elvangulley
elvangulley
About
- Username
- elvangulley
- Joined
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Comments
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@KingOfBadRNG said:
Ohh look another remove/nerf swf I wonder how many times this was made already. Like every one been saying you cant punish people for playing with friends.
But you can punish killers playing on comms
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Boo hoo ds isnt fair and requires no skill neither does bt or unbreakable
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Im wasnt gonna wait on the shrine for what everyone says is an important killer perk
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Yea he was my first killer so i could get bbq chili and it was a long slow slog to 35 haven't touched him since doctor felt like heaven when i finally was done with bubba
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It doesn't matter what survivors say about her skill ceiling because nothing they have or do requires skill and they get rewarded for failure with tons of second chance crutches
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Entitlement pure and simple rework the killer so i know where shes at at all times so i can ez loop her for 5 gens
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Its just survivors crying because the game wont be a cake walk for them anymore and they will no longer be the power role they grew fat and lazy because the game has been catered to them for so long now if their bs no skill crutch perks would get balanced this game would be perfect
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1213555#Comment_1213555
Least Ds has counter play. Slug or don’t tunnel. Simple.
Slugging is not a counter when unbreakable and its very hypocritical for survivors to demand more and more skill from killers when nothing they do requires skill look how many cry because they cant easy loop him like other killers
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@Gopher said:
https://forum.deadbydaylight.com/en/discussion/comment/1212647#Comment_1212647
Sorry, but it's people like you who do absolutely nothing to add to the conversation or contribute to a productive debate. You would just rather whine and throw more fuel on the flames. Sure, the OP didn't really come off as friendly, or even productive either, but I can understand his frustration. But if you think for a second that solo survivors have a chance in this next patch, then you're completely obtuse. You should be very concerned about these nerfs as it will eventually come back to bite us killers right in our asses. When we're waiting 20 minutes for lobbies because there isn't anyone to kill, you won't be laughing then. Get off your high horse and actually do something productive to benefit the game and community.
So its suffer from a heavily survivor sided game for fast que times or wait 20 minutes for a balanced game id rather wait then the game has been in their favor for to long
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@ClickyClicky said:
Its the sleep mechanic I don’t like. As someone here said “map pressure just for existing”.
He gets oblivious status, often action speed slowdown, a fuzzy grey filter....and to remove it you either need to seek out another survivor, run to the opposite end of the map, or sacrifice some of your own gen progress and alert the killer to where you are. Feels a bit cheap considering he gets all that for free.
Boo hoo
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@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1188416#Comment_1188416
Leatherface's power can hit multiple people at once, so if you stand at a hook with your chainsaw revved you can instantly down anyone who tries to go for the save and turn what would've been a trade into two free downs with no skill requirement.
Dont rush the hook if its a leather face sorry you cant hook bomb him shouldn't be able to unhook in a killers face to begin with
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@supersonic853 said:
I like how the counter to facecamping is doing gens yet you get all the gens done and surprise surprise the camper had noed. Because we should be punished for doing our job. The amount of times a killer has almost got a 4k with camping noed is fricken annoying.
So you had time to do gens and bones but chose not to do bones that on you then
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All these survivors talking about brainless and skilless but everything perk they use and every strategy they use ise the same tired brainless skilless bs wheres the skill in ds ill wait
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@Brodie said:
https://forum.deadbydaylight.com/en/discussion/comment/1212452#Comment_1212452
Ds is couterable too u know, and the games i experience, i have bots that don't do bones, they are 100% allergic, most ppl tbh don't even run unbreakable, but that's only in ma experience, just simply chase after them again, who gives a sh** if u get called a tunneler, I'm forever bein tunneled, and aye ma definition of tunnel is actually me only bein focused on therefore half the time i have no choice to use, not everyone abuses it
I just described the only counters to ds both hurt you and screw your momentum and its not a killers problem if you have bad teammates that just the nature of being on a team you reap the rewards for the good they do and you take the bad
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@Brodie said:
https://forum.deadbydaylight.com/en/discussion/comment/1204569#Comment_1204569
*laughs in noed* just like that perk punishes survivors for playin good... Js
And yet noed has a counter do bones and even has perks to help do bones and you have a team to help do bones and you have the first 3 gens popping in 1 minute to put all the pressure on the killer giving you time to do bones lets compare that to ds counter slug so they can use unbreakable or ignore them so they can jump on a gen for 60 seconds yea totally the same
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@ZoneDymo said:
Mori's arnt really an issue, just run up to the killer and make yourself die on the first hook, gg ez next match which hopefully will be an actual match.
By actual match you mean genrush killer only gets 2 chases and all 4 escape
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@Dzeikor said:
It doesn't make any sense,last time I checked dead hard doesn't give you supernatural powers to phase through space and time and teleport,if anything you just dash in front,not jumping just dashing.That being said,how this negates a bear trap is beyond me.
They will tell you it doesn't have to be realistic they will tell you its fine how it is now they will cry and threaten to quit to prevent it from being changed
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Omg just make survivors invisible and invulnerable so they can have their gen fixing simulator
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@GoshJosh said:
Wait.. so using clutch perks and items, in an attempt to do our part - survive - is now inherently toxic?
Crutch perks no skill perks second chance perks bs perks but never clutch
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Swf will never be balanced because survivors will never give up their unfair advantage they have threatened to quit if you take their comms they want easy wins they want to use comms i a game where it wasn't designed for it or intended for it and its still not designed or balanced for it but who cares about fair play survivors should have cheats
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@SoylentPixie said:
https://forum.deadbydaylight.com/en/discussion/comment/1206175#Comment_1206175
Just because you don't like it, doesn't make it a cheat. I mean you can keep calling it a cheat till you are blue in the face but nobody is going to be banned for it because it is not a cheat, ergo not a bannable offence.
You can say the sky is lime green over and over with utter conviction, ain't gonna change the sky green. Devs have said repeatedly that using comms is not cheating. They have refused to ban people for using comms multiple times sooooo....you know, keep on pushing that 'cheat' thing i guess, in a time when all games have some form of in game comms....I'm sure you'll get there eventually...maybe..
Yes its cheating using comms in a game not designed for it it wasn't put in until the devs were bullied into putting it in you must be one of scrub survivors that depends on comms to wins must suck to need such a big crutch
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If survivors cant play the game without cheating on comms they shouldn't play at all i say bye to anybody that would quit we dont need cheats in this game
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Iri heads are fine survivors already have tons of no skill crutch perks they lean on so they have no room to talk
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Its a bs no skill second chance crutch perk that rewards failure but they want to require all killer perks and powers to require more and more skill biased entitled and hypocritical typical survivors
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1204569#Comment_1204569
If any person picks any perk, it's taking advantage. Would it have been taking advantage if Jane had run Calm Spirit too, countering his Infectious Fright? I've heard this same tiresome argument for NOED and Stridor and Old Ruin and any other perk that gives the other team the disadvantage. And that's every single perk in the game.
Yes, he was good enough (or the survivors were just bad enough) to all be downed at the same time. It's not his fault for the DS to pop off. Even if it did, I'm guaranteeing you he still probably got a 4k. ######### happens. The Jane didn't abuse anything by just having the perk, nor did she did anything toxic-like to make sure the killer did get DS. He bee-lined straight for her, she tried to run away as you can clearly see. She got downed just fast enough for DS to still be active.
Didn't say jane was toxic but picking ds you know you are gonna get the bs to punish innocent killers
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1204569#Comment_1204569
Oh, I guess the punishment was intense. Probably 10 seconds more in this game before he got his 4K.
Any punishment is to much he outplayed the entire team he earned those 10 seconds he shouldn't be hit by an anti tunnel perk when he clearly didn't tunnel but entitled survivors think after first hook they should be left alone the rest of the game
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1204549#Comment_1204549
You can do whatever you want, it's your match and it's your strategy. However clearly the survivors you're going against are playing like potatoes compared to you in that match and I'm sure your goal is to get a lot of BP and to "please" the entity. So why not? Hell from the looks of the video, there was another hook not even like 15 meters away. You could've easily hooked the most recovered person and come back in time to down someone else before they had left the area.
I'm just telling you, there's no reason to complain because you grabbed someone who had DS still active and wasn't purposefully using it to take advantage of you. Peanits already covered strategically who you should've grabbed first.
Just picking the perk is taking advantage its bs its punished him for being good he clearly didn't tunnel it rewarded survivor failure like all the other crutch perks they abuse
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If you down 2 other people you shouldn't get hit that bs skilless second chance perk you clearly didnt tunnel
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Body blocking is bs bad game design you shouldn't be able to stop a killer from hooking just by standing there
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Entitled survivors
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Dont your welcome
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Just make it where as soon as you get unhooked you get teleported to a far part of the but but the entity blocks you from doing gens until fully healed or 30 seconds has passed
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Yea every time i get to the last survivor its always the same thing they crouch hide all over the looking for hatch
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He doesn't help survivors if his power makes you mend its a slow down and we all know how survivors hate not having 3 minute games if its not gen rush its boring
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1201540#Comment_1201540
Who are you talking to? Nobody here has mentioned Ruin and this isn’t a discussion about counterplay or killer strength. Reread the first post.
Im talk about people complaining about the screams from static blast and madness calm spirit stops it but no screaming is annoying
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This is why i say survivors are entitled when ruin was nerfed they loved telling people to stop leaning on it and adapt but here we are doctors tracking can be stopped by using calm spirit bit its not one of the 4 meta perks so they refuse to use they refuse to adapt
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But it was perfectly fine when it was survivor sided lol the entitlement
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@rabldong said:
https://forum.deadbydaylight.com/en/discussion/comment/1195246#Comment_1195246
I didn't get mad a bit about the game itself. I'm saying that survivors are still bitching about getting tunneled and moried when they brought a unfair item in the first place. And a key is a perfect excuse for tunneling and mori them as a killer. What do you expect? Let them escape for free without completing their objective?
Thats exactly what they want its ok for then to bring everything they have but heaven forbid you bring a mori or noed
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And if a killer wants to tunnel they will just eat the ds anyway
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Yes ooo isnt gonna make killers think someone has ds because we already know all survivors have it
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Every survivor runs bt ds adrenaline there would be benefit killers already know that every survivor is coming with 3 crutch no skill no effort second chance perks
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Not gonna happen survivors want fast games unless they lose then its unfair and boring
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Omg more survivor crying about something will it ever end
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@Chatkovski said:
https://forum.deadbydaylight.com/en/discussion/comment/1194044#Comment_1194044
Disabling the slowdown if another survivor is near the hooked survivor will prevent these exploits.
That said, in my opinion, it is still not satisfactory, because that does not prevent the killer from camping. A killer may decide not to move further, and wait for the other survivors to come directly to him, or to escape. The problem is still here.
Anyway, devs - while they were looking for a solution before - have now decided that this is a legitimate strategy. Amusing.
So you want free unhooks
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@xCarrie said:
I already brought up an idea for noed by not making it a hex perk but a totem count perk instead.
- Once the final generator is complete noed activates. Noed has a base time of 60 seconds.
- For every totem that’s unbroken when noed activates, noed receives an additional 10/15/20 seconds.
basically this change makes it on the survivors for how powerful noed will be. it rewards survivors for cleansing but at the same time still giving the killer a chance for a comeback.
Its already on the survivors it needs no change
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So when flu season hits we should shutdown to it kills more people and it kills the elderly to so everybody can be poor and homeless with nothing to eat but safe from the virus
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So the entire country should go bankrupt people should lose their jobs and businesses owners should have to permanently close down its ridiculous more people die from the flu every year we didn't do this for sars h1n1 Ebola and people aren't distancing their crowding every store thats open all the kids in my neighborhood are outside playing with each others factories with hundreds of workers in one building are still running the lockdown accomplishes nothing
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Ds nerf request it only last 5 seconds its annoying
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@jokerdude23_ said:
Freddy is fine how he is, very powerful but not OP at all, and IMO he isn't boring to go against either
He isnt boring to play against he just not easy to bully with loops like clown so ofcourse they want him changed
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/1190891#Comment_1190891
I don’t think it’s a good idea.
You’re adding guesswork to the add-on which will make it annoying to use and play against. “Am I far enough to activate my one-hit down?”, “Am I close enough to not get hit with the one-hit down?”.
The requirement becomes too map reliant. Good luck using the add-on in Hawkin’s National Labratory or Gideon Meat Plant.
And the add-on already has a hefty requirement of reducing hatchet carrying capacity by 4. This would make the add-on almost useless.
Here’s 2 suggestions to fix Iridescent Hatchet:
- The Glass Cannon - Huntress’ carrying capacity is fixed at 1, no matter what other add-ons are taken. Players will have to perfectly use their hatchets or risk turning into an M1 with no power.
- Last in the Barrel - The last hatchet inflicts dying upon the victim. Players will have to weigh up whether to pursue with 1 hatchet that can potentially insta-down, or they can reload for safety.
So just make it useless so nobody will play it no thanks