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mosheon970

mosheon970

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mosheon970
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  • @Cheers said:

    By any chance was it open an exit gate with Dwight?

    no, it was to escape, and i did open the gate and escaped.

    in Trial Comment by mosheon970
  • @Valor188917 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1420525#Comment_1420525

    He can be looped just like any other killer and you can try to evade his Punishment, ofc he can still hit it. I'm gonna be honest tho, he feels like a way stronger huntress to me just with no range-pressure but the 115% ms and cages makes up for that. He's still not OP when survivors currently are this strong.

    yes he can be looped if hes not good enough, his movement speed makes him reaching good position for his powers then hes 100% getting a hit, now like i said, using lithe is the best against him, if u get hit on a window at least u run so far away from him that he will have to let u go. meaning lithe with medkit is insanely good against him. lets say u dont use it, then ur screwed, trust me mate im over 3.5k hours in this game and i played him and tested him well and i so far i have 0 loses with him. i think his power should be 4.0 or 4.2, hes still gonna be broken but at least survivors will have a little more hope in loops, and im mainly play killer mate. u can beat bad pyra heads tho, but when u verse a main head that master him, u will feel helpless in loops trust me. gl.

  • @Sonzaishinai said:

    So quite a few people are upset about this and i'm actually wondering why?

    In the first part of the video the bar was a quarter filled and he sprinted for 8 seconds and it only ended about halfway which means to get it completly full you would have to sprint for 24ish seconds. How often does that happen?

    Second part the meter was halfway and it took 6 seconds to overheat. Which means it takes 12 seconds in total. Even when doing the mindgame at a loop if you rev for 12 seconds you're not doing a good job at it.

    The only thing I see affecting this is Billy's who keep the chainsaw revved in front of a hooked survivor.

    Not to mention that in return for this we get new addons to play with.

    We all knew Billy was going to get changed. You all should be ecstatic it's as minimal as this. We can't know for sure untill the ptb ofcourse. But so far it really doesn't seem like a big deal at all.

    Hell the only thing I'm worried about is that Billy seems to scream now when he goes for a sprint and i have a feeling that might be a map wide scream like Oni's.

    bro as fellow mainly hillbily that play on both sides and all killers, and i have over 3.5k hours in the game playing rank 1 on both sides, i tell you this, they actually destroyed billy, his true and max power are double engraving with bamboozle, and the risk of using those addons are slower charge which will make you overheat instantly, thats bullshit if you ask me, i destroyed a lot of legacy billies with the highest skill cap just because i master loop as survivor, and i know billy very well, so watching him getting nerfed is very unjustified and it makes me want to puke, hes barely balanced, feels bad for those main billies with 5000addons in their inventory lol. thats why i spend mine, cause any moment, a killer can be nerfed,

  • @Peanits said:

    I'd actually be against that, as someone who doesn't want to tunnel people out of the cage. One of the neat things you can do is cage someone and send them across the map when you know survivors are close to you, that way they're forced to go across the map and waste a lot of time to save each other. If it sent them somewhere randomly, you take that bit of strategy away and make it entirely based on luck.

    with all due respect, hes too strong on loops, there is no counter play, u either get hit on a window or pallet with his ability if dropped or u get m1, i assume that lithe+medkit is his nemesis, i wonder how he would perform if his ability would make him into 4.0/4.2 movement instead of 4.4, i never lose games when i play him so far. over 3.5k here.

  • @ad19970 said:

    Hillbilly is insanely strong, and he honestly still will be after this nerf.

    There certainly have been people complaining about him just having a tad too much going for him. A very small nerf like this won't hurt him though.

    if he will have the older addons then he will be able to be instadown billy but no curve billy. billy true power was curve billy. now hes just insta.

  • @hahadrillgobrrr said:

    I assure you, a lot of people hate Billy. Especially the ones who use instasaw addons. Or infectious Billys that turn the game in to a slug fest.

    u mean noobs who dont know how to counter him since they dont play him themselves lol.

  • @[Deleted User] said:

    If you read their developer update, they clearly explain why they nerfed him: they are happy with how he performs and they think he has a reasonable amount of counterplay.

    There, two good reasons to nerf him

    thats not reason to nerf a character, lol, they are just idiots and i get ur sarcasm lel

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1413046#Comment_1413046

    Well i'd say that all depends on the person, platform, and how far away their monitor/computer is. I can hit great skill checks just fine (ps4) but when it was ruin I felt pressured and missed them most of the time. It's pretty common and not everyone is gonna be amazing at skill checks, nothing to do with being lazy..

    it means you lack experience, i have poor vision mate and i still hit them, is all about instinct, the more u do the better u become, if you cant hit them then take a map and cleanse the ruins no prob mate, simple, and if u dont have a map then u can use perks to locate ruin. for example detectove hunch, u can use it with inner strenght, or u can use small games. etc... no prob right. u can also tell 1 of ur team mates to look for it with a map, is 4 people, meaning 1/4 will be using a map, so its very easy to have map in every game even for people who are not dedicated. then ruin will be useless. and if u really want to hit all those skillchecks, then u have online sites with hex ruin simulation where u do skillchecks like in the game and if u master it then hex ruin is nothing for u. simple,. and it dont take long to master.

  • they not just nerfing the good killers, they killing them lol

  • @Reaver_Raziel said:

    Problem is not that many survivors run we gonna live forever because its a useless perk. Those who do run it arent sweaty tryhards, who will only run the best of the best perks. I know this goes for killer as well but at least as a killer BBQ is actually pretty damn good. If they should do anything about WGLF its to make it have some sort of actual utility in game. Like combining it with we'll make it and make one decent perk. Or show auras of totems/gens when unhooking. Kind of like Detectives hunch but on a bit more limited scale.

    good upgrade to it would be this, the unhooked person would see the killer aura for 4 seconds, which means that he wont run to the killer face and get tunneled to death :)

  • @CrowFoxy said:

    Billy's mobility isn't being changed really. You won't even enter cooldown if you're mid sprint. This is mostly a chase potential nerf.

    this is a huge nerf to billy, i played mainly billy on the killer side, this will effect curving billy, i honestly think this nerf is biased, but lets see the addons etc, maybe he will still be viable, but not as he used to be, and u cant put pressure on 4 men at ones with infectious anymore since the saw is #########.

  • @mosheon970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412448#Comment_1412448

    you mean survivors who are lazy and dont train to hit great skillchecks, plus it was a hex totem that most of the time was cleansed at 15-30 sec in the game lol.

    not to mention that i used to hit 29/30 skillchecks easily.

  • @MiniPisa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1412258#Comment_1412258

    Well I've been in red ranks for a pretty long time and old ruin definitely wasn't as easy to deal with as you're saying, and frankly if it actually was then you wouldn't be so upset about the change. Every killer used it for a reason - because it completely screwed up the survivors objective.

    you mean survivors who are lazy and dont train to hit great skillchecks, plus it was a hex totem that most of the time was cleansed at 15-30 sec in the game lol.

  • @ggezbabykiller said:

    Use corrupt Intervention it’s pretty good and getting early game pressure like old ruin

    is not good against good survivors, it forced them to actually do the important early gens. which they will do anyway, it can be good on trapper hag. im using corrupt a lot but not always. and honestly as a god tier player on both sides, im going to either be main survivor or leave this game.

  • @mosheon970 said:

    https://forum.deadbydaylight.com/en/discussion/168510/billy-mains-overreacting

    what the hell are you talking about boy, i play both sides and this is a huge nerf to billy. i played billy mainly and huntress as a killer and all the rest casually, and im also rank 1 survivor master looper with over 3k in the game, i beat up all those legendary legacy billies a lot and it wasnt so easy to predict the saw but now its gonna be a piece of cake, the only way to play billy now in my opinion is endurance spirit fury and instadown. pathetic, he cant even be all over the map like he used to.

    ah and im about to uninstall this garbage game after 3k/

  • @Gamingwalrus51 said:

    I looked at the overheat time and it was atleast 5-10 seconds, thats plenty of time to get behind a survivor and chainsaw them before the chainsaw overheats. I cant picture any scenario where you would need to hold the chainsaw any longer than that. Please be welcome and explain a situation where you do need to rev it for longer, I would be happy to read them.

    what the hell are you talking about boy, i play both sides and this is a huge nerf to billy. i played billy mainly and huntress as a killer and all the rest casually, and im also rank 1 survivor master looper with over 3k in the game, i beat up all those legendary legacy billies a lot and it wasnt so easy to predict the saw but now its gonna be a piece of cake, the only way to play billy now in my opinion is endurance spirit fury and instadown. pathetic, he cant even be all over the map like he used to.

  • @MiniPisa said:

    The problems with old ruin:

    • New players suffered way too much. They struggle with normal skill checks in general and it just wasn't fair on them.
    • It was actually kinda OP. Even in red ranks if you couldn't find the totem then you're screwed. No one does any gens because they're out finding the totem (assuming it's very well hidden) and if you tried to do a gen it would take way too long to get it done.
    • Tapping was a thing, technically countering the perk anyway. It's just not ideal to do it alone since it would take twice as long to do a gen.

    The pros/problems of new ruin:

    • it forces survivors to commit to a gen. This may not sound good but ultimately this means the survivors are feeling pressured to stick on a gen despite someone on the hook.
    • Simply chasing someone off of a gen is all you need to do to add pressure and you don't need to waste time kicking them.
    • Depending on the survivor they won't rush to find the totem, actually letting you keep a perk for a decent amount of time. And just like the old ruin, there will be games where gens aren't being done due to everyone trying to find it.

    Ultimately the new ruin still adds a lot of pressure and it's a really good perk, it's simply just not as OP as the old one.

    good red ranks could hit the great skillchecks no prob, the noobs could look for the totem, if they dont find it then they can gentap, ez result, good for both sides, new ruin is garbage which will help only survivors if they play correctly and glued to gens. i was the kind of survivor who hit every skillcheck, there are even skillcheck simulators online which u could train on and be a monster at that which will make ruin completely useless and even better for survivors than the new 1, but it could reward the killer early game because it would prevent some precentages from hitting the gens. they could also change perks depend on rank tiers, but meh they dont care. now they also nerfed hillbily so im about to quit this game anyway.

  • it was great perk which make the game way more fun than it is now.

  • @DeadArsenal said:

    If you don't want caged don't walk in the barbed wire. Yeah that's right, stop on top of it and let yourself get hit. If you're wounded he has to hook you. If you're not wounded use your speed boost to get away from him in the direction you came. Lucky you: You know where all the pallets you just passed are. PH is B-tier killer bruh, just wait until you get a Nurse that slams your whole team because they're just that good.

    good joke, hes the strongest 1v1 killer at the moment easily. if u master him u will understand.

  • i agree with u, this is the most broken map in dbd right now. the only killers who can actually play on this garbage map are only high mobile killers.

  • @mosheon970 said:

    i play both survivor and killer on the highest rank and im 1 of the best worldwide, over 3k hours, and its true, survivors are way stronger than killers, by miles, the only killers who stand a chance are spirit/nurse/billy/huntress, the rest are pure waste.

    and hag on some maps.

  • i play both survivor and killer on the highest rank and im 1 of the best worldwide, over 3k hours, and its true, survivors are way stronger than killers, by miles, the only killers who stand a chance are spirit/nurse/billy/huntress, the rest are pure waste.

  • @laurelstroodle said:

    Same here, it makes me wants to dc against huntress cause I know im getting some bs hit.

    And if I need tbh 90% of huntress win their games because of the broken hitboxes, not because they're skilled.

    actually is both, some huntresses are skilled but the hitbox are the extra, im also good huntress player, i play all killers tho and survivor on the highest capability possible(for now).

  • @tehshadowman33 said:

    I can't hear footsteps during chase, even when someone's right next to me.

    thats why i uninstalled the game mate.

  • @snowflake102 said:

    https://forum.deadbydaylight.com/en/discussion/comment/980395#Comment_980395

    Ok bye:) But I'm 10000% you be back you guys always said these things before and you always come back :) see you in the fog lol

    another assumption of an ######### lel. growup mate, if he want to quit he can, u cant tell if he will be back or not.

  • the error came from the game, is all about how the game was designed, only the devs can really fix it, we shouldnt change our system for the game to work, our system is fine for all the other games, is this game that have issues that have to get taken care of.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131363#Comment_1131363

    Ok? Again, what effect do these actions actually have on a match, because I've yet to find any but killers still act as if these actions wreak irreparable damage to a match.

    also the flash clicking is annoying to hear and effect your brain which cause you to make the wrong decisions, tbagging is also the same thing but less effective than a flash clicking flashlight, since it produce sound, u wont tbag and flash click the best nurse in the game tho thats the funny part. tbagging and flash clicking is a bullying methood in dbd to show the opponent how better u are of him, trying to provoke him for a chase while u have ur entire setup for the chase, normally smart killer will leave the clicky guy and go to a gen and that guy will waste time chasing the killer, but because of the ego stomping the killer aint no #########, and he should be feared, showing the killer that ur not afraid is already a downfall in a horror game. lel.

  • @Seanzu said:

    I'm curious, what effect does T-Bagging & Flashlight spamming have on the match?

    distraction, and ego push, people who are in your face and being too cocky from safe spot lel. is like watching somebody at the window telling u all kinds of ######### words but u cant touch him since hes locked in a house, in this case is worse tho, hes not in a house, hes in other country lel.

  • this error makes me want to uninstall the game no joke.

  • already did, is the game fault, not the system.

  • the perks wont change the gen speed, the gen speed is broken, the core problem with the game is weak killers, gen speed is too fast, hex totems are too easy to cleanse, and maps is complete rng, if a nerf should be done to perks, then bt t3 should be 30%, and ds t3 should be 40sec instead of 60,

    and noed should be nerfed if the gens would get 30% nerf for their speed, but then if this happen then freddy fake pallet should be reduced to 4 fakes instead of 10, and his genslowdown perks should be reworked. for the sake of the weaker community lel.

  • it can make you chase the wrong guy at the wrong time, it create imbalance in your mind and you make mistakes, the reason garbage people tbag is because they most likely would die without it,(not all tho), the tbag actually is ego push to the killer, i bet they wont tbag a strong nurse tho since they will go down fast lel, the real problem is the flash clicking tho which is annoying to the ears and can confuse you, tbag is time waste, if the survivor tbag behind a pallet then its more safe, just play the strongest killers in the game, this game problem is sound, and chase music volume should be adjusted since its too high.

  • @The_Meh_Teh said:

    Huh? I usually kill all survivors. What are you talking about?

    you kill noobs, come and kill me, u will uninstall the game.

  • well guys, im like 10 times better than you in both survivors and killers, i play on rank 1 on both, i win most of my games as killer pretty easily unless i encounter good team that goes for gens instead of fooling around, then no killer in the game have actually chance to win without playing the dirtiest ever, slugging and tunneling. even so u gonna lose becuase u wont be able to slug good team with unbreakble. ur gens will fly, also hex ruin none exist now. is crap. anyway, playing survivor, man that is some easy bullshit, i can loop any type of killer for minutes, like for real, i dont feel challenged, if my team actually go for gens, i always do 3-5 gen chases, how is that even fair? well unless this is some pro nurse that can punish me, then my chase would be like 1-2 min. and thats if she is the best nurse in the game. u telling me this is fair? bullshit, 4 people like myself can never lose, and im not talking about swfs! this is nonesense!

  • just faced some good decent survivors, ended chases very fast with the spirit, i also pressured the gens like crazy, and guess what, they gen rush me anyway. funny. when they actually dont go for totems and #########, when they actually go for gens, is game over/

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