Avatar

quazzi76

quazzi76

About

Username
quazzi76
Joined
Visits
237
Last Active

Comments

  • @ChurchofPig said:

    Seriously something needs to be done about this. In my last 5 games as survivor in Chaos Shuffle, I've been hard camped and tunneled starting at 5 gens, 3 of those matches. It does not make me want to play Chaos Shuffle with how horrifically sweaty killers are playing and I play both sides. A lot of people go "Well if Survivors wouldn't play like this every Chaos Shuffle round then I wouldn't camp and tunnel" but the amount of sweaty killers to sweaty survivors is so far apart that the entire grand canyon could fit between them and there would still be a gap between them. I feel like at this point hard camping and tunneling in event queues needs to become bannable. No one is playing event queues because they want to sweat their ass off and it is incredibly unfun to actually try and play the game mode and not be able to do anything because the killer just happened to see me first and I will be dead before I can do anything else. If you want to sweat that hard, please do everyone a favor and go back to the regular queues. Clearly you don't have intent to actually play the mode.

    I have played for awhile, and agree. Go back to the older rules. You lost a good chunk of BP for proximity camping or returning to hook. One would also lose BP for tunneling. Now with the new BP standard one doesn't really lose any bp for either of those tactics.

  • I would be for mori killing if the killer was deserving of it. No camping the hooks. Double hooking after so many seconds. Yeah then mori killing activates. But to tunnel double hook back to back to get that kill plus now almost a perfect score is nauseating, to me.

    Case in point playing several games today....survs left on ground looking while killer searched for number 4......never use to be this bad..…it is ridiculous

  • Whats the point of boil over? Even using moldy oaks offerings, background, player, breakout, flip flop.....killers get to hooks 99% of the time.....

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2395695#Comment_2395695

    I'm not looking for hidden meanings.

    These things have been explained by devs live, as people keep saying things like this.

    Just like "taking the game hostage" to some people would include slugging all 4 to death, whilst to them it doesn't.

    These things are just common knowledge of you've followed what the devs have said for a while, hence why I made the post.

    Maybe you need to read up on this stuff, rather than coming out swinging. No one's attacking you. I'm just explaining what they meant.

    Edit: and if someone writes "you haven't done the garden in a while" but someone says "I did it ten days ago" people can interpret that differently. The targeted they are using is targeted over games, rather than in that one game. That's why I chose to point this out.

    Still as it is written is as how it shall be. Change the wording, no problems.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/2395686#Comment_2395686

    Tunnelling doesn't fall under "Targeting" but thank you for trying to explain something that's A. false and B. I'm already aware of.

    Then you don't know the definition of targeting. Please check out Merriam-Webster Dictionary for Definition. A) how can it be false if it is defined in the dictionary as described? B) if you were aware of it then you should know that is the meaning and definition not some skewed misinterpretation of it

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2393911#Comment_2393911

    When it says these things, you need to realise what they mean. For example:

    "Targeted" isn't referring to that one game. It's referring to that person systematically choosing you whenever they see you, and targeting you over multiple games not tunneling in one game. The devs have actually specified this.

    Camping and tunneling is not griefing either. They are not doing something to the detriment of themselves usually, as survivors will play into camping. Tunneling, again, will usually only be detrimental if the survivors decide to sit on gens. If you truly tunnel someone (this involves ignoring everyone else in the aim of getting someone killed, usually with camping aswell) then the rest of the survivors can sit on gens Scott free

    What they say and what they mean are two different things. I am going by what is "WRITTEN". If they want the meaning you suggest, then word it so. If it is written that way then that is how you should take it, not look for hidden meanings.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/2393911#Comment_2393911

    They don't mean targeted as in "tunneling" but good try.

    Then you don't know the definition of "Targeting". Look it up please. No where in the definition is there a time reference.

  • Disconnecting should not be penalized. If you are just starting the match and camped or tunneled for less than (?) Bp, what was the point of the match? You should be allowed to opt out. It states in the rules if you are being targeted or Griefed it is grounds for being banned.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2324202#Comment_2324202

    No that's not being targeted in that sense - what we mean by targeted harassment is being targeted over the course of several games by the same person.

    Camping & tunneling are part of the game, nothing reportable and this also doesn't fall under "unsportsmanlike behaviour" but DC'ing certainly does fall under that category.

    Please look up the definition of targeting please. When you look up the definition get back to me, thank you.

  • Case in point: just played a match against a Wraith Killer. For whatever reason the killer targeted a survivor Ash right out the door. In terms of the rules set by the "DEVS" he was Griefed the entire game. Hooked, taken down, tracked taken down. I saw him being targeted. Was running borrowed time and got him down. He was chased again, hit, chased hit and downed. Then left on the ground. We would get him up then and the killer would target him again. Geez isn't that in the rule not to target or cause grief. Hmmm seems to be a double standard???

  • @AetherBytes said:

    This is like saying that because the developers of call of duty say snipers are acceptable you should be able to play only on games where snipers are disabled.

    Like, no man, its part of the game.

    Don't play it. Others will say use perks to counter. Okay so if that is the case why have all the perks that are available? If you are being camped one could use borrowed time and decisive strike. The devs are allowing it so you have to run them. Forcing you to use perks you don't want to use: play this way or you will have a poor experience.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2301425#Comment_2301425

    You keep using that word. I do not think it means what you think it means.

    I understand that I can't get a refund. Duh. No kidding Sherlock. Doesn't take a genius to figure it out. But here is the definition for you: sat•ire săt′īr″►

    n. A literary work in which human foolishness or vice is attacked through irony, derision, or wit.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2301365#Comment_2301365

    Yes. As I said, MECHANICS make adjustments to your car. Some dealers have a service department. Some don't. Some use in-house mechanics. Others use independent contracting. It's not an apples to apples comparison.

    If you want to stand by the vehicular analogy then in the case of Dead By Daylight, the dealership is Steam. Steam is not obligated to give anyone a refund for the game just because sometime past their warranty the original manufacturer - BHVR - launched a line extension that wound up requiring further refinement.

    You must understand satire.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2301175#Comment_2301175

    Dealerships don't make adjustments, mechanics do. Once you've purchased a new car and driven it off the lot, whatever happens next is between you, your warranty, and - if you can establish that the vehicle you were sold was defective from the start - your state's particular lemon laws.

    In the case of DBD, the manufacturer is already attempting repairs at no additional cost to you.

    Funny. Been to a dealership's lately? There are mechanics there. Who do the mechanics work for? The dealership or themselves? Which guidelines do the mechanics follow? As far as car manufacturers, there are factory recalls to make vehicles better not worse. If it is cost effective (lol). As far as the game, it has gotten worse not better. Hence the satire.

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300970#Comment_2300970

    When someone buys a video game, especially now (as opposed to, for example, the 1990s), they're entering into not only a conceptual but also a legal contract. The contract essentially boils down to "you, the player, are paying for the right to play this game and we, the developer, will do what we can to ensure that the product works as intended. We make no promise, however, that you will be fully satisfied with your purchase forever and by entering into this contract with us, you agree that you accept this".

    The fall-back? If enough consumers are able to prove that they've all been ripped off they can consult an attorney and try to launch a class-action lawsuit, which in this specific case no sane judge would rule in favor of.

    For a few glitches sure. If a car is running fine and the dealership makes an adjustment to where the car turns to a hunk a junk who is at fault? Right now the devs for listening to the share holders and not the dbd community.

  • @Grandpa_Crack_Pipe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300900#Comment_2300900

    I feel like you've got a responsibility to yourself to research the things you buy to see if you actually like them before you purchase.

    If you somehow manage to get blindsided (like a lot of people on this forum apparently) and go "I DON'T LIKE IT SO I WANT MY MONEY BACK".. then that's kinda on you.

    More for satire. I agree that one should do their research on stuff before they buy it. In this case with bottom line meaning more to devs than the community what is the fall back. Buy a car sure. Buy a product that gets updated then turns to trash who is to blame? Either way still play just not as often

  • @miketheratguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2300891#Comment_2300891

    Yeah, Gramps said it before I could.

    I don't use some of my DLC purchases much either but that's not the developers' fault, it's pretty unusual to get a refund on just about anything in this world just because you don't use and / or don't like it anymore.

    ...And to anyone who thinks that this is unfair, please don't adopt anything.

    Buyer beware...Read the fine print....check it out before you buy it....I bought it and own. To late to turn it back in. Just showing discontent of how devs aren't listening to players but the money share holders.

  • @Grandpa_Crack_Pipe said:

    I doubt "game sux now" is an accepted reason for a refund.

    Never hurts to ask, as they say. Worst they can do is try an take my birthday away.......lol

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241835#Comment_2241835

    Dude, a mod is literally telling you that isn't bannable. Do you want BHVR to get a lawyer to draft up the rules in legalese so they're incomprehensible to anyone who doesn't have a thesaurus nearby?

    Just as you read something doesn't mean it means the same to me. No where does it state time frame. If you got time frame out of grief section, good for you. I don't see it. If you like forked tongue people that is on you. I like it written out right not in contradictory terms.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2241835#Comment_2241835

    no, I will tell you again that camping, tunelling & slugging are not bannable, or reportable or griefing. They are actually mechanics that can be used in the game.

    https://us.v-cdn.net/6030815/uploads/6LBXYTEH3SYL/y91ck7q-5b1-5d.png

    ^ from the game rules, for examples of griefing. Which is targetting a specific user over several matches (as it says repeatedly, this is not repeatedly in the same match!), or working with the opposing team in order to grief team mates. Those are what is considered griefing in game, camping/tunelling/slugging is not!

    I got "D's" in basic English for this exact reason. You say one thing then demand another. Right there I agree you state not "BANNABLE OFFENCES" but then state "GRIEF" and describe bannable offences. How can you say not bannable then describe bannable and then dismiss it? Your logics is flawed.

  • @Mandy said:

    Repeatedly is the word that I think you are having trouble with...repeatedly is not tunneling. Especially when we specifically state tunneling is not reportable.

    This is nothing that we've chosen to ignore - the killer is free to tunnel and camp in a match, it's considered to be part of the game.

    What becomes an issue, is if someone is specifically targeted over the course of several matches and the target is them and them only - hence the word repeatedly.

    You state these are not bannable offenses Camping, tunneling, and slugging. Yet state "Grief" offences then describe the offences that are not bannable??? If these cause grief during game play. If survivors disconnect due to camping, slugging, and tunneling: you contradict yourself. Obviously this caused the player grief and poor gaming experience. Wouldn't they have stayed on then? Then furthermore the game penalizes them for having a grief issue. Now tell me how grief is defined if not all right there as described???


    Camping - causes grief due to poor gaming experience and is targeted by killer by not letting them be rescued.

    Tunneling : causes grief due to poor gaming experience due to being being targeted and repeatedly downed/hooked.

    Slugging : causes poor gaming experience due to unsportsmanlike conduct. Refusing to hook the player and move on. Targeted for being upright in a moveable position and not on ground.


    Yet these offences are bannable buy we at dbd choose to ignore them for whatever reasons.

  • @twocansofbean said:

    https://forum.deadbydaylight.com/en/discussion/comment/2239083#Comment_2239083

    No you are purposefully ignoring context and intentions of the developers to say tunneling should be bannable.

    It's right there stated tunneling is not bannable. Sure the developers may have worded it wrong. Don't go putting words in the devs mouths, tunneling is still not bannable.

    Adding context is "Not" the job of the reader. Simple example the dog jumped? Which way did the dog jump? Further on: The dog jumped away? Again did the jump up, down, left or right? Now go back and read grief 2nd amendment. Targeting - aiming at one person - tunneling. Repeatedly - defined more than once, twice, or more. Then if you are unhooked and then re-targeted (again) and hit there is repeat and rebooked. You just defined the 2nd amendment to grief. Then further on causing to ruin game experience. Tunneling and babysitting then do ruin game experience. All summed up in that sentence. Then it is a contradiction of terms. Tunneling and babysitting do cause grief and are ban-able offences but we won't do anything about it. Is the contradiction they chose to ignore.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238799#Comment_2238799

    I'm confused as to what it is that you don't quite understand?

    It clearly says, targeting specific players repeatedly, that's definitely not the definition of tunneling and in fact tunneling is specifically listed as a non-reportable offence within the game.

    Splitting hairs. If you read the sentence as it stands. Tunneling is defined as a grief offence. You are reading into the sentence adding context. No where does it state more than one game. Targeting a specific person repeatedly (repeatedly is defined more than once...(tunneling)) in order to ruin their game experience. As people are aware tunneling is a toxic move (yes I agree it is a strategy that some use). Babysitting can defined in this section too cause killer is causing grief ruining their game experience. Tunneling and babysitting do cause grief and are ban-able offences but we won't do anything about it.

  • That is reading into it. That is what they are trying to state but not what it reads. Reword it. Cause how it reads and stands is not meaning if you read it straight.

  • @Venzhas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2237985#Comment_2237985

    This forum is 90% of killer mains, of course tunneling is fine, "its a strategy"

    Most of the time its the same people that whine against genrushing tho

    Agreed it is a strategy but then it falls under grief - Part 2. Repeatedly causing grief to a player to a poor gaming experience.

  • Okay now I am confused. Per rules copied and pasted:


    THE FOLLOWING ARE NOT CONSIDERED BANNABLE OFFENSES - PLEASE DO NOT REPORT:


    Camping (?)

    Slugging

    Tunneling (?)

    Streamsniping

    Teabagging

    Bodyblocking

    Looping (?)

    GRIEFING: INTENTIONAL GAMEPLAY ABUSE

    • Working with the opposite team to gain an advantage or grief teammates
    • Targeting specific users repeatedly in order to ruin their game experience
    • Holding the game hostage

    Now read 2nd amendment to grieving? Is it targeting and causing grief to specific players repeatedly by tunneling, camping, and or looping?

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238060#Comment_2238060

    Neither - it's the truth. I condone playing the game as best you can until it's over. Your moral outrage doesn't change the fact that you are basically only playing the game when it's easy and requires no thought or effort.

    Err wrong. Do you have camera spying on me? You know how I play every game? Err wrong. I have played a lot of challenging games that do not require tunnelers or babysitters. I just "CHOOSE" to indulge those people. If you wish to feed them be my guest.

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238051#Comment_2238051

    And Survivors abused it. They still do abuse the Hook Proximity penalty when they can. No, survivors don't get a way to force killers to leave and allow them to get undeserved unhooks.

    I agree on that. Survivors shouldn't be allowed right on top of killers doing hooks. Swf groups are notorious for that and it is extremely irritating.

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/comment/2238029#Comment_2238029

    'Quit' does not mean 'disconnect'. You are still basically not trying. If you don't want to put forth effort to win, then stop playing entirely because you are dead weight to both your team and the killer and shouldn't be playing. All or not at all.

    Is that fact or opinion? Basically telling me I have no choice? Then you condone that behavior? See there I don't agree. I don't have to play the killers style. I can choose, it is called free will. Some rules need to change while others are fine.

  • @gilgamer said:

    Well since we're here for the umpteenth time, how do you propose a method for to stop "supporting" killers that do this exactly, that isn't abusable in some fashion because many methods have been tried in the past and I'm sure most never even made it out of internal testing let alone out of a PTB, and in true BHVR fashion there's a perk for that, several actually. If you or your teammates aren't running BT, camaraderie, DS, or kindred then camping and tunneling must not be that big of an issue for you.

    Put a bigger hit on bp points that make the killer stop babysitting or tunneling. Awhile ago killers lost blood points big time for that. It did stop a lot of it. I learned to read the screen at the end of the game to see where I screwed up and where I needed to improve to get better points.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/254105/scream-tunnelers-rant

    Ok this is off topic - and yes I’m trying to be a lil funny here, but I’m also actually quite curious —- How did you come to have this game on so many different platforms? Isn’t each one a separate purchase with separate progression? Do you play mobile as well? Furthermore how much have you been playing to be able to collect tunneling data from each of these platforms since Friday?

    Now back to your point, yes, camping/tunneling is terrible right now. On mobile as well.

    playing periodically throughout the day on Xbox. You get set with different killers from different platforms that do not tell you which is which except from the one you are compatible with. I took that they aren't Xbox so they have to be one of the three pc/PS4/switch or mobile as you suggested.

  • I don't disconnect. I let the killer win. If the killer has to win so bad they down you and chase the unhooked. Even if you get unhooked and they still come after you. Fine. I don't need to win that "BAD". I can play again. Even as killer I don't have to win that bad. Let the killer hook you and move on. I see no reason to disconnect because killer gets quieter points and you get timed out. Just go to next game hopefully a better killer.

  • @FrndlyChnswSalzmn said:

    https://forum.deadbydaylight.com/en/discussion/254105/scream-tunnelers-rant

    So you're mad at the Killer for playing the game?

    https://forum.deadbydaylight.com/en/discussion/comment/2237928#Comment_2237928

    And you'd rather quit than get better?

    Wow, we need a moderator in here to warn you for admitting to doing unsportsmanlike actions and encouraging others to do so.

    It is your way of thinking that people aren't entitled to opinions? I made a suggestion that is it. If a person likes my idea fine if not, such as yourself, so be it. That is the point of a discussion? Or did the meaning change since I learned it ?

  • @Shroompy said:

    If the killer keeps tunneling you thats an opportunity to improve your chases, you simply throwing the game is not only a refusal to learn how to play but also ruins the game for your teammates.

    Also every platform tunnels and camps, Xbox is not excluded from this.

    Not just me the whole team. I am decent player most of the time but in my opinion I just find it a petty way to play.

  • TOXIC TOUCH.

    For those pesky swf players who stand/kneel in your way while hooking, a first time hook, receive a broken / hemorrhage status for 80/100/120 sec penalty for impeding killer.


    Hidden/Random totems -

    Only able to find if using small game or detectives hunch. Stops survivors who play endlessly whom know where all totems are without even trying to find them.


    Wiggle worm.

    Faster chance / hard skill check to escape killers grasp (nulls iron grasp). Cool down dev choice.

    Survivor perk - Karma.

    Activates automatically if killer tunnels or babysits. acts like decisive strike & deliverance. Dev choice on time could be hard skill challenge (?).

  • I feel your pain. Either I got lucky with my 3 hooks or felt sorry for? Make the devs face aces in situations they aren't use to: mma fight against a champ, pro race car driver, chess grandmaster, golf pro, etc say have fun and make sure to win now.

    PXL_20210319_075603317.jpg


  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/comment/2007968#Comment_2007968

    Lazy? I don't think that is a term that has ever been used to describe me. I got a bit of a chuckle out of that. You are making several incorrect assumptions:

    1. What makes you think I'm not checking Generators? Of course I am. You cannot win with Spooky Myers without maintaining Generator pressure. He is slow and has no easy options for Insta-Down. You have to put the fear of Myers into them, coming out of nowhere, hit and run. The other name for this build (which I like less) is Jump Scare Myers. The reason I don't like that term, is because I'm not always going for Jump Scares. It is hilarious to suddenly appear in doorway that they are approaching, but it isn't always the most effective application. A Spooky Myers is checking Generators. The key is to be efficient at doing so, i.e. routes are everything, and sweeping, efficient routes allow you to pick up the aura of Survivors, hear Generators being worked, and keep tabs on that distant hook for the intercept.
    2. For the record, I've gotten to Rank one before the reset every month since I eventually achieved that goal. I fight mostly Red Ranks (with the odd Purples thrown in) unless it is the weird "Taste the Rainbow" outlier created by them testing MMR in the background. In short, I'm fighting people who are supposed to be able to hold their own. And there are more than a few matches where I've run across people who know exactly how to fight Myers and fixed my little red wagon. They are Survivors who can adapt, as no plan survives contact with the enemy.
    3. My Power is not an "in house cheat" as you call it. All Killers have a unique ability, and builds which expand on it. The Spooky Myers pays a very high price for his ability to see you, assuming the Survivors choose to call in the marker. I'm slow, and have no effective tech against good Loopers. The Spooky Myers is an anti-Stealth build, i.e. the bane of Claudettes everywhere. If you hide, he finds you. He appreciates you stopping so he can catch up. He appreciates you not running in a straight line away from him, because when you zig and zag he can angle to cut the distance. He likes it when you take OoO because he can see you but you can't see him. He doesn't like you being out in the middle of wide open spaces because he can't sneak up on you. All it takes is a little bit of a head start and he is NOT going to catch you. Spine Chill is everywhere these days (and with the new and improved Wraith it is only going to get more common) so most people can get that head start. Spooky Myers takes work. You have to outthink your opponents once they start applying basic, effective tactics. You will not catch them; you have to be two steps ahead. Lazy? I take pride in going against the best I can pull and I often take them on on big maps. I, myself, put in Haddonfield the other day and fought a Red Rank SWF that beat me soundly, but I made them work for it. Next time, I mean to beat them.

    I don't rely on my build. I try to take my build to the next level. I want to see what I can do with it, and unlike other people in this thread, I don't think Spooky is just for indoor maps.

    You put it on a forum for discussion, correct? Then when someone offers an opinion about it, you can only agree, disagree. If you want them to see it as something else change tactics to get them to see your it from your point of view. your first article never stated you checked gens. I don't remember seeing it. Then onto brag you have so much time to get to rank one everytime, seriously? Did you get a cookie, a gold medal, or maybe a cup of coffee? No, who cares it is a "GAME". Again my opinion if you are obsessed to becoming number 1 in a game it stops becoming fun. I concur that building characters with different perks and abilities is a majority of the fun. In the future when someone does state that agree to disagree is just that an opinion. If you don't want their opinion then don't leave it open. Any dibs on how many people are going to trash me for having an opinion?

  • Okay it is a build granted. This an argument that is agree to disagree on. In my opinion I would call it babysitting. You aren't checking gens. You know you are with in distance for an interception of the hooked. My opinion lazy. You maybe slower but if people got to lower ranks without using that build, they are better. Just as survivors who likes to play ring around the rosie (loopers) aren't any good. Survivor should be able to out smart, hide or dodge, not an in house cheat for circling. Winning that way doesn't seem to me like a real win. You are relying solely on your build not prowess. Again agree to disagree.

  • Duke Nukem (baby) / obviously an alien. Laura Croft(? Ich)/ some gumball. Magi looking person / cyclops/ogre//troll

  • There may have been one to read and that would have been "Mecha Godzilla" 1970's. He was a Japanese made Mechanical Godzilla, so being robotic, it could have been programmed to read.

  • If you are talking original godzilla, I doubt it. Otherwise he would have not stepped on all those power lines.

    The one with Mathew Broderick: there he was just a nuked lizard, unable.

    Newer ones not too sure. Haven't seen them to know.

  • When did godzilla ever read? Would have made more sense if he could read. Hence don't try so hard next time.

  • Balance the game in life terms, whom in all honesty, is gonna run up to the Trapper, Wraith, Hillbilly, Nurse, etc and try to stop them from hooking their friend? Stand under a hook? Take a hit from a machete, sludge hammer, chainsaw for a friend? There should be penalty of some type for standing that close. If they have a terror radius running and you have to skill check it when doing gen or healing, why not for being right on top of them? It would eliminate the abuse the killers receive from the swf and could be a payday if they achieve the impossible skill check? Whatever it is. If

  • PXL_20201208_054326652.MP.jpg

    Those are from the Trapper, only his perks. I started playing in September, now this is a fair match.

  • I am a dunce. I have yet to figure that out and stopped trying. Some tricks you can teach old dogs but some you can't.

  • My 2 cents is if possible split the game. Have your competitors and have your laid back session. You want a slug fest goto the brawl section. You want the slower paced go-to it. But as people slammed me before what's to stop one from being toxic in that group.

  • Two sides of the same coin:

    You have killers camping or tunneling.

    You have Survivors body blocking, playing ring-around-the-rosie (small shack).

    Which oh which to ban. Ban them all so there is no game. It would be nice if you didn't have to face camp or tunnel some people, but sometimes that is the only strategy. Just like when a killer is bombed with gen rushers who knock'em out very quickly.

  • Now it is somewhat reversed. Killers lvl 20 no perks decimating the whole field. I admite I am average (sucky) and wife (non-gamer) trying to have fun. 1 out if at least 30 games the killer let's you accumulate points, on average the points by mist players is between 5 - 12k highest. Most of you will say try harder and that. Yet, some of us work, have families, other activities and don't have all day to learn the maps or countless hrs to learn all the perks. Just play not rush be chased, get some time in; more at least than it takes to load the thing at least.

  • @jisp3r said:

    Their lack of skill turns them into tunnelers... They don't want to learn the game properly. Also they don't accept that it is impossible to 4k every game.

    Worst part is when there's 1 gen left and they go full camp and tunnel... It's obvious the killer is a sore loser...

    It is not tunneling. You must not understand hunting or anything about killers and prey. A true hunter shots/hits their target then goes and gets it. If the target/prey is only wounded they "TRACK IT" down and "KILL IT". Are the predators supposed to just let leave a wounded animal be and starve? That's why "PREDATORS" come in various forms, just as these "KILLERS" do.


    Are Survivors supposed just play ring around the rosie? No. But killers tolerate it.

  • Yeah, get good. Did you not read they aren't letting you do squat. Now instead of having to learn by doing you recommend watching someone else first? Then for some it is no longer a "GAME".... Games you win some an you loose some. Getting the deck stacked against you at the beginning by people who have obviously spent hundreds or more hrs playing. If I put you in a fight with mma champ, or have you race top tier racer, or cook against chef Ramsay, how long before you just say it isn't worth it and walk away? If the deck is automatically stacked against you, the odds are you walk away.

‹ 1 2