only1biggs
only1biggs
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@Spiritbx said:
only1biggs said:@FSB75 said:
@only1biggs said:
@FSB75 said:
Heard this today: "reported for camping gens"
I'm guessing you were guarding 3 gens with the ######### doc build and stretching the game for half an hour?
Yeah, that's always going to get you some hate, so don't be surprised by it.
You are correct. It wasn't intentional, simply "RNG" for gen placement. I expected a little bit of hate, but seriously, "camping gens"? What am I suppose to do, wander away from the only thing preventing the survivors from leaving? I ended up with a 4k and everyone had 30K+ in blood points. Based on the results, a strong argument could be made that a slower play style is what the Devs intended.
If you play this way, it's not fun. Not committing to chases to go and kick gens is stupid and boring and it doesn't matter how many points everyone gets...people can get the same amount or more in multiple games with other killers. All that type of build and play style does is annoy people.
The problem with that logic is that its not ok for killers to do effective un fun builds, but the majority of survivors pallet looping is?
Either no one can do effective unfun thing or everyone can.
Its up to the devs to make sure that such unfun things are removed from the game for all sides. And at least the 3 gen doc build has a counter, split the last gen up. Its pretty hard to do though outside of SWF, there literally no counter to pallet looping short of only using nurse.I play killer more and don't run such builds. As a survivor what else am I supposed to do but loop?
I'm not sure why you're comparing the two :'D
One is being a scum bag and the other is just surviving. Yes, pallets need to be adjusted, especially the safe pallets...and there needs to be less jungle gyms with see through walls or short walls so mind games can happen, but...yeah..there's no comparison.
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@Caretaker said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

Not sure if that's aimed at me, but 100% the game. Like to think I know what I'm talking about. When I slug even with KO, survivors know to run you around until they can get a buddy up, or they'll stick on gens.
Not aimed at you really, but based on your response, you don't seem to understand that having them off gens is a good thing. What do you do when a slug is on the floor and someone else comes to help? Just stand there or actually kill them?

Even if you just get one hit on someone else before you pick up the slug, that's two people off gens. The other two can only do so much on the gens and need to help because team mates are important. If you have to chase someone who helps the slug and he/she "runs you around", then you still have two off gens, and probably three...I'm not sure why I'm having to explain this. People healing are not doing gens. It's simple.You get one down. You don't want to lose that slug right? So what next? You go chase other people off gens, or focus on that one slug hoping for someone to come in to heal? You choose to focus on that one slug.
Scenario 1: You down them super fast, and possibly the slug if they were picked up due to recovery. Now you have two slugs, that could arguably cause more trouble cuz they could easily just crawl away and stretch where you can be.
Scenario 2: They loop you and the other slug gets up. Do you stop the chase or go back and try to down the person who is injured? As you decide a gen pops.
Looping isn't infallible. A good team will get back up if you don't play it right. Sure you wasted some time, but if they just heal to full and you got 0 hooks, you just wasted time and gained nothing. I've slugged quite a few games, and Deerstalker is one of my most used perks, but it can be beaten rather easily. Especially if someone happens to have Unbreakabill.
Wow. I guess you're bad then? I mean...in both scenarios of yours you have people OFF gens. You either let them live or can't chase correctly or use bad killers

100% the game, consistently rank 1. It's almost like survivors do adapt despite how much we meme on them for being idiots. Everything you do as a killer is a risk, especially slugging. If you snowball off a slug and down everyone, gg. But if you let even one person stay up you risk losing your slugs. I'm a Huntress/Nurse main too. Stop seeing everything as black or white.
Also, you recognize Spudbar because he's a part of the 3 time champion team of Tydetyme's tournaments and the De-Pip Squad with Marth.
There's your problem right there...100% the game? So, there's NOTHING you can do differently to change and adapt and be better? Really? And I'm the one seeing in black & white? Jeez, shm
And yes, the de-pip squad. They proved a whole lot. That in the most extreme cases which never happens in game unless organised, the killer will lose nine times out of ten. Amazing.
So now I know why you're having a hard time grasping simple ideas...you watch a lot of tyde and marth? Tyde believes BBQ isn't as strong as people think and that DS is skill based and Marth, as solid as he is, has moaned about flashlights when not looking at a wall while picking up.
Yes, killers need help with safe pallets etc, but, the mentality of just blaming the other side or saying that they are stronger instead of first learning more and getting better needs to change. I used to be of the similar mindset to tyde and marth..then I stopped and thought about it and watched Zubat more..a guy I didn't know much of other than he played with Jen..they all got together to talk about the "state of the game", which while laughable, alerted me to one of the best killers in the game, hands down. I watched Zubat, learned more, got better and adjusted. Perhaps others should do the same?
*edit - oh..and rank means nothing or little to nothing my friend. Sorry
You're the second person to bring that up. Get a grip :'D -
@SaltyKiller said:
@only1biggs said:
@SaltyKiller said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

Not sure if that's aimed at me, but 100% the game. Like to think I know what I'm talking about. When I slug even with KO, survivors know to run you around until they can get a buddy up, or they'll stick on gens.
Not aimed at you really, but based on your response, you don't seem to understand that having them off gens is a good thing. What do you do when a slug is on the floor and someone else comes to help? Just stand there or actually kill them?

Even if you just get one hit on someone else before you pick up the slug, that's two people off gens. The other two can only do so much on the gens and need to help because team mates are important. If you have to chase someone who helps the slug and he/she "runs you around", then you still have two off gens, and probably three...I'm not sure why I'm having to explain this. People healing are not doing gens. It's simple.You get one down. You don't want to lose that slug right? So what next? You go chase other people off gens, or focus on that one slug hoping for someone to come in to heal? You choose to focus on that one slug.
Scenario 1: You down them super fast, and possibly the slug if they were picked up due to recovery. Now you have two slugs, that could arguably cause more trouble cuz they could easily just crawl away and stretch where you can be.
Scenario 2: They loop you and the other slug gets up. Do you stop the chase or go back and try to down the person who is injured? As you decide a gen pops.
Looping isn't infallible. A good team will get back up if you don't play it right. Sure you wasted some time, but if they just heal to full and you got 0 hooks, you just wasted time and gained nothing. I've slugged quite a few games, and Deerstalker is one of my most used perks, but it can be beaten rather easily. Especially if someone happens to have Unbreakabill.
Wow. I guess you're bad then? I mean...in both scenarios of yours you have people OFF gens. You either let them live or can't chase correctly or use bad killers

Just humor us dude. What rank are you?
LOL the implication being that rank means something in this game? Okay, I'll bite, because your responses from this point on will be even more golden...
Right now? 14? 16? Not sure... I don't play as much considering the content drought the last month and bugs the month before. If I play enough..red ranks. Just like you

So, maybe rank 14 tops and I assume that was before the implementation of the Emblem system. Makes sense.
Oh I've played with the new emblem system...and in the red ranks...not that it matters. Still waiting for you to get to your point buddy :') Try not to assume... Go...
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@FSB75 said:
@only1biggs said:
@FSB75 said:
Heard this today: "reported for camping gens"
I'm guessing you were guarding 3 gens with the ######### doc build and stretching the game for half an hour?
Yeah, that's always going to get you some hate, so don't be surprised by it.
You are correct. It wasn't intentional, simply "RNG" for gen placement. I expected a little bit of hate, but seriously, "camping gens"? What am I suppose to do, wander away from the only thing preventing the survivors from leaving? I ended up with a 4k and everyone had 30K+ in blood points. Based on the results, a strong argument could be made that a slower play style is what the Devs intended.
If you play this way, it's not fun. Not committing to chases to go and kick gens is stupid and boring and it doesn't matter how many points everyone gets...people can get the same amount or more in multiple games with other killers. All that type of build and play style does is annoy people.
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@White_Owl said:
@only1biggs said:
I did consider it and the Wraith is reliant on addons, there's no "more reliant".
You misunderstand. I mean..the Wraith can't be more reliant on addons -.-
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@White_Owl said:
@only1biggs said:
Well, based off the suggestions here, the uncloak in both your scenarios would be less than the time it takes for SB to activate...so, you'd be right up her B hole and can get a hit. With windstorm, you'd definitely get a hit, or, in both cases, you'd be way closer than if SB had zero delay.You don't consider that while uncloaking you get slowed down, so you need a couple seconds (depending on how far from the survivor you are) to recover the distance lost. I agree that Windstorm could solve the problem, but do we really want to make the Wraith even more reliant on addons?
I did consider it and the Wraith is reliant on addons, there's no "more reliant".
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@Spudbar said:
@only1biggs said:
While I agree with some of what you said...nobody said anything about "slug builds", just that it was viable. See Zubat.Ah yeah, didn't really mean full-on slug builds, not sure why I typed that. Regardless, slugging as a strategy is not super effective until someone is actually dead.
You stop one person from doing gens until they recover, then they use Unbreakabill or wait for someone to rescue them. In the meantime you maybe chase someone else and break a few pallets in the meantime. All the while, 1 person will remain uninterrupted doing their generators. You make insignificant progress toward your goal because you broke some pallets, meanwhile the Survivors were really only inconvenienced.
I mean, slugging may work against disorganized/weak Survivors... But when it comes to optimal Survivors following the "script" it's not very effective outside of Nurse and is actually counterable by Unbreakabill, in which case it actually hurts you more than it helps.
The best you can do otherwise is slug temporarily to hit someone you believe is close by. If they are dumb maybe you can commit to downing them, but again if we're talking about good players versus something that isn't Nurse, that's not going to happen.
Your name looks familiar so I presume I've seen you in someone's twitch chat, but I'm still staggered as to how many think slugging isn't viable unless end game or someone is already dead. I'll just reference Zubat again instead of trying to explain for the thousandth time.
I also don't know why everyone holds ANY tactic up to "good" survivors...a team of good survivors are always going to beat the killer...no body with a brain denies that..but those instances are so few and far between, because the majority of the player base is stupid. It's just how it is.
Slugging works. You either know how to do it properly and at the right times or you don't, but if done correctly, it does help.
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@Spudbar said:
This is why Nurse is the only true viable Killer. Dead by Daylight is a "scripted" game. A majority of pallets are safe (absolutely must be broken and cannot be mindgamed), waste a lot of time, and generators take little time to be completed, too much so in comparison to how long chases last. As such all it takes to win a vast majority of games is to do gens if you aren't chased, and loop if you are. Even playing safe and just dropping pallets when you are at risk of taking hits, without getting stuns or anything, is enough to secure a victory. That is the "script" of the DbD.Any Killer that cannot break the script of looping and doing gens stands no chance against competent Survivors. Most that do still have drawbacks that may end up hurting them more than it will ever help them (Trapper wastes time setting up, Shape wastes time stalking, etc.), or are too inconsistent in their ability to be truly effective (Doctor cannot cancel most loops, Huntress has slow windups and hitbox issues, etc.).
Not even Ruin will save you against good Survivors because the skillcheck is not that hard to hit. It is not really a "skill"check but more of a V-Sync-check. It tests to see if you went into the config files and turned off V-Sync. If you did, you can hit it consistently with a bit of practice.
Nurse is the only Killer who can consistently break the script of the game and it is sad. You can try different strategies on other Killers, builds, sure... You may get somewhere with insta-windup Huntress for instance. But Survivors always have the ability to adapt. Like with the talk I see about slug builds. Easy solution: Unbreakabill. Slugging is now more useless than it was before, and it already was not an effective strategy. Unless you play Nurse, of course.
While I agree with some of what you said...nobody said anything about "slug builds", just that it was viable. See Zubat.
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@White_Owl said:
Imagine these 2 situations:
-you're the Wraith and find Meg in the open. She notices you right behind her but she just doesn't run. You know for sure she has SB ready, you pretend to uncloak and while she sprints away you close the distance with your increased speed. You reach her in a couple seconds, decloak and smack her.
-you're the Wraith and find Meg in the open. She notices you right behind her and starts to run away. You think you can land a hit. You close the bit of distance created because of the uncloak slow down and lunge at her, but she sprints away avoiding your hit. Now she is far away while you're recovering from the missed attack.Now you get why delaying the sprint activation would be a bad idea?
Given it's ease of use and its utility, I think SB should be weaker than Lithe and Balanced Landing, that require a trigger (not always in rage) and for the nature of such triggers the killer could still land a hit before the sprint. Imo it should have a lower duration or its speed should decay along its duration.
Well, based off the suggestions here, the uncloak in both your scenarios would be less than the time it takes for SB to activate...so, you'd be right up her B hole and can get a hit. With windstorm, you'd definitely get a hit, or, in both cases, you'd be way closer than if SB had zero delay.
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@Mc_Harty said:
If every killer is using the perk, then it should be easier for you to adapt to it.Give it time. The only time BBQ is truly annoying is when you're facing the Nurse or Hillbilly.
BBQ can't see survivors that are ether within 40 meters of the hooked individual or if you position yourself right
behind a generator. It's not much but it helps.You can also run one way for 4 seconds then walk back the other way... a bit of an issue with nurse and billy (as you said), but it can still be played around.
OP - play more and get better

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Marriage Fraud
Gain the ability to teleport to another part of the map and instantly kill all survivors because you don't like the idea of working for it or getting better.
"..then I divorced him...and HERE WE ARE!!"
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@SaltyKiller said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

Not sure if that's aimed at me, but 100% the game. Like to think I know what I'm talking about. When I slug even with KO, survivors know to run you around until they can get a buddy up, or they'll stick on gens.
Not aimed at you really, but based on your response, you don't seem to understand that having them off gens is a good thing. What do you do when a slug is on the floor and someone else comes to help? Just stand there or actually kill them?

Even if you just get one hit on someone else before you pick up the slug, that's two people off gens. The other two can only do so much on the gens and need to help because team mates are important. If you have to chase someone who helps the slug and he/she "runs you around", then you still have two off gens, and probably three...I'm not sure why I'm having to explain this. People healing are not doing gens. It's simple.You get one down. You don't want to lose that slug right? So what next? You go chase other people off gens, or focus on that one slug hoping for someone to come in to heal? You choose to focus on that one slug.
Scenario 1: You down them super fast, and possibly the slug if they were picked up due to recovery. Now you have two slugs, that could arguably cause more trouble cuz they could easily just crawl away and stretch where you can be.
Scenario 2: They loop you and the other slug gets up. Do you stop the chase or go back and try to down the person who is injured? As you decide a gen pops.
Looping isn't infallible. A good team will get back up if you don't play it right. Sure you wasted some time, but if they just heal to full and you got 0 hooks, you just wasted time and gained nothing. I've slugged quite a few games, and Deerstalker is one of my most used perks, but it can be beaten rather easily. Especially if someone happens to have Unbreakabill.
Wow. I guess you're bad then? I mean...in both scenarios of yours you have people OFF gens. You either let them live or can't chase correctly or use bad killers

Just humor us dude. What rank are you?
LOL the implication being that rank means something in this game? Okay, I'll bite, because your responses from this point on will be even more golden...
Right now? 14? 16? Not sure... I don't play as much considering the content drought the last month and bugs the month before. If I play enough..red ranks. Just like you

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@Caretaker said:
@only1biggs said:
@Caretaker said:
They'll leave areas faster gain more distance, it's not gonna work sadly.This is the point. You are supposed to avoid the killer, not get caught with your pants down in the open and still get away because of a perk.
Yes, I'm aware, but if they're avoiding you into a jungle gym nothing has changed. If they continue to lose exhaustion during a chase and they're already running they'll get another sprint burst. So we're back to square one with a different way to use it.
They'll hear your heartbeat and instead of waiting, they'll run to prep SB and get even more distance.
Dude...you need to work on your chases apparently

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@FSB75 said:
Heard this today: "reported for camping gens"
I'm guessing you were guarding 3 gens with the ######### doc build and stretching the game for half an hour?
Yeah, that's always going to get you some hate, so don't be surprised by it.
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@Caretaker said:
@only1biggs said:
@Caretaker said:
@only1biggs said:
@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

Not sure if that's aimed at me, but 100% the game. Like to think I know what I'm talking about. When I slug even with KO, survivors know to run you around until they can get a buddy up, or they'll stick on gens.
Not aimed at you really, but based on your response, you don't seem to understand that having them off gens is a good thing. What do you do when a slug is on the floor and someone else comes to help? Just stand there or actually kill them?

Even if you just get one hit on someone else before you pick up the slug, that's two people off gens. The other two can only do so much on the gens and need to help because team mates are important. If you have to chase someone who helps the slug and he/she "runs you around", then you still have two off gens, and probably three...I'm not sure why I'm having to explain this. People healing are not doing gens. It's simple.You get one down. You don't want to lose that slug right? So what next? You go chase other people off gens, or focus on that one slug hoping for someone to come in to heal? You choose to focus on that one slug.
Scenario 1: You down them super fast, and possibly the slug if they were picked up due to recovery. Now you have two slugs, that could arguably cause more trouble cuz they could easily just crawl away and stretch where you can be.
Scenario 2: They loop you and the other slug gets up. Do you stop the chase or go back and try to down the person who is injured? As you decide a gen pops.
Looping isn't infallible. A good team will get back up if you don't play it right. Sure you wasted some time, but if they just heal to full and you got 0 hooks, you just wasted time and gained nothing. I've slugged quite a few games, and Deerstalker is one of my most used perks, but it can be beaten rather easily. Especially if someone happens to have Unbreakabill.
Wow. I guess you're bad then? I mean...in both scenarios of yours you have people OFF gens. You either let them live or can't chase correctly or use bad killers

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@Mc_Harty said:
@only1biggs said:
It's called, "being a dick hole".Flagged for an obvious joke.
I love this community.
I mentioned in another thread that 95% of the player base is brain dead...that also got flagged :'D
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@iOrangeStain said:
I actually didn't. I would if you used any -ist -phobic slurs, lol.
Why would I do that?

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Someone flagged my joke as abuse :'D
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@Caretaker said:
@MeowLux said:
Back when BT was broken. (Before nerf) I hooked someone and the 3 other survs came to the hooked person and literally were standing next to the hook, waiting for me to leave it. Then in the post-game chat they called me a "facecamper" even though I didn't do anything else than stay at the hook due to them being at the hook. I mean like they gave me every reason to camp.Simply being on the map after hooking makes you a camper. I didn't get salt for this, but I hooked every survivor twice. I had an Ebony mori. Meg opens the gate, and teabags me after dropping a pallet to BM. But why are killers such #########? I'm so confused. Why would they be so harsh against such kind people?
You lost the mind game if you're annoyed with people crouching repeatedly in games..
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@Caretaker said:
@only1biggs said:
@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

Not sure if that's aimed at me, but 100% the game. Like to think I know what I'm talking about. When I slug even with KO, survivors know to run you around until they can get a buddy up, or they'll stick on gens.
Not aimed at you really, but based on your response, you don't seem to understand that having them off gens is a good thing. What do you do when a slug is on the floor and someone else comes to help? Just stand there or actually kill them?

Even if you just get one hit on someone else before you pick up the slug, that's two people off gens. The other two can only do so much on the gens and need to help because team mates are important. If you have to chase someone who helps the slug and he/she "runs you around", then you still have two off gens, and probably three...I'm not sure why I'm having to explain this. People healing are not doing gens. It's simple. -
MC_HARTY.....wins.
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Your ideas are weak, Claudette. Face camping is thing because there are ######### people who play games..move on.
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It's called, "being a dick hole".
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@Caretaker said:
As someone who generally slugs a bit, it's not very viable anymore unless you snowball. Survivors are smart and without KO they'll get those slugs back up cuz they'll be near full health. While you chase one they'll heal each other. Slugging is a huge risk, even if they don't run No Mither or Unbreakabill.Survivors are smart?
95% of the player base are brain dead, killers included.
And...snowball away. That's the point. But just getting two or three off gens is viable. If you can't see that then you're probably a bad killer

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@Caretaker said:
They'll leave areas faster gain more distance, it's not gonna work sadly.This is the point. You are supposed to avoid the killer, not get caught with your pants down in the open and still get away because of a perk.
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"We are aware" - Every DbD dev since console launch
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@Leon said:
@only1biggs said:
@Leon said:
It may look OP and easy escape from killer which is most of the case, but nobody ever mentioned that it hinders you from moving in normal sprint speed, and you must save it by walking, because as soon as you hit the sprint button, it will get activated, it would actually be OP if it was ability that we can trigger, like DH for example, press key to activate said perk.You sir, are a genius.
You MUST save it? Or...here's an idea.. the person equipping the perk learns to play correctly and not lean on it like a crutch. Just learn to loop/juke a killer for a minute and the "problem" you mentioned is removed

Here is the thing that happened all over in dbd forum in steam and still happen here, sprint burst can be used in different cases, you think i only save it for killer or not able to juke etc. saving it is easy, i personally use it to run fast to hooked person when killer leaves them in safe distance and unhook, to not waste time, if killer is near me while i repair gens etc i will try to stay hidden as much, won't be wasting it.
After all it is a perk, it doesn't save me when i'm caught by the killer, not everyone using SB is a looper, every single dbd player needs to know people aren't the same, the hate that is seen on certain perks is off the chart, DS we got it, but SB 50/50. my opinion.
You're the one who mentioned saving it..
Yeah it can be used in different situations, but by the majority of users, it's just to get out of jail free by waiting until the killer gets close when you are caught with your pants down.
Sprint burst just needs a slight adjustment, one I suggested above, but it's without doubt one of the strongest perks in the game. I don't care too much about it, but I gave a suggestion that could help.
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@SaltyKiller said:
@only1biggs said:
@SaltyKiller said:
Slugging generally isn't viable unless you're down to 2 Survivors or you have a situation where you've hooked someone and downed a rescuer and you still have someone on a hook.In general, slugging just doesn't work unless you're using The Pig and trapping them. The problem is that it takes forever for them to die when they've been downed, it gets easier for Survivors to get them back up the longer they've been slugged, and it only takes about 5-10 seconds for them to get picked back up. Not to mention that they could be running Unbreakable because of course they would.
Oh yeah, and thanks to the Emblem system, if they bleed out you don't get credit for that kill now.
Saying "try slugging to get them off gens" is really bad advice.
But if one person or even two leave gens to heal a slug, is that not slowing the game for you as killer and also giving you information as to where the healing survivors are? Slugging is totally viable and excellent advice. Find one quickly with Whispers, hook, slug another and go from there, see how fast your games go in YOUR favour

Not really because you're only delaying them by about 5-10 seconds. Maybe 20 overall but it depends on the map. It makes more sense to hook them and get something out of it, moreso if you have BBQ & Chill. Slugging really only works when there's 2 Survivors left or you're in a really good situation or you're using The Pig.
You either can't read, don't understand or you're being intentionally dishonest. If you hook one, then slug, the other two are forced off gens to save, or at least one. Then you have more information as a killer to get another on a hook... them not doing gens is a good thing for you

Also...
Why would you use the Pig? :'D
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@Claudette_Baguette said:
@only1biggs said:
The idea of being teleported away is laughable..People who face camp are usually bad, so you either move on with your life and get out of their ranks, or don't get caught by bad players.
This "idea" by Tru3 is also ridiculous :'D
Yeah I don't like the teleporting idea either I just wanted to add it. The stun mechanic would perfectly work though.
And basically saying "move on and git gud and dont get caught" is just stupid and I don't think you got the idea of my post. "
I understood your post and the ideas were terrible. Sorry. But, in all games there will be bad players who just do the easy thing instead of learning...in this case, it's face campers unfortunately

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@SaltyKiller said:
Slugging generally isn't viable unless you're down to 2 Survivors or you have a situation where you've hooked someone and downed a rescuer and you still have someone on a hook.In general, slugging just doesn't work unless you're using The Pig and trapping them. The problem is that it takes forever for them to die when they've been downed, it gets easier for Survivors to get them back up the longer they've been slugged, and it only takes about 5-10 seconds for them to get picked back up. Not to mention that they could be running Unbreakable because of course they would.
Oh yeah, and thanks to the Emblem system, if they bleed out you don't get credit for that kill now.
Saying "try slugging to get them off gens" is really bad advice.
But if one person or even two leave gens to heal a slug, is that not slowing the game for you as killer and also giving you information as to where the healing survivors are? Slugging is totally viable and excellent advice. Find one quickly with Whispers, hook, slug another and go from there, see how fast your games go in YOUR favour

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The idea of being teleported away is laughable..
People who face camp are usually bad, so you either move on with your life and get out of their ranks, or don't get caught by bad players.
This "idea" by Tru3 is also ridiculous :'D
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It's worldwide issue

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@SaltyKiller said:
@only1biggs said:
Sprint burst rewards bad play in it's current state, as you can be in the open and not care about the killer approaching. If you're caught with your pants down, it's your fault and you should be punished. There should be a mechanic where you have to be running for 5/4/3 seconds BEFORE sprint burst activates (level 3 being 3 seconds, level 1 being 5 seconds). This would solve most of the problems associated with the perk.
Not paying attention to your surroundings? You'll get hit if you don't move. You can stagger your run to get to a hook save to prevent crouch walking across the map, or just not save it and learn to be chased properly for more than a minute.This a million times this. I would adjust the stats slightly to 7/6/5 which I think would still be fair.
Yeah, the numbers I suggested were just an example

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@Leon said:
It may look OP and easy escape from killer which is most of the case, but nobody ever mentioned that it hinders you from moving in normal sprint speed, and you must save it by walking, because as soon as you hit the sprint button, it will get activated, it would actually be OP if it was ability that we can trigger, like DH for example, press key to activate said perk.You sir, are a genius.
You MUST save it? Or...here's an idea.. the person equipping the perk learns to play correctly and not lean on it like a crutch. Just learn to loop/juke a killer for a minute and the "problem" you mentioned is removed

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You can always slug as a killer and keep people off gens. Mind game them correctly when in a chase, know when and when not to kick a gen, generally learn to get better. I used to moan a bit about gens being done quickly, then I learned to play properly and get better.
Use better killers at higher ranks for a start (Billy, Nurse, Huntress). That will help. Harder to master but worth it.
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Sprint burst rewards bad play in it's current state, as you can be in the open and not care about the killer approaching. If you're caught with your pants down, it's your fault and you should be punished. There should be a mechanic where you have to be running for 5/4/3 seconds BEFORE sprint burst activates (level 3 being 3 seconds, level 1 being 5 seconds). This would solve most of the problems associated with the perk.
Not paying attention to your surroundings? You'll get hit if you don't move. You can stagger your run to get to a hook save to prevent crouch walking across the map, or just not save it and learn to be chased properly for more than a minute. -
Trapper - Whispers, BBQ, Ruin/Devour Hope, Enduring
Myers - Whispers, BBQ, Ruin, Monitor & Abuse
Wraith - Whispers, BBQ, Ruin, Make Your Choice/Enduring
Billy - Whispers, BBQ, Enduring, Nurse's CallingFrame rate is awful (and often the reason I don't 4kill, unless I make mistakes), so no Nurse or Huntress and the other killers are boring/terrible and not fun for anyone, though that can be said for Trapper and Wraith. Billy main now after some chainsaw practice but I started with Trapper to learn how to chase and he's my favourite. Myers can snowball quickly and you can play around with different builds and perks based on his addons which is fun.
I also enjoy walks in the mountains