emetSdidnothingwrong
emetSdidnothingwrong
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They literally nerfed it because of starstuck Nurse. Tell BHVR to make her blink attacks special attacks and all these perk related problems are resolved.
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I can think of a few nerfs she needs. Her blink attacks should be special attacks, this instantly removes problematic combos like starstuck and also lets bhvr unnerf awakened awareness. Also give her the freddy add on treatment, they should all be meme add ons or extremely minor changes, like blindness or obliviousness or something. Finally let survivors stun her during a blink with pallets, if they time it well she absolutely should get the pallet stun + her own stun comboed together.
With these simple changes I think Nurse would be in a much better place, still the strongest by nature of her power but far harder to play and no means of making her easier to play. Nurse should be extremely hard to play like she use to, currently i find her to easy to play due to the nature of the changes they gave her and how busted her add ons are.
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Because the entire point of nerfing DS was to reduce how often it was used, if you buff it back to 5s it becomes meta again and people will just pair it with OTR bringing back the second chance meta; no thanks. DS is in a good place, if you want extra anti tunnel then bring OTR, tunneling is part of the game and not meant to be completely countered.
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I feel like 7s is the more fair option, 5 was to short but 10 is way to long, I rather go after the unhooker but now I will have to deal with body blockers every unhook which is extremely lame and will absolutely cause me to tunnel you out of the game.
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Yes it will be changed, i can see it having it's CD start after the 30s are up (making it a true 40s CD not the 10s CD it currently is) and I can also see it having a "one time only" sort of effect per survivor. Only time will tell but if it doesn't get changed on release it will be shortly after because it is extremely abusable in it's current state as well as just overpowered beyond belief.
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The only thing Spirit needs is her Hooked on You outfit, she's fine otherwise. You can hate her powerful add ons all you want but at the end of the day it's just something that you find annoying, not something that is to strong, also at the end of the day they are meant to be her strongest add ons, not every add on needs to be a 3% change or some meme trash debuff that has no effect on gameplay.
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In 15m
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Yeah nice try but no dude, literally no one plays that killer even before the gen perk changes.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/3106831#Comment_3106831
Sorry, I might have missed the memo that explains framing. So things that got nerfed should now be called "a chance", right?
It was a mistype from my phone, I meant change.
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Communication added. It doesn't need to be voice coms, it can be text, icons, etc.
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Is the MoM changes a nerf? Not really, more like a change than anything else but it's clear they are trying to make it more useful than it's current meme status, did they succeed? Not really, but lets not pretend that these changes make the perk any less "useful" than it currently is.
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Aren't they already going to remove them once they add the base kit yellow mori?
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The entire chat filter is an absolute joke, what an arrogant company to force it on people and not even give them the option to opt out. Oh and also it's a joke, they even censor words used in their own game, it's not even comical funny it's just cringe.
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@PrincessVers said:
Oni is pretty much Billy on steroids.
His turning needs a fat nerf.
He has this turn Flick which can 180 hit around corners. An Exploit that has gone on for too long.
Guess it's safe to assume which killer wooped your ass last match. Lol.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3073117#Comment_3073117
maybe don't judge people you don't know. I can send you twitch footage of me playing killer in a tournament if you want. Yes i have 3,5k h and that's probably part of me winning most of my killer games but i haven't won this hard before the patch. MMR may be all over the place right now, let's see, but from my survivor experience i have to say that killers have to play it very wrong to really lose a game.
You just proved me right in two ways, thanks for that. First off 3.5k hours is nothing for a tourny player, secondly they mainly play custom matches not public so again I don't believe you.
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@solidhex said:
https://forum.deadbydaylight.com/en/discussion/comment/3072963#Comment_3072963
So you're telling me that it's fine that every killer who crossed a certain threshold of skill is now just winning every game? My games as killer were so easy that I stopped after 4 games because I felt bad. They couldn't even do something.
BTW I won most of my matches before the patch when I tryharded. Doesn't matter which killer. Yeah there are strong swfs but those are rare. This patch was for the baby killers who cried on the forums every day. They just needed to nerf Dead Hard and maybe DS and that would be fine. If you can't win then you don't deserve to win, go practice!
I don't believe any of your killer experience is true, not even in the slightest. Based on what you complain about and how you go about doing it I'm going to say you are a 95% survivor main 5% occasional daily ritual killer player. It's fine if you dislike something but don't assert yourself as some kind of experienced expert when you know full well that you aren't.
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It truly is amazing how many people said survivor meta wasn't unfair or a crutch but just look at everyone on these forums complaining about how OP killers are now and how they are constantly dying. Guess what homie, maybe killer isn't to good maybe you just had no business in the MMR you were carried to by extremely busted perk combos. Game isn't balanced around you having 4 hook states and 3 health states while also making no sounds at all.
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I can't speak for others but I find myself not tunneling or camping hardly at all, I actually have enough time to do chases here and there without getting gen rushed into oblivion so it's nice, everyone gets lots of points, matches last around 10min and I am pretty sure it's more fun for both sides. But hey, that's just my experience so far.
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I shoudl read before I post. LOL. Feel free to roast me I deserve it.
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Pity escapes I have seen, a pity kill? I can count on one hand how much I have seen that and I can tell you I don't even need 3 fingers for it (also I have 4k hours.)
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It's extremely boring because the most optimal way to play is to not interact with the other side. Truth be told if they just made maps less safe, healing less easy and camping less powerful the game would be much healthier imo. The issue is you can't change any one of these or the other side becomes oppressive af, all three need to be fixed at the same time (except for healing, that can be changed on it's own.)
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I mean the last semi decent map the devs ever made was Midwitch, how many years ago was that?
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Don't be fooled, look closely at the video the middle one has already started the breaking animation before the other two did, you can tell because his arm is a bit higher up.
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@Lyonic said:
Bloodlust is not fit for purpose under its current mechanics. If a killer is struggling to catch a survivor - why should breaking a pallet reset the clock?
It's hold W gameplay anway - not like anyone plays the tiles anymore when you can just run to another.
Yes it should, I 100% disagree with you.
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We are not going to agree.
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For the same reason survivors don't give you free hooks if they dominate you, or even M1s at the exit gates anymore for that matter. People don't care of you had fun they only care if they had fun.
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I read this post and quite literally got a rotton fields map with 4 long wall gyms and every filler pallet was a god pallet too. It was truly amazing how safe the map was, literally 4 gens before my first M1. And before a few clowns come in here telling me to break chase I did, it didn't matter because the entire map was extremely safe.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047766#Comment_3047766
calling me a survivor main even though I have 8,336 sacrifices and only 892 escapes. Wow just because I’m pointing out your argument is stupid I’m automatically the evil nasty survivor main grrrrr
I was just following your example of just making wild assumptions and talking out of my ass is all.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/3047717#Comment_3047717
whats that do I hear a biased killer main spewing bullshit that’s not true? Oh I do believe it is. Good job everything you said is not true
whats that do I hear a hateful survivor main insulting someone they disagree with? How very...twitter of you. Good job everything you said is now invalid and you can no longer be taken seriously.
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A C tier killer at best (pre nerf) should have an unjustified nerf reverted? Yes he should, will bhvr do it? Absolutely not, he was only nerfed because one of the devs got clapped by a slinger during one of their play sessions so they nerfed him because of it and yes they do in fact nerf some killers because of things like that (I'm the reason impossible skills check doc was nerfed.)
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Oh no, my free escape perk isn't a free escape anymore, game is unfair, devs killer biased confirmed.
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Well that's a shame, slower to break pallets during his power than a basic kick seems backwards.
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Yeah I never understood why they removed this, Doc use to have his own POV chase music as well that also got removed and was never in the patch notes. My guess is they decided they didn't want to make two tracks one for killer and one for survivor they just wanted to make one but who knows I don't believe they ever commented on this.
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It has been well known by basically everyone in the community on both sides that the devs have either no idea or no desire to make a balanced map. I mean 1 god window is to strong but the devs typically put 2-4 god windows in each main building, a lot of the times without even their favorite breakable walls to go along with them. I could rant for hours about it but you get the idea.
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@jesterkind said:
Long have we waited...
Beat me to it.
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A special icon isn't even a reward, I see no reason to P3 before the update.
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I must admit this surprised me as well, but it also goes to show that map design is the biggest issue in the game currently because the only time you get BL2-3 is at god windows, which should never exist even with breakable walls.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/3014545#Comment_3014545
We're very aware of that (we actually mentioned exactly that in the dev update). However, we do not want people to always have one perk slot locked in just for bloodpoints. Your perk choices should be the perks you want to run, not the ones that make the grind manageable. There was very little reason to run other aura reading perks when this one gave both information and doubled your bloodpoints.
We made sure to pair this with a huge grind reduction and new ways to earn bloodpoints to compensate, but this is ultimately a step that we need to take.
BBQ needs something added to it, the aura reading is not very good and not worth running as a perk when you can use other information perks. I hope you guys will consider giving it something extra in the same way you gave WGLF something extra.
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I do agree the perk should get something added to it, the BP gain was the main reason to run it because the aura reading is mediocre by itself. It should get something added to it imo, even if it's only an extra second or two of aura reading.
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I mean two things here friend, first it's a trash perk outside of plague and legion, also it's only even meh on them not even good. Second, it's a 2% buff if EVERYONE is injured man, that's like 1.6s added to a gen or something like that over what it currently does?
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@ich_häng_mal_rum said:
https://forum.deadbydaylight.com/en/discussion/comment/3016590#Comment_3016590
Maybe the killer who needs to camp is caught by the mmr… if he would play „fair“ maybe he will loose a few games, but than he goes against survivor on the same skill level. With 2-3 kills with camping and noed his mmr goes up and he will even more feels he need to camp.
And if the killerbase is this nice not to camp cause they have it easier like you say, whats happen if they camp further? ez 4k always
Or, or, just a thought, perhaps high MMR has shown the devs that the game is unfair towards killers when played effectively and THAT is the reason gen speed is being changed? Shocker I know, if you aren't aware that some form of camping/proxy camping and tunneling is required to beat good survivors then it's because you are neither a good survivor nor a good killer. I do play at high MMR and it can be wildly unfun and unfair, though no fault of your own you can lose 4 gens in 2min for the simple fact that RNG screwed you over. Either way though the devs seem to disagree with you but we will see how things change from the PTB, if they do at all.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3015352#Comment_3015352
Yeah, except when the Killer is camping, the best thing is to do Gens. Now blatant facecampers have it even easier to get Kills, because Survivors will take longer to do Gens.
Add things like Deadlock or NOED (which also did not really get nerfed and will still 100% activate and give value, because there is even less time to cleanse 5 Dulls on top of doing 5 Gens...) and maybe facecamping will now grant a guaranteed 3K instead of a 2K.
I'm aware this will come as a surprise to you but most killers don't actually enjoy camping, they do it because they feel currently it is required to even have a chance at higher MMR, if they had the option to not do it and still have a chance to win they would. You're problem is you assume the worst about Killer players and that they just want to ruin your experience, in all honesty the killer playerbase is a lot nicer and more wholesome than the vast majority of the survivor playerbase. Either way it doesn't matter because apparently the devs disagree with you.
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@Aven_Fallen said:
Increasing Gen Speeds without increasing the Hook Timer just made camping more viable.
Perhaps, but it also means you have to actually help your teammate instead of just "finishing the last 50% of that gen" then going for the unhook and still only losing one hook state. Imo this is a fantastic change, survivors should have to work together to survivor, not split up on gens and M1 for 3min.
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SWF doesn't need a "nerf" solo que needs communication added, even if it's just an opt in thing or some extra icons when you are doing something specific. Once that happens they can nerf survivors on a whole, though imo map design is by far the biggest balance issue with the game, by miles in fact.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/3007157#Comment_3007157
But then it becomes a useless perk, you already know if a non-stealth killer is coming towards you
A perk that counters an entire killer's power...seems like a BHVR thing to do. Spine Chill is not fair even in the slightest, it completely ruins all stealth killers and all stealth perks/add ons, it's actually a bit stupid how much it nullifies for being totally free and requiring no input from the survivor; then again that has never stopped BHVR from making things unfair for killer side. Looking foward to BT, UB and DS all being base kit while gen regression perks get deleted and they add 5s to each gen.
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3005138#Comment_3005138
Sounds like someone could use some Hythlodaeus-like teasing to cheer them up 😀
2charactersSHORT <333
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Welcome to playing Killer in DBD, you are a plaything, something to be toyed with then discarded. You are not a person and therefor have no rights, you can accept that this is how the dev team wants the game by design or you can not, it doesn't change what the role is though: something to bring amusement to others even at your own expensive.
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It's just a straight up bad perk, lower TR during chase is like having a gen speed buff but only when you aren't working on gens.
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The issue isn't base gen speed, it's the various ways survivors have to speed up the base speed combined with map issues and healing problems. In the past killers slowed the game down by keeping survivors injured and making the map unsafe, both of these options have been removed with maps being extremely safe with numerous god windows in nearly every map now on top of the fact that healing is extremely fast, easy and now for the first time unlimited (COH.) It really is just terrible design from the dev team and a complete lack of understanding on how the game is played. They want 10-12 chases and hook states per game but make it take longer to get a single hook than it is to finish THREE GENS.
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Nothing BHVR says will convince me that self care is use a lot at high MMR. I literally never see this perk, if survivors want to heal they take medkits and circle of fairness, the only ones who take self care are the ones who are very obviously the weak link of the team.