indieeden7
indieeden7
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That's fallen refuge for you
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I'd say the bigger issue is how far away blood pumps spawn from blood gens, I will always be for perks synergizing well with game modes, but I'd say that in most cases, blood gens already take longer to complete than normal gens do. I cannot count how many matches I've seen all the blood pumps spawn within LOS of each other meanwhile most of the blood gens are on the opposite side of the map.
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@CrypticGirl said:
If only one Survivor can interact with a pump at a time, I'd prefer the pumps to spawn close together…
I mean, it takes like 5 seconds to fill up a cannister though, it's hardly a huge time sink. Having to walk to literally the other side of the map is more time consuming than taking turns refuelling.
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@Rogue11 said:
Do survivor gen perks even do anything for blood gens?
Some do, Prove and Resi for example. Pretty sure almost anything that just speeds repair speed up (as in yellow bar) applies
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Are you playing with controller? If you haven't remapped your input bindings, it might just be a prioritisation issue.
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As much as I adore birds myself, I also voted for that perk, the only other survivor perk that utilises crows in any way is treacherous crows which does pretty much nothing, and I'd like to see crows utilised a lot more.
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Using the words "so many" when describing the amount of strong pallets on this map is a choice...
Edit: saw the words "meat plant" when describing the amount of pallets and assumed you were also talking about their strength too, so I apologise in that regard
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@Tetrisattack said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4064596#Comment_4064596
Apparently, Trickster permanently being in 4.4m/s is not considered unhealthy for the rest of the game by survivor mains.
I mean...a ranged killer that suffers almost no penalty for missing his power maybe shouldn't also have 115 movement speed
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Can we please bring back the flavour text that these used to have? I'm all for the description of their effects being standardised but the removal of flavour text achieves nothing but removing a sense of charm from the game.
The fact that perks felt as though they had character was something that really struck me about dbd when I started playing back in 2017 and to see that aspect removed is really devastating to see.
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Seeing as BHVR have decided to completely alienate her from the chapter's revisions and additions outside of some perk changes, I wouldn't be surprised if she didn't get it.
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Still happening btw
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Lollipop Chainsaw, with dark purveyor skins for a few of the original killers
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I honestly have no idea why she seems to be so rare, with a couple of perks she might actually be THE most egregious killer to go against.
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If it's the one I'm thinking of, I believe it was part of the previous rift. It was a community design though, so it will probably come to the "from the rift" section of the store at some point.
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The fix for the dark side head didn't even actually revert it, the new highlights on it are a primary blue colour, when on release, they were a teal/turquoise colour
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I'd very happily revert this change so long as Iri Button doesn't give SF stacks. If the Devs changed the description to specify that vaulting a pallet caused the entity to break the pallet, it would then be in line with Dissolution which doesn't grant SF stacks.
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I don't have an issue with its size personally, but I certainly have an issue with its gen spread, gen spawns are all far too clustered around the main hall
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Yes, let's have Nemesis chasing one survivor all the while all three other survivors are forced off gens by zombies, that sounds great
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I'm a bit disappointed with the recent eldritch collection for the sole fact that the outfits are really cool, but the neon purple goo that they're coated with make it so you can't mix and match with other cosmetics without looking ridiculous. On the other hand, I think the current rift is the best one we've seen in quite a while, I'll always pick realistic clothing options over super bright and flashy ones.
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Not saying that the mentality is a justified one to have, but over dbd's ten years of existence, the game's pacing has been constantly creeping to a nature of whoever gets the better start is almost guaranteed to win. Back in the day, dbd matches used to almost always flip flop between survivors having the upper hand, to killers, and then back to survivors and so on.
The game simply isn't like that anymore, and I think the players realise this. Again, I'm not saying that this is a justified mentality to have, because a match certainly can be turned around in a lot of cases, but the chaotic nature dbd used to have really isn't a thing anymore, and so a bad outlook for the match's conclusion is going to be pretty demoralising, for both survivors and killers.
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I'm not sure whether I'd consider him OP, but he suffers from a problem that a few killers have that I personally cannot stand, which is my teammates actions leading to a disadvantage in my chases. It's the same with Myers and Oni, where the killer will charge their power on my teammates, and I'm the one who gets punished for it. Really drives me up the wall.
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@Junylar said:
TCM introduced DC penalty for lobby dodging. Didn't end well for that game.
TCM isn't exactly comparable though, lobby dodging in that game was caused by two main factors:
- Being able to see the family members you were going to be playing against
- Limiting the playable characters to one per match
Neither of these factors are present in dbd
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I'm pretty sure that BHVR will take into account that people's opinions aren't objective fact
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@THEProblemsolver said:
is the killers material a hint to the next killer or lore?
It's the general colour scheme of the killer that will be coming with the survivor
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053260#Comment_4053260
See i run distortion too, and my tokens get burned so quickly i can't get any use out of it. Since most aura read killers are running leth i start the game with no tokens half the time
I completely agree, being left with nothing as soon as the match starts if the killer has Lethal is annoying. But I believe the way that tokens are earned works well enough, the issue is how low the token cap is along with only starting with one token.
Buffing the cap to 3 and simply starting with 2 or 3 tokens would make a huge difference IMO.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4053145#Comment_4053145
That's my main issue, a distortion player is explicitly trying to avoid being found. Forcing them into chase defeats the point.
Gen progress for tokens is a good shout. That way you make sure the player is still contributing.
This isn't necessarily true, aura while in chase can be just as useful as aura to find a survivor. I've started using Distortion specifically to try and counter aura reading Vecnas, I don't want to completely avoid chase, I want to try and minimise the information that the killer receives while chasing.
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Not sure why this is getting downvoted, however I'm not sure an ally flag is really all that necessary. As a gay guy, whenever I see anyone with a regular pride flag charm without any other, more specific ones, I usually just assume that it's someone who supports the community, rather than a member.
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@Carth said:
Survivors hate slugging perks though, look at OG knockout. Are you suggesting perks like that come back?
The problem with knockout was not that it was a slugging perk, it was that it was a perk that removed a large portion of what little information solo survivors get
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Same with Robin, I think that after 10 years, we should be getting some variety in survivor skeletons
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I am now telling you that I never once chuckled when I heard Steve's old scream, not even a smirk
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Maybe if your ideal gameplay revolves around making the opposition as irritated as possible, you shouldn't play!
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Voted for the head myself, I absolutely understand people's criticism that it doesn't feel as stereotypically "divine" as the other two, but at the same time, the other two aren't exactly anything much different from the silhouettes of literally any other killer that we already have. I don't think that a being that is meant to be a divine deity would necessarily be a bipedal, humanoid like figure, and, much like I did with the survivor poll, I opted to vote for what was the most different from what we already have.
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I began playing when Myers was the only license in the game, and I'd say that although I do love licenses being added, I also believe that they kind of diminish the game's charm. It used to feel that dbd was in its own little secluded universe, and although the incorporation of licenses has definitely allowed the game to soar, it also doesn't really feel like that little game that I fell in love with anymore.
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Voted old woman myself. I think the younger woman does look kinda cool, but at the end of the day, she could just as well be a new Nea skin. I think it's important that for polls like this, we prioritise trying to expand upon the roster we already have, and seeing as we don't have a single older woman survivor, I'd say that the choice should be obvious for people.
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That's kind of the entire point of Chaos Shuffle, it's supposed to be Chaotic, survivors have been able to get No Mither with perks like Self Care or Dramaturgy ever since its first iteration.
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That's kind of par for the course in Chaos Shuffle, it's definitely my favourite game mode however it makes two things painfully obvious:
- The vast majority of survivor perks are god awful at best
- Without slowdown or any decent chase perks, killers don't really have anything to combat an efficient team of survivors
It's a shame, but the entire nature of the game mode is to turn away from what the default game mode is balanced around.
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I've tried so hard to enjoy playing against new Myers but he really does just feel so uninteractive to play against. The chase's outcome is entirely in his hands.
He essentially plays like an Oni who doesn't even need to get a hit to get his power and it takes him a fraction of the time to do so, not to mention the unnecessary removal of his turn rate while dashing, it all leads to survivor skill meaning nothing in chase, even Ghoul allows for some counterplay through the mere existence of an actual cooldown after a failed dash.
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Deathslinger is probably the one killer that BHVR cannot afford to buff in 2v8 unless you want every single chase to end in five seconds to a two tap
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@AcesSpeedo said:
https://us.v-cdn.net/6030815/uploads/QC4UE3TVAN5K/image.png
https://us.v-cdn.net/6030815/uploads/T5PCVUDWH3C8/image.png
her cheeks do not bloat outwards and are more sucked inwards because she is naturally super slim, current eyebrows are too horizontal and cause her to lack emotion, hair is too loose on the side with the clip, forehead is too big because her eyes are so far down, they left out her mini widows peak that adds a lot of character to nancy. damn they really butchered our girl
I also don't know why they've decided to make her so tanned either? It looks like she got into a fight with a bottle of dark foundation and lost.
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@Chrarcq said:
Obviously if there's an issue when it comes to obtaining or keeping Natalia's likeness,
Knowing BHVR, this may actually have been an attempt to make her model look more accurate to Natalia, somehow. They almost always fumble the bag when it comes to model/portrait rework.
I think that's the case now, her new portrait technically doesn't look all that far from Natalia. The issue is that they haven't done anything to try and replicate Natalia's most defining features, thus leading to a face that hardly resembles her.
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A little update, after another look at her reworked face, I believe that you are trying to get Nancy's face closer to Natalia's however it has been made much too round. One of Natalia's defining features is that her face is rather chiseled, with her cheek bones and jaw line being rather defined.
The reworked face has achieved the complete OPPOSITE of this.
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Killers with such a low skill floor really shouldn't be made all that powerful though
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It has potential to counter DS, I'm not sure if there's any other reason though
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To add on to the other survivors already mentioned, you could most likely include Jill and Chris, both of whom I believe were ex-military when they joined S.T.A.R.S.
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As others have said, I much prefer a killer that plays the game normally, but will take moments to be funny every now and again. Seeing it a lot in bone chill where killers will let me pick up snow skulls mid-chase. It's nice to feel as though I'm playing against a PERSON rather than someone that would play no different to a bot.
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Remembering the time where you used to be able to grab survivors mid Head On because the stun didn't take effect until after the animation finished
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@BbQz said:
Umm excuse me I PAID for this character and deserve to win. I honestly wouldn't have bought him if he didn't have advantages other killers don't. I'm not that great at killer so it's a win/win.
Pay to win tactics aren't exactly a good thing you know? If you're not that great at killer, you should work on improving that.
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"I like making the game miserable for other people and I'm proud of it" good for you mate
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They had to focus on making every filler tile unplayable, duh
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BHVR love to do this thing where they buff something slightly too much, people rightfully complain that it's too strong, so in response they go back and make it weaker than it was originally. It happens time and time again and I truly don't know where their thought process stems from.