jesterkind
jesterkind
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2554118#Comment_2554118
Asymmetrical is a synonym of unbalanced.
It's really not. In this context, "asymmetrical" means that the two teams have different goals, not that they're fundamentally unbalanced. A game like this absolutely can be balanced, and DBD really isn't that far off- survivors should absolutely have the ability to escape if they play well and evade the killer.
Even looking to the game's inspiration, characters aren't always killed in horror movies- the Final Girl is a trope to reflect this exact concept, after all. There's absolutely no reason it should be a given that the killer 4Ks, that just sounds unfun for everyone involved once the novelty wears off for killer.
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While I did vote for Android, I don't really want like, Terminator- rather something rusted and rundown and animated perhaps more by magic than machinery, to better fit the game's aesthetic.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2553710#Comment_2553710
IF any further nerfing is necessary (Which remains to be seen), I think the killer extinguishing a boon should put a cooldown on the boon's owner's perk, preventing them from replacing it for, say, 30 seconds.
And no leeway for NOED. It does not deserve any. Plaything overriding a boon is fine, but NOED should not get that cop-out.
I like the cooldown idea- it shouldn't be too long since it shouldn't end up being the same as the perk being limited-use functionally, but it might be a bit healthier to give the Killer a few seconds to breathe when they snuff a totem. Probably not necessary, but definitely a good place to look first if Boons end up being oppressive still when they hit live servers.
Very silly statements about NOED, though. It'd be a broad overall game mechanic, not some special privilege afforded to NOED that it "deserves".
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I'd agree with that- this is a good example of it screwing over Killers, but Survivors sometimes have to deal with ridiculous totem spawns like that one brutal "round a corner in a box at the edge of the map" totem on Lery's.
They need looking at in general.
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@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/2554012#Comment_2554012
I dont have it, is it really good or just good?
In my opinion it's the strongest early-game perk by a wide margin, and the benefit it provides for the early game is worth trading away a perk slot after the first nine seconds.
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It's very quickly become Lethal Pursuer, it's such a good perk.
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I like the idea, but I have a question- would there be any visual indication for the Killer that a pallet has been trapped, or would they have to just walk through it and get stunned to find out?
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I think the nerfs are absolutely a step in the right direction, but I'd like to echo the idea that hexes like Plaything and NOED should snuff a boon to spawn if necessary, other than that they'll be in a pretty healthy spot. It might be nice to see more nuanced interaction with hexes, but that's more of a nice idea than a necessary balance component - Boons ought to be in a good spot when they hit the live servers.
Never understood the complaints about them being infinite use. Changing that completely negates the entire point for both sides of the game, it's a non-starter of a suggestion on par with just saying "delete them".
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I want to see more crossover skins in general, like the Crypt TV collection we got a little while back.
Because I'm a particular flavour of trash, I particularly want to see The Grand Highblood as an Oni skin, or Damara Megido as a Spirit skin, but I know that's far-fetched.
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Correct me if I'm wrong, but I think there is a mechanical reason it's easier- Merciless Killer is based on the emblem system, which is based on your Grade, so getting Merciless at Ash IV is easier than getting Merciless at Iridescent I, right?
Or did they change that with the SBMM rollout?