first place because I thought the game was over and I wanted to get at least one kill. When I realized what Rng I had, I played around that and tried to make the players with traps waste as much time as possible. THIS is powerful. You seem to have misunderstood the match.
Tunneling as pig is bad and is almost never the optimal playstyle. Spreading traps as fast as possible is in most cases the better play due to the game being slowed down more. If you tunnel one survivor and the others are unoccupied, they will just push through gens while you get youor one kill. Maybe 2 in end game.
Shes a great camper though. Hoook trading to dish out traps is extremely viable. Sadly.
Best build on Pig is something like this:
- corrupt, lethal, surge and stbfl with jigsaw sketch and crate of gears on midwich.
One of the best builds on her if someone wants to learn boxes and survivor movement is:
- lethal, bbq, surge and stbfl
If you find it cheap or not is your opinion. I personally like the strategic aspect of the pig. Its what makes her unique. Her power lies less in mechanical skill but in strategic skill expression. I personally dont care if a survivor applauds me for my gameplay.
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@Vanishlord said:
I did it I beat the final boss. I switched from mimic to tiche and respect to use Maliketh's black blade.
Good job!
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@RickSanchez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783831#Comment_3783831
Brother people make the excuse that nurse is hard to play, so its ok for her to be that broken, lets not pretend that spirit has proper counterplay that makes survivors have to use conscious decisions, its just educated guesses everytime, and if she has mother daughter ring then theres nothing u can do
Nurse is not that hard. Most of it comes down to experience and playing safe. There are killers that are a lot harder to perform well with than Nurse. She has a high skill ceiling, but performing really well with her extremely easy. If I just want to stomp, I play Nurse. Thats also why I play her rarely. I like to have my games be challenging. In the case that I do eventually play her, I do it with self imposed rules like: "dont use perks" or "only blink after a hook" I though we where well past the notion, that Nurse is hard to perform well with. Guess not.
Spirit has counterplay, sadly its very much dependant to sound. People that are hard of hearing or dont have a good headset will struggle a lot more against Spirit. Spirits counterplay is found in her directional audio as well as pallet mindgames. If one phase does not result in a hit, that usually means a lot of time is won by the survivor team. Spirit is a 4.4 killer that has a power with a decently long cooldown. Every missed hit out of power costs her a lot. Clever pre dropping or faking directions can make Spirits not just miss survivors but also outright win the chase for survivors. Despite being very strong, I dont think the MDR is the addon one should fear. Dried cherry blossom negates almost any counterplay the Spirit has due to survivors being shown with killer instinct while phasing. This addon should have changed a long time ago. Sadly it only got buffed for some reason.
Im not pretending. Im stating facts. A spirit cannot ignore a god pallet. A spirit can also be stunned out of phase if youoo are that bold to try. She does have a lot of counterplay. What you describe is pre rework Spirit. That version had no counterplay and was almost always a 50/50.
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@ChaosWam , @MechWarrior3 , do I need to go in here? I feel like this has been discussed to death at this point.
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@MechWarrior3 said:
Do I point at their forehead? Their neck? Lol. I get different answers. My attempted flashlight saves looks like the killer is at the eye doctor and I am checking their pupils back and forth LOL
Point it at the walls, the reflection will blind them XD
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@WolfyWood said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783637#Comment_3783637
I'm aware. But the recovery was such that it didn't matter if you dodged the attack because you'd get hit anyways.
But that means it is still the same. You can dodge a slinger shot and he has to reload. You can mindgame a spirit (if your not making much sound/she does not have dried cherry blossom) and she has to recharge. The survivor is still, a lot of the time, dependand ono the mistake of the killer. That includes Xeno as well.
Im suprised that the worst offender of that kind of design is not mentioned already. A survivor has no counterplay against a Nurse that is on point.
@RickSanchez said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783600#Comment_3783600
Theres no windup time to his ability, its just unreactable and instant, he can keep spamming his sight so he can zone u for free, he is not fun to play against at all, the best you can do is spread out and push gens
Slinger has a wind up animation, that got added because he literally didnt have one in the past. That made him a lot more managable to play against. He can also not spam it. He has too reload. Thats downtime for the survivor that should be used effectively for example: to make distance.
Slinger is 4.4, which means that he is dependent on his power to catch survivors. Therefore he is pretty oppressive in chase and awful outside of chase (no map mobility).
Furthermore, slinger has a very high skill ceiling. If you cant see it, i encourage you too play him a bit more or to watch some fancy compilation / guide on youtube.
Last but not least, spreading out and pushing gens is the best you can do against almost every killer except maybe twins?
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783354#Comment_3783354
I don't plan on touching the DLC with a 20 foot pole at the moment I googled some of the bosses and they have more health then Malenia or Radagon+Elden beast put together.
The bosses in the dlc are more aggressive and have longer combos. Their bigger health bars are not a problem though. You collect specific items along your journey that improve your damage output and defence drastically. If you keep up with those items, the bosses feel just like the base game.
Edit: The bosses in the dlc are also a lot better than the base game bosses in my honest opinion.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782788#Comment_3782788
Elden Stars isn't likely to kill you itself. It's damage is low, the problem is it overloads your senses and distracts you.
You can't hear much with it nearby, and it's very visually distracting. The only challenge of it really is accepting that it'll hit you and ignoring it to ensure you dodge any of the other attacks Elden Beast throws properly.
I also agree Radagon can be a pain. That lightning teleport of his "Gives me conniptions"
Radagon being my 3rd favorite boss, I can tell, that he definitely is a boss, where a complete aggressive playstyle gives 100% payoff.
@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3782917#Comment_3782917
I know right they are both a huge pain and for me anyways they have dragged the game down. Originally I thought Morgott was the final boss and then I thought Godfrey was who would have been perfect. Radagon would have been fine or it should have been where you get them down to half health which I know makes very little sense but seriously.
Also thanks for explaining it to me.
I feel Elden Beast drags the final booss down for me a lot. Radagon would have been fine. Just give him a second phase or a bigger health bar. Then make Elden Beast an optional final - final boss.
The real terror awaits you in the dlc. The final boss there is a true nightmare.
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781852#Comment_3781852
The fish. He would be fine if The true monster didn't exist or was not as strong.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781854#Comment_3781854
I think that is what happened. Is elden stars the beams that fall from the sky?
I'm a melee build so he is a pain since he keeps running away.
With monster im not referring to Radagon…
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781901#Comment_3781901
I whole heartedly agree. Malenia is the greatest From Software fight ever imo (DLC pending).
Elden Beast is crap. I rage quit for like 2 months after fighting that thing cause I was so annoyed by it. It wasn't too hard, it just annoyed me that much. I then beat it with a friend to finish the game, and now I spitefully sign in to Elden Ring every now and again and help other players beat it.
I know its move set back to front now... it never gets better as a fight, it sucks, and I must have beaten it over 100 times now.
The only times it's remotely fun is when it gets into its close range attack loops and doesn't dive away.
Ofc it's hard programmed to use the ground explosion thing, which once you know to jump over the rings, is boring AF and just a time sync.
Elsen Stars is by far the most annoying, cause you can't really dodge it actively, you just have to run and eat free hits, basically ignoring it as best you can and watch what EB is doing.
I have enjoyed sending it to the Gulag many times 😣
Youll love the dlc. I find Malenias first phase honestly awful due to her going from 0-100 in terms of aggression. I never know what to do because she literally can do nothing for minutes straight.
Phase 2 is a lot better for sure.
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3781717#Comment_3781717
What level are you? 130+ should smoke the final boss without much challenge. I think my first clear was around 110-120ish?
Bloodhound Step helped me dodge a lot of bullshit in the first fight w/ Radagan. If you're a melee character you can just work on timings for his closer range attacks. My Unga Bunga first clear was basically jump attack and roll through the fight. Didn't even need BHS.
For the second phase, just keep running and rollin' rollin' rollin'. I prefer the fight without Torrent because you can react to those attacks like the slashes, the orbs, and those homing missiles quicker. Just keep running and rolling through all that until it's safe to engage again.
Maybe the problem is when Elden stars stacks with the light slashes? You know. THAT rng.
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@Vanishlord said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3779833#Comment_3779833
You have acesended to true pighood. You are now one of us as a member of the Pig council of the society of swine, congratulations.
Also on a side note why is the final boss of Elden Ring so hard I swear to God it is harder than Malenia. My mimic is always a sliver of health way from death after the first phase and in the 2nd phase he keeps running away and torrent keeps dying and then I die from the magic slashes he sends at you. Help me please.
The fish or the true monster?
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100% deadlock
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Wait! What have I missed???
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@CountOfTheFog said:
So, I purchased a cosmetic for The Pig. I bought the one that scares me the most.
I decided to play a real game as her with the intention of winning for the first time ever.
I uploaded the video and wanted to share it. The match is almost 20 minutes and is not edited in any way.
This is me, as The Pig - Raw and Uncensored.
What have I become?
Finally….
*laughs in Piggy*
🐽
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Plague + Oni nightmares incoming…
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Endgame in DBD should get a rework. The killer should not be blamed for wanting to get the optimal outcome. Its their right to try to achieve it. Its bad that the most secure way too do it is extremely boring and tiresome for the other side. Therefore the whole hatch mechanic when two survivors remain in the trial should get reworked. Its long overdue at this point and the mechnic right now only results in people feeling either bored, annoyed or robbed. This leading to heated arguments in end game chat, that we all can do better without.
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Filters WILL be meta???
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@Nun_So_Vile said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776459#Comment_3776459
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3776448#Comment_3776448
Question to everyone. If you were responsible for reworking Pig and could give her 2 additional powers, but they have to be balanced, what power would you give her?
To keep it simple you could use this formula: Chase; Mobility; Utility
Extra powers….
I would be for extra strategic elements. Trapping pallets and special hooks would be my personal idea. Maybe hooks could have a little minigame in both stages that can either make the hookcounter a bit longer or a lot shorter. Pallets could maybe be trapped to counter pre dropping. If a trapped pallet is dropped, the survivor sufferes hindered or something like that. This would force the survivor to play more for the stun?
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Guys, I dont knoow if youve seen the new chapter but…
Is it just me or are new killers just stacked bejond understanding in terms of their kit. Trapper cant start with all of his traps but Dracula and Vecna have 3 powers in one.
Is this just literally powercreep or do they run out of ideas at this point?
I could be wrong of course. Dracula looks cool, I just feel bad for the older killers.