humanbeing1704
humanbeing1704
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- Username
- humanbeing1704
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Comments
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that's just how people are some people should legitimately take breaks from this game
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@TAG said:
For future reference, the last column tells you what perks, add-ons, etc. grant a given status condition.
I know I've just never heard of the status effect vision
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@myers_obsession said:
No thats blindness
ohhhhhh
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yeah it's pretty dumb to be honest
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or just take it early game and you don't have to worry about it later
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jake and i only play legion for bloodpoints
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why not all of the pink add ons won't be powerful anymore so
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why not? It's so deliverance isn't suicide
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that's why the new hatch system sucks always slugged for the 4 man every gbame asi
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both powers cause disconnects kekw
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I only do it for heal points or chase points to get that extra bit of boldness
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be a big brain and use resilience atleast that shaves off 9%
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haha that's why I use an up the ante every game to prevent being left behind
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I never use dead hard all I need is my trusty balanced landing lithe or sprint burst
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that's the beauty of add ons people don't like can't really control the DCs
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@Spirit_Hag said:
https://forum.deadbydaylight.com/en/discussion/comment/784926#Comment_784926
Nah it works perfectly fine as far as functionality. Like its not broken or anything, im just asking whats the recommended killer sensitivity level for playing killer on console optimally. Like what percentage to people play their console killers at
I use 70 and it's not to bad but then again sensitivities can be personal preferences
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any chance your controler is screwed?
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@Rin_is_my_waifu said:
No. It is a heavy nerf, since you'll always know when she is phasing and this will ruin her mindgames. As a result the add on will be rendered useless.
If you are having a hard time versing this add on, you can run spine chill which is a very good perk in general.
I would only agree with the rarity swap but again I'm not sure because spine chill exists
And dont forget to git gud
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eh I personally don't care because I didn't experience the last Halloween event
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deserves to be Nerfed
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@Mochan said:
Out of curiousity, what does your Slugged Build look like?
All I'm using is tenacity unbreakable and decisive and borrowed time because reasons
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/98155/why-arent-killers-slugging-decisive
Slugging seems to be much more common at higher levels. So rack up those pips.
Oh I'm rank 4 i guess people just take it more
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I find it easier then killer adepts haha
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@starkiller1286 said:
Most do? There has been a post that pops up about how slugging shouldnt counter ds
xbox killers don't I just want my slug build to work
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@InfinyMage said:
Is that because its an end game type daily that your competing with other survivors over or because its a struggle to even get there (the end game) sometimes and have to also open the gate yourself?
Both
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open gate dailys
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I have like 50 of them on my Jake why not
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gens are fine to be honest theres some maps that are just to large to do anything without slow down perks
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@Mochan said:
Thank your lucky stars you never went up against old Freddy.
old dying light black box old Freddy dear God
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Matchmaking is garbage on all platforms most likely
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honestly the speed boost should be removed from it then I wouldn't care about it as survivor
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@PhantomMask20763 said:
*sigh* guess we should nerf Freddy back to what he used to be, the killer that lots of people tunneled with constantly cause they didnt know how to play him and could see your aura constantly along with a 50% action speed penalty along with always being invisible unless you were asleep and having less means of waking up. Yup, let's bring back the killer everyone had fun playing against and was just obviously balanced
(Freddy is fine where he is, he used to be pretty bad and was niche in some ways, he's better for everyone now)
I preferred old Freddy to be honest was more fun to play
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the only blight cosmetics I have are jakes
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I like the moonrise ace outfit
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isn't the nurse technically a ghost and ghosts move through ######### I guess
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the oblivious change to Freddy was a terrible addition now all I see are camping Freddy's because they know they can do it with no consequences
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@TheBean said:
Ahh... I'm gonna put some counters in there....
- In a chase, if you see someone working on a gen, do NOT run over to where they are.
You bet you do... You don't want to die... It is better if the killer chases someone else, since they need to keep the pressure on. Bond works good here.
- Do everything you can to prevent a teammate's death, even if it means risking one hook state from yourself. 1 survivor down can be crippling.
Never... You are a survivor... Your goal is to survive. Don't risk your neck unless you'll get out of there unscathed.
- If you are not in a chase, do a gen.
Don't worry... There is the hatch. The hatch spawns even if no gens are done. There might be a key in that chest, which means you get to leave early.
- Do not steal chases from others, its rude and annoying. Unless they are in critical danger and taking the aggro will save them. But if its just so you can get chased, just don't.
Be annoying to your fellow teammates... make sure to block them at the window they need to jump through... or the pallet they need to throw. Best just to throw it for them, even if it is on them. The killer needs some hooks, you need survivors to die so you can get hatch.
- Make the most out of every pallet. They're the most important resource during a chase. A mediocre survivor and an amazing survivor can keep chases for the same amount of time, the major difference is amazing survivors use far less pallets.
Throw them right away, then tbag on the otherside, in front of the killer so they continue to chase you to the next pallet you can throw.
- BMing isn't cool and it doesn't make you look cool. If you're doing it to keep the killer's attention on you, honestly it could be a legitimate strategy in persuading a killer to commit to you so your teammates can get generators. Just don't complain about tunneling afterwards.
TBag, point and spam "come over here" as much as you can, make sure to giggle each time you do it.
- Only heal if you really need to. Especially against stealth killers, because they can get the jump on you for an easy down. However, against killers with Sloppy Butcher, Legion, or any instant-down Killers healing is less worth it than doing generators.
Heal whenever possible, since you leave blood behind. You don't want the killer to find you. If you see a survivor on a gen while the killer is chasing someone else, make sure to goto the gen and refuse to work on it until they heal you. Empathy works good here. Why take self-care when your teammates can heal you.
- Do not make dumb and risky saves unless you're gonna hook-trade. Forcing a survivor down a hook state because of your stupidity is not only a dick move, as stated earlier, a survivor death could be crippling to the team.
Bring in We're Gonna Live Forever (WGLF) you need points, remember... There is the hatch, just get out of there as fast as possible, you don't want to killer to start chasing you. Don't worry about Borrow Time, it is a wasted perk slot.
- Hiding is generally not worth it unless you're in a dead zone with no safe spots, or unless you're not confident in chase.
Hatch Play is a viable strategy... You won't be the last survivor unless you hide, especially in lockers.
There we go, if you need more info let me know!
GGs!
See You In The Fog!
nice bait reply no one listen to this person
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/782517#Comment_782517
That's nice, but any decent killer is just going to steam roll the weak links in the group. By not being good in chases, you're liable to get killed quickly, which basically dooms the rest of the team.
If the team is lucky however, there might be one or two god-tier survivors who can keep the killer busy long enough for gens to get done. But of course you have to be lucky enough to get matched with twitch streamers.
I'm on xbox everyone is equally bad from my experience
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@Mister_Holdout said:
If you suck in chases, then that pretty much makes you a bad survivor.
The way I see it even if your ######### at chases atleast make up for it by being useful I hate teammates that don't do the objective
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git gud I'm ######### at killer and I don't whine and moan about survivors
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that with slow down perks I just give up
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object of obession and no mither is a good way to get tunneled sometimes it allows my team to get 2 or gens
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I always accidentally run to people on gens wish teammates ran better together so I'd know
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I stop playing killer because all it does is Piss me off
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I honestly preferred killer before endgame collapse makes it stressful in my opinion
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@[Deleted User] said:
SHE IS THICC
ight
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@Eleghost said:
i am slightly unnerved every time i hear the demogorgon screech from across the map. Also if you care about pips then you're doing it wrong. There's next to no point to ranking up aside from achievements, but if you got them then no point other than a harder challenge maybe.
Console actually doesn't have rank achievements so there really isn't any reason on console besides bragging rights
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maybe that was next week's shrine and they screwed up or someone got info wrong
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*me a lone person that has their gamertag as human being*
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@Volfawott said:
Nope no no one is forced to work on a generator with you.
Hell there are two perks in a game which benefit survivors mate if they work alone on a generator.
The first being technician a survivor perk which is set up to be a lone wolf perk you're meant to work on a generator by yourself to get the full effect of it as the perk will only reduce your repair sounds not anyone else's who's working on it with you.
The second one being discordance a killer perk which will notify the killer if more than one person is working on a generator. If you are aware that the killers running it it's probably best to work on your own gen unless you know the killer is occupied
I thought technicians reduced sound was bugged