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daniel_owenz

daniel_owenz

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daniel_owenz
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  • @daniel_owenz said:

    As a killer myself I wouldn't want that to happen. Sometimes there are two people working on a gen, I'll pretendto chase one and the other will immediately come back to the gen thinking I'm chasing the other guy, and I'll come back and down him. It's good to bait the gen. I wouldn't kick gens knowing other survivors are near by.

    Just to add, if a small animation is added, the survivors will not come back to the gen until they are sure I am no longer near it.


    Animations make games suck, do not add more animations!

  • As a killer myself I wouldn't want that to happen. Sometimes there are two people working on a gen, I'll pretendto chase one and the other will immediately come back to the gen thinking I'm chasing the other guy, and I'll come back and down him. It's good to bait the gen. I wouldn't kick gens knowing other survivors are near by.

  • @Archol123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281010#Comment_3281010

    But Whispers only tells you that there is a survivor within 32 m, and it also triggers on hooked survivors? What are you talking about XD There are far better tracking perks in the game... Also pinpointin the rather exact location of a survivor only works when they don't move... Otherwise you will only get somewhat of a direction in which you need to check for them... Leaving the possibility of error or the perk not deactivating because there are other survivors close by... it has some weaknesses... It's not a bad perk, but more impactfull tracking perks got released over time so you barely see it anymore... And I sincerely don't see a reason to nerf it...

    As for the new perk... If you're hiding close by and not just pre-running you are already making a mistake... So I don't really see a reason to nerf that perk either... Hiding survivors are the most boring thing to go against, so I don't see a problem with them playing a risky game with that perk in the game now... But if you would elaborate further on why you think the mechanics of those perks are broken people might not think you're either joking or a really new player... Unless of course your explanation is terrible... Then that would only confirm their first opinion...

    There you go, I don't move a lot in solo q in some situations, I like to blend and hide, bait gens, etc to get killer off teammates. If he can just find exactly where I am with that perk it just breaks the play style and takes no skill whatsoever to actually, you know, find people, which is a killer skill that just goes away with the perks I mentioned.

  • @Veinslay said:

    https://forum.deadbydaylight.com/en/discussion/comment/3281047#Comment_3281047

    There are a lot of things that they could do to tweak the MMR system to make it just a little bit better that would help out a lot of killer players. For example,

    Console killers should artificially have their MMR lowered due to the fact they're on console in crossplay mode. I cannot hug loops as tight, I can't use the stronger killers as effectively, and I get spun more often due to autoaim/controller deadzones and framerate stuttering. Having my MMR measured the same as a PC killer with no differentiation is just wrong in my opinion.

    Actually have a significantly lower MMR for killers you aren't as good at. I played Knight for the very first time in a public lobby and I got put in a lobby with a P70 and a P100 survivor. That tells me right from the jump that there is no lower MMR for killers you've never played or aren't good at.

    The basic M1 killers need to have their MMR artificially lowered due to compensate for poor map design that makes them extremely difficult to win with at high MMR.

    Make some changes to how MMR is recorded for solo survivors so that skilled players can't have an artifically lowered MMR because they don't escape. It's very hard for solos to push high MMR so any killer that quickly gets to high MMR is playing against nothing but SWF.

    Whenever I discuss mmr/sbmm with people they always mention tweaking it instead of just dropping it all together.


    Let me tell you how to make a game popular with a consistent high population: Get rid of sbmm/mmr.


    Make two types of playlists, one ranked, one social. In ranked, there is sbmm/mmr, meaning, you only play people of your own rank. This is for competitive players who want to compete, get high ranks, etc. Put rewards for achieving high ranks, for playing ranked daily (i.e. shards, blood points, etc) to incentivize the playlist.

    The other should be social with NO mmr/sbmm, it's completely random, you can play casually in this playlist. This is how halo 3 worked, millions+ population, consistent, etc. If a player is getting wrecked in social, then they can play ranked and play people of their own skill level.

    That's how you fix this trash matchmaking sbmm issue.

  • I play killer and survivor and it just depends on the killer I use.

    I seem to match only teams because of MMR, MMR/SBMM is your problem, unfortunately this garbage system is in every single multiplayer game. Basically, the better you are as killer the more skilled group of survivors you will play to the point where you may only be playing against teams.

    The problem with MMR/SBMM is that it doesn't take into account when you haven't played in a while and just return to the game, or when you're playing different killers and learning them (to my understanding), and it will match you up more against sweaty teams instead of solo q'ers.

    Who wants to play teams every single game? What sbmm/mmr basically does is it makes every single game you play super sweaty, you can't just sit back, relax, and enjoy a game casually with multiplayer games anymore. You can cheat the system by creating a new xbox live account (a smurf) or by, as someone else said, purposefully losing games, which we call d-ranking back in the halo 3 days, where you purposefully lose games.

    It's pretty garbage on the survivor side too, they put afk's, griefers, new players on your team if you solo q making the experience absolutely awful. What sbmm (skill based matchmaking) does, is it makes the best players quit the game, then the next best players quit, the top 1% quit first, then the next 3%, then the next 5%, then the next 10%, etc; it's no surprise these kinds of games die out quick (see halo infinite). The good thing with killer is you won't have moron teammates put on your team to balance out the "mmr."

    Personally, I can't enjoy this game as killer unless I'm hag, because I can just strategically place traps anywhere on the map. Doesn't matter how good you are you, it would be very hard for a survivor to strategize against me in that regard, I've never lost with hag. Maybe try nurse or hag, I think nurse would also make mmr/sbmm defunct with its ability, otherwise you'll be breaking pallets all game long instead of, you know, killing people, hooking them, etc.

  • @Nun_So_Vile said:

    Don't hold it baby just tap it when you're close

    Tapping it works sometimes and not other times, same thing.

  • @VaJaybles said:

    Hi! I'm on Xbox as well, instead of holding RB, try spamming it instead. That way if you barely get the vault prompt but you're also almost outside of the prompt you're more likely to still vault.

    I tried spamming, also my concern isn't to just vault, I am vaulting, but I want to SLIDE over the pallet, fast vault basically, while I'm looping killers, or while I'm in a chase, I don't want to slow vault. I tried holding RB and also tapping it on other occasions and it is not working properly, I am not sliding over the vault in chases.

  • @Someissues said:

    i used to use it back in 2016 when survivors hides all game, now ppl barely do that anymore good. Nowhere to hide is 1000 times better than Whisper btw, OP is drunk

    If you read the thread I definitely said nerf that perk as well.

    Seems like there are a ton of angry killers, I'm absolutely fine with aura reading perks because they're either temporary, or they're limited to a single gen, etc. The "whsipers" and "no where to hide" perks are just broken and break the game.

  • @burt0r said:

    You realize that the smaller the radius the easier it is to pinpoint the survivor?

    32 meter radius means 64 meter diameter. The killer will only know that a survivor is in that corner of the map and nothing more. also depending on the situation it is quite hard to figure out in which direction the survivors are since they can be anywhere at the border of the area of effect.

    If you managed to leave 3 close gens, that's a you problem. And if it's a close 3 gen then whisper does nothing since the killer gets whispers at probably all 3 gens.

    That's not a "me" problem, I solo Q and am not playing on teams, it's not as organized as you think it is.


    Killers seem to be pinpointing locations very easily with the 32 meter radius, I don't think that is a concern because it is already happening. If they make it a hex then it can be extinguished.

  • @Chocolate_Cosmos said:

    I can't even remember last time I saw a Killer with this perk.

    It's quite nice tracking perk that helps mainly during early game to find people and end game / last Survivor standing. But it is limited and you might not always quess right where someone is or isn't.

    I think the perk is in perfect spot.

    Also if you think it's OP then think for a second how many matches you saw this perk recently. I bet it's not even in 5% of your total matches.

    The killer I ran into found everyone almost instantly I'd say, we're talking two story maps and knowing exactly where they are from across the map. It's a handicap ability, a participation trophy ability.

  • Also while we're at it, nerf "Nowhere to hide." another horse ######### perk. What's the point of hiding in this game anymore? Lol, that was an extremely fun mechanic, baiting generators and forcing the killer to waste time looking for us while teammates work on other ones, now you can't do that anymore.


    This game is total trash until those two perks get a nerf.

  • @some_guy1 said:

    you dont hold the vault button, you press it when you get near the vault

    No I hold it down at least 2-3 seconds before I vault. It works sometimes and other times it doesn't.

  • @Veinslay said:

    Why's it a thing that survivors spawn on top of your devour hope and it's gone immediately. Why's it a thing that 4 survivors can spawn separate all on different gens and 3 gens are done at your first hook

    You can control what perks you put on your killer and you can control which 3 gens you want to gate keep at the end, a good killer just gate keeps three gens very close to each other while applying pressure the whole game, RARELY do I see all 4 players spawn by themselves on a gen which isn't good by the way, it takes way longer to do a gen solo, a good killer can hook 1-2 survivors before one gen is done.

    Can't control where the gates spawn and it's not like this rarely happens, it happens quite frequently.

  • I don't mind RNG, but we can control RNG a bit, they don't HAVE to spawn on the same side right next to each other, they can spawn on two different sides. if we have as square map, we can put one on the left side and one on top, they don't BOTH have to be on the left side.

    That's just unbelievable to me.

  • Also isn't it funny how on this website we censor specific words, but we play a game where we're literally KILLING people? Lol, 200 iq, our society is really going to the cupcakes.

  • My question isn't when the next likely sale is, I was wondering how often these kind of sales happen? Like once in a while, or how many times a year, something like that?

  • Twice in a row now.


    "Grade progress error"


    "Unable to fetch your grade progress. Restarting the game should allow you to see your current grade." (Which I did already).


    This game really really sucks for achievement hunters lol. Awful game. Please don't make a second one.


    Completed the requirements for the achievement to pop but the devs for this game want me to play at a disadvantage over and over and over again (no perks). Crazy.

  • What's funny is I just got the merciless killer thing, but it was "unable to collect data, restarting game advised" message lol.


    Why is this God awful game so glitchy? There are several achievements that can't be unlocked right now, the blackswamp map tied to one hasn't been fixed yet, etc.

  • A lot of the killer achievements seem to be boostable if you make friends with the survivors. The ones that obviously require killing them or putting them in danger not so much.

    I think the hardest achievements in this game are like getting the last gen and then using the gate to exit, crawling through a hatch, using a key to open the hatch and escape was probably the hardest one.

    I like the hex totem achievements because they give me incentve to play survivor, the killer achievements are a grind and the survivor adept achievements are a piece of cake, no incentive to keep playing survivor except for those grindy achievements like the getting hit after unhooking someone, and the vaulting achievements. They could have done so much more with survivor such as "escape/survive the pig in 20 matches."


    The win 20 games in racoon city through gate is super fun, they should have made that achievement for every map. Probably would have made me actually care about winning instead of totem hunting.

  • sorry I posted this in the wrong area, doesn't seem to be an option to move it hilariously.

  • It's happening on xbox series X too, started happening yesterday for me and I've been playing as "the pig" for achievement purposes. Like you, it is usually when I hook a survivor or break a pallet or something, and yeah while I'm winning.

    It's not a DDOS attack, it's a bug for sure, it happened way more to me though, like out of every 6 games, I'd get kicked out of 4.

    I haven't experienced it as a survivor yet.

  • I'm on xbox series x by the way.

  • My game is crashing while I am playing as "the pig" but it only happens after an action, like when I hook someone or when I break a pallet, game crashed like 4 out of 6 times already, issue started happening yesterday.

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