Avatar

jonifire

jonifire

About

Username
jonifire
Joined
Visits
0
Last Active
—

Comments

  • Why does everybody hate blight? He is one of the most fun killers to play against! Also his addons are fine.

  • @kaoraku said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608044#Comment_3608044

    I do not want to be rude but... If you don't know what it do why you try to rebalance things? I mean you have to thing the whole game with changing things. If you don't know a part of it, then you shouldn't mess with things.

    Imagine a tombstone Myers with so small terrorradius for example. Or any instadown killers. Any indoors map would be a nightmare for survivors.

    Read the rest of the comments, I know about the problematic parts the only thing was that one addon and if there is something to add say it. Also a tombstone Myers etc can already get undetectable, it‘s not something new.

    The perk also wouldn’t guarantee you this effects, before getting it you have to hook them and find them, that makes you stuck for the most part with 3stacks or you waste your time focusing on that while the gens fly.

    Also in the title is written wishes just read.

    Also this is a feedback forum you can give your opinion/feedback and discuss things with others, so people can point out things like that. That’s the whole purpose of this.

    I‘m not trying to balance things just telling my opinion/wishes and discus with others.

  • I just would make it no hex perk and 2s.

    It‘s far too bad as hex.

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608990#Comment_3608990

    I don't know really, it's a tough situation for that one. Piles of sand could be really overpowered, I think the best way would be map detection and basing the colour of the traps off of the map. Would also be more fair for survivors in Midwich Elementary where traps are really hard to see unless you can manipulate the base game's brightness.

    Yes changing the color on that map would be good

  • @mikewelk said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608834#Comment_3608834

    Yeah a survivor trailing you is very irritating and hard to do much about. I feel like if there should be a buff, it should definitely be around a different aspect because, as you said, there's already an add-on for camouflage. He's definitely in a solid spot right now. Eyrie of Crows is quite a problem for him however. I accept the loss whenever I get the map because there's nothing you can do so perhaps it's not such a bad idea...

    Yep, but what would you want to do different on a sand map, maybe some piles of sand, where you can put you traps inside

  • @Green_Sliche said:

    His iridescent addon should become base-kit with increased cooldown.

    Yes that would be cool, but also too strong

  • He isn‘t the worst killer. He is alright right now. There are only 2 issues: survivors following you and disarming the traps and getting your traps from the other side of the map.

    Also there is an addon for making your traps harder to see.

  • Hope gives 7%, batteries included give 5% near a gen and 4% noed =109%.

    Almost 110% like old MFT and hope. Difference killers don‘t have to do anything for it, they get it from survivors and survivors had to be injured or do all gens.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608476#Comment_3608476

    Sure if you are close to such a tile, but that is why stealth killers basically get a free hit, because more often than not you don't have such a tile close or it has already been used.

    I'm not sure about it, because Myers used to have a 6m heartbeat in tier 1 and I don't know how it interacted with monitor, but I thought it made him undetectable? I don't though, which is why I asked.

    Isn’t Myers undetectable in tier 1 already? We will see whether you get undetectable or not if they even try it.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608465#Comment_3608465

    How do you know? I don't know if there is currently a perk combination that does that?

    Sounds of killers are usually only audible from close up. A lot of gens are however, many are in jungle gyms or pallet gyms, inside the main building or shack, all surrounded by high walls.

    Technically yes, but if Legion has a low terror radius the detection killer instinct of his power also has lower range... So you basically cut your power short...

    I don't know dude, but jumpscares are the most boring and uninspired type of horror and I have never been scared in this game and probably noone else with some decent hours. I mean you can prefer whatever you like, but I never saw this game as a horror game to be honest, there is just nothing in it I would associate with horror overall besides the characters being from horror movies.

    Undetectable is a status effect you don‘t get it that way and doesn‘t it remove in one tier Myers radius or am I just dumb.

    I rarely have issues seeing the killer and with this only a hand full killers get 0m (Myers,Sadako…?). There would still be a radius, red light and sounds which says pallet or window fast.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608451#Comment_3608451

    Fair, but one of the two sides gets the "black peter" in any case... (no clue if this is only a saying in my native language). Because either you cute the chase short because you get the hit before it starts or the other side pre-runs you for half an hour... At least high mobility killers can do something about that, which is also why I would prefer going against one of those over a stealth killer.

    I know what you mean with black Peter, but there will always be something especially in dbd where one side has worse cards

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608319#Comment_3608319

    boring is good excuse for why the perk will not get buffed. Sometimes I run monitor&abuse but it is not that good of a perk. I run it to try cut the pre-shift w on chases but 24 meter tr is still somewhat straightforward to pre-run. My guess is that they're just going remove FOV increase and put it the slider. i do not think they will buff the perk. I am curious to what new shadowborn will do.

    Yes, giving the pre runners less time is something good and an more exciting gameplay, it‘s so annoying to just follow for a mile just to get somewhat close.

    I don‘t think it would be on the roadmap if it don’t gets a new second effect or rework.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608366#Comment_3608366

    I don't know if you don't become undetectable if your terror radius becomes less than 0 m. If the killer is taking a somewhat stealth approach you will not necessarily see him, unless he just walks around in the open, and if he walks around in the open you can see him come anyway so what does the missing terror radius actually do? Most outdoor maps allow a stealth approach, besides maybe blood lodge and Borgo...

    It would be quite bad if killers rely more on stealth than on their power, because it is a boring interaction.

    How would legion be an issue? He cannot use his power with low terror radius and you could just as well see him as before.

    I don't think it would bring a horror feeling to the game, as there has never been one for me as long as I play and that has been more than 4 years now... And it sounds more like jumpscares and less like horror.

    Nope you aren‘t undetectable when there is no terror radius.

    Also this version wouldn‘t instant remove 16m radius you would have to earn them, which can be hard when you want the full potential at the midgame. It‘s far easier to tunnel than going for that. So people who want that have to find one after another. So mostly you can‘t get full value before 1-2 gens left against good players or at all.

    A lot of gens aren‘t surrounded by walls and with the height and sounds of some killers they can‘t really sneak up, just getting closer. On the other ones you would have a less effective ghost face approach. This would make it easier to hit with some powers. Maybe people would go more for m1s.

    I don‘t have legion so maybe I‘m wrong, but I thought for him and plage most people stay injured and people just get more downed therefor.

    Jumpscares are a part of horror and not knowing when the killer is near you before he is close makes it more scary than just hearing a louder and louder TR.

  • Singu is a good killer for those who like him. Not every killer needs to be for everybody. I only hope that that are buffs and no rework

  • @Venusa said:

    This match lasted 40 minutes. Sorry but just hook me and get it over with, I got things to do in real life and I don't want a DC penalty. I just wanted a casual DBD match in my free time, not some MOBA length E-Sports match.

    Mind you, there are still 2 gens left and we're trying so hard not to 3-gen with these randoms (I was lucky to even have mates this competent but we all died anyways) but there's nothing you can do if the Killer is forcing a 3-gen and you're not in a coordinated SWF. Killer doesn't commit to chases and if they down you they refuse to hook you just to run back to their 3-gen. I don't think maps should spawn with pre-destined 3-gen setups like this so Killers can't just capitalize on this "strategy" of going back and forth playing gen defence simulator for minutes until people physically give up. Either eliminate this situation or give a Forfeit option because I don't want to be stuck in a match for this long. I don't care about your win streak, just hook me and send me back to lobby.

    I'm already expecting a lot of "This is your fault!" comments from people who can't stop showing their bias on this Forum with absurd takes who clearly haven't played Survivor once for the last 12 months so keep them coming.

    https://us.v-cdn.net/6030815/uploads/2X2D4DGM0H5Q/image.png

    How did you even survive that long on this reworked map? My games as survivor end there in 5min, when the killer is mid.

  • Wouldn‘t say no ? Maybe then I would start buying more skins. The only skin I bought is klassic ghost face and the skins that were included in the battle pass

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608307#Comment_3608307

    I hope that stealth never becomes meta for killers overall, because it would be so boring to go against, if the killer plays correctly he will get a hit before you can react to it, basically removing the entire chase aspect, which is why stealth killers tend to not be really fun to against ... Doing that to Killers like Billy for example which are great fun to go against when they go for curves seems horrible and I hope it never happens. I play the game for the chases if every killer just plays stealthy I might as well play something else.

    You can‘t say it will be super bad the only thing it does is closer(/no) heart beat (still red light and aura abilities). Only indoor maps will make a difference. On most maps you can still see the killer from far away or you have pallets and windows right next to the gen. Billy for example would still have a big enough terror radius and the chainsaw would still be loud.

    The thing I would complain about would be tombstone myers or plage and legion. But it would give a horror feeling back to the game, which would be amazing.

  • Where did you find that?

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608285#Comment_3608285

    i think stealth drop off is same for every killer. i remember dev changing this at some point when they changed pig tr from 28 to 32 meters. in that same patch, i remember them adjusting terror drop-off being faster.

    Did I overlook an addon? Because I only saw a yellow and the purple addon together being like 12 m + monitor being 8 so we are now at 12 m heartbeat. How do you get to 8 m?

    no my fault. i get confused with deathslinger add-on and doctor's calm add-on thinking they're same add-on's. doctor has add-on called calm add-on and for some reason, his add-on is -8 for purple and -6 for yellow. Deathslinger has similar add-on called greek whiskey and marshal badge but his purple add-on is -8 and his yellow add-on is -4. so for some reason, i internalized doctor's purple and yellow being -8 and -6 as same as deathslinger for being -8 and -6 but they're different. that is my bad.

    So when I play deathslinger, I still use monitor&abuse because the 32 -> 24 still allows you to go closer to gen to shoot. it still means you have to shoot ->reload, shoot, reload but at least you get opening hit every time but it is not worth using those add-on because they slower your m/s to the point that the time you save for the extra hit is not worth it compare to you know, spending 10-15 seconds.

    these days though, i don't play deathslinger. he is unfun to play because strong survivor can reaction dodge his gun shot and shooting between holes vs good player is not viable. you'll just face player that if you chase them, they're uncatchable/make you lose all gens. you'll just lose to strong teams and only be able to defeat weak solo teams which i take 0 interesting in.

    But monitor is not even his perk, so why would it be thematic with Myers? Besides the point that being thematic is not really an argument for balance changes.

    he'd be stealth killer in T2 but as he hooks entire team, he would have 16 meter TR in tier 3 in mid-end game. that is pretty strong to have instant down+low TR. BVHR is too safe with killer perks to buff something like that for killer. the perk would also shine on killer that survivor stay injured vs or have instant downs such as Bubba, Billy, Oni, Legion and Plague. those killer getting an opening hit can converge into full down due to instant-down/capitalization off injured survivors.

    one can dream for bvhr to make stealth perk into potencial meta.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608232#Comment_3608232

    My suggestion was monitor decrease tr by 8 outside chase and increases tr inside chase by 8. When you hook a survivor for the first time, you gain 1 token. each token decreases tr by 2 outside chase and increases tr by 2 inside chase. the max is 4 tokens. so it is +16 or -16 if you have 4 tokens.

    Thx

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606401#Comment_3606401

    the idea is if everyone is slugged and the killer has no intentions to pick anyone up :)

    👍

  • Would be good if they make more changes where perks can‘t interact with each other. Right we do not need that.

  • @Leachy_Jr said:

    Main event is really good now. Thats great, amazing change.

    Though the base kit still is a downgrade to old trickster and feels sluggish. He could also fall into the trap of being overly reliant on memento if this goes unchanged.

    Theres multiple things that can fix it

    • Increase in throwrate
    • Return of ramp up mechanic
    • Reducing max laceration to 7 or 6

    All would be overkill, and he may need other adjustments. Regardless I hope this isnt the final time they change him since he has the potential to be such a fun killer to play and verse.

    Didn‘t he throw faster the longer he threw? If yes I would change that back.

  • I think the endurance should have been removed and all killer exhaustion perks should have been buffed.

    The perk was really annoying and made killers like ghost face really weak. For strong killers it didn‘t even matter.

    Also all maps get made easier for killers. Against good killers it becomes a pain to play, one little step in the wrong direction, you are dead. Playing everything perfect only to win, it‘s a game! Not some sport. It‘s just not fun how you have to play on both sides like in a tournament. Even my friends stopped playing this game with me for those reasons.

    I think with removing of the endurance it would have been fine and buffing those killer perks. I just don‘t like how everything is balanced. Killers and survivor perks should be strong and not because one thing is weaker everything needs to be in a boring spot.

  • I can‘t really remember her addons except of the iri one, which rested TVs and it was great.

  • I really hope the old one with no cooldows comes back, because that was why I played her and loved her.

    My ideas: (I focus on her old version)

    Tvs

    • Very short to no cooldowns so people if they want to take your ability away to be everywhere instantly they have to take a tape
    • TVs also have a area around them where you get condemned (when on) just by being close and looking at the clip on the Tv you get more passive condemned

    Tp

    • no 10s cooldown, instead only the time you need to change the mode to allow her fast mobility again, which was the coolest thing
    • speed boost after crawling out of the tv
    • looking around while crawling out of an tv to have a better orientation in chase
    • the radius close to the tvs which give you condemned gets increased and splitted in three parts. First radius around the TVs from before her rework 0,5 stacks, in the radius before her rework 1 stack and close to the TVs 2 stacks. So that you would be rewarded to chase survivors into TVs.
    • condemned should be applied as you are crawling out of the tv instead of after you crawled out of the tv
    • all areas (12-16) around TVs give 1 stack condemned (maybe only as addon)

    Demanifast/Manifast

    • Faster switch between both forms
    • more lagging and glitching around, so that survivors have a harder time tracking you
    • pallet immunity like now
    • chase count as chases in demanifast
    • The demanifast glitching should stay longer after switching
    • I would also like her terror radius to return in demanifasted mode so people would be scared and run into me, because they don‘t know from where I come. As I started playing against her I did that quite often. I heard the terror radius, then I started to run and she just appeared out of nowhere in front of me.

    Tapes

    • I would want the tapes to be like before the rework, because in the current form I don‘t like that people switch off TVs only to counter condemned. If it was willingly it would be fine, but so I hate it.
    • With short-no TV cooldown you have to pick one up, otherwise she can tp around all the time. So the tv shuts down for 50-70s after taking one.
    • Also with the tapes you don‘t get the passive condemned from being close to the Tv. Instead the tape gives you condemned by holding it.
    • After putting it back in the tv you lose stacks of condemned 
    • you only have one tv to put the tape like before

    She shouldn’t have her lullaby shown in the visual heartbeat. Maybe it‘s only me, but I can hear and don‘t hear her lullaby and so I see it in the visuel heartbeat -> ah there is something and know she is there.

    I copied and changed some parts from my former post.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607926#Comment_3607926

    4 meters is too high. 2 meters is all it needs to be relevant perk. this is same suggestion i suggested 2-3 weeks ago.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608061#Comment_3608061

    you already get 8 meter TR using m&s and those two add-on. those add-on are useless because they make deathslinger have pig-level stealth where he moves at like 90% m/s for entire game. even though myer's would go undetectable with that version of m&a, he already has a low tr below 8 that the TR might as well be undetectable outside chase. the perk would be thematic towards the idea of myer's becoming stronger and stronger as trial progresses, stealth-wise.

    Do you mean 8m + 2m (x4)= 16m for hooking each survivor once or 8m +2m= 10m ?

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608209#Comment_3608209

    I mean... Seems like you need to try to take an unexpected angle to approach them...

    I don't see your point here, all this seems to tell me is that you just don't know how to approach survivors working on a gen without giving the clear line of sight from the most obvious angle ever... I just don't understand your problem... Because you are basically saying no terror radius does not help you because they see you coming anyway, so you might as well have something similar to no terror radius as a perk.

    I play Myers quite a lot and can often get right in their face before they even notice me, despite how huge myers model is and what not... But since I only have a 16/12/8/6m hearbeat and I don't walk around in the open but try to get behind cover more often than not... The point is if this is basically available for every killer, which is somewhat the case if you increase it further than 12m then you play everyone as a stealth killer, and that sounds horrible. Especially on some killers with range attacks, you might get in attack range before they even notice your terror radius...

    With ghost face I have often the problem that I have to go in line of sight to stalk, because there are that many things in the way and shrinking every map doesn‘t help (reworks). With Myers it‘s not that big of a problem, because you can‘t get stalked out of the ability.

    I’m not saying undetectable/small TR doesn‘t not help, but they run mostly just in time so that it‘s no free hit like you say, only sometimes. It depends on the survivors whether they are good or not.

    Huntress already has an almost everytime available undetectable addon and you hear here holding the hatched. Except of deathslinger there isn‘t really a quiet killer holding something. Xeno already has with M&A almost no terror radius and the turrets are just a radar. Trikster is just bad so I don‘t say more.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608180#Comment_3608180

    I don't think more than one is a good idea either, first of all that is just really boring design basiccally having two perks do the same and stack them for more of it.

    Also I don't really think it is only one example, think about it when you take the 24 m heartbeat killers... You basically rob survivors of time reacting towards their approach... If it is more than 12 m you will have less than 3 seconds to react to it and find a pallet or window until you are in lunge distance, given that you know what direction the killer is coming from, I don't think that is that good of an idea for that reason.

    But that’s the reason why I want that perk to be buffed. When I play ghost face almost all times I can’t stalk them because they always see me somehow (not the best ghost face). Also aura perks and the red light would still work.

    In my games being undetectable only helps with Wesker, because no one expects that, but besides of him most people see me in time.

    I would want a perk where you can grind for a smaller terror radius like former furtive chase except of only working while in chase.

  • @sizzlingmario4 said:

    Would be too good imo.

    I don’t think it even needs an extra effect, they can just remove the FOV increase and it’ll still be fine.

    A buff would be nice. I only played it on killers with small terror radius, who also profit from the FOV increase.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3608044#Comment_3608044

    https://us.v-cdn.net/6030815/uploads/W86X0OUZT13L/image.png

    So currently you can get up to 16 m with both, you have a range of 18 m, so you have this window of 4 m where you can hit the survivor but they get no indication that you are there, if you did it properly. If we increase the reduction on monitor too much you can suddently sneak up very close towards people.

    I think that would be something for the ptb and only making it weaker because of one example. Meh

    I wouldn‘t complain if we get a second perk that reduces the terror radius, but I think it would fit this perk well.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607998#Comment_3607998

    I don't think more than 12 m is reasonable, think about the 24 m Heartbeat killer that could basically play full stealth... Or deathslinger who could with his addon once again approach you completely silent and be in shooting range...

    I don't really think it would promote that... that few m more is really not that much of an incentive...

    Hopefully we get at least 12m.

    What does deathslingers addon do?

    I would want a perk that builds up like this, I thought old furtive chase did that and played it as I did not know that it only activates while chasing.

  • He is annoying to play (especially on controller) and he isn‘t strong enough to have counterplay like turrets, which slow you down or kick you out of your ability.

  • @adaw0ng said:

    Isn't that just a better and more easy to get Furtive Chase tho? I think they will keep the terror radious size depending of if you're in chase or not, and maybe just maybe add something on top of that.

    The old furtive chase worked a bit like that, but it only reduced the terror radius while chasing and by hooking the obsession.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/400078/my-monitor-abuse-wishes

    That might be a bit busted... If it is 4 m per hook every 24 and below m heartbeat killer Wil become undetectable... Or have way too small of a terror radius... I'm sure there is something else to add than basically haling killers terror radius...

    I have written 2-4m. I just would like a perk, where you can reduze your terror radius a good amount.

    With 2m reduction per survivor the max would be 18m. Maybe also a bit too high, but better start higher than too low. At least it should be 14-16m.

    Also it would promote not to tunnel.

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3607890#Comment_3607890

    No, that's kind of part and parcel of being a high risk perk.

    It's the reward that's lacking with most of them. Like Ruin going from 200% to 100% was a total waste of a perfectly good perk. I wager a lot of these hexes could be saved with a few adjustments to either their risk or their output.

    Here, let me try it:

    Blood Favour - If the hex is cleansed, gain a token whenever you hook a survivor. At two tokens, a random dull totem becomes the new Blood Favour totem.

    Crowd Control - Increases vault speed through blocked windows by 100%.

    Huntress' Lullaby - First ignited upon getting a hook, so it cannot be cleansed before it comes into effect. Additionally, while it can only gain tokens while the hex is up, if the hex totem is destroyed, the effect persists at whatever number of tokens the killer had acquired beforehand.

    Retribution - When another hex is reignited, Retribution is reignited if there's another dull totem available.

    Ruin - Back to 200% regression.

    Your ideas are completely fine, but distroying huntress lullaby shouldn’t save the token after getting distroyed. It‘s a pain with 5 stacks to play against.

    I read a comment / post today, where someone suggested that hexes are looking like normal totems for the first minute so they aren’t cleansed directly.

  • @Marc_123 said:

    Afaik you dash and if you let go of M1 he jumps and slashes. If you run the dash to the end he also jumps and slashes.

    You don´t click to attack you attack when you stop pressing M1.

    Thanks

  • I hope they do that or make totems spawn at another spot if a survivor is close to it in the first 60s

  • @away5826 said:

    Make a free version where you can only play as survivor with no perks

    I wouldn‘t get any value from this if we get the game without being able to play killer and survivor with perks

  • I got it with the game for free

  • @Fools_gold said:

    Over the past couple of months, I've had to deal with a huge problem of the genrush. Situations reached the point where the survivors simply threw off the pallets immediately without even trying to buy at least a little bit of time. I don't like to tunnel and camp, but I also don't want to lose because of such an "Active" game, so I still have to do it the way the game doesn't give other options.... will this aspect of the game change somehow? (playing from 3 generators is effective, I do not argue, but often such games are delayed for 30 + minutes, it is a very long time +- half of this time you will rush from generator to generator.)

    I think generators should get events like merciless storm, which get triggered sometimes and with a higher chance of appearing, when multiple people work on a gen. Gen time 80s

    Or just introducing some form of items required for gens, that you have to find on maps like oil etc. Gen time 70s

    Also there should be a new thing like boons, that make people do other things, but right now boons are very useless and not worth doing and saving teammates is almost impossible in solo q.

  • @Fools_gold said:

    I think Gideon deserves more attention because there are a lot of dishonest pallets on him, and I'm honestly tired of this map, the survivors constantly take a "piece of the puzzle". I don't mind more pallets (this is compensation for the lack of windows), but it needs to be balanced somehow because the current variation of this map is too strong for the survivors ,and simply unfair for the killer.

    The main problem with Gideon meat plant is the time required to break pallets. After you broke them, which takes a while the map is completely killer sided and with some experience it is easy for killers. If the map gets reworked in the favor of killers the map is unplayable on survivor.

  • @MikaelaWantsYourBoon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605397#Comment_3605397

    And BHVR said Stranger Things is not coming back because Netflix was refusing them. Even Cote himself said ST is not coming back, just a month ago before we got ST again.

    So i would not trust to devs that much, things can change outside of our knowledge.

    He didn‘t say ST wasn‘t coming he just gave incomplete answers

  • @Yeekko said:

    I'm someone who played siege since the start,and played a lot of it. I don't really play it anymore because It's not the kind of game I enjoy nowadays,but i'm still staying close with everything especially the lore or new games (Like extraction)related to siege.

    So I was pretty excited for the raimbow collab,and then promptly disapointed. First thing first,I know that the collab mostly come because ubisoft and BHVR are two studio pretty close and the devs often talk with each other,so i'm pretty happy we even got a collab.

    But the choices of skin and character where pretty bad,like one that didnt even came out yet and two... I have nothing against wamai and blitz but just...they're not iconic you know what I mean ? Compared to character like ash,thermite,doc,caveira,tatcher. Blitz is fine but why the elite skin ?

    I think what annoy me the most is the potential of such collab,and I know that this collab didnt do well (I really hope i'm wrong because if i'm,it mean we have more chances of seeing more r6s in dbd) because the skin just don't really scratch any itch or they're very niche.

    If another collab happen I would love to see maybe a legendary skin for killer (I have even a full chapter in mind but I know that'll never happen due to hu well,not being a horror game,even tho with extraction there's potential,anw) if you manage to have caveira as ghostface that would be👌

    But since there's more chance only non license character would get one,here's a few ideas :

    For killer I would recommand siege as oni,Imagine him running arond and them slamming his hammer

    Dokkaebi as skull merchant could work

    Azami as trickster too

    For "cosplay" skin as killer,cav as legion could work (even if I would hate it because it don't fit her sneaky playstyle)vigil or jackal as wraith could be fun too. Kali would work really well as deathslinger

    For survivor,honestly anything could work but try to go for more known and iconic character ? so basically the first years agent and pretty charismatic character (cav,blackbeard,valk,solis,flores ect)

    So as final words,thanks for the collab,but consider making something bigger that could please even those that dont know anything about r6s

    I don‘t Play Rainbow much, But I like the Felix skin

  • @Lixadonna said:

    The Less Survivor sided this is more Killer sided it becomes. And vice versa. This game needs varied imbalances to be fun. More chaos in matches.

    Yes I agree right now every round feels the same. There is nothing/rarely where I can say he outplayed me.

  • Yep save the best for Last is completely fine.

  • My only complain about him is the mechanic of locked lockers. He should have all lockers unlocked after nightfall, a gen or something else.

    Also it‘s stupid, that you tp always in the only locked locker in an area. You should be able to decide, because this takes away to distroy the locks.

  • The killers I would want to get buffs are first Freddy (rework) and then ghost face/pig/Myers/dredge/twins.

    For Sadako I hope Behaviour returns to the old Sadako and gives her good buffs, there are a lot of good ideas in this forum.

    Why are people saying trapper is weak? Right now he is good how he is. The only annoying thing is to get your traps from far away and when people follow you to disarm traps.

  • For me blight is completely fine, like Wesker he is easy to dodge and most times he uses his ability, he gives me more time to react. In my opinion he is completely fine even with strong addons.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606027#Comment_3606027

    If she misses her blink she is somewhere completely different and maybe does not know where you currently are, I think that is mostly good enough.

    If you go against a god nurse and you yourself are not a god survivor player that is a matchmaking issue and not a killer issue... If a god nurse plays in comp, where those players tend to be... Then the gens will be done in time often enough for her to still be able to loose the match. There are just certain killers in this game where it is about delaying and not about "winning" the chase... Basically the entire strongest 1/3 of killers works that way.

    I can dodge her pretty well, but my teammates can‘t, so I end up with 3 gens and only one hiding in nowhere. Yesterday as I played against one, I always ran away and then into her, which made her miss and she left me and in the end we won. One other game my teammates died instantly and she always knew where you were, so there wasn‘t much I could do even when I tried to go the weirdest ways. Against a good nurse, when she knows what to do, you can‘t do much, even when you are good.

1 … 17 18 19 20 21 … 24