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emetSdidnothingwrong

emetSdidnothingwrong

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emetSdidnothingwrong
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  • I want to know why they aren't fixing her meme green add ons, those things are extremely weak not even worth using.

  • Yes it will be nerfed. The only people who think that a perk like this is fine are the same people who think old DH was fine. "Just wait it out." Remember that? It's super strong and breaks the game at a fundamental level, on top of the fact a perk like this should never exist it also is just free, you do nothing at all to earn this extremely powerful speed buff.

    This is old MOM imo, they are gonna nerf the ######### out of this perk and it absolutely deserves it but my hunch is they made it op on purpose to increase sales for the dlc since every dlc since Wesker has been a massive stinker.

  • @TheArbiter said:

    It has been in the game for a while, just doesn't decay very fast

    I see, well thank you for the information.

    -cheers

  • @aerogaxd said:

    killers have shown time and time again that they will slug for 4 mins and play as scummy as possible and in my opinion not having this released before the event was one of the biggets misplays.

    its time that we add this in now. for real.

    Is this bait?

  • Fun fact: this endurance stacks with other endurance effects, so you can take 2 hits while injured under the right situations.

  • Give it a timer like Lucky Break, the numbers for such a timer are what would balance it in my humble opinion. I think it being totally free right now is just absurd, imagine if killers had a 5% boost to movement speed that doesn't wear off and all they had to do was get stunned by a pallet, it's just crazy.

  • Remember when survivors told killers to "just pressure gens more!" Anyone remember that? I do, it's pretty funny how that's the new "unfun" strat killers are using that needs to go. "We don't mind 3gens just not 30min games!" Translation: The killer shouldn't be allowed to win if survivors slam gens quickly. Should I even call it quickly anymore, seems more like the average or normal gen speed these days.

    Though I will admit that SM is a terrible killer with a terrible design that should be deleted from existence. Even her sex appeal annoys me.

  • Tunneling is not meant to be stopped completely, you have a team it's their responsibility to get the killer off of you in that position, and if the killer still insists on going after you well guess what, he paid for the game to and he's allowed to play just the same as you. Besides you have a ton of options to help out with tunneling you don't need a 4-5s stun on top of a 80s endurance to go with your sprint burst after self unhooking in the killer's face.

  • What a heavy handed reminder that life is the most precious of things. Dealing with something as cruel as ALS...your life was far to brief brother, and you were far stronger than I am, I hope you are at peace, wherever you are.

    I hope that everyone can take a moment to look inward and remember what truly matters in life, because you never know what will happen, to those you love or to you. Puppers my brother, rest in peace and no matter what the afterlife holds for you I am sure you will continue to be a warmth to all around you, as you were to us.

    My prayers go out to your family and loved ones Max, rest in peace.

  • Baring specific killers on specific maps there are NO killer sided maps. There are survivor sided maps and fair maps. The reason people might say a map is killer sided is because most maps are survivor sided and survivor sided maps are almost always zero interaction. What I mean by that is it's just vault the window/drop the pallet and boom, that's it, the killer either vaults behind them or breaks the pallet, there is no other option, thus when said survivor is on a fair map they comp drop their pallet but the killer walks around it and hits them, thus leading them to say it's a "killer sided" map when in reality they are just hard carried by stupid safe pallets that require no thinking at all besides "press SPACE to win."

    "Killer sided" maps are not like this, some pallets require a stun to make a safe getaway, some you can go around easily if they are predropped from the wrong side, etc. I could go on but you get the idea. Map design has always been utter trash because they make them with no interaction in mind between survivor/killer, just comp drop that ######### and if you are killer you just kick it.

  • All this stuff is fine and dandy since it seems like the devs really want killers to go for 12 hooks but the game really isn't even nearly balanced enough for that. The only time you ever get a 10+ hook game is when you so obviously outclass the survivors that you shouldn't even be facing them to being with. Don't get me wrong I'm all for the chase but the current time to down/hook compared to the time to smash out gens is so far and away from being fair that it's just stupid and that's not even counting perks and items to speed things up.

    But hey, I found other things to do and don't even hardly play this game anymore, I just stick around the forums hoping one day killer won't be absolutely miserable to play and even possibly have a small chance at beating a decent swf.

  • I play solo que exclusively these days and I can honestly say I don't see the rampant camping these forums cry about at all. I think you are making it up. Securing second state or a kill when your teammates left you on the hook for 90% of the current hook state isn't the killer camping, it's him punishing you and your team for being fools. I think most of the people who cry about camping on these forums are just pissed off because they are bad and die often.

  • @[Deleted User] said:

    Mostly placebo. Players glue themselves to gens because they're trying to use Hyperfocus and get value out of it. The gens get done quickly and they think it's because of Hyperfocus, when it's really because players are actually working on gens efficiently for a change.

    Uh that is just flat out wrong. Hyperfocus is one of my main builds when I play survivor and I consistently knock off 30s+ on each gen and over 40s when I use a toolbox (and no I don't mean a BNP.) There is nothing "placebo" about this perk, all you need to bring with it is stakeout and you can and will easily knock off over 20s per gen ALONE.

  • I have always thought that SB should have a longer than 40s exhaustion just because it is braindead free for doing braindead gens, this has always been my thoughts on the perk though, long before the DH nerf was ever even originally considered.

  • @WeakestNurseMain said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3394308#Comment_3394308

    You'd be surprised how competent companies get when they start to tank profits, they circle the drain faster and faster until they decide it's all or nothing, hire a psychopath to come fire people and allocate wages, and just like that the company is back in it's mojo.

    Perhaps. I for one would love to be able to play for chases but BHVR has been making maps extremely safe and a total lack of interaction for years now, it's actually, in my opinion, the single worst thing balance wise since they started their "realm beyond" stuff. But hey, the dumpster fire is fun to watch burn, while I rarely play the game now and will likely stop entirely soon, it is still fun to see them fumble around and watch all the various freak out reactions on the forums.

  • @WeakestNurseMain said:

    The big problem with the meta is that it rewards killers that play it safe and stay close to a 3 gen, while heavily punishing killers that don't, this is actually good for the game because it means gen rush perks and items will get the axe, so for a couple weeks/months killer might be hell, but it'll work out in the long run.

    The problem is the only way this gets fixed is by making maps less safe, which BHVR will never do. Killer will be hell for the next 6 months and you can bet your ass people like me won't be playing then. I'm not here to sweat my balls off just to barely get a 2k from a group of people who had absolutely no ability to loop what so ever they were just good at sitting on gens.

  • Here's my problem with all of this. It's very obvious the healing changes were intended to slow the game down without slowing down gens. They wanted to reduce or outright remove gen slow downs but they knew for a fact that games would become unplayable for killers otherwise. Were these changes short sighted? Perhaps but it doesn't change the fact that gen regression perks are still being gutted and now the healing slow down is being undone.

    So what we end up with is perk nerfs (most of these are good) and medkit nerfs NOT healing nerfs. Medkits were bonkers overpowered for a very very long time and absolutely needed to be nerfed but none of these changes effect a match's *SPEED* in a good way.

    I absolutely hate using gen regression perks but pretending the game isn't balanced around you using them is just willful ignorance because it absolutely is. This update is going to be really bad for the game, I imagine other than the top tier killers most all of them will drop off completely and you will only ever get the sweaty killers because all the rest of them quit. I think nerfing COB/OC and NOT doing anything else to slow the game down is just foolish, extremely foolish.

  • Oh my god can we please stop with this crap? It's not even out yet for you to even TEST. Maybe it is total overkill maybe it's just what the game needs, either way NONE OF YOU KNOW RIGHT NOW so stop acting like the dang sky is falling because I promise it's not. Good grief this forum community sometimes...

  • Sorry but I don't take Tofu seriously when it comes to balancing this game, this is the same person who said and still says that the original circle of healing was totally fine and didn't need a nerf.

  • No they don't, they are killer perks and as such don't need to be buffed because otherwise they might become OP the way scream perks were OP and needed a nerf.

    This is SARCASM btw

  • @dollidahlia said:

    I’m already over it. Wasted a whole HOUR, when we all did so good.

    4 gens done and not a single person was hooked, hour later everyone is dead. Something must be done about this.

    and of course the killer messages everyone saying “so easy”

    the killer was knight and we were on haddonfield, there was 1 gen in the main house, 1 right outside of it, and 1 behind a wall next to the house.

    You know it takes both sides to draw out a match that long, if you don't like the 3 gen then let the killer hook you and move on to the next time, you aren't entitled to an escape just because you can hold M1.

  • @Skill_issue said:

    it is easier to chew through the hIt states correct? I use legion exclusively right now because his/her frenzy hits apply deep wounds so dead hard isnt available.

    killers such as bubba, ghostface, and myers should in theory be the correct counter.

    Why use other killers if you cant successfully mind game and wait out the dead hard?

    it is like if you have a problem with multiple med kits being used and the obvious counter is to use plague more.

    Thoughts and opinions?

    You know what, you're right, let me just throw on MYC and...oh WAIT. -_-

  • Total clown world. This is one of two things and both of them make the dev team come across as clueless. Either they did this because they wanted to nerf this stuff which makes them CLUELESS when it comes to balance because the scream related stuff was actually well balanced. Or the second is they didn't even intend to nerf these perks and add ons but had absolutely no idea how this stuff interacts with other things which again makes them CLUELESS. What a ######### show.

  • This gave me a good laugh, as did the patch notes. Bump.

  • Lol this stuff is comical, I honestly wonder if this is done to outrage bait or something because who the actual heck wanted SCREAMING nerfed. Volume down? Maybe, but nerfing it ######### man this stuff has to be on purpose it has to be intended to piss us off.

  • @meg_solos said:

    What would you give killers then hmm? Giving them visual indications of survivors healing or doing gens would give them way too much value. Plus survivors only got things that show what their teammates are doing.

    How about the ability to see who we have hooked and how many times?

  • I know it's "early" since they said this is just an early version and not final but I have to stress that this is very poorly thought out. The concept of adding this is fine, I don't think it's a bad idea by itself but there is so much in this game built around you not being able to get up on your own that it would take a near book to write it all out. The short and simple of this is that WAY more aspects of the game need to change if they add base kit unbreakable, and no I don't mean perks. I'm talking core mechanics like sabos, hook spawns, carry speed, wiggle speed, etc. There is just so much that is balanced around you not being able to get up on your own that it's just downright stupid to think you can add this without royally ######### up the game and I haven't even talked about specific killers that this completely deletes from the game (Twins, Oni, Myers, etc.)

    Again I know this is early concept but history has taught me not to just take BHVR's word for it. There is way more that needs to change than just a couple of stupid perks BHVR, you need to really put a lot of time into this because it's way more impactful than a base kit BT.

  • @Toaster427 said:

    We've all see a recent bandwagon of these streamers protesting DBD for a supposed cheater epidemic.

    I'm sorry, but this isn't affecting the community as a whole. A recent poll on Reddit showed that a overwhelming majority have not seen an increase in cheaters and most people have only seen 1 or 2 cheaters in thousands of hours of gameplay.

    You all have been making some great improvements in the last few years, please keep going and don't get distracted by the few who are abusing their influence for their own personal gain. Please do what benefits the entire community, not the 1%.

    The only people who would say something like this are the people who use these hacks. Some serious cringe my guy.

  • I agree, please make this happen BHVR, at least some of it anyway.

  • @kizuati said:

    https://forum.deadbydaylight.com/en/discussion/comment/3192422#Comment_3192422

    I mean of course a lot of people will disagree with the exact details and bits and pieces of how things should we done. That's completely normal. The amount of people who genuinely think that we shouldn't go and look at maps/items/addons/perks/killers individually while buffing solo queue is mind boggling to me.

    Maps are, imo the single most unfair, unfun and unbalanced content left in the game, but by a mile. Maps imo need a major re-balance because it's really frustrating to "just load into the wrong map on the wrong killer" and basically lose the game instantly through no fault of your own.

  • I'm surprised, I don't disagree with most of what you purposed. I could nitpick the things I disliked but I'll just say on a whole I agree with most of your ideas. That being said, none of this will happen except for maybe the Nurse nerf.

  • Farm maps aren't even the worst. Maps in general are all really really bad with the exception of just a few. Just had a family residence map where I kid you not the middle of the map had 16 pallets, that's not even including the structures that always spawn like shack, main building and jungle gyms. Oh and none of them were unsafe, not a single one.

  • @mizark3 said:

    https://forum.deadbydaylight.com/en/discussion/346577/camping-and-tunneling

    Points are an ineffective form of combatting undesired behaviors. Mechanics are the only thing people will respond to. Bubbas can still facecamp out a minimum 2 kills, outside of a major misplay on the Bubba's part. (Not M2ing Reassurance users, and hooking where you can't Reassurance through the wall/floor. Even if you slug the Reassurance, it still forces another person to pick up unless they are a SWF and brought a usable Unbreakable/Exponential.)

    You should take a social science class because you are so far off the mark that it's just outright silly.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/346577/camping-and-tunneling

    You people just don't get it, killers who tunnel and camp don't care about BP

    Way to lump an entire group of people together and make a wild, inaccurate and honestly hateful assumption about them all. It's not about REMOVING tunneling and camping it's about REDUCING it. Maybe you are the one who "just don't get it."

  • I don't believe you, sorry but no one gets a multi hour ban just because of internet issues, they will get frustrated before that happens and quit the game before their penalty gets that high. You my good sir rage quit, often it seems.

  • No way, SWFs don't need something else to make the game even easier for them. Lets focus on making solo que better without making the already strongest role even stronger.

  • No, just no. You want the effect then use the perk.

  • @deKlaw_04 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3169132#Comment_3169132

    Ds wouldn't work in the endgame so why remove bt there?

    Because 20s of invulnerability is more than enough time to run across most maps from one side to another.

  • Sure, but also remove endurance from OTR and turn BT off during endgame.

  • Spoken like someone who can't hit greats. Lol.

  • @jesterkind said:

    Have you tried chasing someone that wasn't unhooked in the last ten seconds?

    He said 20s BT is op not the 10s base, did you miss the entire animated picture or did you just go off the title?

  • Yeah this change needs to be reverted. Not a whole lot that needs to be said about this, it was just an awful change.

  • Yeah this is a hard disagree from me as well, ######### bhvr lol.

  • @Kaitsja said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156561#Comment_3156561

    And yet they killswitched Clown for having a bug that allowed him to see survivors auras at all times, and go zoom-zoom permanently. I see zero reason Sadako should not be held to the same standard.

    I never said anything about kill switching or deserving or anything other than talking about if it can get you banned. You should read what I said instead of just assuming I'm some idiot killer main justifying something very obviously not intended. I for one think it absolutely should be killswitched, I just said it likely won't get you banned for doing it.

  • They need to remove collision to the unhooked person as well because I'm not in the mood to deal with body blockers literally every unhook.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3156561#Comment_3156561

    Except, there was counterplay to that. Not good counterplay, but they could just keep trying to hit them until they unhooked.

    With Sadako's bug, there is literally nothing you can do.

    That doesn't matter, there is "literally" nothing you can do vs a face camping bubba too. Fact is that it is NOT holding the game hostage and it is NOT intentionally griefing someone therefore it's most likely not bannable. I didn't say it was fun I didn't say it was okay I just said it most likely doesn't break the rules. Chill dude.

  • It's not intentionally griefing nor holding the game hostage so I do not believe it's bannable, back in the day survivors could do this exact same thing and the killer would be 100% unable to hit the one performing the bug until the guy was sacrificed and this was never bannable. It will be patched just chill until then.

  • @Ladyinadress18 said:

    Ok so I switched from ps4 to pc and have only played survivor so far while getting used to using keyboard and mouse. Now I’m comfortable and decided to play killer. Gotta play ye old trapper to warm up on a new system.

    4k

    4k

    4k

    4k

    4k

    4k

    is it just because my MMR as killer is low on pc? It stopped being fun to win over and over. I’m on the forums literally because I got bored. The last win was a 4K in the basement on Lery’s with all survivors on the hook at the same time. Does anyone else get bored? On ps4 I would get sweaty as all heck swf’s with clicky flashlights and usually would 1 or 2k. I also switched to pc before the big perk overhaul and killer buff. So this was my first evening really playing killer with the new update

    No one who makes a post like this is actually being honest, more than likely you play survivor all the time and die all the time so you come here to make silly posts like this in some kind of weird attempt to get bhvr to nerf killer. If you think killer is op just say it, dont make some bs story about how you never play killer but you go right into god mode the first time you pick it up because that is simply a lie. Have a nice day though.

  • I do think they could make tunneling less of a thing if they just added another, lets say 500 hook points perk hook if you do different survivors each time. It would also make it actually possible to hit the new 10k cap on sacrifice where as it currently is not possible to get.

  • Oh no, being able to only add an EXTRA 50% HOOK TIME is so unfair, those darn killer mains getting what they wanted again. Confirmed dead perk.

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