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jayoshi

jayoshi

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jayoshi
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  • I still don't understand why they allow hitting someone on hook. Have it block an attack but don't make it sound like someone is getting hit over and over. Maybe have it that the entity is putting a field around them and instead it would be like hitting a wall. It's only used for being toxic but I understand how using a survivor as a shield when unhooking playing against a killer like the huntress. If a killer was hitting you like a wall over and over again, it would actually be funny to see. Like "lol you can't hit me I'm protected"

  • @Mandy said:

    The intention was to catch the players who'd levelled to 50 right up to the Prestige level, there's no further catch-up planned for those who levelled up to 40 I'm afraid.

    That sucks. I only played as a couple of survivors since they all play the same. I kept ones I didn't play at level 40 (huge majority) so I could get their teachable perks. A lot of people I know that play this game are in the same boat as me. I get zero benefit from this update. Can't they give 1 Prestige level for people who got to 40 and then 2 Prestige level for people who got to 50? or why not give everyone who had a character unlocked before 6.1 two Prestige levels? Why be greedy about it, the grind is the worst part about this game.

  • @KayTwoAyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/3215909#Comment_3215909

    Forgive me if this sounds ignorant or naive...

    If tunneling someone for racist/homophobic/etc. reasons is considered targeted harrassment, wouldn't it then logically follow that tunneling is harrassment?

    At which point, maybe BHVR should be considering doing something about it...?

    I mean you're not wrong. When a killer tunnels someone out they are purposely targeting someone to end their time playing the game short. However that's a whole other can of worms I don't want to open because people get really heated about this on both sides.

  • Make sense and probably the reason why :) If they did ban for camping/tunneling/slugging, there would be no more killers left lol

    @HugTheHag said:

    I think it might just be to gain more time not having to sort through reports for camping among other report categories such as harassment or griefing. If there's a category for it, the reports for tunneling/camping/slugging won't flood the actual reportable offenses.


  • Clearly this person is a low to mid MMR killer. Get a higher MMR and then we will talk. It happens a lot and it's very frustrating.

  • Probably because it was a bug in the PTB and they now made it a "feature" instead of fixing it. That's the only guess I can come up with. It was in the PTB but they never mentioned it as a perk rework. So you can only assume it was a bug in the PTB.

  • Yeah, this game and only this game has a problem with my computer. Every time I play - my game freezes at least once or twice while playing. When it freezes it times my game session out and I get a connection time out. It treats this as a DC penalty. It's out of my control and I have had 20+ back and forth messages with BHVR support about this. Tried everything they suggested I do. Nothing worked. They gave up on me and ghosted me. I know there are others that have this same problem. My computer is barely 2 years old and it's beefed up. One of their updates broke their game for me.

    Because DC penalty (even if your game froze) stays stacked for 24 hours. I've had it where my ban was an hour. It's an awful feeling not being able to play a game you paid for because it likes to freeze on your computer and it's out of your control. I'm not going to buy a brand new computer to replace the one I bought in 2020 for one game. Especially since my current one cost over a $1,000. It would be extremely unfair to people like me if we had to wait 24 hours to a week. So I'm sorry, I strongly disagree with you. You'll just have to deal with DC. Even if they did do it for a week or so, they will just give up on hook and kill themselves. And if you try to save them they just go around slamming every pallet and messing up every gen. I've seen that happen. Best to just move on to the next game.

  • So was this a bug in the PTB and they didn't know how to fix it so they made it a feature? They never talked about updating this perk before the PTB. When I used Blast Mine in PTB I noticed it did this and others said it was a bug since BHVR never talked about that change. I can't help but think this is the reason for this needless change. Sad.

  • @Levitika said:

    They had to change it somehow; as it was, coordination could render a Survivor indefinitely unkillable on a hook. That's not good for either side, as Killers wouldn't be able to get kills even if they weren't camping, and Survivors could use it to bully other Survivors.

    Additionally, due to how the cooldown worked, even just one Survivor using it could extend a hook state 150s per state. Being able to extend Survivor times on hooks up to five minutes from one person? That's ludicrous, you have to admit.

    I agree, but if they added the ability to cancel out someone's reassurance while you are on the hook would solve one of those problems. As for them being on the hook too long, I would love that as killer. That's just another survivor not working on gens. I love Claudettes that self care in the corner and Dwights that are too busy hiding in a locker when I'm playing killer haha

  • @Crowman said:

    Some killers benefit more from some perks than others. With the amount of killers and perks in the game, balancing each perk individually for every killer would just be a too large investment to be worthwhile. The devs want perk diversity. Letting some killers use some perks better than others helps perk diversity.

    Oh I absolutely agree with this and not what I'm talking about, I'm talking about perks in the sense that are TOO strong on a certain killer. So it would only be just a couple of perks that are treated this way. Just a solution to nerfing perks to the ground because of one killer. It's fine if a perk is stronger on one killer, but not too strong.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148527#Comment_3148527

    AA is 20m. Not Terror Radius. A survivor that starts 0m away from Nurse can run out before of the 20m before the pickup animation even finishes, meaning the Nurse can’t even look around or walk yet. The linger only applied to people who were still in the 20m when the killer hooks or drops, not people running out before then. If you’re in a corner and can’t get out of 20m, hop in a locker for a little bit while they hook and then leave, and you dodge the aura read meaning they won’t know where to look for you with Starstruck anyways.

    BBQ + AA is in 20m and outside of 40m. 20-40m is complete safe zone, and locker is a safe zone at any distance.

    My bad, I thought it was terror radius. I apologize. Doesn't make it as powerful as I thought it was. So it's not AS strong on nurse. I'll give you that, but I still don't think it's bad on her but now I can see why you think it is bad, so I'm sorry for thinking you were trolling. I think I'm just frustrated with them releasing perks - updating them and then nerfing them to hell because of one killer that it may or may not be OP on and them doing it now to AA because of Nurse, regardless if we think it's bad on her or not.

    I mean the reason they nerfed Thana was because of Legion, right? I'm not saying update every single perk or adjust for every single killers, just in small situations like this.

  • @Seraphor said:

    I don't see why this is necessary at all.

    So what if some perks like Thanatophobia are only powerful on some killers like Legion/Plague? There are so many perks now, you can easily find an alternative for someone else. And the number of available perks will only increase over time.

    I dunno, I still don't see why they need to nerf a perk to the ground just because it's OP on one or two killers and now the perk you use to enjoy playing with on a different killer is now practically gone. It seems like it would make sense to only nerf that perk on those killers only ::shrugs::

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148270#Comment_3148270

    Because it creates consistency issues when people have to memorize different versions and the devs also have to balance different versions? There is 100 killer perks and like, 29 killers. And this is constantly increasing.

    AA didn’t even need the nerf anyways. It was bad even on Nurse.

    But it does prove my point that they nerf new perks because of certain killers, i.e. the nurse. I mean they literally said that's why. They said especially when paired with other perks, not only when paired with other perks.

    And you're telling me the PTB version of AA was bad on Nurse? Where you can run Starstruck, AA, Lethal Pursuer, and Distressing. So with those perk combos - anyone that was in the Nurse's terror radius as she is hooking someone, she can see their aura for 4 seconds after the hook and blink to them while exposed. That's bad for nurse? Hell even with just AA alone being able to see a survivor that is in your TR while hooking someone for 2 seconds that you can quickly blink to is bad for Nurse? I don't buy that. Pair AA with BBQ and you can see any survivor after a hook unless they are able to get to a locker. Yeah you can say run away from the nurse as she picks up or hooks someone but there are times you can't get away or even think you're outside of her TR and you still get SS. I know this has happened a few times. I strongly disagree with you saying PTB AA was bad for nurse. It was amazing for her and I'm sure if they kept AA the way it was, every nurse would run it.

    I don't mean to be rude but with you saying PTB AA on nurse is bad makes me think you're trolling now.

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3148399#Comment_3148399

    They should do better they’ve had half a decade to fix that

    Unfortunately it's at a point where they would have to code it from the ground up and delete this one. It's a huge mess. It would need to be DBD part 2. I don't see them doing that.

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/342631/reassurance-feedback-that-addresses-abuse-concerns-from-the-devs

    This would be so much healthier for the game <3 One of the devs on Twitter said doing this would be to complicated and that’s why they didn’t do it. I hope they reconsider and put alittle more effort into it before it comes out 🤞🏽

    https://us.v-cdn.net/6030815/uploads/DIUPUN76HSMD/86559771-9ccf-4660-94b4-495a7e89c33c.jpeg

    Yeah their spaghetti code will forever bind them to simple interactions.

  • Yeah it's really annoying and the reason why I let out a huge grunt when I see it's pinhead. I spend the entire game hunting the box before the chains go off. If they have the add on that hides it until the chain spawns - then you're screwed. I've heard from people that after the third chain - you can work on it without chains hitting you, but doesn't work. Just will randomly allow you to work on it without chains hitting you. Of course if a bunch of chains were hitting you before that - he knows your location and will be running to you to whack that box out of your hand.

  • Oooo I really like that idea! I second this

  • @ThePrizz said:

    You might argue then that certain survivor perks also need to be nerfed against certain killers since they counter some more than others

    I mean they did update spine chill for that reason. I don't think survivor perks are much of a problem making them OP in certain situations, because all survivors play the same. Those can be looked at as a whole. Plus killers already have an advantage since they are stronger and can't be killed.

    They did recently nerf DH, IW, SC, etc already. I can only think of one maybe two survivor perks that really messes with one killer. I know SC was very strong against silent killers before the update - not as strong now. Plus when you pick that perk you're not guaranteed that killer. So you can bring calm spirit to counter doctor but never get a doctor game all night and it's a wasted perk. And I've played doctor against someone with calm spirit - making them yell isn't the only power he has. They can still be crazy and have to snap out of it and also get unhinged skill checks. So it doesn't counter everything.

    DH no longer can be used over traps - I think at least. I haven't tested this. So that's why I don't think it should be done to survivor perks and not every killer perk. Just the one here and there that might need it. I dunno - I still think it's a good idea but looks like I'm the only one so it will never happen lol but interesting to still talk about it.

  • @SuzuKR said:

    First of all, this is a nightmare of balance and consistency issues to do.

    Second of all, neither example is a problem.

    The thing that moron told you is absolute nonsensical garbage with zero evidence. BHVR regularly buffs and releases perks for her that are amazing.

    I would like to bring up the "devs reworking perks because of the nurse" since you're not convinced this is the case. This is their update to Awakened Awareness. They didn't flat out say it's because of nurse but like, cmon, who else are they talking about lol

    "Awakened Awareness: This perk grants the Killer aura reading while they are carrying a Survivor. On the PTB, this effect also lingered for 2 seconds after the carried Survivor is dropped, hooked, or wiggled free. This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed. For the release, we’ve removed the lingering aura reading from Awakened Awareness. As a result, Lethal Pursuer will no longer extend the duration of Awakened Awareness’ aura reading"

    So why not make this update from the PTB to those certain Killers only instead of every killer?

  • @YOURFRIEND said:

    The game is supposed to be accessible and consistent because at it's heart, it is a casual party game. They're never going to add arbitrary rules governing what perks work what way on what killer. Aside from the obvious issues of them not having the dev bandwidth and the QA nightmare it would be.

    No, I get that. It is asking too much for the devs. I'm not suggesting every perk gets reworked for every killer, just ones like Thana with Legion. I also see a lot of people complain about Nurse being OP and wanting her to be nerfed which may very well happen. In my experience of playing this game, the worst nurse games are ones that run starstruck with IF. You just get slugged and lay on the ground bored hoping someone brought Unbreakable, but only for it to happen again and their UB is gone. Is the answer nerfing her or just those perks on her. I don't know. I just know a lot of people are complaining about her and it may be enough that BHVR listens like they have in the past with other killers that got nerfed.

  • @SuzuKR said:

    https://forum.deadbydaylight.com/en/discussion/comment/3146135#Comment_3146135

    Thanatophobia isn’t overpowered on anyone. It should be reworked again though to be more front heavy so it’s useful on more than exclusively 2 killers. Eg, first is 8%, second is 6%, third is 4%, fourth is 2%, for a total of 20%. But even 2 will be 14% and 3 will be 18%, making it not useless on most killers.

    Perks don’t need to be nerfed to the ground.

    Examples of perks amazing on Nurse that were buffed: Retribution’s aura reveal duration, No Way Out’s duration from PTB, Lethal Pursuer’s recent buff, Dead Man’s Switch losing obsession requirement, Pentimento having slowdown moved to first token, Gift of Pain, Eruption, etc.

    Examples of perks amazing on Nurse that were released: No Way Out, Starstruck, Deadlock, Pain Resonance, Pentimento, Floods of Rage, Lethal Pursuer, Gift of Pain (post-buff), Infectious Fright, Eruption, Plaything, Grim Embrace, Call of Brine, Darkness Revealed, Terminus, etc.

    Not specifically for Nurse, but done so regardless of Nurse’s existence. Which completely disproves that myth that she holds back balance or perks.

    Thana now isn't overpowered, but before the nerf it only was on Legion and less so on Plague. So many people complained and DC when they got a Legion because they knew gens would take forever because his power base is to quickly injure people. It made games almost unplayable for a lot of people - so they just nerfed it hard when it didn't need it for other killers. I feel like with what you said with the rework you suggested for Thana that it would be how it was before with Legion. So instead of 22% when all survivors are injured, it's now 20%. It's not a problem with other killers, but with him/her they are easily able run around and get Thana stacks quickly.

  • Why do you sound so agressive with your "First of all and second of all and your friend is a moron for saying that". I just posted this asking for constructive opinions on it. I know you can't read tone, but Jesus.

    It's not a nightmare if done right. What if they left Thana alone but only nerfed it for Legion and Plague? The only reason they nerfed Thana was because of those killers - right? Everyone complained about it being nerfed so hard. It wasn't necessary because it's OP on only a couple of killers.

    I guess lets just continue nerfing perks to the ground because of how OP they are on certain killers but not others.

    What perks were regularly buffed just for Nurse? Not talking add-ons. Like did they come out and say "we did this because it buffs Nurse". I feel like they release perks and then they get push back from the community and go "uh oh. We are nerfing this perk. Sorry guys" when it was only a certain killer making it OP but not others.

  • @lifestylee said:

    fake the unhook by tapping and there u go

    When I play killer and someone tries to farm someone off the hook and they try this tactic, I'm very good at timing a grab from it. It's very easy to do.

  • @Ayodam said:

    https://forum.deadbydaylight.com/en/discussion/comment/3135774#Comment_3135774

    You can’t even use the Prime code if you already have the skin, which was available in a Rift less than a year ago.

    Right! The part that makes me laugh - If you already unlocked this outfit in the rift, it gives you an error if you try to redeem your personal code in the store. No bueno.

  • @bm33 said:

    https://us.v-cdn.net/6030815/uploads/JN0ASQDEPAZJ/20220815-144823-jpg.jpg

    It's supposed to help you grow your collection. This definitely does not do that for those that grinded through the rift. Should've done a recolor or given out iri shards equivalent to purple cosmetic for those that already own it.

    Yeah, maybe that person who gave me grief for "complain about getting free #########" should learn what Prime Gaming Rewards is and how it was setup with BHVR before reducing my comment to "entitled person complaining about free stuff".

  • Membership isn't free sooo... And like I said prime gaming rewards are suppose to be exclusive content. So it's not complaining about free stuff. If it didn't require a paid membership to get an exclusive rewards, then I wouldn't complain.

  • PTB (Public Test Build) is available on Steam only. Once PTB starts the live version comes out around 3-5 weeks later, but can be longer. They haven't given a set date yet on the new RE DLC. At least I don't think they have, but I would assume early September.

    in PTB Comment by jayoshi
  • @Bardon said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098262#Comment_3098262

    Not to mention that with CoH still insanely OP there is no point to hit & run or wounding multiple survivors - 30 seconds later they're fully healed and back bodyblocking.

    I agree with this. I think boons were a big mistake in this game. They should add a cool down after it has been snuffed or make destroying them as killer base kit instead of a perk.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3098233#Comment_3098233

    You're not listening or you don't understand. It's not entitled to let the killer have a chance at winning. It is pretty entitled to say is to say the killer being forced into a lose-lose is fine, that's saying "survivors should win this situation every time".

    Letting the survivors get a free unhook when you know they're right there and ready to save will lose you the game. Hence survivors will be ready for the save all the time, like the last time they tried that solution.

    Its not solved by "JuSt DoNt CamP". Its not just camping, you're losing all pressure you built up immediately because otherwise you give the survivors infinite gen time since they no longer have to worry about saving until you let them. You are putting the killer in a position where either way they are losing the game, camp or not.

    Letting survivors get instant saves every single hook will lose the game. Letting them get gen time will lose you the game. There is no way for a killer to win in your system without the survivors letting them.

    Your "solution" does more harm than good unless you only care about survivors.

    I feel like you're also not understanding or listening to what I'm saying. But maybe add this?

    If a survivor is near by, the hook progress is back to normal. So if a killer and a survivor are near a hook - the hook progress is the same. If a survivor is not near by but a killer is, then the hook progress pauses. If the killer is x meters away (again I don't know how far) then hook progress is back to normal. Then a survivor can go in for the save. I feel like that's a fair mechanic.

    Or just up the amount of time it takes to stay on the hook now that gens take longer to finish. Or if you hook someone before the gates are powered - have the entity take a survivor to the furthest away hook right away, unless it's the basement.

    There should also be something for tunneling but I don't know how to make that fair and fun for everyone. But moving the survivor to a hook far away would fix tunneling. Gives the survivor some breathing room. All I know right now is this: having to be camped and/or immediately tunneled off a hook is really unfun / unfair for a survivor playing in that situation. I mean can we at least agree on that part? I had multiple games last night while doing my survivor tomes where I was the first one hooked and then tunneled out right away. Very first game was a Wraith waiting while cloaked by a hook. I barely got to do anything. Unless my tome was "die within a few minutes and get less than 5K BPs while doing so" - getting my tomes done was a freakin' chore and I hated it.

    Like I get it that camping and tunneling has always been a part of this game, no matter how many people complain about it - but with this latest update it just made it so much worse because before if you did camp and tunnel gens would get done kinda quick and you would get like a 1 or 2K. If you have good survivors then you would get a 0K. Now playing this way it's pretty much a given you will get 3 or 4K playing like that and you will get at least a 1K (I would argue) 99% of the time. So killers are doing it more and more and survivors have to suffer for it. Again, reason why there is a drought in survivor games and killer queues take a long time. It's not the only reason but I think it's a good chunk of the reason why.

  • I use to play equally before the update. I now play killer a lot more. I'll do survivor if my friends are playing. Right now doing survivor tomes are such a chore.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3096855#Comment_3096855

    I'm not ok with forcing the killer into a lose-lose of give a free unhook or lose the entire game. Like you said, they can still save the person after and that'd be a 0K.

    Killers are players too. Killers should be able to defend hooks against the survivors if they contest. You're basically saying you're ok with survivors winning every game by forcing the killer into this situation where either way the killer give the survivors massive value. Like they did the first time a similar idea was implemented.

    It's "a lot better" for the survivors only, and massively worse for every killer, not just the the ones who want to camp, the ones just trying to defend against instant hook saves too.

    That's some pretty big survivor entitlement if you actually think that's a good idea.

    I would argue what you said is killer entitlement. You're not entitled to a win just as much as a survivor isn't either. I think everyone is entitled to have an average enjoyable time playing a game they paid for. If you don't want a 0K in that situation, then don't camp. Move on and let the other person have a shot at playing the game they paid for. You have buffed base kit and perks now. Use them.

    I would agree with your part saying it would be massively worse for every killer before this update. After this update it's not anymore. This update needs more balance IMO.

    Now that the game has buffed gen pressure, a killer can easily move on after someone has been hooked. Go kick a gen with your buff base kit of 2.5% reg, faster kicking, and buff gen perks. Go hit someone and catch up to them now that they nerfed how long they have haste. Now because of the new update, they can camp and tunnel someone out and get a 4K a lot easier while survivors have to suffer trying to do nerfed gens and buffed killer perks. I play both about equally - I tend to play killer more. Before the update I sometimes felt like I had to proxy camp and tunnel to really win because gens would go off so quickly, but after the update I don't have to.

    Right now I feel like it's very miserable for survivors (I know it is for me) and when camp/tunnel happens about 75% of the time now it really makes playing survivor a pain. Thus why it takes so long to play killer now because less people want to put up with that. Survivor queues are in a drought.

    I would say try a few games of not camping and tunneling after this update. See how it goes. I still stand by what I think needs to happen with hook progress. Because how it is now, I'm not playing survivor - I'm mainly playing killer. Having to do survivor tomes is such a chore now.

  • @MrPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094534#Comment_3094534

    Chase range is only 12 meters and needs the survivor to be running.

    Its very easy to contest a save without starting a chase. Survivors will abuse that for free gen time on the other 1-2 survivors on gens. Additionally the person being camped will be camped for even longer.

    Hope you like being camped for the entire game while your teammates abuse you for free gen time. At least now you eventually die.

    I'm okay with that. I would rather the killer gets 1K from only me so the other 3 can escape. Or they can at least come in for the save after all gens are done and both gates are 99. It's a lot better than waiting to die so the killer can do it to someone else. Someone doing that as killer will probably get bored with that fast and will probably either stop playing or play differently. Right now camping and tunneling is just not fun for survivors and the killer gets rewarded because ::insert meme of that one dev shrugging:: you didn't win unless you got a kill.

  • Oh god no! This game likes to crash on my 2 year old computer that's pretty beefy and has plenty of RAM. No other game crashes on me. The game will freeze during a match and then a few minutes later unfreeze and it will automatically DC me out of the game. I have had about 30 back and forth messages from BHVR support about this and they had me do every fix until they finally gave up on me. It's also not my internet and I don't use WiFi on my computer. I use an Ethernet cable and I have ran so many tests on my internet connection and it's fine. I still don't know why only this game causes it to freeze. It's bad enough I have to wait 5 minutes when that happens to me (which is out of my control) to over an hour when it happens multiple times within a 24 hour span.

    I would argue to get rid of the DC penalty going up and up over a span of time. Just keep it at 5 minutes only and never going up. Then give killers and survivors double BP for someone that DCs. Have that stack with every other DC and if they would lose a pip, have it so they don't. Also give DC bonus with that double BP. I'm not the only one with this same freezing issue on PC. It's not widespread but it is happening to quite a few people and the ones it doesn't happen to anymore I can only assume it's because they stopped playing because it's frustrating having a 1+ hour ban when you did nothing wrong. It sucks not being able to play a game you paid for :( I'll take the losing BPs, tome progression, items loss, ect. with my game crashing, that's fine. But having to wait more than 5 minutes is brutal when it's out of my control.

  • @[Deleted User] said:

    It's a horror game. Don't killers "tunnel" and "camp" in horror movies? Shouldn't a horror themed game possess similar elements?

    There's no issue here. Just try different builds when you play survivor to get better results. You can't honestly demand that people play ineffectively so it's easier for you to win. That's unreasonable. And ultimately, other players can play the game however they please.

    Yeah but it's also a 4 vs 1 video game, where the 1 has a lot more control over the gameplay. I have had so many games where I'm taken off the hook and then chased right away. Hooked and then chased again right away. Didn't get a chance to open chests. Didn't get a chance to work on a gen. Didn't get a chance to use one of my perks that requires a build up or a totem. Look for a hex totem to cleanse, etc. Being in a match for about a minute or two, lose a pip, and only get about 5K BP isn't fun. You as a killer had fun because the game didn't end for you after that, you get to move on to camp and tunnel someone else and a chance to gain a pip and rank up for more blood points on the 13th of the month.

    Should I be upset at the person playing killer for doing this? Nah. I'm upset with the developers allowing this. It shouldn't be allowed in the game and it isn't up to the community to "police itself" when playing this game. Throw that "survivor rule book" out the window. No one should be telling someone how to play a video game that allows them to play a certain way. You play how you want. However, I think the mechanic needs to changed so it's fun for everyone.

    When I see survivor mains and killer mains fight with each other over how to play but don't point the finger at the BHVR, it reminds me of co-workers getting upset at each other at work and not pointing the finger at the CEO. A bit odd of a comparison but you know what I mean ;P

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094816#Comment_3094816

    Because it's not for funsies when pros demolish potatoes.

    MMR only exists to give newbies some breathing room. It's not a rank system.

    You literally just described a ranking system for an online video game lol am I taking crazy pills? It's a 4 VS 1, so it's competitive right? The game ranks you based on how many kills/exits you have. So it's ranked right? If you put two and two together what do you get? Competitive ranking. Or am I being trolled here lol I honestly don't know.

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3094549#Comment_3094549

    Since when was this a competitive ranked game?

    The game has never had ranks. Even when it had 'ranks' those weren't ranks.

    They why does it have an MMR system if it's for funsies? If it's not a ranked game - then it would match you with anyone. I mean I think it might, it does feel like MMR is broken. But this is a rank based game.

  • The fact that someone can do that and it's allowed is just crazy to me. Why is this okay in a competitive ranked game? Unless you can bring a add-on as survivor that lets you do 3 gens in a row within a span of 10 seconds or so if done correctly - this shouldn't be allowed IMO. I agree that as soon as he downs someone, he has a tantrum and he is back to square one. I would argue his power is the same as the old brand new part where you could finish a gen within seconds. But they nerfed that, why not this?

  • I still think that if a killer is X meters away from a hook, the hook progress is paused. If a killer is chasing someone near the hook then the hook progress goes back to normal. This will stop survivors from looping a killer near a hooked survivor in order to pause the timer longer. The further the killer is away from the hook the faster it becomes until it goes to normal speed. How far away? I dunno, it would have to be tested. Also make base BT a bit longer.

    This would force the killer to move away from the survivor and focus on someone else quicker. Thus giving time for another survivor to go do a rescue save. Also, have it so every survivor can see the auras of other survivors when someone is hooked. Like base kit kindred but without the ability to see the killer's aura. This will help solo queue.

    The latest update I think was needed because as killer it was brutal chasing one person for not very long and have three gens go off all at once. The thing is now it makes it easier for killers to camp and tunnel without having to worry about gen pressure. So that needs to be addressed as well and I think this would help. But what do I know? I don't make video games for a living.

  • Yeah, I'm getting tired of being a rank 13 killer and getting match after match of red ranks and high purple ranks. The constant tea bagging and great loops. I mean, good for them playing well, but I'm not a red rank killer. It gets frustrating and makes me want to uninstall this game and move on. Which is too bad because when the ranking is right, it's a lot of fun to play. I like a challenge and I'm good with two kills. But it's just not fun when you get maybe two hooks the entire game and constantly bullied by survivors.

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