humanbeing1704
humanbeing1704
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- humanbeing1704
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Comments
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@Iron_Cutlass said:
People call that a "crane"? Ive always referred to them as "snow cats" based on the original "Tucker Sno-Cat".
I know this is completely unrelated to the point of the post, was just curious about that.
big vehical loop = crane
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very unnecessary change honestly
always seems like the ui and menus just get unnecessary changes
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I mean he was pretty much dead before? I rarely ever played against knight probably the top 5 rarest killers in the game this probably just cements the knight as the rarest killer lol
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3760631#Comment_3760631
"It'll pair nice with Lara's new vault perk when that comes, so I'm looking forward to trying that out!"
How? One of them only works when healthy, the other one only works when injured.
Ugh the new perk seriously only works when healthy? I seriously wish they’d stop with that restriction for some perks I remember when fixated was like that for a couple years
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imma be honest I forgot the chapter was even coming out
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I personally always thought of it as a cheap freebie it shouldn’t have the mori attached to it honestly hell people call Noed a cheap perk?
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I mean besides solo queue being bad and tunneling being an issue still I don’t really see what else is wrong with survivor right now?
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I only use made for this for the healing endurance makes the perk feel like a safety net sometimes
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@danielmaster87 said:
Calm Spirit. It makes no sense why it makes you do chests and totems slower.
Play With Your Food. It makes no sense why Deathslinger loses a stack for the shot, and then loses another stack for the hit, as well as other killer interactions which work super bad with the perk.
I never understood why they thought it needed a negative tradeoff there’s pretty much no scenario where silent totems or chests is “op”
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@humanbeing1704 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3755369#Comment_3755369
honestly at this point for me it’s mostly the people who play her they know she’s the most hated killer in the game so they deliberately play her in super unfun ways to instigate a reaction
like honestly 95% of the time I get slug bled out it’s a skull merchant
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@Yharwick said:
I don't even know what people's problem with Merchant even is? I mean I do it's just not anything unique to her.
People complain about the hinder but clown does that and we don't have 9,000 clown threads.
Is it the drones injure people? We have a billion anti loop killers seems weird to hate on specifically this one.
Is it you have to crouch over to gens? Hag says hi.
I guess you could argue it's all of these but like even with all this she's only B tier.
honestly at this point for me it’s mostly the people who play her they know she’s the most hated killer in the game so they deliberately play her in super unfun ways to instigate a reaction
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still hoping for a dbd pride month where survivors get generic looking t shirts with the pride flag instead of charms just let me have basic shirts 😭
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they seem to do it randomly
Atleast doctor and trapper look better
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@Eleghost said:
For killer i'm at like 60-100 cakes on each killer now. 220-240 each on 1 survivor around 80 each on another.
nice
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honestly the designs are rarely ever original I think the last original design imo was twins lol
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@glitchboi said:
The rework for Built to Last. A perfectly fine, balanced, fun, and unique perk, turned into a generic locker perk. It may have been weaker, but it was felt way better to use.
Old Built to Last was unique in the sense that it felt like a third add-on for your item at the cost of a perk slot. It worked passively rather than requiring you to do a second objective to activate it. The new one is just so forgettable.I also preferred the old version for on the fly flashlight recharge
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honestly changing botany knowledge I still wish it was its original version with efficiency still as a stat boost
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if they are going this route and wanna continue with fantasy give us a dragon age chapter not sure if others consider it horror adjacenty
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I’ve always thought it was a stupid system because it limits you to one perk colour let me customize the perk colours with any available colour in the game
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On the bright side atleast none of the event challenges are escapes
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honestly I’m not really having any issues right now sure there’s the couple of games where my team throws or something
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I’ve pretty much known every license added to the game except Alan wake games look kinda boring if I’m honest and I’ve never played dnd or castlevania
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I get it money but it’s honestly annoying how some characters never get cosmetics outside of event cosmetics Jake rarely ever gets them and I find myself never caring about cosmetic drops
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realistically this probably means any ip could get into the game
dragon age chapter for more fantasy please!
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I’m hoping it does I already liked using bt babysitter but it’ll turn into the ultimate teammate anti tunnel or free escapes in the endgame
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from what I’ve seen online there’s been more backlash because it’s a non horror ip
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https://youtu.be/2s4foGDf5gY?si=-LDzIciO7iR8nkPq
Honestly my old clip of me getting tombstoned like this still makes me laugh my ass off
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exhaustion perks just make the game significantly more easier to play id say the best thing is learn how to play without them some people never do
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if it were to get a comp mode I would like the game to have something similar to overwatch or rainbow six siege bronze silver gold to triple chungus deluxe rank
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make the hud more obvious
seems like people are incapable of looking at the left side of their screen
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honestly I don’t really get why people are sweating in this mode none of the challenges require extensive gameplay
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maybe they finally have killer bots waiting to be added
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Shame this perk got left into dumpster tier instantly interesting boon concept bad execution
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honestly I’ve just never found hillbilly that fun to play against it’s always been leatherface for me although that isn’t fair I guess since his older kit was #########
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@OnryosTapeRentals said:
Mixed opinions:
- The event abilities are too skewed in favour of killers. The survivor ones — particularly window block and party pallets — aren't useful in the average chase. Quiet mode is nice but doesn't compare to remote break and remote hook. Remote break is basically a free hit at a lot of loops, and remote hook was poorly implemented. It shouldn't counter saves or DS.
- The cosmetics — as usual — are great. Really nice that we got some licensed outfits too. I'm a big fan of Pig's masquerade outfit.
- Tryks is cool! I really like her dialogue and seeing her in the match.
- Tryks's tricks (that's a tongue twister) range from fun (I'm quite fond of the haste one and party totems) to just being a nuisance. The heal and exposed one is particularly annoying and often changes the entire tide of the match.
- The Bloodpoints from all the Cobblers are great.
it’s cool getting a bill cosmetic again I thought he would never get one again
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irritating most of the time I definitely didn’t miss the oh well I lose scenarios of remote pallet breaks lol
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the anniversary event definitely tests my patience between the amount of times where I’ve been remote hooked with my wiggle bar 100% oh well guess I didn’t get it
To remote pallet breaks basically being a oh well I lose moment
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honestly I’m more happy to use it again with no mither shenanigans
The only tracking you’ll have on someone is footstep sounds and scratch marks
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honestly you just gotta hope they fix matchmaking and people can thrive where they belong
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honestly if your new to the game you could potentially go hundreds of hours only facing certain killers like once or twice and that doesn’t exactly make it easy to learn counterplay
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completely harmless I never understood the idea of complaining about item perks they don’t remove your ability to progress the game
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this usually happens to me I have like 3500 hours but I’m still pretty average skilled and I stick out like a sore thumb
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they should’ve just made the community requirement 1 million from the get go it also doesn’t help that for community challenges passive gains isn’t a thing towards it
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I don’t know how many times I’ve seen it where a lethal pursuer nurse has already injured someone like 8 seconds into the match
There’s a reason why I’m tempted to just permanently run distortion
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considering events will probably always be separated queues now there will probably always be overpowered mechanics now because after all it’s optional (shrug)
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3 am dbd are probably the most sweaty games I play
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@Seraphor said:
How many games did it take to get those 73 cakes?
I bet it was much, much less than 73 games.
I used the 3 million bp from the xbox compensation
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honestly they’ll never run out of ideas hell they’ve barely scratched the surface of horror game licenses
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they did a stupid ability last year as well (expose someone when you get bloodlust)
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wait sorry “cobblers”