elvangulley
elvangulley
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- elvangulley
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1280499#Comment_1280499
... What cheat?
Do you mean BBQ? Because that's not my screenshot.
Also BBQ isn't a cheat.
Comms
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1280382#Comment_1280382
I do agree there is a Killer shortage in the game, but I really doubt everyone is leaving because of SWF Squads.
Also, let me tell you this:
If you think rework Nurse is terrible, then you clearly have only been playing her because she was the strongest Killer in the game rather than playing her because she was your Killer of choice. I used to main Nurse, and I don't think her rework is terrible. It's a welcome change for sure, and my playstyle for her already fits the rework mold. So I haven't had much issues playing her when I play her from time to time.
And if you were dependent on OG Hex: Ruin, I'm sorry to say this, but you were not a good Killer. Hex: Ruin was something you should never be dependent on, because it made the game more about protecting your Hex rather than about protecting Generators.
I knew someone who didn't have to depend on Ruin to play Killer back then, and they mained Freddy, in Rank 1, so obviously it was possible for someone to still play competitively while playing the worst killer in the game, even back then. I even have proof of his build he sent me a while back.
https://us.v-cdn.net/6030815/uploads/781/381210_20181230192511_1 - Copy.png
The only players who relied on Ruin were the ones who couldn't be bothered to pressure survivors themselves, and Ruin trivializes that by creating a hard skill check for most Survivors to pass everytime that regresses the generator if you can't pass it, while also make them waste time looking for the totem.
It obviously had to go, even as someone who plays Killer more than Survivor I admit it was far too powerful of a perk, even as a Hex perk. Because it's free pressure without the Killer doing anything about it, and it's not something the Survivors can just obviously turn off like reworked Freddy's Dream World. If the totem is hidden in the perfect location, Survivors will never be able to find it, ever. And that's just free pressure. Which is why the devs decided to rework it so the Killer has to work to get it to work.
I am actually a fan of the reworked Hex: Ruin, especially combined with Surveillance. It helps me spend less time kicking generators and it can give me map wide pressure with Surveillance.
The reason I am telling you this is mainly because of something we both know all too well:
The Matchmaking is broken, and you're getting matched with Survivors far more skilled than you are. Organized Teams can be annoying to play against, especially if you as a Killer shouldn't be matched with the kind of players you play against. The players who are way above your skill level. But they definitely aren't unbeatable.
I'm sorry you really have a negative experience with SWF squads, but most people just want to play the game with their friends. That's it. They don't have a nefarious reason to want to bully you (even though some do), and some people, like myself, like to play as optimally as we can when we play this game.
There are a lot of things that are unfun for both sides, but that doesn't mean they need changes. Because what is and isn't fun is subjective to everyone.
Hiw can you call out his killer skills when you depend on the biggest cheat in the game?
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The cheaters on comms will come brow beat you in a minute.
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Survivors want hard counters for killer perks powers and addons but want to nerf counters killers have.
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Here we go asking for a killer nerf.
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O no my teammates drop all the pallets
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Are you drunk ? You're the one that doesn't know how a team work.
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@CantDeadHarder said:
https://forum.deadbydaylight.com/en/discussion/comment/1272656#Comment_1272656
holy #########, can you reread my post please?
Stop making this post about the act of tunneling, I legitimately said this post IS NOT ABOUT TUNNELING ITSELF.
Did you just see the word tunneling and started typing away at your keyboard immediately thinking that this was a thread complaining about being tunneled to death and whether or not it's fair?
Stop putting words in my mouth. I legit don't understand why "these killers" think they should earn more points for continuously failing chase. Any thing that is pro-survivor and not even remotely aimed at you killers and you need to keep slipping in passive aggressive insults like this.
If you have nothing to progress this discussion then don't say anything.
Ill post what i want when i want. I dont know who you think you are but the only thing your running is your mouth.
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These survivors think after first hook they should be left alone the rest of the match or your tunneling.
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@Cixon said:
https://forum.deadbydaylight.com/en/discussion/comment/1270053#Comment_1270053
That's something a entitled killer would say.
https://forum.deadbydaylight.com/en/discussion/comment/1271133#Comment_1271133
https://forum.deadbydaylight.com/en/discussion/comment/1271633#Comment_1271633
https://forum.deadbydaylight.com/en/discussion/comment/1270947#Comment_1270947
This makes no sense.
If survivors don't have some sort of counter to a killer/new killer, that killer is broken and deemed META and people like you aren't helping the community grow, you're killing it.
If you truly think that survivors shouldn't have some sort of counter to a killer then you clearly never played survivor or you're being the selfish one. The whole purpose of a survivor is to survive and if a doctor spams his shock which he can do because there's virtually no cool-down, then he's broken. Like Huntress you might as well drop pallets early to get distance and that can ends games fast. THAT is truly boring.
Doctor legit has barely any cool-down to his shock and easily the best killer for 4Ks with the right perks. Just cause he got a rework doesn't mean it was a well done rework.
Your calling me selfish when you want to completely negate killers powers. If survivors can check everything killers have why even have killer powers to begin with.
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why should survivors have 100% counters to all killer powers 100% of the time stop being selfish
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@CookieBaws said:
Blast should take extra ~1.5 seconds to release and be WELL audible when you are about to be hit by it.
Everything else is ok.
So it would be 100% counterable and useless how about no
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@Peace said:
https://forum.deadbydaylight.com/en/discussion/comment/1270058#Comment_1270058
Well then ill say it like this.
For example: Freddy has to choose if he uses fake palletts or the traps. Palletts are limited to 10 and only visible in dream state.
Doctor has 4 add ons that give him the fake palletts. Only thing he has to do is break them, then any 20 seconds a new one spawns random on any broken pallett location. You dont have to place it, yea the survivor has to be in any madness tier, but one hit with shock therapy and you are affected by it the whole game.
The old doc add ons, were in comparison, so much worse. The pallett effect was only on one of the red add ons. And only if you hit someone with shock therapy and then it was a 1/5 chance that this effect would be randomly choosen, so you are just wrong, it has gotten disgusting.
I always see it when playing doc in red ranks, one bad surv that wastes palletts at the start of the match and it screws over the others over and over again. And all it takes for me to have this effect is one grey/common add on.
That's how teams work i dont see you complaining when you get a good team you have to take the good with the bad so if your teammates suck that to bad
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As soon as haddon field stops being a survivor sided hell hole
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Stop crying hes fine as is
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/151626/an-option-to-make-swf-bearable
Separating SWF teams into a category killers had to opt in to would end SWF teams. Very few killers would choose that game mode. If Killers cared about BP, they wouldn't insidious camp. Ending SWF teams because of queue times would cost the game significant revenue.
Also, providing an additional perk, on top of their existing perks is a no go. If for no other reason than it would alert the Killer to the fact that they are facing a SWF and give them the opportunity to lobby dodge.
I do like the idea of introducing perks you can use specifically to counter SWF though - like the one you mentioned. But I dont think you should be able to know whether or not you need to use it. Thats how perks work now. You don't know if you're going to go against a Doc, you just have to choose whether or not you want to bring calm spirit because thats a killer you really have trouble with. You dont know if you'll need DS but you bring it just in case and risk it being a wasted perk slot. It should have the same risk/reward.
So The killer doesn't get any info or help against swf but the swf can have full info on everything the killers is doing 100% of the time and know where his totems are and where his traps are if they use traps yea real fair
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No just no
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No just no
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No just no
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@projecteulogy said:
https://forum.deadbydaylight.com/en/discussion/comment/1263584#Comment_1263584
but they dont want survivors to have ANY information about the killer. I've already posted about this issue too because VPN users completely change the game and they know it. This is abusing the system and actually needs to be bannable. Not Permanent, but escalating soft bans.
At this point its all money involvement. They want the best cheap servers they can get(understandably, this game doesn't have a sub fee). They, unfortunately, would have to allocate money for this.
I would honestly chip in if they tried to Patreon money for better servers so long as they involved a metric like this. I'm sick of Goku wearing killer skins and teleport ######### slapping me every other game after 5pm CST lol
Wait Minute you are complaining about vpns completely changing the game and the unfair advantage but comms are the same the game isn't designed for for you need to keep that same energy and call out comms
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Because you have ######### that will do nothing but follow you trying to blind you. And the hit box for the light is way to big im getting blinded looking at walls, with my back turned, from the side, etc.
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@BubbaMain64 said:
Changing moris is much simpler and much more effective. After 3 hooks you can mori. This prevents tunneling and ensures surivors have a chance, without being too harsh towards the offering. It's not as strong bu still strong non the less.
Not to harsh? It would be useless. The whole point is to take pressure off the killer by knocking out a survivor quickly. Making it death hook would be like removing it from the game
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@Chatkovski said:
Do not feed the trolls, comrades.
Regarding the potential abuse of survivors, it is not unavoidable, it is no longer a valid argument. Just add a simple rule:
- if the killer chases another survivor near the hooked survivor, the effect is disabled.
Unless there is a logical exception, inherent in a particular proposal, consider that this rule applies to all proposals.
And no. The killers do not accept that a generator is quickly repaired, so we punish the survivors who coordinate and focus on a generator. There is no reason for survivors to accept that they cannot save a survivor without necessarily taking a big risk, or that they agree to play a game where they will be 90% of the time on a hook, before dying. We must punish the killers who focus on the death of a survivor.
Just Say you want free unhooks we all know thats what you want
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1263220#Comment_1263220
That's not cheating, and it's the key to some peoples enjoyment.
The game wasn't made with comms in mind. The devs maybe to scared to call it cheating because they don't want to piss off survivors but it is cheating. Its an unfair advantage that the gane isn't balanced for its literary bringing a gun to a knife fight.
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I would rather have the playerbase number plummet ifbit ment no more swf. I can take long wait times if it ment games were fair. If you cant play without cheat on comms and would quit if they removed it then bye the ga.e would be better off without you.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1261890#Comment_1261890
Sorry buddy but players at Rank 1 don't play a killer because "He's Cool."
He's really good, I'm not even joking.
Yes because there are no bubbas, wraiths, clowns, or legions at rank 1. No high ranking players ever uses them.
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@Waffleyumboy said:
No, why would he need a change?
because they want break his hook easy. They want everything easy.
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1261875#Comment_1261875
Mediocre? At Rank 1, I either face Deathslinger or Billy.
That's it. Literally. He's not a mediocre killer.
Hes good at best you face so many because hes cool. Still no grounds to nerf him.
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Just remove his gun so the entitled ones have one less thing to cry about. I swear lets nerf a mediocre killer.
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@Entity_Hugs said:
https://forum.deadbydaylight.com/en/discussion/comment/1257541#Comment_1257541
Let's NOT make this another 'Us v Them' argument that goes nowhere, please?
Hes complaining because he cant hold the game hostage as a survivor while accusing killers of doing it . It is us vs them .
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Survivors are lazy, selfish, and entitled stop trying to reason with them.
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why not slug they dont care about killers fun
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@xChrisx said:
Because they have no skill, imo should be changed to be used after the second hook
Why do survivors rely on comms because they have no skills. Why do survivor have so many second chance crutch perks because they have no skill. Why are survivors crying about removing infinites because they have no skill
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There shouldn't be a hatch to begin with. Finish gens or die should be the only option.
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billy will be fixed right after nurse so never
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why do all survivors run the same perks all the time ds bt adrenaline
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So its wrong for iri heads to require no skill but bt ds unbreakable adrenaline sprint burst require no skill where are the survivors calling for nerfs to any of those where are the survivors calling for others to not use comms
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killers need to grow a spine and stop trying to please survivors they dont care about our fun and you dont see them calling out their bust perks addons so why should killers demand to weaken ourselves if you give them an inch they will take the whole ruler until every killer is weak as clown and unfun as nurse poor poor nurse is what happens when survivors get their way 1 nerf will turn into 10
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O look another survivor crying to nerf something
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Because people still want to use them if you hate them so much dont use them simple as that and if you are a survivor that doesn't like them then o well suck it up i dont your second chance crutch perks or comms there still in the game
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Survivor abilities require no skill
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Wow survivors are more entitled and selfish than i thought. the most important thing your teammates can do is gens rescues come when its safe or when gens are under control. You saying screw it and bailing hurts your team now their down a man giving the killer pressure
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@Paiblin said:
https://forum.deadbydaylight.com/en/discussion/comment/1233748#Comment_1233748
What have you been smoking my dude? Entitled people and entitled people, is it entitled for me to think he should actually be playing the game instead of just sitting there refusing to be a killer? 45 seconds in the game he downed a survivor, no gens were done, yet he facecamped. And based on how he acted the rest of the game and in post game chat he did this so that no one could actually play the game and progress, so that he could laugh at us and screw us over in the system and based on his offering he did this knowing it could potentially hurt his own stuff, his offering protected him from that. I don't think I deserve to get an unhook, or to get out or to do anything for that matter but what I am saying is I think there should be a report option for people who purposefully don't play the game only for the reason they want to try and limit others game progress to screw them over in the system. Survivors are made to survive, and killers are made to kill, and when either of them don't do what they're supposed to to keep the other side from doing what they're supposed to so that they will be screwed over I think that should be punishable. That's literally all I've been saying
Doing gens is playing getting out is playing if you the whole team decided to get off gens to gen an unhook or save thats a mistake just 1 hooked survivors gives you plenty of time a downed non hooked survivor gives you more time gens should have been 3 gens pop in the first minute of most matches before the killer even has to to find the first survivor unless its billy or spirit its the killers fault your team refused to use the free time he gave the rest of you to do gens
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well you do have basic strategies that all survivors should know solo or not 4 people to do 5 gen so 1 person being chased lets the other 3 to do gens if killer is camping do the free gens and get out dont attempt to save when killer is camping dont spend the entire match hiding or stealthing around the map dont be in the corner selfcaring simple basic stuff that requires no comms you dont need comms to win in this game just basic game knowledge
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well you see you 4 are a team and with being a team means you take the good and the bad your teammates cause in football a touchdown can get called back because 1 person held or lined up wrong or a play can get blown up because i person missed an assignment the other plays can't go hey why should his mistake hurt us no they have to live with it in the army if one person screws up people die in business one employee can cost a company millions the same has to hold true for dbd you reap the rewards for good teammates that can loop a killer for 4 gens or get flashlight saves or sabos so you have to deal with the potatoes to
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Would rather it be free to download but have a monthly subscription of say 10 to 15$ but all dlc and cosmetics would be free i know buying the game with all dlc is long term cheaper than a subscription but it still hurts paying 125$ for the full game then still having to pay for future dlc
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O no i couldn't unhook in the killers face
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I bet that 7 minute wait would have been 5 if you genrushed a 5 minute match
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@Paiblin said:
https://forum.deadbydaylight.com/en/discussion/comment/1233178#Comment_1233178
idk man, you never know when you're in the gaming communities.
No just tired of entitled people camping killer give you time to finish all gens or get really to so not finishing gens has no excuse after that open gates and leave camping buba isnt going to let you get ubhooks no matter how much you think you deserve them so just get out sometimes you aren't going to get a bunch of points or pip when killer gets gen rushed they get crap point killing and chasing is part of their way of getting points but sometimes survivors deny it that sucks but o well move on to next match
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im done if you want to be greedy fine i dont care just dont come hear crying because you got killed