lettuchia
lettuchia
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@Devil_hit11 said:
They put 30 second of recall on victor and it killed the killer.
Victor's recall timer has always been 30 seconds no?
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@Leachy_Jr said:
I know it's outlandish to put "Blight" and "Buff" in the same sentence, but hear me out.
Blight has very bad add on variety, mainly because playing without speed feels clunky and unfun. Double speed (5%) or just crow (3%) should be made base kit to make him more fun to play and encourage add on variety. Nerf add ons or do an add on pass if needed.
His fatigues should be adjusted to be more in line with what the standard is today. His successful hit should go from 3s to 2.7, and missed/obstructed hits should go from 2.5s to 3. Similar to the nurse.
Blight is also one of the buggiest characters in the game, double fatigue, animation bugs, etc. Theres probably a lot of feedback on these, I hope there is something in the works to address that.
Console should also gain a sensitivity increase, since not being able to shoulder flick is a huge downside to console blight.
Good luck with this one lol, I highly highly agree with him getting more speed at basekit but I think he should be nerfed more to compensate and probably not have his hit cooldowns reduced, but still speed becoming basekit really should happen and I wish people understood why
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@toulefan said:
While playing the Unknown killer, I noticed that his movement speed gets reduced to survivors' speed when he is running with the tentacle. It took me in facct 50 hours of playing him to notice and to figure why I felt slow all the time.
I mean, at least please write it in the killer's perk description since it affects the gameplay so negatively.
It's already VERY annoying to have him slow down by 50% when is pulling out his tentacle so why are we adding annoyment over annoyment to the point he isn't faster than the survivors ?
I mean id agree with making it more clear in the power description but removing it would just be completely silly and make zoning with him so much easier and so much more obnoxious for no good reason, damage survivors with his power and you prolly won't mind being allowed down as much
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@BlackRose89 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754996#Comment_3754996
btw Im not talking about casual players here. Im purely talking about PC players vs Console players. Unlike PC players console players do not have the choice on what input they use to play the game since console dbd doesn't support K&M. Now you the one who put words in my mouth since I never said anything about elitist vs casual players. That said Im sure casual pc players don't mind if console players have an easier time playing the game with a controller. It does seem the only ppl who complained about the aim assist were those who came off as elitists and are PC players. It's the same song and dance in every game, pc players always look down at console players in pvp games. Honestly, I believe they should just add aim assist just to the console version of the game and turn off cross-play so it playing field is more even. To me that the only real way to fix this problem. That or do what other said and make a addon that allow aim assist that why ppl who dont want it can just not use the addon.
Can we stop pretending that literal aimbot is necessary for console players btw as opposed to idk, just better sensitivity settings? Obviously? Also you keep saying it does no harm but personally whenever I play surv I would appreciate it if the killer wasn't given literal aimbot to tag me just because they're not a good enough player to aim or to limit their thoughts to "maybe controller should have better camera control in general" because again, aimbot is not necessary for controller players at all
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754981#Comment_3754981
Nurse and Spirit are strong mobility killers.
No they are not
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hell lets just give huntress aim assist/aimbot while we're at it right? since skill expression is just a concept for elitists who want casual players to suffer, give me a break lmao
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754981#Comment_3754981
Calling spirit no mobility honestly feels strange
it shouldnt
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@AggressiveFTW said:
In high level gameplay where the Survivors are both good at looping and be efficient on gens, playing Killers without mobility built-in is very difficult to get a win with. It's sad that we no longer seem to be able to make new Killers without some form of teleport, or fast speed ability to get across the map, to be viable in high level gameplay. Because gens fly by so fast, really no matter if the Killer is efficient in pressure and chases.
It's been like this for a long time, but the game keeps getting more competitive and sweaty for each new year. And that means this problem will get bigger and bigger.
This makes coming up with unique Killer designs more and more restrictive, because you always gotta keep that in mind.
I think we will no longer see type of Killers like Trapper, Clown, Bubba, Deathslinger, Huntress, Trickster and Ghostface. Which might be good because today's standard is different and has to be met with different solutions. But many people like to play with simple powers and not have that many things in your kit. If you are a high level player you can't really play with those simple powers if you want to win.
But it's insane how much this game has changed over the years. I don't think the game should be balanced around high level gameplay, I think it should somehow be balanced so everyone can play and have a good time. But we can't forget the players who play at a high level, where seconds spent doing something can be the reason you lost.
I'm not really sure what I really wanted to say with this thread but yeah. Just some random thoughts.
I mean, nurse, spirit, slinger, artist, etc exist with no mobility and theyre still quite strong
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Even if the longer lock on time isn't reverted this is still an overall buff and a hard pander to bad players, you've got multiple buffs that make him so much easier to play and then one slight nerf, you cant have your cake and it eat too
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I'm worried they'll just do basic buffs and probably add dream pallets to basekit, which would be really boring
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@Shuma said:
Gen-Rushing - When 3 or more survivors have toolboxes maxed out AND all 4 perks, for those survivors, increase gen speeds.
Tunneling - The killer going for someone that just got unhooled. If another survivor is in view, the killer needs to ignore them and only go for the unhooked survivor.
Tunneling at 5 gens - This is the poor-game-health tunneling in which a killer starts going after a single survivor ignoring other survivors. (This should be fixed by the devs)
The idea that tunneling at 5 gens is a problem is insane to me because it's literally just a massive skill issue for survivors
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@SleepyWater said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753800#Comment_3753800
Have you seen/played Alien? If you did, you must know that they are fast as hell
in dbd? yes? in which they are not fast as hell? what are you talking about
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@SleepyWater said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3753725#Comment_3753725
To make him look like an actual xenomorph.
he already..looks like a xenomorph…..how would being 4.8 for free make him look like a xenomorph moreso?
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@SleepyWater said:
I wanted xenomorph in dbd for so long, and you finally added him. I got kind of disappointed with what you did to him. I fully understand that you try to balance killers to make survivors escape easier, but in this case you almost fully killed Xenomorph. Crawl mode makes no sense by itself, why do I have to wait for it to come slowly (if not in the vents)? Okay, I'm fine with crawl mode, but why he is not faster when in crawl mode? That's the main point on why Alien is crawling. If you cant make him fast this way, why you cant add him a sprint for 5 sec. The way it can work: you press shift (if on PC), and you run faster for 5 sec, but with 30 sec cooldown for example.
you want an A tier killer buffed why exactly?
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Vouch af
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@Leidenschaft90 said:
Huntress' addon Wooden Fox:
"Grants Undetectable for 30 seconds after reloading."
Wooden Fox needs a cooldown in my opinion, because Huntress reloads so often that she's kinda Undetectable permanently what makes it OP.
Try to loop a killer who's Undetectable all the time and can snipe you from out of nowhere. Her lullaby is a too weak indicator because it's surrounding you and doesn't tell you her exact position.
Undetectable is already meh in general because the more coordinated the team is it becomes disproportionately less useful. Now add that to huntress having a lullaby which, while not giving immensely precise info, still gives info. Sorry but this is just a hard case to make, especially since solo survs getting decent qol features would already make this addon indirectly weaker
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@JoeyfromLegion said:
Legion has a perfect tool to spread the damage and slow the game down, but they heavily lack any support in a chase from their ability. In fact, they don't have anything unique for them to use during a chase. It is the biggest reason he is always placed on low tiers in tier list.
So how would you change that?
either do nothing or give them a whole new power, legion is not buffable
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3750461#Comment_3750461
I like all indoor maps, they are my favorite type of map and very cool. I think Midwich, Gideon and Hawkins are all fair even tho they all favor one side a bit more than the other. Larry‘s is completely balanced in my opinion.
they'd be more cool if they didn't remove 99% of skill expression from stealth killers
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@Langweilig said:
https://youtube.com/shorts/x99rOC5FlgQ?si=wmV0r6hAmAs9fD6O
I personally got no problem with Hawkins and Midwich, but the new map is very unfun as survivor, same goes for haddonfield and rancid. Garden of joy and stattered square are very unfun to play on as survivor after their reworks.
The map is the key element, which decide wether you win or loose. On maps like haddonfield, rancid and the new map you can only win if the killer plays bad/chill or gives you the win.
bhvr will probably refrain from changing indoor maps to satisfy the "wholesome jumpscare" crowd unfortunately, I really wish they would tho
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@Backmon said:
What type of Sadako you like to play more (and what version of her is strongest on your opinion)? When she is release/ her second rework / her last rework?
I imagine her second iteration was probably her strongest simply due to her having the strongest macro potential then. Hard to pick a favorite because I think all of her iterations did something uniquely well, mainly passive condemn from tapes from her 1st, projection cooldown from her 2nd and perma condemn from her 3rd
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Xenomorph with star map and ripleys watch, perks are kinda just whatever like usually pain res agi pop eruption
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@RedPoncho12 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3749769#Comment_3749769
nah, I wouldn’t want to see my mates on gens at all times or start of match. That would be a little too much without having a perk
You can already replicate it in a swf 🤷♀️
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@RedPoncho12 said:
what would you guys think about kindred being basekit? I figured ideally when someone’s hooked all survivors can see each other. However, if you want to see the killer around the hook then you would run kindred. It’d help solos and wouldn’t really doing anything for swf
At this point I literally want constant aura reading on teammates and/or vc for survivors
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@Eightysix said:
Before I say anything else, to make it clear, I think all the other changes are pretty much fine. Automatically targeting survivors when you open a biopod is absolutely insipid however- I can literally spam the camera switch button until someone happens to run across one of my cameras then I can immediately target them. Putting aside anything to do with mechanics or differences between mouse/controller, The autoaim literally erases the gamesense required to play the killer well which is a slap in the face for anyone who ever bothered playing him.
Also, it took me like 6 seconds of searching to find good Singularity players, on controller. They did fine.
Could it possibly be that singularity "doesn't" need the game to play itself for the sake of console players???
You would think most people would recognize that maybe literal auto aim isnt necessary to make the killer feel better on console xd
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Crazy how people were on copium saying that sing is only getting qol changes when the devs confirmed themselves on the discord sneak peek that they intended to lower his skill floor.
Also, it's not gatekeeping to say that you shouldn't win as often as players that are better than you 👍
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@Akeeno said:
its an alternative to calm spirit and provides more value even tho there is a requirement for activation.
No
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@ChaosWam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746731#Comment_3746731
That's… That's the issue my guy.
When you have 0.5 seconds in most cases to aim at someone mid chase and the biopod resets to facing a wall.
What are you talking about? It only "resets" to facing a wall if you were facing a wall when you were last controlling it
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746787#Comment_3746787
You clearly never seen her PTB form without shiny pin, nor did you play against her or as her on the PTB, just like everyone else you seen that video and it made up your mind for you. I played her, 20 plus hours on the PTB she was NOT op, the 10 hatchets was for sure but not her speed, not even remotely.
Trickster has to land 8 knives (which is very easy, unless you are far away) but he has a main event (which can down a survivor before they use their whole on hit speed boost)
Pyramid heads restricted camera is essentially a non factor since he is able to chase survivors while holding, zones better than Huntress, zero punishment for canceling, can ignore walls and objects. It’s not very hard to hit PoTD.
Xenomorph almost never gets taken out of crawler mode if they have a single brain cell and it comes back insanely fast when he is in tunnels.
Billy/ Bubba have 2 second charge times, Huntress’s base windup is 1 second. They instadown, she does not, I would say they have a considerable advantage. Not including overdrive for Billy who has a considerably faster charge time.
Slinger is problematic? Really? That’s probably the most insane thing I’ve heard. Him moving at 92% is not problematic at all, unless you mean he’s to slow.
I didn’t bring them up because you don’t even want to go there when it comes to listing downsides because quite frankly Huntress has the most downsides of everyone here. Not to say she doesn’t have pros because she definitely does.
And I would fully accept any evidence, if they pushed her speed to live and the kill rates went up to 90% I would be the first to call for a revert. But the simple fact is no one has a single valid point on why it shouldn’t have stayed.
Minds were already made up because huntress can already mindlessly zone by perma holding her hatchet and this just made it so much worse. 20+ hours on a ptb? Am I meant to believe that XD? Trickster being easy to hit only when close applies identically to huntress so I don't even know why you bring it up, and bringing up main event just misses the point entirely. You are pretty much objectively wrong with pyramid head by saying his restricted camera is a non factor, I seriously doubt you've actually played him. You got numbers wrong for huntress and billy while also missing the point AGAIN by bringing up their instadown and saying that bubba is better than huntress...? Nobody credible would agree with you on that. Literally nobody. Also yes slinger is problematic lol, but sure, keep acting like only survivors can be biased as you seem to imply slinger moving even faster while holding m2 would be fine??? And xenomorph isn't meant to be knocked out of crawler mode, they lose massive amounts of distance by breaking turrets. How can you say with so much confidence that huntress has more downsides than any of these killers when you clearly don't understand these killers to a reasonable extent?
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746755#Comment_3746755
This is old hat at this point and still nobody has any valid reasons for her not needing them. I’ll go through it one more time.
She has a low kill rate in GENERAL MMR. She ALSO has a low kill rate at HIGH MMR. She is in the BOTTOM 5 of kill rates. SHE FACTUALLY NEEDS BUFFS TO MEET THE 60% KILL RATE TARGET.
And a few small number tweaks bumped nobody out of being tweaked either, they did like 10 killers at once. Meyers and Freddy are getting full changes on their own so this has zero effect on them.
Her power may be easier to land but she is the only one who depends on lockers and has to drop chase to reload besides tricky of course. She is also the only one who has her power gutted by indoor maps and cluttered maps. Also Cannibal is way easier to land his power AND it insta downs.
I’m STILL waiting for anybody to provide me with any singular piece of evidence on why it was a bad change.
I don't believe you would ever accept evidence that conflicts with your confirmation bias
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746721#Comment_3746721
Obviously 5% is a huge difference otherwise they would’ve made her 115% a long time ago. Or they would’ve made shiny pin basekit. Trickster moves at 96% when charging, 99% with add ons, PP head moves at 110 when charging, Slinger moves at 92% when charging, Billy and Bubba move at 92% when charging and are insta down killers, Xeno moves at 115% and has no telegraph of a tail attack.
So you tell me, why should she stay at 77% again?
Did I say 5% is a small difference? No, I said the clip was more than 5% away from not being absurd. As to say whatever it would've looked like without shiny pin still would've been blatantly ridiculous. That's why people said it's a bad change because it's just so obvious to anyone who's not biased.
Trickster - Has to hit 8 times
Pyramid head - Has a restricted camera and relatively slow moving attack
Slinger - Is also problematic
Billy/Bubba - Have longer charge times
Xenomorph - Has turrets
Did forget about these things or just intentionally choose not to acknowledge them?
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@ChaosWam said:
Knight is one I can argue isn't getting this treatment, to an extent.
You'll need to plan your paths for patrols now, you can still do break actions at any range, and cutting off survivors at loops requires thinking ahead with your hunts. The skill expression will still be down to the M1, but there's still going to be map knowledge and guesswork with making patrol paths. Not to mention, Knight will be able to choose which guard for which situation he needs, which is a little bit better. Not saying he's a top skill killer, he still relies on AI bots, but this change will make him require a little more effort instead of dropping a guard at a loop.
And for Singu, I'm just glad I won't go to a biopod randomly facing a wall if someone is near it. That's at least a bonus to me. If they had to change the camera angles, it really should just default to the middle of it's view range."I'm just glad I won't go to a biopod randomly facing a wall if someone is near it" You literally control the biopod yourself, it's not random
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746628#Comment_3746628
Lmao 😂 Of course you reference the super biased video where they are using the shiny pin add on which was insane and made her even faster on top of the basekit boost which would’ve been removed just like her belts.
I can also tell you don’t play Huntress either by the last remark you made. It was a fine change and it’s delusional to say otherwise.
Let's be real the clip is more than 5% away from being ridiculous, also delusional for disagreeing with an objectively wrong take, very mature HexHuntressThighs
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@DustyPumpking said:
It should be 180 seconds to be in line with Breakdown imo.
Not all skill expression should exist, hooks breaking on death is one of them
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@Legendary_deedee said:
Buff to reveal all survivors
Based
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They reverted the buff because it was unarguably garbage design, just throw the dang hatchet
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@Backmon said:
Many people wonder why the knight was humiliated so much. Although the answer is simple. Many on the forum are arguing about which side the developers are on: the survivors or the killers. I think after this update everything is clear. In the Knight situation, the developers listened to the feedback only from survivor players. They want a killer who they can loop. The new goal for the devs is to make killers a fun simulator for survivors, not to make killers fun for the killer. Yes, the old knight was frustrating for survivors, but the new one is frustrating for killers. All the fun of him, including the punishment of greedy loopers, has been gutted. And now he is a boring M1 clown with 3 useless guards whose only goal is to entertain the survivors. I guess no one surprise that devs cares only for survivors fun, which is why they make knight more fun for them and more boring/weak/unfun for killer players. The only way to fix this revert every changes that came with nex patch (similar with twins). Current version of knight is strong and fun and dosnt need any change
Can y'all be serious... A. This is an overall buff. B. This is completely disproven by the singularity changes
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@Objectively_speaking said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746047#Comment_3746047
The Bolt is good for shack and Good windows. And can force survivors into a bad area.
And for being a brown Ovo is great for continuing chase when you get double turreted.
personally I prefer ripleys watch for dealing with doubles
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Yes.
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746114#Comment_3746114
while i like singlurarity changes, there is one change I wish was in. This change is when you hold your gun. Singularity slows himself down to 50% movement speed. I feel like this is over-punishing for new players that pick-up singlurarity. It would be nicer if the m/s for holding his gun was a little less severe such as 65%.
I'm like 99% sure this is just not true
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@xTHE_ULTIMATEx7 said:
Some are saying he's too oppressive while others don't want him to be changed at all. Personally, I'm indifferent. What do y'all think?
Lopro should be nerfed and the initial turn rate buff should be reverted, overdrive should also be much harder to get but also last longer since currently you get it mainly from just sprinting around the map without needing to actually do anything thoughtful
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@Yharwick said:
I mean I know a lot of Xeno mains that would disagree with you. Personally I do prefer the star map but e helmet is still very good compared to most of Xeno's add-ons most of which are either gimmicky or straight up bad.
For reference E Helmet, Map, Cereal and Headset I think are the only good ones. I know some people like bolt but I think that's a gimmick and you should be using tail over windows rather than vaulting and egg is unnecessary when you can get your power back in like 4 seconds in the tunnels.
I know them as well, I watch their clips and they take their sweet time breaking turrets so it's no wonder to me why they disagree xd
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746015#Comment_3746015
But it was fun to use and offered counterplay for the survivor, what else do you want?
The counterplay in question was winning a 5050, not very fun for the survivor
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@100PercentBPMain said:
Tbh, I just run Ripleys Watch+Ovomorph and call it a day.
as long as it's not emergency helmet, the way I've seen people talk about it make me think they put it on once and can't take it off
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746012#Comment_3746012
Bump logic is way more reliable than hug tech could ever have been… People were already able to use bump logic before and get the hit more safe, but using hug tech has a rather high chance for failure… To assume people who used hug tech don't know how to use bump logic is a weird take.
I didn't make that assumption but ok, and it being less safe doesn't mean anything, it took way less skill
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@JerryHound02 said:
Are there plans to bring back the hug tech for blight?
The new collision was such an unnecessary chance and causes blight to use his power less often especially on indoor maps or in buildings.
It also removes his skill expression, the hug tech was a big part of blights personality and blight payers loved the hug tech not simply for getting downs, but to show off their skill the killer. Additionally it added the skill of learning the collisions on different maps.
The removal of the hug tech has made blight feel very one dimensional and far more simple which indirectly makes him less fun.
please bring back the old collision and give blight his hug tech back.Hug tech could've been an intentional feature and it still would've been bad. In reality blight was more linear with it in the game since instead of having to get good at bump logic for hits you could just look down and let the hug tech do all the work for you
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3745187#Comment_3745187
Pillaged Mead could be made 100% basekit and it would still be worthless.
Your point?
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@Marioneo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744719#Comment_3744719
You actually wrong knight had 4 mandatory addons to make his long pathing good which was (Call to arms, dried horsemeat, pillage mead, map of the realm) two got added as base but now CTA and Horsemeat will still be mandatory now more then ever
Do I really need to further explain how knight getting 2 addons partially basekit is infact an objective buff or can you just think it through a bit more without being needlessly biased?
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The minimum patrol length of 10m is a very necessary change
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3744829#Comment_3744829
it's their problem
This IS gatekeeping.
No, it's just the truth lmao. Nothing stopping them from getting better they just choose not to
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If most people don't want to put the time and effort into learning him it's their problem.