katoptris
katoptris
About
- Username
- katoptris
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Comments
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If you wanna be a pain run it with unbreakable, head on and soul guard.
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I was wondering why I recovered fast from it as freddy
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Depends on if we get more pre killer skin as well
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Locker opening get bugged to just like the hook
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@Mikeasaurus said:
I never really understood the whole 'Gen rush' arguments. I mean, survivors are just doing their job. And before someone calls me a survivor main, because it ALWAYS happens for having an opinion, you could say the exact same for killers. Are they 'kill rushing' if they down everyone fast? No, because it's their objective. We can't be at 4 places at once, so gens are going to get done regardless. It just depends on how you play. I notice when I play survivor you'll see the killer just focus soley on one survivor for far too long, then when 2-3 gens are gone before they've even hooked, they complain. I've done it myself in matches as killer, but I've learned from that mistake. If you focus far too much on a single chase, of course gens are being done because what's stopping them? But, let's face it. People will always find some way to complain over things in this game for both sides. There's no pleasing everyone unfortunatly.
Hag can be in various places
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1614724#Comment_1614724
Absolutely no one from BVHR has said any of this. This is all purely speculation. The only thing they said is that there would be some changes. That doesn't even necessarily mean nerfs.
You sure last time nurse and Billy got changes
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1600234#Comment_1600234
What makes you think he can recover fast enough after a dodged shock to grab you? I've never seen that before unless somebody did something wrong.
Before doc was able to grab during treatment mode. Only time he get lucky is during STBFL at 8 stack.
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In some maps there are areas where the traps sink into the ground. You will get the prompt to disarmed it and it does pop up on small game notification.
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So does house on haunted house
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@csandman1977 said:
I go the opposite way. Mmr blessed me with a very new survivor. Was playing legion and guy went down 3 times for not mending. I stopped playing and messeged him that he needed to mend. He said he didn't know that. He ended up bleeding out because he was on death hook and I felt bad. His team never went to get him.
He appreciated my advice. So I felt good about that game.
I kinda did the same with another survivor against pig. The pig wanted to to see the rbt trap pop and kept tryna to bring them to the exit. I told the survivor they get a free escape due to the pig going pass the line of the 2 pillar.
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Should have told him to read the banning requirement for the game.
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Take a break from the game or two
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Running pyramid head pretty much end the game on object. Even tho he can't see cages he can still see the obsession due to OoO.
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I turn off messages and kept my account showing offline toward non friend.
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Shame on you for not reading the survivor's rulebook for killer.
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If they dc forget about them. They probably already was done with the game.
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It a one of a kind where you control a movie killer or any other versus some famous victims.
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@Todgeweiht said:
I pray for new chase music.
Bubba got reworked so if anything he getting a chase music
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Probably new cosmetics or even chase musics
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Had a survivor text me and said i should have give them hatch. Had a killer got mad due to 2 man escape through hatch. They got upset cause they couldn't mori the last 2. Both sides are entitled to the fullest extents.
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It is voluntary and personally i would have just reported and next time i get them i will personally leave them on the hook.
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@Splinterverse said:
No one should force you to farm. However, there are situations where killers should absolutely farm:
- One or more early DCs or AFKs (even early suicides might contribute to this)
- Extreme lag spikes for all players impeding the game on one or more sides
- Special events where it's beneficial (and faster) to all involved to farm (not all events, but those that fit this criteria)
Killers and survivors don't have to farm regardless if someone dc.
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Why should unbreakable need an requirement tho? It a 1 time situational perk that only work against sluggers. Even that you need to complete the full recovery bar just to get back up.
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For a second i thought this was bout the mmr ranking for killers.
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You might not kills but it still pretty fun especially demon dash with 0 terror radius.
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Been memeing on the saloon as the oni. I usually use brutal strength,monitor,fire up and dark devotion to scare people. His wall animation is my favorite which is the reason why i pick the saloon.
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You already got claudette in her hip hop clothes.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1470436#Comment_1470436
The Game is the worst for the Trapper. Most times I don't even bother spending time putting down traps if I get that map with him. Just hold them for chases.
Use both dark add ons for trap and cover up the door way or the fall drop. 9/10 you will catch anyone even high ranking.
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Yea dodge the lobby obviously.
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You don't have to seek attention from strangers.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1471345#Comment_1471345
Did I ask for your opinion? No.
Actually this is a forum topic which allow everyone to comment their thought. We'll see you around tho. Have fun
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@PassarinoT said:
I'm ngl, I think the devs should give him a new power. Still using beartraps, but something to make them:
a) easier to place
b) less fatal, but more useful during chases
My idea is give him a power bar that allows him to summon a trap in a spot and will consume half his power bar, then when a trap is disabled, the entity consumes it and gives him back like 1/3 his power bar. (power bar constantly refills at a slightly slow rate) Then, when a survivor is trapped, they have to succeed 3 skillchecks to escape it, then it is consumed by the entity and the survivor is free. This could possibly make it much easier for the trapper to place traps without consuming time and not have to walk all the way across the map. Very rough idea here.
Can we not have anymore power bar for killers
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@SloppyKnockout said:
I mean SERIOUSLY, if you're complaining about unrelenting, you would have had a heart attack if you had been here during the days of MACHINE GUN.
Omg i saw it on a youtube. Musta been annoying to go against.
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Wait a minute bbq was countered by lockers tho.
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@Hoodied said:
Freddy had several issues and several nerfs/shadow nerfs to his power to the point where he could only apply pressure in groups of survivors, but at the same time could only hurt survivors who were asleep, which cause survivors to commit to gens or commit to hex totems and Freddy was forced to watch these leave him because he just wasn’t fast enough. He was an extremely weak killer with a power that was countered by failing skill-checks in the middle of a chase.
Along with this, his power was littered with bugs everywhere, one of these bugs were if he was to swing at almost the same time a survivor fell asleep, like a decimal of seconds before they fell asleep, he would go through the bit animation without actually harming the survivor.
Freddy had to get reworked cause he was in a state where he couldn’t get balanced without causing him to either be incredibly weak (Like he was) or too strong, and he was never too strong.
Along with this as well, players played him like he was a tunneler killer, they would tunnel an unhooked to death and keep chaining it, I even remember some just camping. How he was designed wasn’t healthy at the time and new Freddy is 10x better than the original freddy as current freddy can hit awake survivors
I remember when freddy was able to sleep awake survivor when they hid in a locker as well just by moving his dream tag to the said locker.
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I can pretty much tell alot when I'm up against a player in a chase. If second chance perks are gone the other will rally to the person. Just like @Peanits said both sides are like this. Killers tend to dc due to not taking losses just like survivors. If gens fly by they blame swf and survivors blame other if gens aren't done quickly.
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@WTBacon said:
It's the way that survivors play when they have the Borrowed Time effect, which is eerily similar to when they have Decisive Strike.
They know they are invulnerable and shove it in your face.
Try that against tombstone and it a pretty much hilarious.
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Killers don't like it due to it preventing an easy kill for them. I do play both side and ran against it and ran it myself. The only thing that irk me is when they dive bomb before i can leave the hook.
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@tippy2k2 said:
I don't care when people use it (I am going after the other person anyway as I don't like to tunnel). It's when the BT person then slows down and actively gets in your way with body blocking that I get irked by it. But even then, I just now end up tunneling them because if you're diving in front of your rescuer like that, I know you're going to have BT and you're going to be super bummed to know that I'm just going to be on your ass waiting 20 seconds to knock you right back down for trying to pull that kind of stunt...
Same but then it end up in a dc for the unhooked person.
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@not_Queen@Peanits@MandyTalk can y'all help with this please
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Well for starter most are tryna to deranked.
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Maybe it is but have you tried checking the tag inside? It should say washable or handwash only.
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You gotta run insidious and bubba if you're gonna camp.
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I'm just glad we get more in dept on the hag,wraith and Ace. For Legion i hope we get regular casual clothes like julie got in the rift.
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I'll just stick with doctor's madness 3.
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Weird choice of perk for the huntress.
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Gonna run wraith and stay in the basement cloaked. A penalty for dodging a game that may consists of flashlights and keys. If we do that then survivors need a penalty,everytime they quit when they see a secret.
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@TheRockstarKnight said:
We already have Shirtless Frank tho :C
I know BHVR nerfed his beautiful green glow a while back, but he's still shirtless!
I was about to say the same thing.
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@Hoodied said:
Pyramid Head, definitely him as bullets couldn’t stop him and in the near end of Silent Hill, you didn’t even kill the Pyramid Heads, they actually used their own weapons against themselves.
If anything, Michael and Pyramid Head will have a fun fight
That was silent hill 2 the game.
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Trapper can trap the locker forcing them to stay in there.