nodforkiss
nodforkiss
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- nodforkiss
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Comments
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just remove the hatch its undeserved win for survivor and unfair one less kill even if you play perfect and win at 5 gens. all we can do is slug for 4k to avoid this stupid system.
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ah yes lets nerf mediocre perk because survivor players cry about it got it LOL
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your first 1-3 matches are gonna be below your mmr but after winning those, your mmr will be nearly same with your highest killer.
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vigil doesnt need buff or change, though im not sure why it can stack exactly
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hope its sadako and legion 🙏
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still waiting for sadako and legion buffs btw
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idk why any killer who wants to win would enter void anyway, its pointless waste of time you cant spread map pressure or reduce the pallets, so far every game i played in this event i won without ever entering void , dont care about stupid ghost attack or something like that.
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@drsoontm said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824946#Comment_3824946
The values are accurate. You may mean to say they are counter-intuitive, but wrong? Certainly not.
As for the lower killer rate for Nurse it makes perfect sense. If you don't play her, please do. It may help you understand.
she isnt that hard as people make it out to be, obviously it takes some time to get used to her and a lot of time to master her but still doesnt explain why she has the lowest when there are many god nurse players getting 4k all the time?
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are there anyone who cares about killrates at all? they have been proven wrong and inconsistent over the years, nurse having the lowest killrate and killers like freddy, sadako and skull merchant having the highest
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having 4m less TR wont do a thing it needs to be 24 like sadako and ambush needs to be lime wesker dash where she can vault over pallets and windows
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i had multiple 3rd survivor not giving up on the hook so killer has to wait for 2 entire minutes. this isnt killers fault survivors are just acting petty like they always do killer is never allowed having something fun for once
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@SunaIIanu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822966#Comment_3822966
There are currently 3 aura perks in the top 10 on nightlight (bbq, lethal, nth).
So saying that no aura perks are meta is simply not true.
https://us.v-cdn.net/6030815/uploads/1HP0HCI3QAQU/screenshot-20241021-175410.png
top picked ≠ meta
gen perks will be the only meta as long as generators are easy to complete
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you cant even play xeno against good team without both turret resistance addons, there is a reason why almost nobody picks them because losing your power isnt cool
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gen speeds needs to be 100 second and toolboxes repair speed needs a nerf, killer got gen regression and blocking nerfed 100 times yet gen speeds are unchanged for 2 years
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@Roaroftime said:
They 100% read the forum because all it takes is one killer to moan about a 1 in 10,000 situational C-Tier survivor perk on here for it to get nerfed to oblivion for the entire future of the game
is the nerfed C tier perk in the room with us?
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@JimbusCrimbus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823667#Comment_3823667
That's the most ridiculous thing I've seen in a while.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823673#Comment_3823673
No, it really isn't. Exhaustion needs an earning requirement for as powerful as it is. It, without any skill on the survvors part, artificially extends chases. The community is so fixated on killers, killer perks, killer playstyles that are "unfun" or "boring" to verse. The fact is, Exhaustion is unfun and boring to verse. You're not being outplayed with exhaustion. You're being outperked. Meanwhile all the most powerful killer perks, for the most part, either have a hard counter without the need for a perk, can be outplayed by skill, or require the killer to actually do something to earn it. Exhaustion has none of these traits.
Gens go too fast and they are steadily nerfing gen stall perks because they take "very little effort to earn" (as in, downing and hooking a survivor in most cases). Exhaustion takes no effort. It just exists (with the exception of things like Smash Hit or Head On of course), complete for free. It's not fun to verse, it doesn't feel fair, and often times, you feel like the survivor is being rewarded for making a pathing error. If a killer makes a mistake, half the time it could cost them the game, especially if they play by the phony survivor rule book. If a survivor makes a mistake, 99% of the time, they have a perk or base kit mechanic to bail them out.
The devs need to start looking at things that are unfun to verse for killers, and maybe things like tunneling and slugging wouldn't be such an issue. It's a chain of causation.
woah never saw something this true in dbd forums, its heart warming to see there are actual dbd players exist
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its called survivor mains having the bias. survivors are allowed to do everything but if killer does something that slighly annoys them, killer is toxic.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3823094#Comment_3823094
I hate the fact that they gave it Blindness. So much.
ah yea 5 second blindness which is by far the worst status effect does nothing against any competent survivor LOL
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@CountOfTheFog said:
Killer Aura Perks needs nerfs first. Insane that they can see the survivors almost all the time. Also, some people don't no-life the game and don't want to memorize every map detail.
gen regression > gen blocking > aura reading
literally no aura reading perk is even meta anyways, only nowhere to hide is commonly used because it goes well with pop rest is only used by pyramid head or huntress full aura builds
edit: forgot about lethal pursuer
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i feel so so bad about stbfl and sloppy nerfs, they were basically only used by lower tier killers, top tier killer had zero usage for them. and the nerfs are pretty big too, and their pickrates seems to be nonexistent nowadays
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no thanks remember how survivors cried about remote hook thing and didnt want them added in future
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just want to say this perk literallt unlocks auto pilot mode for survivors. for example on "the game" map yesterday i just ran to the yellow pallets and looped killer for 3 gens, without WOO it would be impossible to tell which pallets were previously dropped by survivors
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fun idea: how about we make every addon/item for free so both survivors and killers can run the best possible builds?
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pain res + pop + corrupt + nowhere to hide is pretty fun
you can switch pop with surge and/or nowhere to hide with friends till end
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not much, dropping the chase is the best option
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maybe because of the popularity? probably people buy ghostie way more when he is in normal price but bubba gets purchased way less so they make him cheaper to encourage people buying him?
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last update made yellow mori basekit
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i think healing needs a nerf. since sloppy and mangled got nerfed into the ground, its time to make healing 24s.
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@BurnedTerrormisu said:
What killrate for your killer games would be fair?
killrate doesnt equal to win rate and win rate is very unreliable because survivors give up at the start or killer plays friendly and lets 4 man escape
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what are the odds to get them at the same time again? and how it is guarranted lose?
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because they will never get happy and find it enough. if survivor is getting tunneled constantly, they are simply bad and lack the necessary skill .
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3771839#Comment_3771839
I grew up playing crappy Legion against 4x Dead Hards and 4x Iron Will on old Cornwind, Haddonfield and Red Forest yeah it's easy these days, relatively speaking.
Never said it was sided one way or another, I'm just saying people need perspective
at least killers had old ruin old noed, unnerfed spirit, nurse, broken addons etc
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straight up bad change. not only camping got massive nerf, its already a very very bad strategy leaving 3 other survivor smash the gens and get out. this change doesnt punish the campers at all, it only punishes killers who try to spread hooks. but dbd devs obviously lack the necessary skill to understand that so now every killer got base kit nerfed.
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@100PercentBPMain said:
Killers the easiest it's ever been you'll be fine
i laugh everytime i see this kind of comment, let me guess, game is also killer sided too?
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i dont want it removed either, as a survivor i couldnt care less about other players seeing my prestige because i have nothing to fear of, and as killer i would rather see the surv prestige so i can play accordingly.
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yeah i dont understand it either. they really dont like killers recently with all nerfs going on for killers and massive buffs for survivors
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nobody tunnels you because you are p100. you are not the main character.
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only bad survivors will hide. i guess u guys are one of them that makes games boring for both killer and survivor.
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@k3ijus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770856#Comment_3770856
Was this game not built on stealth? Your yapping OP idea would be fine to implement.
no it wasnt. last time people used stealth was 2016.
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never again. void was the dumbest thing i ever seen. survivors cried about remote hook but think void was fine.
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i want 8k and with 3 hatchs, yeah im slugging the last 3.
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please, no. last thing we need is buff for hiding survivors that does nothing whole game. they already have distortion and iron will please dont make the game more unfun for both killer&survivor.
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autohaven is also broken in 1v4 too, but its even worse in 2v8 because map pool is super small. idk why havent they bothered fixing or killswitched it yet.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3769872#Comment_3769872
Killers have started slugging at 3 survivors remaining to prevent hatches from spawning. Killers are slugging for an 8K. That’s what people are referencing.
eh cant blame them for slugging that way, 3 hatch spawns are kinda insane
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where are this "slugging" all survivors cry about? am i playing different game? also killers in fact are not overpowered when i can escape with this terrible survivors.
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yeah a lot of huntress players i played today was kinda garbage. missing most obvious hatchets and acting like they are both blind and deaf. wasnt a fun experience at all.
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its near impossible to tunnel in this mode yet alone you getting tunneled EVERY match. you either have zero idea about what "tunneling" means or you are straight up trolling.
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@Brightened said:
https://forums.bhvr.com/dead-by-daylight/discussion/416545/so-where-are-the-unknown-is-op-people-at
Unknown is horrible for new players to go against. That's why he is OP. They will release these killers that are incredible strong to counter and just expect the survivor players to adapt. (Which we end up doing). Doesn't make them not OP at release, just means we learn to adapt to it.
every killer is horrible for new players
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too much work for devs they cant even implement small things without breaking game first
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@Crowman said:
I just don't get what the end goal here is. Survivors don't like 4 slowdown perks, Survivors don't like chase perks. Survivors don't like information perks, Survivors don't even like the killer running 2 perks just to get value from a single perk.
Just say you want killers to run perkless.
its bold of you to assume survivors wanting you to play killer.