Fools_gold
Fools_gold
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- Fools_gold
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Comments
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The change of pallets did not have a significant impact on the map itself, but this does not mean that it is balanced. This map has the most brutal main and is complemented by relatively safe pallets.
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The map is generally good, and it really needed these improvements, but I think the pallets should have been placed more evenly across the map instead of in the center.
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The map is generally good, and it really needed these improvements, but I think the pallets should have been placed more evenly across the map instead of in the center.
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@oreoslurpee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3622636#Comment_3622636
genrushing isn't healthy either. both sides should feel like they have a chance against each other, but with tunneling & camping along with genrushing makes it unfair for both sides. but then again, there could be multiple reasons why each side does it. the killer could tunnel/camp you because you were toxic, and survivors could be genrushing you because you suck at keeping gen pressure.
Yes, that's right, but the very reason is that you never know which side will be the first to resort to such methods and as a result it turns out that the player on the killer starts to tunnel on 5 generators because in the last game he was genrushed and vice versa, so why not just put up with it and camp and tunnel if genrushing?
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@oreoslurpee said:
the anti tunnel system only brought in MORE tunneling, the anti-camp system brought in MORE camping, im worried that the 3 gen "solution" isn't gonna fix anything and only make things worse. i guess it depends on how the system would work out, but if basekit borrowed time is only bringing in more tunneling, then how do we know the 3 gen solution will ACTUALLY fix the 3 gen problem?
survivors shouldn't be punished into a position like that all because they literally did their objective, its stupid. i really hope the solution doesn't make M1 killers even worse
I don't understand why everyone is crying at tunneling and camping guys, it's not serious. I understand it's not pleasant, but nevertheless it's the mechanics of the game. Many hunters when I asked them "why they are tunneling" they said "because you are genrushing me". This is the main reason for both camping and tunneling! Tell me how often do you get camped and tunneled on 5 generators? And now it's the same for 3 or 2?
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@Rxstevo said:
there is no way I should be doing 3 gens 2 unhooks and a 2 minute chase just to get 18k bp. and most of the time when we escape we wont even get a pip sometimes or we will do so much work just to barley get 1 pip. This is the reason I mostly player killer now. As killer you can just casully play the game get like 1 kill and still get 30k bp and a pip. while as survivor your doing all this work for nothing. Playing survivor is so unrewarding. I get more bp when the bonus isnt even on killer. I think dbd needs to add more bp for objectives and make it easier getting pips so that survivor feels more rewarding to play and not feel like a chore
In fact, there are additional activities in the game that give enough bp, but they are often ignored. I suggest adding something new during the repair of the generator, Not Just skill checks, But special events, for example, a part flew out of the generator and you have to find it and bp will be given for this, and if not, a fine will be imposed on the generator. In this case, the repair will become more interesting and attractive.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3606802#Comment_3606802
The main problem with Gideon meat plant is the time required to break pallets. After you broke them, which takes a while the map is completely killer sided and with some experience it is easy for killers. If the map gets reworked in the favor of killers the map is unplayable on survivor.
I was referring to the design change as a whole. Add a couple of windows and remove a couple of sturdy pallets. The current version of Gideon looks very strong for survivors due to the presence of a "Unique Opportunity", you are unlikely to be able to catch such a survivor. I would also like to point out that there are a lot of pallets on the map (really a lot), and until the killer breaks at least half of the generators, there won't be any more left.Or just change the strength of some pallets (add a couple of workarounds or something similar)
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And what if, while in the lobby, the killer knows which of the survivors is with whom in the party and how many people it is (for example, the nicknames of these players will be connected by a thread, or a chain, well, you understand).I think this is a great solution to the issue of fun games and serious ones.
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I think Gideon deserves more attention because there are a lot of dishonest pallets on him, and I'm honestly tired of this map, the survivors constantly take a "piece of the puzzle". I don't mind more pallets (this is compensation for the lack of windows), but it needs to be balanced somehow because the current variation of this map is too strong for the survivors ,and simply unfair for the killer.
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Over the past couple of months, I've had to deal with a huge problem of the genrush. Situations reached the point where the survivors simply threw off the pallets immediately without even trying to buy at least a little bit of time. I don't like to tunnel and camp, but I also don't want to lose because of such an "Active" game, so I still have to do it the way the game doesn't give other options.... will this aspect of the game change somehow? (playing from 3 generators is effective, I do not argue, but often such games are delayed for 30 + minutes, it is a very long time +- half of this time you will rush from generator to generator.)
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This text was written with the help of a translator, so do not judge too much 🫠
I can identify several problems with the new trickster, but I will highlight the speed of throwing knives as the main one. It's terribly slow, but at the same time, how does the trickster play? You catch the survivors by mistake and throw a couple of knives, while changing the speed to 4.6 almost does not help in this action.
Combo mechanics need to be reworked (survivors are too easy to shoot down combos just by turning slightly to the side). My suggestion: you need to tie the combo only to time and remove the misses in this case, it will give you more than 1-1.5 seconds like now.