lettuchia
lettuchia
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I actually kinda like the Myers rework, it's good to see a dynamic charging power and Myers getting some depth, but he's definitely a underwhelming now that slaughtering strike is nearly an objectively worse lunge, so I propose some suggestions to fix that and also polish up some of his other areas General Switching from Pursuer Mode to Stalker Mode no longer puts the power on cooldown (was 30 comments 41 views last activity
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P100 Xenomorph here, and as far as I know the person most knowledgeable about the character (believe me I've tried plenty of times to see otherwise). I was really hoping that the increase in flame resistance charge increase for xeno would turn out to be up to 120 charges total so they couldn't m1 turrets consistently and I was kinda expecting it too since that would be closest to half of emerge10 comments 271 views last activity
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What is the point in reducing TR sizes for stealth killers when they already have an ability to become undetectable and have no TR at all? The only reasoning I've heard for this is suggestion is because "undetectable takes too long to make your TR fade" or "pig moves too slowly while in stealth," and to that I say, why not just make the TR fade faster or pig move faster while crouched? Those woul37 comments 512 views last activity
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P100 Xenomorph here with the main reason I P100'd them being how committed I've been to understanding how to play them effectively and how they should be changed. So here's my thoughts and explanations on the upcoming changes for them as listed in the latest dev update [CHANGE] Increased tail attack charge time to .35 seconds (was .2) [CHANGE] Increased tail attack charge sound volume4 comments 161 views last activity
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SUMMARY OF THE ISSUE: The Lich does not lose tokens of Play with Your Food when casting Flight of the Damned despite it being an attack and Play with Your Food losing tokens from special attacks PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play The Lich while using the perk Play with Your Food, gain a token for the perk as usual, use Flight of the Damned while having0 comments 32 views last activity
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The Lich does not lose tokens of Save the Best for Last or Play with Your Food when hitting the Obsession with Flight of the Damned or when casting Flight of the Damned respectively PLATFORM: PC (Steam)0 comments 32 views last activity
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There's a lot of questionable feedback on the knight rework lately but one in particular that just screams skill issue is the complaint that map of the realm is still necessary because it was made only half base kit instead of full. I haven't seen a ton of people saying this but still multiple, and it's literally just flat out wrong. This is particularly the case given an undocumented change fr15 comments 591 views last activity
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There is no good reason players should have such a simple and obvious thing such as aiming be literally done for them. The only slightly valid reason for it is to help console players, and even then there's obviously better solutions for them that don't unnecessarily make singularity easier, such as increasing sensitivity in biopods or better yet, giving controller players better sensitivity sett19 comments 581 views last activity
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The only thing emergency helmet is useful for is m1ing turrets for a shorter cooldown, it doesnt help with double turret setups. Star map also lets you m1 turrets with the added benefit of forcing survivors to place turrets closer to loops than usual, and stacking them is pointless so there's pretty much no reason to run emergency helmet unless you're new to the killer. If you play xeno I encoura7 comments 251 views last activity
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I get singularity needed qol and minor buffs, but this is just ridiculous. Some of the changes are good/fine, but overall these changes take away so much skill expression from him for seemingly no reason besides pandering towards those who don't want to put time into learning him. Auto aiming at survivors when entering a biopod, being able to remotely destroy biopods, removing extra overclock tim36 comments 782 views last activity
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It seems to me that it ends up either helping survivors or allowing Vecna to get unfair hits. Sure it's on a 38 second cooldown, that can certainly make it balanced , but I think it's still easy to see what makes it frustrating and dissatisfying design. I don't really think it can be fixed with simple number changes, the first idea for it that comes to mind for me is making it hold the pallet i0 comments 31 views last activity
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11 comments 161 views last activity
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A lot of the feedback on The Xenomorph that I've seen has come from a poor understanding of the killer, and it makes me very worried that, if the developers ever do something to change this killer, that they'll do so in an unhealthy way based on said feedback. One of the main complaints I see from survivors that makes me worry is that "turrets don't do anything." I think this comes from an expec12 comments 241 views last activity