nodforkiss
nodforkiss
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- nodforkiss
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Comments
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oh no killer knows my location, it almsot feels like there are 3 more survivors 🙄
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killers shouldnt be able to use any perks at all, god forbid if they slighly annoy survivors.
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most twitch streamers derank off the stream, you can tell by the survivors/killers they got in game
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how often do you play against twins?
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aint no way survivors complaining about this map too 💀
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not running an item sounds like perfect counter to me
and he is using 2 slots of perks so less gen regression/block. u survivor mains wont stop until every perk gets taken away from killers.
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some people really want old object of obsession like perk return huh?
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i yet to find a fun killer to face against according to survivor mains.
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popular survivors and killers get more cosmetic, unpopular ones get once in while, dunno why everyone expecting devs waste their money on haddie skin, how often do you see a haddie anyway?
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just shows how survivor sided devs are. nobody good at the game complained about gen regression. when i play survivor or killer 1-2 gen pops before killer can even get a down/hook. then people are crying "why killers tunnel" my brother in christ what is killer supposed to with 2 gen done and 3 one is almost done and she got one single hook and few pallets. since devs dont want us to spread hooks, why do we play fair? i tunnel and slug dont care about anything at this point this nerfs just made the killers more angry and pissed off. cant wait all the tears from survivor mains when anniversary starts lol.
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its still decent not every perk needs to be S+ tier, back before the nerfs literally every survivor used iron will because it was uncountrable and extremely strong against any killer
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random killer shouldnt be a thing. imagine getting nurse without any knowledge. it wouldnt be fun and punishing. but rest i can agree.
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true. this perk is still too weak and useless when bamboozle exist. the negative part is already huge drawback so why not give some extra effect too?
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its hilarious how people defend DS. its a bad game design. no it doesnt punish tunnelers it just gives survivor a ######### you button which killer either loses pressure and take the stun, or slug and find another chase only to slugged survivor get back up with UB anyway.
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wow another shadow nerf to a killer that never deserved to be nerfed in first place. great job bhvr.
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whats wrong with wanting 4k? i always aim for 4k if the survivors were genrushing/using flashlights/annoying perks
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it should have stayed at 3 seconds
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690075#Comment_3690075
"Some other regression perks will need to be buffed, so that they can fill in the gaps."
Yeah, god forbid bad Killers cannot stack 4 Slowdowns to compensate for their lack of Skill.
if you run second chance perk as survivor, do you suck at chases too?
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they are absolutely fine
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no. just no. why survivors never get punished when they are doing their objectives but killer should be punished?
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TLDR: i suck at game and im stuck in low mmr
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only useful on m1 killers and doesnt work well with new 8gen regression change. anf pop + pain res is much more reliable and strong on every killer.
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tunneling isnt a bad thing. only survivors cry about it. its same thing with gen rushing and ignoring chests/totems etc.
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no, killers like gen regression just like how every survivor uses 4 second chance perks
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you had to be outside of terror radius.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687407#Comment_3687407
Agree with old DH (and MTF and COH with 50%.) I don‘t know what old object did.
it used to show killers aura in 64m if you looked towards them
so it was literally having wallhack cheats on killer
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@[Deleted User] said:
If it's in such a great spot, why does nobody use it?
thats not my experience. i usually see 1-2 DS every match. most cocky survivors will bring it alongside with OTR.
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@nicetunnel said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687404#Comment_3687404
they might as well bring back old dead hard too while they're at it and old object
they also should bring back MFT while at it
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they wont. DS is back on the menu and its going to be painful to play against 4 DS just like the old days.
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until gen speeds gets adressed in some way, pop + pain res will never leave any killers build
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@BlightAbuser said:
I’m just sick of seeing it every single match. It’s very stale gameplay.
because these two are the only good gen slowdowns remaining, have you tried to run no slowdown against competent survivors?
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what an unnecessary buff. good survivors were already running DS combined with DH often. now you can expect to see 4 DH every match. but still no nerfs to gen speeds or insane amount of pallet spawns on some maps.
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almost every survivor team uses one strong survivor sided map and thats bullshit. it should be random, i shouldnt be forced to play in god damn ormond.
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coldwind maps are terribly survivor sided and its just not fun to play in those maps due loops being strong and map being enormous.
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@VomitMommy said:
It's funny to take kill rates seriously, when one of worst killers in dbd right now (Freddy) has 4th highest kill rate (63%).
also nurse has very low killrate compared to other killers
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@TieBreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685514#Comment_3685514
I don't BM at all as survivor. But before the AFC went live, the amount of killers that would BM me on hook was unreal. I still get it sometimes, and do you know when that is? It's when I loop well. If I screw up and go down fast, it doesn't happen. But if I loop well and don't disrespect or teagbag, I get BM.
I was playing with a friend who is on PC, and I got hit when I was hooked repeatedly from first hook till death by a Wesker, and all I did was loop well. He was just inexperienced with his power, so I dodged him a lot. My friend asked him why he acted like that in the end game chat and he said "Because he pissed me off".
Maybe you are more experienced with the game, but a lot of less experienced killer players get tilted very easily and will be toxic and unkind, if the survivor does anything other than go down in chase quickly.
looping isnt toxic at all. but i can understand their frustration. its must be not very fun to getting outplayed in loops. it sounds like the killers you played against were just a bunch of bad killers. i hope it gets better for you.
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pair this with flashbang and you will have %100 success on saves unless you mess up the timing. the movement speed is too much and killer cant do anything unless they are looking straight into wall.
and lets not forget about pallet saves. its gg if they fell down under the pallet.
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not a bad idea honestly, but im unsure if its too unfair for survivors. its well deserved for top survivors which are godly in chase but if you face against some baby survs, they cant do much without predropping all pallets
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@Emeal said:
But you destroy pallets in 2.5 seconds rendering them unusable for all Survivors for the rest of the Trial.
but then you realize there is 20 more left
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@fulltonon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685528#Comment_3685528
Hard to agree, hitting rescuer is valid and should be allowed.
Invincibility is literally the best and least invasive basekit.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685522#Comment_3685522
Survivor can just go anywhere and do a thing, but nothing more.
Have you read OP after all?
they can follow you around making impossible to hook others if they have flashlights or teammate fell under the pallet.
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@goodfriday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685551#Comment_3685551
Just admit you like tunneling, I seen survivors who had no distortion=the killer sees them with bbq begins to chase them but then as soon as they hear that hook notification they drop the chase with that person and comes right back and you know it. Trying that distortion excuse was a good attempt.
returning to the hook isnt tunneling. and survivor might ignored them due them being competent looper. there is nothing wrong with killer focusing on the weak link.
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@goodfriday said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685534#Comment_3685534
Open their eyes and ears and and search better or use perks like spies/whispers or your abundance of aura reading crutches.
no killer will use spies or whispers. returning to the hook is the best play killer can do if they couldnt find a chase they could win. and aura reading gets deleted by distortion.
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@GeneralSkien said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3685519#Comment_3685519
I mostly play killer, I just don't go out of my way tunnel.
Decisive is weak AF, in its current form, thats why its getting a change
as for the haste... 20% may be too much, going to be changing it to something smaller
if it was weak, it wouldnt be used so common in high mmr. and no, survivors dont need any haste. we already had to deal with mft. not another haste perk again please.
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so grim embrace and pain res goes to the trash bin. whats else left for killers? at this speed, you might also want to nerf perks like stridor lmao.
stupid change and this proves some people never ever play killer properly.
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@goodfriday said:
Remove hook notifications would be another good fix , sick of these teleporting killers or high mobility killers coming back to EVERY unhook they hear, am talking literally doing it willingly because even if you wait till they come across the map they still come back to it to tunnel.
what is killer supposed to do if they couldnt find any survivors to chase?
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blindness is already the weakest status effect, if you cant remember where the hook was, thats your issue.
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swamp and mothers dwelling feels much larger
garden of joy just needs a reduced amount of pallets and building rework. building is incredibly safe and it hard counters half of the killer roster
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so a survivor can do whatever he wants and killer can basically nothing about it? how does that sound balanced at all?
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make is %2000 haste because %20 for 60 seconds is absolutely crazy, do you ever play killer at all???
and decisive is still pretty strong.
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@GolbezGarlandGabrant said:
The 6% saves 5 seconds. Kicking the generator once and that value is gone.
kicking a single generator also allows survivor to hold W into oblivion at the same time