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okaayletsgoo

okaayletsgoo

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okaayletsgoo
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  • @Grigerbest said:

    So you have to play match normaly and collect orbs.

    Then you have to open a portal, go inside this portal and bring the energy to the "ghost" to get some buffs...

    And then you need to exit a portal, then you have (probably wont even happen) find this ghost on a real map to get the same buffs for like 15-20 seconds? Or get survivors run over those ghosts to get them some debuffs.

    While you doing ALL THIS, survivors just doing gens and getting out.

    I'm so sorry, but event sounds like a huge chunk of a wasting time on not very benefit buffs, that probably not even going put any effect on your gameplay.

    You act like they play their own game and understand what the point is😂 This event is a sorry excuse mechanic wise. Only good thing is free skins I guess for doing what I was already doing before the event

  • @NerfBoilOver said:

    When are we going to adress the fact that dredge is busted. He can traverse the map with his locker teleport and sometimes even use it mid chase. THEN he can put his other teleport down on loops to easily teleport too and get easy downs. Lastly, he can make the whole map dark for the survivor…. His kit just seems so packed with power and i feel like cuz he’s not picked much people don’t acknowledge it

    Tbh I used to think Dredge was busted on release but when you learn how to counter (no perks needed) then it's not that bad. Watch for the teleport then 180 and back track. My only complaint is darkness as it makes playing miserable for sure but it's not the worst thing ever.

  • @MB666 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/392950/survivor-ever-gunna-get-base-kit-unbreakable

    if killers can atleast get corrupt basekit for 20 seconds at the start of the match we can start talking , but untill them i hope never.

    I'm all for corrupt base kit. I think gen speeds are kinda ridiculous and is possibly why slugging is used so much rn.

    A big problem too is spawning on a gen. Survivors should all spawn at random points but a minimum distance away from gens so they can't insta 3 man a gen with brand new parts or took boxes.

  • I don't care that it's once a book as it gives you a free health state but I just want the dang thing to actually work when I press the button. It's 50/50 when it decides to work or not.

  • @AmpersandUnderscore said:

    They already announced that the infinite unbreakable they tested on a PTB a year or so ago has been scrapped completely.

    It won't happen, and that's straight from the devs themselves.

    They weren't not smart about how it should work. It should be if 2 or more survivors are in the dying state for 30 seconds it triggers unbreakable. That way it doesn't work solo down and it has a time requirement to activate so killer gets a chance to get one more down before picking

  • @I_CAME said:

    They don't need to completely kill slugging. They just need to do something about it at the end of the game after the killer has already won. There needs to be some sort of accelerate bleedout option when there are only two survivors left so people don't have to endure a four minute bleedout while the other survivor hides for the hatch. It would also prevent killers from bleeding the last survivor out for the sake of being toxic. I do occasionally run into killers who will attempt to slug the entire team from the beginning but I don't feel like this is very common.

    Has literally happened to me 4/6 games today. 2 Myers 1 irri pinhead and oni. It happens to me a lot.

    For end game it should be insta death if you are on the ground for 30 seconds with no healthy survivors in game.

  • @CatnipLove said:

    There's definitely a huge difference for certain killers between when they run common add-ons and when they run the best. It spices up gameplay but creates balancing problems.

    How do you buff Myers when he has access to Tombstone Piece? You can't really. Especially when BHVR measures killer balancing based on kill rates. The best they can do is make the best add-ons extremely rare, so the killer isn't busted in every match they play. If I had the choice, I'd rather his more extreme add-ons were toned down and his basekit was made better to compensate.

    That's what I said in the post. Improve basekit and nerf irri add-ons. Tombstone Myers is annoying and there needs to be an activation requirement not just one and done. Yes it takes longer for evil within 3 but add-ons shorten that and then it's ggs. Definitely needs balancing as well

  • @Sava18 said:

    Any time the server shuts down I never get a penalty.

    Wild. It happened to me two days straight where we would all get disconnected from the game and I'd get an increasing ban time. Hasn't happened since I posted though so maybe server issues those days

  • @HarlockTaliesin said:

    Has been going on for a while now. As of a few patches ago it got noticeably worse. Used to be it would bump someone (ex: you) offline, but now it's taking down everyone in the trial. Streamers even mention it from time to time, but as of yet no fixes or updates from BHVR.

    Wonderful.

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