n000b51
n000b51
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Absolutely.
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And 1vs1 are mainly more friendly, more casual than a common pub match.
I think we can learn much more from 1vs1 as the 'objectives' are different.
Even in a custom, all the maps are not available for example (the last aren't available). -
@Karth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741955#Comment_3741955
now im curious on where you got this information sir?
Well, when it happens, it is easy to notice. This information comes directly from the game I guess.
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On Sprinwood, using the 'remote hook', the killer can hook you directly from outside to the basement, 2 floors below ! Such a non-sense thing…
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'It’s actually perfectly balanced right now.'
This is not everyone's opinion. -
'but is stunned for 15 seconds' 😠
Do you even know how long is 15 seconds is ? Only hackers can stun for so long…
'Reliably get 2-3 times more bp than the killer from just playing the match normally'
A part of survivors are already denying this mode bc of advantages for killers. They usually bring 1 cake each in their common pubs. Add to this, another part don't play for BPs & don't care about it. In addition, the BP cap is still 2 millions & you reach it very quickly…
So I don't think to earn more BPs for this mode drives it more popular & it doesn't amount survivor event powers as strong as a 'remote unhook' that counter many things or 'instant pallet break'…
And even in this mode, a normal match is less & less common regarding the killer's behaviours during this event. -
The killer doesn't tunnel. Now what?"GG fair killer, WP." whatever your perks or killer you have played.
Then go next. -
I usually start some matches facing of a huntress, I'm directly in her Terror Radius. Then my Heartbeat icon is abnormally blurred until I get out at some point.
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Ok but if I bring an 'Escape! Cake' escape, should the killer let me escape as well ?
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I am not so great but it's a lot better when playing with a mic.
Can we suppose that you was played in SWF to give this information ? Because my ratio of Sacrifice/Match will be instead 35 S/ 38 Matches in SoloQ.
@Clinton:
But yeah, SoloQ is well known to be annoying, miserable, deceiving & unfun most of the time… although the devs notes say otherwise the loading of the match…. -
@tippy2k2 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3741368#Comment_3741368
It's funny cause I'm in that same boat (and have been for years) but my silly little monke lizard brain gets all lit up with the happy chemicals when I see all that BP...
Sure & that is completely understandable.
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0 'cause I don't need more BP… already 8 millions that I don't even use…
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Nothing is consistent in DbD, it is hard to precisely determine any 'scientific analysis' about that even I understand that feeling...
It depends so many factors… -
I'm starting to like it. But it really still depends of the killer, his skills, gameplay & the map.
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It is a self-preserving perk, and I can see why some may see it as selfish. When Distortion prevents the aura of that one survivor, the killer will naturally pursue those without it. It's hard to get around that fact.
This.
Thanks. -
If you are using Distortion, it is good for you but it is bad for the others:
- with the Aura reading, your teammates will be more often focused. And with their deaths, your chance to survive are reduced.
If the killer has no Aura reading, this perk is just a wasted slot.Killers are rarely tracking the distortion players mainly because they use this perk… And they rarely looking for 12 hooks neither…
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739097#Comment_3739097
what does Skull Merchant have to do with this post?
I don't know, why do you think all these 'Anti-tunneling solutions' 'will kill DbD' ?
To my mind, the only way to definitively remove the tunnel & the camp from the game will be to directly be sacrificied since the first hook.
But even it is not the subject of the topic here, nobody will play survivors in these conditions I guess… but it will be a solution tho'. -
'This would kill dbd.'
Just the Skull Merchant's players. -
You have more than one single question I see.
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First question:
⇒ 'They nerf anti tunnel perks and suddenly Survivors can get off the hook for free if they Killer spends to much time around the hook? '
You say something here but how many times you have used the 'Anti Face-Camp' mechanic to 'get off the hook for free' ?
Honestly, in SoloQ the only time that I could used it, we have all the rest of the team around the PyramidHead's hook as the killer stays a little bit away enough to really avoid to increase fastly the AFC progression bar. Nobody on my team notices this yet.
So my bar has reached the 2nd stage before the 'free unhook' as you said. Then PH staying around, has naturally used his M2 to down me again so quickly (5sec or less ?).
I think this AFC is worst it.
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2nd. question:
⇒ 'They ######### out the Skull Merchant + Knight on top of their lousy map design and suddenly Killer's are not allowed to kick gens after a certain amount?'
After 8 taps if I recall the patchnote correctly.
Well, about the SM & the Hairy Knight, I think this change is only to encourage them to take more chases.
But it is still easy for them to keep a trigen, to use their power to defend him and as soon as they have downed someone around, they pick him up & hook on the hook near their trigen & still can slug any survivor around bc the hook is already used. This to secure a kill or 'defend' their gen.
So they can save their tap on gen and probably they can make 2k or more in this way.
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3rd.question:
⇒ 'Killers try to combat gen speeds and the meta gets nerfed because of…. reasons? I honestly dont understand these nerfs towards anti tunnel and anti gen perks in general.'
Chases take too long for killers & they probably don't have time to do enough to be rewarded enough at the end. So a meta gen build is required.
And you don't understand these 'nerfs towards anti tunnel & anti tunnel gen perks in general' either you aren't tunnelled each game or you don't use this bugged nerfed DS for 4 sec, or this Off The Record/Borrowed Time that it can easily counter by a free hit directly after the unhook.
Add to that, you still have many survs that they absolutely want to proc their DS during the match. So they aggro & be openly provocative to the killer to use it…
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I think to respond to your questions, BVHR resplies to the players community in this way. -
'Limit Healing like Gen kick limit'
If after an unhook, the saved surv will be instant-healed, this suggest will be acceptable.
And I particularily like the question to OTZ without to post his reply about this. What the point ? OTZ isn't the only streamer to play DbD… -
@Rythoriak said:
I have had this bug happen in 3 different matches the last month. Literally no chase started I got 0 points in the endgame for chasing. Made it real easy to just loop me in every match as it keeps happening on M1 killers. Anyone else experience this?
Yes, but you also use the search button in the top-left (The magnifier) into the 'Bug Section' (here, you've written your topic in the 'General Discussions') & using the keywords, 'chase' / 'music' &/or 'Bug' to read the other reports about this bug.
These reports are 'Under review' until his 'Fix'. That can take some time because there are many duplicate reports about the same problem. But the upvote to put this bug on the top ofthe list doesn't increase so much even it happens often recently because everyone send his own report about the same bug but don't upvote the other reports about it… -
@DwightDwigt
decreasing or removing perk cooldowns
If the cooldown of 'I'm All Ears' is removed, it will be fair to decrease or to remove cooldown of 'Object of Obsession' as well. This perk was very most used to counter the anti mind-game specifically before 'I'm All Ears' was out.
These two perks are bad now due to these insane cooldowns & as explain previously about the excessive range.
also think it should work on ANY action, not just rushed.@VantablackPharaoh91
I also think it should work on ANY action, not just rushed.
Obviously, that should be excessive too & killer will rely too much on a single perk to win a chase with a minimal/null effort…
It is already a way to wallhack for each rushed and you wish it to proc' whatever the move can do a survivor ? Why do you say 'it is a decent perk' if you need more ?Sometimes I don't get your logic…
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Yeah good idea ! and I really want too more interactions like in your suggestion.
Another idea would be survivors can slide above a hole inot an breakable wall or between 2 closer elements from the environment: trees, rocks or haystack for example.
As result, it will give to all some very good gameplays but I can imagine the bugs, exploits & complains about these 'interesting' mechanics… -
? ? ?
Nice catch ! Amazing & illogical stuff. -
- Chainsawing as Hillbilly someone is vaulting the pallet in front of you, vault's anim no even ended but your chainsaw prioritizes to break the pallet instead.
- vaccuum dropping the pallet, drop anim starts but the killer's pre-hit reaches you regardless
- vaulting from a high elevation window, the killer swings 1 seconds too late but he reaches you one floor below…
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Which killers are actually fun when players go against the Killer stereotype ?
All the old one that you want to face of in some funny 1vs1. -
Instead all these words, I really wish to watch someone to be chased by her more than 60 seconds to understand all your pro-arguments… Unfortunately, it is not happens often…
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Same issue.
I've tried a previous version of GameReady but it changes anything to the problem: GeForce Experience is slow to display, shortcuts to record don't work anymore or it just record few seconds before to deactivate the replay again…
Forced to use OBS to record a .mkv file instead. -
You can bait a drop to get him to use it to pick up the pallet only to have it be blocked instead, and run back around and drop it, etc.
You can do it once, but the next loop you need something else because between the 2 tiles, the Lich usually sends these Skeletons that you need to dodge too. So you probably will lose half a second and you can be downed by a free hit just before to reach the pallet from the 1st.loop.
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@BurnedTerrormisu said:
@Peanits is using this bannable?
I don't think so but it is clearly unfair ! It is as fast as the thing of the Lich with his broken add-on.
Anyway, thanks to share this stuff with us. Pretty nice trick… -
Fun against Charlotte ? maybe yes when she picks me up.
Fun against Viktor ? not really, no when he lets me bleed on the ground. -
@TheArbiter said:
Finally got a match with survivors finding the eye
Found one but no idea how it really works…
Is it only working only during chases ? Because I've jumped into a locker & go out at 3 different times during a match and I wasn't sure the killer could see my aura. But maybe he denied to chase me too, who knows ?
Anyways, I hadn't any speedboost when I go out from the locker… so I don't know… I just know I didn't seen his aura neither. -
Very nice footages.
Why the nerf? Did not seem like an OP add-on whatsoever. Just plain fun.
DbD things: always choose the strangest decision about an unique gameplay…
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And at 2:31:50 it works as expected. We clearly see the problem…
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733280#Comment_3733280
There is absolutely no way he can shoot over 40m. He must've had an Undetectable perk or something.
His max range is 18m. There is no way to extend it.
I've watched the replay of my game, and finally yeah… I have a bit exagerated: I was in his terror radius (unhooking someone at ~25-30m probably). So my bad. I was a long range shot anyway…
But I can confirm at this distance, I didn't seen him aiming a shot & I had no sound neither of his action (aiming)… just a harpoon's chain sound when he has shot and the harpoon's pierced my chest. -
I don't understand the thread. What is the subjec,t please ?
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It is nearly double his range, and he can't do anything at all against Survivors who run instantly the second they hear him. Both untress and Trickster have potentially unlimited range, so they do not suffer from this problem nearly as much.
Well, yesterday, a slinger shots me > 40meters in the distance (I wasn't in his terror radius) from the main in Garden of Joy on the edge of the map, near the shack.
Naturally it was a lost shot bc I could escape (but with an injury) from his harpoon but it was a nice shot.
I don't know how limited is his range but except that, an extended range for his weapon doesn't seem to be useful.
The problem with the deathslinger still was his instant aiming with so few cooldown/penalty for cancelling it. He is almost silent when he is aiming…Thirdly, the survivor collision hitbox feels a tad too small. You get instances where it looks like the harpoon will pass through players, and it's really annoying.
And on the contrary, his fastiest shot can go through some very very small holes of the environnement when the huntress' hatchets have to go over the environnement.
So I don't know… I'm a bit doubtful, but.. it is the survivor who speaks here… -
The usual reply from BVHR is the following one:
"Declined · This looks like a technical issue, if you still require assistance please ask other forum users in the Ask the Community sub section as we do not offer technical support on this forum."
Usually does 'Technical issue' mean you have "to update all your pc especially to run a UE5 game as DbD properly" ? -
'Killers placing slugged bodies next to players on hooks to prevent the anti camp meter from increasing.'
Wasn't aware of that. 'Smart' trick. -
yes
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Same thing as killer against bots (they all have no perk):
https://youtu.be/I3J4piQIUUw -
Even more, when the survivor has dropped this unsafe pallet here, the killer can go along it and he can reach the survivor with a free hit ! Absolutely hilarious.
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68 upvotes. Not bad.
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Yes, you said 'Music' but whatever…
https://www.youtube.com/watch?v=yz-5iv13C-4 -
What kind of bug was it ? Because you describe any in your report.
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'How do you have fun in dbd?'
Fun, yes. Approximatively, 1 match on 25 on average… -
In this case, yes indeed, the survivor is trapped. Except if he - the survivor - chooses to repair one gen, notif' his location and the killer decides to move away from the hatch…
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'The game is not in a hostage situation, you can still do gens, therefore progression can be done'
You are right here: he still can do the gens.
'What exactly does a key help you when the killer just stands on top of the open hatch?'
Well, if he has found it first, he has to close it. So the key allows the last 'surv' to open it as he knows where it has spawn, I guess. -
'Why should you get out for free when you failed to do all gens and also did not manage to find the hatch first?'
The thing is: to stay on the open hatch is probably more like to take a game hostage because the game is locked & no progression can be done from both sides. So I think to do not close the hatch is probably bannable if it persists after 2 minutes because the last survivor can do absolutely nothing except to search a chest and to hope to found a purple key for some reason…
Anyway, a killer with 'No Way Out' can camp the closed hatch as well. -
Send your video on Youtube or whatever else, then you can use the 'Insert Media' button to put your video link on it.